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I was wondering what did Issue 13 change? I have been gone for two years, so I was wondering if anyone coulde fill me in how this game has changed? Thanks in advance. |
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1/01/09 8:43:52 PM#2
Most recently we've enjoyed the changes brought by Issue 13, including but not limited to the introduction of Dual Builds; Day Jobs; Rest XP; a shield power set with visable hand/arm held shields; a healing power set for Villains; the merger of salvage types; lower base expenses plus the additon of extras for the base, such as swimming pools! Before that we saw the introduction of two new zones, the Roman era styled Cimorea and the backstepping Ouroboros. Server Transfers and other "quality of life" elements were added or improved last winter. An electric power set was added to the Brute archetype for Villains at one point...sometime in 2007 I think. So come on down! Explore! Join the fun! |
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1/01/09 10:34:23 PM#3
If it's been a few years, you've missed a lot more than just i13. 13 wasn't even all that good to be honest. But the ones before it, 9-12 in particular were pretty nice. Best place to browse: http://www.cityofheroes.com/news/game_updates/game_updates_-_issue_list.html Currently playing: |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
1/03/09 1:05:18 AM#4
Originally posted by Amarsir
indeed. i concur, this is an entirely new game than it was two years ago. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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1/04/09 2:51:09 AM#5
couple years that would be before inventions and powerset prolifertaion and flashback. Whole lot has changed. |
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