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Don't wanna play another "tank and spank"-MMO thank you very much, it makes sense in a high fantasy-type of game maybe, but in a Star Wars-setting the classic "tank"-archetype wouldn't really make much sense so I really hope they ditch the whole tank/dps/healer-system and come up with other ways to make questing and killing in groups interesting and dynamic. If they do all of that, then I might be tempted to give this game a go :) |
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The Healer/Tank/DPS setup is known as the MMO Holy Trinity and has endured for a reason; because it works well and there are no real alternatives to group-vs-boss PVE gameplay. I suppose you could possibly do away with "bosses" that need to be tanked and have all fights be group-vs-group; i.e. instead of having 1 "boss" Dark Jedi to kill, you have a squad of 20 Stormtroopers; I know I wouldn't fancy trying to keep alive a half-dozen ballistic DPSmonkeys There have been games out there that have designed "combat healers" that heal passively as they fight, reducing the "healbot" effect to virtual non-existance. I wouldn't get your hopes up though; the Holy Trinity is still the preferred method for PVE gaming and is almost certainly going to represented in TOR somehow. For my part, I hope they make the "tanking" focus on avoidance rather than mitigation; I really detest the thought of stabbing "a boss" through the chest with a lightsaber and them only losing 1% of their life. Sadly, immersion often has to sacrificed for the sake of basic gameplay sometimes. |
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I would like Hybrids with a choice of what you wanted to do like if all the classes were Druid from WoW. |
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I'd really like to see healing tied into equipment...say for an example as a soldier or engineer type character you'd pretty much expect to have a suit, be it armour or utility suit. Classic example would be something like Bobba and Jango's Mando suits.
Now those suits didn't come like that off the peg. They were modified and had all kinds of gadgetry hidden away.
So, what I'd love to be able to do is buy an armour suit chassis with the basic protection on it with a series of slots for different hardware...a bio-monitor/bacta injector for self-healing, sealed joints to give chemical/radiation/environmental protection, targettting computer to aid in ranged combat etc etc...however, each chassis only has a certain amount of slots for these addons...much like gem sockets in WoW or talisman slots in WAR...the number of slots would then vary with the quality and rarity of the chassis.
Kind of wandered from the path a bit there but I think you get what I'm aiming for. |
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Agree with the OP completely. Archetypal gaming is a dinosaur notion that has long since run it's course. If it still exists today it's simply because true inovation is rare and development houses (and their financeers) are afraid to step outside the box. If this game includes a "taunt" agro tool I can honestly say without a hint of hyperbole or melodrama that I will not be playing it. |
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As far as I know Stargate worlds isn't having a tank/dps/healer system |
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Sounds cool. |
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couldnt agree more. i would love to see healers disappear completely. group combat would be more on what you do and less on what "classes" you have. the only reason tank/healer/dps has endured is noone has tried anything different and that is also the direct reason why most modern MMO's are falling short of expectations. nothing but reskins of old games. hopefully SW:TOR will bring something new to the way mmo's are played outside of their emphasis on story, which is most welcome btw. |
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Innovation in MMOs have gone out the window for several years now. Nobody's trying to do anything special or unique with their MMOs. At least with the big recognizeable titles. Everyone's so busy trying to mimic WoW and try to dethrone the reigning king like that. Don't expect a this game to be much different. It it isn't following the standard Class+Level+Cookie Cutter Roles, then I would be very surprised. Developers promoting their upcoming MMOs like to make out how special or unique their game will be, but when it comes down to it, they fall in the same very common category. Innovation and differing gameplay has long been dead in MMORPGs. Some of us miss them dearly. May they RIP. "The Empire always strikes back!" - Grand Admiral Pallaeon |
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daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
Originally posted by Ilvaldyr
You really make me sad with this statement. Do you really think there are no alternatives? There must be hundred of alternatives. The tank/dps/healer system is something unheard of in reallife and are artificially made to make it very simple. The healer we can dith right away. Doctors should take care of the living, after combat. And that should be a real challence. Tank and dps are the same, who would split it? Its called a fighter, soldier, warrior. Armour for protection and weapons for damage.
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I'm really hoping they do what they say and make it story / quest driven and not a "whack-a-mole" PvE game. I'm kind of tired of the go kill 10 of these and click on 12 pf those kind of quests. Strategy fighting, puzzle solving, and making your own storyline like KOTOR but in an MMO environment is what I am looking forward too. |
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no worries. this is Bioware making the game. not some no name game company. Bioware is known for stories and lore etc. the holy trinity is nothing near star wars lore, and i don't see bioware following its role.
but people speak as if theres gonna be WoW type boss's in this game, which is untrue unless bioware strays off its known projected path. |
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If you dont have tank/healer/dps system the only other option is to have everyone the same, every character a jack of all trades. I am a fan of the old ways.. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
I doubt we will see something different in this game other than choosing a pre-set class that has it's job to do. But all I hope is that there will be enough customization within each seperate class to make them variating enough for everyones needs.
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Originally posted by daarco Remove the mechanics of tanking/healing and you destroy tactical MMO grouping. You made the statement "There must be hundreds of alternatives", well .. give me a couple. Bearing in mind: No character can be better able to withstand damage than another (as this would be a tank). In fact, imagine your 5 man group is comprised of 5 x Han Solo clones; wearing leather jackets and wielding blaster pistols. How would they kill a krayt dragon? And Tank/DPS are not the same thing; a fast and lightly-armoured swordsman would have the speed and mobility to cut down opponents way faster than a ponderous yet well-defended knight wearing 50lbs of steel. |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
I have to agree, I'd love to see a new system put into play, the holy trinity has been done and redone more than enough. I recall Lineage 1, there was no healer class. Everyone used potions to heal themselves, however then battles sometimes came down to who could spam the strongest potions the quickest. Perhaps this wasn't a great alternative, but it was an alternative. And while they had fighter classes, with armor, you'd frequently find a Wizard's pets or even an Archer on the front lines. Well, if anyone can come up with something new, Bioware might be the group who can do it. But will they?
