Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,871  Online:0
Guests:0  Posts:4,574,372
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

EVE Online

EVE Online 

Jita (General)  » Anyone else waiting for Ambulation?

2 Pages « 1 2 Search
36 posts found
  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 1987

1/03/09 2:31:13 PM#26
Originally posted by x_rast_x
Originally posted by Neiko
Originally posted by Jetrpg

Im waiting for combat to become fun and interactive.

 

Probably not happening. Fanfest explains that they don't want to be a really fast paced game where you spam buttons.

 

Yeah, Eve turning into a game where reflexes count more than strategy would likely cause a mass wave of qutting that'd be NGE-worthy.

Eve is what it is - a game that was initially focused at a specific niche, and has been broading its horizons ever since, a strategy that's been working wonderfully so far.  Why change a winning plan?

 

Come on there is no real strat in eve.

most of the big changes battles so far have been won and lost with numbers and whoever the "server" favored. IE let xx number of ship in or didn't etc.

The real other strat is just getting and holding onto players / mercs.

Besides how would making the gameplay reflexive remove the stratagy? It doesn't have to. In fact most fps have more strat than eve does.

However, i guess i understand people not wanted to do this , but really how many people would quit becuase of this its and obvious boost to the game , the real issue is doing it right and they would have to work on it for 1 -2 years solid to accomplish/balance. But really the basis for eve to do this is so great and obvious i can't help but dream.

Every day fleet battles in eve go one fleet comes around the other corps fleets masses and the attackign fleet runs away/ logs off , whatever. Its so very cool and stratagized.

 

PS there is very little thought process to eves combat... infact the smallest of any mmo i have ever played. Now setting up loudouts, planning your character ahead, and playing the market take thought process and are enjoyable. However, the combat is dull and there is no thought to it other than toggle weapons/mods.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Gnazon

Novice Member

Joined: 1/01/07
Posts: 444

Honesty is the best policy, but insanity is a better defense.

1/03/09 3:03:42 PM#27

It would be nice to socialize, but it is nothing game breaking for me. As someone pointed out already, if you do not find EVE interesting this far, ambulation will not make you change your mind. Although it may be easier for newcomers from other games to get accustomed to the universe with an actual avatar to look at/bond to.

Of course much depends on the implementation of said 'walking in stations' and the mini games associated with it. Quietly I am hoping that this is the first step of landing on planets scheme as it is something I always wanted to do in EVE.

  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

1/03/09 3:19:33 PM#28


Originally posted by Elsabolts
Maybe it depends on what server they put it on.

well if CCP move TQ to HDCP node the actual node can be used for ambulation any way ambulation wont add much server load



Originally posted by xaldraxius

Originally posted by todeswulf
Originally posted by Jetrpg

Im waiting for combat to become fun and interactive.



Combat is fun...heck EvE is fun....for those of us with a IQ above 90. :)


I have an IQ above 130 and I think the game is boring. So I guess it isn't IQ so much as it personal taste and interests.[/quote]
mine if over 9000!! j/k

PD:EvEisNot4WoWkids
BestSigEver :P

  Nicoli

Novice Member

Joined: 8/14/06
Posts: 1279

Nicoli Voldkif
Talia Voldkif
EVE-Online

1/03/09 3:21:28 PM#29
Originally posted by Jetrpg 

Come on there is no real strat in eve.

most of the big changes battles so far have been won and lost with numbers and whoever the "server" favored. IE let xx number of ship in or didn't etc.

The real other strat is just getting and holding onto players / mercs.

Besides how would making the gameplay reflexive remove the stratagy? It doesn't have to. In fact most fps have more strat than eve does.

However, i guess i understand people not wanted to do this , but really how many people would quit becuase of this its and obvious boost to the game , the real issue is doing it right and they would have to work on it for 1 -2 years solid to accomplish/balance. But really the basis for eve to do this is so great and obvious i can't help but dream.

Every day fleet battles in eve go one fleet comes around the other corps fleets masses and the attackign fleet runs away/ logs off , whatever. Its so very cool and stratagized.

 

PS there is very little thought process to eves combat... infact the smallest of any mmo i have ever played. Now setting up loudouts, planning your character ahead, and playing the market take thought process and are enjoyable. However, the combat is dull and there is no thought to it other than toggle weapons/mods.

Reflex is not strategy, sadly the only FPS I have ever seen with strategy or tactics was the Operation Flashpoint series of games... besides that the maps are just to small for anything more then tricks rather then strategy.

