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42 posts found
Alienovrlord

Hard Core Member

Joined: 2/28/07
Posts: 1401

12/12/08 10:29:46 PM#26
Originally posted by Bruticus_XI

While I agree with you, I can already see the counter-argument. People are going to flock to a particular Keep because 1) It's the "easiest", 2) It has the "coolest" effect, etc. That's why you're stuck grinding certain scenarios over others, because people like those the most. While I agree there needs to be some variety (the easiest thing Mythic can do is add destructible wall sections, or ladders...give melee some more purpose other than banging away at the door...siege towers?? There's alot of possibilities, they had them in DAoC...), I think you can't change things too much. People will just have to take Keeps because they're important to zone control, not because it's their favorite.

Good post though.

As for Mythic, I think this is a step in the right direction, and I heard him mention it's only one of the many changes coming for oRvR. I predict 1) More ways to take/defend a Keep, and 2) MORE INCENTIVE FOR DEFENDING STUFF! There HAS to be more motivation to the defend the Keep and the BO, and the Influence is just a start.


 

Excellent point.  Mythic was able to rotate Scenario queues to direct players into every scenario even if some were more popular.  That can't be done with oRvR.    Or can it?

How about this - Have a unique monster/boss spawn around a random keep or BO in each Pairing -  A dragon flies down or a giant appears, or some kind of special programmed 'event' that occurs at the randomly selected keeps with (and this is CRTIICAL) a Tier-wide announcement.    

People will see that something special is happening at keep X and that will draw players.   You can have the mob/events occur simultaneously at keeps in different pairings in the same Tier to spread players out and give them a tactical choice about which they want to go to.    

This could at least add more variety and it might allow the unique keep designs if the mobs offer rewards to draw players to less 'popular' keeps when they randomly are selected.   Perhaps after killing the unique mob, players are given a buff that will increase their rewards if they *then* take the keep so players will try even less popular ones for the better rewards (and because they're already there).

Apart from the lack of variety, the problem with oRvR is that the game relies on players wandering around and finding each other.     Some way for the game to direct players into the same area (like we saw with the Halloween PQ) would help a great deal. 

metalleke

Novice Member

Joined: 3/30/08
Posts: 24

12/13/08 6:18:57 AM#27
Originally posted by Ozmodan

Alwways cracks me up, Mythic's insistance in using the RvR acronym verses the normal PvP one.  They are essentially  one and the same.   

 

Ow really? Go read and get a clue.

Nice action last night on kep.

protoroc

Hard Core Member

Joined: 3/06/04
Posts: 1029

Now Playing: Rock Band 2
Waiting for: More hair metal

12/13/08 6:20:08 AM#28
Originally posted by Fosheezy

Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

 

Destro is still complaining?!? It's not enough that you overpopulate order on almost every server 2:1. You must have a total blowout by having superior mirrors also.

googajoob7

Elite Member

Joined: 4/12/06
Posts: 845

12/13/08 6:56:54 AM#29

my feeling is the biggest problem war has is that  it  feels dead even on a good server because people spend a lot of time doing the scenarios . the best way to sort this is to reduce the amount of influence you get from doing this and totally end any kind of experiance points that allow you to level your character . this way players would have to do open rvr and pve to get anywhere .  the game has been little more than a glorified version of team fortress , i think this patch goes some way towards changing that but not far enough.  it also now desperatly needs a free trial to lure new players in.

wilq

Novice Member

Joined: 5/14/04
Posts: 93

12/13/08 8:17:12 AM#30
Originally posted by Fosheezy

Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

 

Its a sick joke?, destro player is complaining about order being owerpowered, lests think: squig herder much beter than shadow warior, maruder beter than white lion, witch elf vs witch hunter i will not coment how much better dps hawe de female ower our witch hunter. Tanks more less equal, we hawe ib destro hawe bo. Sorc and bw are now close to compare in dps after last bw nerf. And whining about Kotbs and its on your guard aura, i dont think 100 dmg will kill somone on 40lv ad yes this aura do not stack. Not saying that on almost all serw destro hawe more numbers than order

GungaDin

Novice Member

Joined: 12/06/05
Posts: 399

12/13/08 8:22:01 PM#31

 With the new changes to the Open RVR system, action has been non-stop !  I can't explain to you how much fun its been the past 48 hrs unless you have been playing.  

I made a new toon and i've had more fun in the Tier 1 RVR areas today then at anytime previously in Warhammer.  I was just plain giddy today.   There were zergs, 2 on 1's , 1 on 1's , just every combination of battles you can think of.  Groups attacking different objectives, running back and forth.  It was insane and this is only in the Tier  1  area !! 

Today was the best PVP experience i've  had in an MMO since server wars in Ultima Online.  I'm so glad I stuck it out and put faith in the potential this game had to offer.  I have full confidence they will continue to improve the game.  Learning from mistakes and tweaking all aspects to make us all happy.  

Finally I have an MMO I can enjoy for awhile.  

Cheers 

Fail

Apprentice Member

Joined: 4/17/06
Posts: 12

12/14/08 10:49:39 AM#32

"That’s why players just love hitting that button and going into scenarios. "

Oh yeah, I really "love" hitting that f..king button. Last time I had the opportunity and time for that joy, I waited two f..king hours in queue, with my heart filled with pleasure. I logged off after hose two hours, but dont you dare to think it was out of boredom, it was because I couldnt stand the powerful stream of joy from the game. Pity me.

zubi782

Novice Member

Joined: 11/17/08
Posts: 2

12/14/08 2:36:27 PM#33

Ive been on my t2 character and been having great nonstop ORvR action for the past few days, its been great!

In the past few days, ive seen more t2 keep sieges than in the rest of the time this game has been out.