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
Originally posted by Ilvaldyr
I have to interject here. How would 5 Han Solo’s kill a Krayt? Well I think it’s a safe bet that one Han Solo wouldn’t call the Krayt unpleasant names and somehow magically keep it’s attention completely transfixed on the one person in the room NOT doing tons of damage to it while the other 4 shoot it down. That’s a fairly safe bet I’d think. And here’s the million dollar question; if 5 Han Solo’s did encounter a Krayt dragon.. What do they do?
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Originally posted by MasterCrysis
this is true bioware did say somewhere they are not planning on typical style raids because it doesn't fit with the lore to have a bunch on people wailing on one foe. PvE group dungeons will be bunches of foes most likely and smaller group pherhaps. hopefully totally unlike the typical PvE because it bores my pants off. |
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Originally posted by Arremess I think you have it entirely backwards; you're suggesting "alternatives" without considering how they could be represented inside a game environment. MMOs are entertainment, and for them to be entertaining there needs to be more depth than "just shoot it 'til it's dead". While I agree that it would be nice to ditch the established tank/healer/damage archetypes, I've never seen or heard of any system that could replace it while still retaining its variety and challenge. |
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Less complex? For my money having 4 "blasters" playing drag and bag with a Krayt dragon sounds quite involved. Perhaps you have had different experiences with the technique. And while we’re on that topic, players should get just as much experience for eluding/avoiding, trapping/fooling the dragon as they did for killing it. But that’s a rant for another day |
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They'll problably have hybrid types like a jedi 3 jedi areas like the guardian( Tanking) sentienal (dps perhaps?/buffs (i always used bastilla for that stuff)) consular (healing/crowd control etc). I'm more so curious of the other classes I hope theres a medic path that can do a variety of things from healing in combat to fighting to a degree and ofcourse crafting stimulants and medpacs. I figure Bounty hunters will be in this I hope that they branch that out more making a stricly bounty hunter area but also the ability for non-bounty hunters to get bounty missions ( seems to make sense to me why can't a dark jedi kill someone for some credits huh?) Next are the races humans twi'leks zabrak are probably a given as to there the most common I hope they have side paths for those like Lotr did that maybe changes things as humans can be so many things like echani or mando serraco (even though mando was basically whatever world was conqoured) basically what im getting at is the possiblities are endless with how they can do this. Most important is bioware is making it so the story will be there for sure thats there biggest attraction to the game right now is that story line aspect driven by choices that change your character forever. Since bioware is also making this game I have a good amount of faith in them they've never disappointed me with anything they've made. EQ- Tallon zek |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Originally posted by Arremess
It would be interesting to have mobs always react differently and employ different tactics so a group would have to think on their feet to adapt. Sadly, I don't think AI is quite ready for that.
See, even what you describe as alternatives would result in the same thing as what you complain about. A boss would be found, players would look for a tactic to beat it, that tactic would be published, others would copy it and boom...no one has to think anymore.
What we need...is more randomness in encounters.
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daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
Originally posted by Ilvaldyr Remove the mechanics of tanking/healing and you destroy tactical MMO grouping. You made the statement "There must be hundreds of alternatives", well .. give me a couple. Bearing in mind: No character can be better able to withstand damage than another (as this would be a tank). In fact, imagine your 5 man group is comprised of 5 x Han Solo clones; wearing leather jackets and wielding blaster pistols. How would they kill a krayt dragon? And Tank/DPS are not the same thing; a fast and lightly-armoured swordsman would have the speed and mobility to cut down opponents way faster than a ponderous yet well-defended knight wearing 50lbs of steel.
Mankind have fought for thousands of years without the "holy trinity MMO solution". And Han Solo is a character, not a class. But the disturbing matter in your post is that you sound to fear an alternative. You make it sound as there are no way of killing a kryat dragon with five soldiers alone. And a soldier is a "tank" and dps" in the same person. What you need to consider is personal skill and tactics......not some holy MMO trinity. Not two persons are the same. If you have ten groups of five soldiers, every group will solve the dragon in a own way.
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Originally posted by Arremess
The only difference I can see in your post rather than tank and healing .. you replace it with someone kiting a monster where he would need no heals thus removing the need for the healer. This is a tactic used in a lot of MMORPGs already. Trapping is also used as crowd control. I know you are looking for ways to make the combat distinct from the holy trinity game play to make it more complicated but I feel you leave out the tanking and healing while leaving things in that were already in place thus making things easier. I enjoy the tanking, healing, dpsing, crowd controlling myself. I don't want to play a pure dps game, I can't imagine how it would be more strategic, not saying it couldn't be but I can't see it. |
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The thing that really, REALLY bugs me about "the holy trinity" is how hard it makes it to form groups and keep groups going. When you have defined roles, you HAVE to have X amount of Y roles. You could have 4 real life friends online and ready to play, but if one isn't playing a tank, one isn't playing a healer, and 3 aren't dps, than you can't run something together. It also makes it really hard to find a group. "Hey look there are 4 people in a group that need 1 more... oh shoot I'm not the role they need". It's stupid, frustrating, and wastes time. Developers need to find a way to allow anyone, no matter their role, to play in a group together, and the outcome be dependent on how they played, not what their role was. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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