Combat being dull in EVE all depends on how you come at it. I liken it to Chess its easy to learn difficult to master. I've been in large interceptor furballs with ships manually piloted on each side crisscrossing trying to maintian makimum transversal while minmizing it on your target and staying out of web range, ECM duels between fleets slamming ECM into as many ships to minmize damage on yours, trying to manually refire each jammer in order to max out the number of jammed targets, and to god awful boring Capital slug fests.

EVE combat can be extremely fun enjoyable and massively interactive its just a matter of do try something a bit different to get an edge or do you do the all to often standard Tank/gank/orbit combo.

  Ekibiogami

Apprentice Member

Joined: 11/22/06
Posts: 3009

Grammatically Retarded.

1/03/09 3:26:11 PM#30

Yes Im ready to walkaround and look at the world. :)

If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
—Samuel Adams

  Kryziz

Apprentice Member

Joined: 3/14/05
Posts: 120

MMO's are okay, just don't let them run your life.

1/03/09 9:13:11 PM#31

Card games mean gambling....Gambling for 100,000,000 ISK a hand :-P

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

1/03/09 9:16:32 PM#32
Originally posted by Kryziz

Card games mean gambling....Gambling for 100,000,000 ISK a hand :-P

 

Sounds good to me

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Djfusion

Novice Member

Joined: 6/10/07
Posts: 197

1/03/09 10:32:15 PM#33

As a new EvE lover, i have to say im the opposite of the complaining people in this thread. Ambuation is the ONLY thing lacking in EvE right now. Everything else is well thought out and great, the only thing i hate is not being able to "meet" up with my corp mates, we just kind of fly to each other out in space, you know? I think this expansion will bring a lot more attention to the game, i love it!

  mossmac

Novice Member

Joined: 1/04/09
Posts: 5

1/04/09 9:08:22 PM#34

I am really looking forward to it - particularly on how you might be able to customise the rooms/bars etc - for example I wonder if you could create a chapel for you devout Amarr players?.....

For those of you arguing over strategy you are getting mixed up - there is a difference between strategy and tactics.

 

Strategy is the sweeping plans of the BIG long term vision  of what you want to achieve.

 

Tactics are you local imediate implementation of those plans.

 

What you guys are arguing over are the combat TACTICS used in EVE not the strategy.

 

Your Strategy can be simple or complex usually depending on the grand scope of what you are tryinging to achieve in the long run. Influencing all the Amarr corporations with your corporation's religous dogma is a rather grand vision and will require a complex strategy - becoming  the biggest battle fleet is a less complicated strategy (but might require complex tactics)

 

Your tactics can also be complex or simple whether it is mining, trading or combat and are the immediate plans and 'doing' that you go about .............

 

Of course, like the real world, simple is easier and so you are going to come across far more simple tactics and strategies than complex ones, however the beauty of EVE is it alows for both and if you really want to get very complex on either you can.

 

Being 'forced' to implement complex tactics/strategy is not very good in the long run for game play. The more intelligent tactics/strategy (whether complex or simple) are the ones that should be rewarded.

 

I think those that think EVE has no complex tactics in combat are more used to playing the games that force you to play a certain way and to some effect hold your hand - EVE is so open that it requires you to create your own complex tactics if you wish.

 

At the moment EVE is still in its infancy -- if it survives and grows I can see no limit in the complex strategies and tactics that will develop over the forthcoming years.......  

 

Cheers

 

Mossmac

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

1/05/09 8:07:55 AM#35
Originally posted by Djfusion

As a new EvE lover, i have to say im the opposite of the complaining people in this thread. Ambuation is the ONLY thing lacking in EvE right now. Everything else is well thought out and great, the only thing i hate is not being able to "meet" up with my corp mates, we just kind of fly to each other out in space, you know? I think this expansion will bring a lot more attention to the game, i love it!

 

I dont know about that.

Right now Mining along with a few other indy professions could use a total rework and Mission running is well below average for being in such a stellar game.

Features like the Wardec system in high sec need to be tweaked also.

The bounty system is also in serious need of a complete revamp.

While I agree Ambulation is something to get excited over I think eve needs to make mining fun, mission running actually an accepted feature in the game (not just a Isk farm) and they need tweaks to both high sec pvp and low sec pvp (I think Null sec pvp is fine).

Right now new players join everyday and are afraid to pvp, they need a better mining and mission system to keep these guys playing.

they fix those two features and Eve's subs will sky rocket.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

 
1/05/09 2:57:45 PM#36

^ makes a good point.

PvE does need an overhaul. Most poeple would tell me that PvE is a waste because eve is PvP centered, but thats rubbish. A HUGE portion of EVE are heavy mission runners who never leave high sec, the forum scene just happens to be dominated by PvPers.

Mining should be more engaging, and missions need a full overhaul.

-------------------------

2 Pages « 1 2 Search