Had a few 50v50 battles at keeps, it was insane. Having a line of 4-5 tanks at the open keep door blocking the 30+ enemy from coming in, while hot oil is being poured on them all

Was getting tired of WAR but now im back into the game thx to the new action in the RvR lakes.

 Mythic has my respect for that

Mixie

Novice Member

Joined: 8/17/07
Posts: 115

12/14/08 8:49:41 PM#34

I am having so much frikking fun since the patched launched! Orvr is so fun now, when you hear ppl shouting in regional chat " is there any orvr going on?" and the answer is " Yes but the warband is full" keeps popping up you know there alot of fun. When fullwarbands stand rdy and you look back and see a horde of Order comming at you and think "oh shit!" that is whats got me to thinking this is a awsome game. And i havent crashed yet and the orvr isent laggy after i did remove all the spell animation exept my own. You know all the glitter and stuff when you cast spells.

And all that + i get infamty for doing open rvr and can get awsome gear for defending or taking over keeps is just great. Like im beeing rewarded for having fun

Thats just how i feel about the patch!

User Deleted
12/15/08 5:41:18 AM#35

Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

rawgutts

Novice Member

Joined: 10/04/04
Posts: 44

12/15/08 6:52:56 AM#36


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

GungaDin

Novice Member

Joined: 12/06/05
Posts: 399

12/15/08 8:44:03 AM#37
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!

User Deleted
12/15/08 10:57:51 AM#38
Originally posted by GungaDin
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!


 

That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

Tekaelon

Hard Core Member

Joined: 2/09/08
Posts: 138

12/15/08 1:10:32 PM#39
Originally posted by slask777
Originally posted by GungaDin
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!


 

That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

OK I don't play this game but coming from a multitude of PvP experiences I'd say he is right on that PvP is not about *spits* 'rewards'. The reward comes in the form of WINNING!. PvP oriented titles are NOT about grinding for rediculous amounts of gear but about crushing your enemy!  The only CRPG I've played (forclose to 3 yrs) is guildwars and countless hours of GvG had not a damn thing to do with 'rewards'.  WAR is about the pride that cmoes with the defeating those that apose you. If that's not your thing then go grind gear in countless other games.

BTW they only reason I don't play WAR is because the PvE is weak. LOL Who'd a thought. :) 

LrdHades

Novice Member

Joined: 2/11/04
Posts: 147

12/15/08 3:11:26 PM#40

Warhammer PVP these days?

 

"You are disabled, you are disabled, you are disabled, you are knocked down, you are disabled, you are disabled, you are disabled, you are knocked down, you are stunned, you are dead".

Too much crowd control is what Warhammer is, and this patch hasn't truly helped ORVR because of the reduced exp and renown gains after a player is killed.

The zone control is still bad, and the best way to prevent someone from locking a zone is to not show up. You don't give them kills for victory points, and that's lame.

Fortress fights just need to be taken out of the game. I don't know what server the editor is playing on, but on Azazel we've crashed the fortress since the 1.1 patch. Its crazy to see a lot of hard work go to waste when that happens, or the fortress fight is so laggy that no one can get anything done in under 60 minutes.

This game still has major problems on many levels.

 

 

 

 

User Deleted
12/15/08 3:55:00 PM#41
Originally posted by Tekaelon
Originally posted by slask777
Originally posted by GungaDin
Originally posted by rawgutts

 


Originally posted by slask777
Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

 


Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!


 

That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

OK I don't play this game but coming from a multitude of PvP experiences I'd say he is right on that PvP is not about *spits* 'rewards'. The reward comes in the form of WINNING!. PvP oriented titles are NOT about grinding for rediculous amounts of gear but about crushing your enemy!  The only CRPG I've played (forclose to 3 yrs) is guildwars and countless hours of GvG had not a damn thing to do with 'rewards'.  WAR is about the pride that cmoes with the defeating those that apose you. If that's not your thing then go grind gear in countless other games.

BTW they only reason I don't play WAR is because the PvE is weak. LOL Who'd a thought. :) 


 

Well, I pvp'd alot in Anarchy Online in it's glory days. There we got what was called tower fields and we could set up towers of our own that gave us various ingame bonuses. The side that had most of those fields got the better global bonus too, xp in this case. It was a bundle of fun but in the end I protected those tower fields cause I didn't wanted to lose the tower bonus cause of equipment I twinked on my toon. In other words I pvp'd for my own gain, and so did most of the other people in that game. On another note, AO had the best pvp drama I've ever seen in a mmo

One of the other games I spent an ungodly amount of time in, WoW had the same personal goal concerning pvp. You pvp'd to get better gear, to get better gear, to get better gear, to get better gear, to get better gear....ok, I'll stop now.

In WAR I did the same, so did alot of other players. We pvp'd in scenarios to level relatively fast and easy not for pride of winning or whatever lofty goal some of you have convinced yourself you got while pvp'ing. That is one of the reasons why scenario grinding is such a big problem in this game. Endgame is a whole another chapter concerning pvp though and I never got to that before I put the game on the shelf to rest and mature a bit.

Anyway, my thoughts on the matter. Calling GW a mmo is a stretch aswell. It's more like a competitive online multiplayer game like Team Fortress 2 or what Fury was and got some fundamental differences from traditional mmo's and is hardly comparable. In those I pvp for the fun of it.

starman999

Apprentice Member

Joined: 8/02/03
Posts: 1224

Verd ori''shya beskar''gam

1/01/09 1:19:55 PM#42

The only encouraging thing I took from that interview was that they will consider making servers without scenarios in the future. I dont think I am alone in saying that when that happens I will resubscribe for a month to see if its any better. In the meantime however I dont feel its worth my time or money to play this dead empty open world game where everyone stands around waiting for a scenario to pop.

 

 

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