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Good old table top looks mighty fun to me ATM..... Well said OP!
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Originally posted by Abrahmm That doesn't make a damn bit of sense. If you just want to be an average Joe, then why the hell would you spend $50 on a game box and pay $15 a month in subscription fees? That's stupid. Just go outside and live a normal life. These games are about an escape from the normal. They're entertainment, and a way to unwind after a long day of work and school. Who the hell wants to just be a normal Joe in an MMO?
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Originally posted by Lidane That doesn't make a damn bit of sense. If you just want to be an average Joe, then why the hell would you spend $50 on a game box and pay $15 a month in subscription fees? That's stupid. Just go outside and live a normal life. These games are about an escape from the normal. They're entertainment, and a way to unwind after a long day of work and school. Who the hell wants to just be a normal Joe in an MMO?
LOL! Good point. Why QQ for the power of a sandbox only to be an average joe? You know you want to be god like creatures that thirst for griefing players above all. E-Peen Xtremeism to the fullest. Average Joe my ass! In this box, only one story can be told.....Grief! That story has a small following whether you like it or not.
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Originally posted by Cablespider Exactly! If the whole point of a sandbox game is to be in a world where there are no levels, no classes, and no linear structure, where skill is king and where your actions directly affect the world around you, why the hell would you waste that just to be Average Joe #1136137651? I can be the Average Joe in real life. I don't need a game for that, much less a game that requires a monthly fee. |
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Originally posted by Lidane Exactly! If the whole point of a sandbox game is to be in a world where there are no levels, no classes, and no linear structure, where skill is king and where your actions directly affect the world around you, why the hell would you waste that just to be Average Joe #1136137651? I can be the Average Joe in real life. I don't need a game for that, much less a game that requires a monthly fee.
Ever thought about people who are NOT average Joe in real life and are pleased to be that in a virtual space like MMORPG, I am sorry but I really see a hugh difference in the way people view sandboxers, as a sandboxer I want freedom, in a single player game I want to be the hero, in a MMORPG of course I could become some form of hero among my friends/guild/clan or just to the random person I saved, but I could also enjoy to furnish my newly made/crafted or bought house, and NO I do not want to play The Sims, but I do want to live the life of my character in that virtual world that IS different then the real world, there for The Sims do not interest me one bit due to it being everything a person can do and achieve in real life, MMORPG however place you in a complete different world/planet dimension. And like The Sims I also have a dislike of games like Second Life or Entropia. Also IF I ever feel this need to uhum.... "proof " my skills I rather jump into one of the multiplayer FPS games. And maybe thats just it as the gamer I am I play plenty of games from different genre's and MMORPG use to be that genre of games that for once you didn't NEED to be that Hero, but you could choose to be Average Joe, you weren't forced to only do the things developers have planned out for you to do as in linear stories, again plenty of single player RPG/FPS games for me to enjoy that offer me tons of linear rush type gameplay, MMORPG never where that rush type of games, unfortunately many people have made these games carry the same rush as to most it's all about end game and how to get their the fastest and most efficient way instead of enjoying the journey and totally forgetting about getting leveled eventually you always gain xp, so I still do not understand those people who soul purpose is to lvl in a MMORPG, leveling should be a side effect, these day's it seem to be main factor of many playing these games and if you not lvl up fast enough most of these new people will laugh at you if you have not reached cap lvl after months and months. Again these laughing people simply are not seeing what we are seeing in how I play MMORPG and I definitely play this genre totally different then I play my FPS/RTS or other type of game as to me each game I enter I enter with a different playing attitude. OP nice post and I fully understand what you are saying, shame many don't.......... ------------------------------------------------------------ |
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Originally posted by Cablespider
Spoken with truth. Most open sandbox games are littered with griefers who have figured out how to be gods in the game. Most of these open games require very little teamwork, because people are able to be their own tank, healer and caster all in one. I prefer the class based games, even though they restrict freedom in choice, they do promote tons of cooperation and teamplay compared to their counters. I have a feeling that Darkfall is not going to have much in the way of promoting organized teamplay. It will probably be a bunch of soloist like UO pwning people weaker than them. The only open game I have seen with lots of teamwork is Eve. But even in that game, a large sum of players are pretty much following 1 mega corporation player with an ego the size of Rome.
<quote>- I am sorry that I dont enjoy being a delivery boy or a killer hired to perform genocide on some insignificant creature in the world. Those things really should mean alot to me. But they dont.</quote> Best line out of the OP's post. I hate the random genocide of pigs these games promote. At least Warhammer gives me a damn good reason for the genocide. |
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While it is true that the current crop of sandbox games do little to discourage griefers,, I don't think this is the reason most of their fans play them. I play sandbox games like Eve because I don't want to be the average Joe either, which is why people who don't want to be the 'average Joe' and then play some linear themepark game puzzle me as these kinds of games have the exact same sort of enforced mediocrity that's creeping it's way through IRL society. The game tells you you're special and gives you cookies, but in the end you're just like everyone else, a (happy) cog in the machine with nothing meaningful to differentiate yourself. In a freeform sandbox-style game you're free to choose your own path. While I don't like griefers either I think the freedom to be a griefer is very important, so long as there's ways of dealing with people who want to play like that. I think it's become a litmus test of sorts - Can you be a complete douchebag and not break the game and not force everyone else to be a douchebag because it's the only way to deal with you and/or get things done? Now, don't get me wrong, I like good themepark games too. Hell, I played WoW for the better part of three years. But I never made the mistake of thinking that I was somehow 'special' in the game world by virtue of having done a lot of quests and seen a lot of content. I was one of the most respected healers on my server (first as a priest, then as a shaman in TBC) but that fact had absolutely nothing to do with the game itself, rather, how I chose to play it. To me, it seems, the sandbox concept is either someone you 'get' in the first five minutes, or you don't and you log out and never come back. There's nothing wrong with that - everyone has different tastes and no one game can or should try to appeal to everyone. I know after I quit WoW and was bored and looking for a new game, that the first time I logged into Eve, I didn't have a clue what I was doing but I did find that I was in a game with no script and only minimal rules. That appealed to me. It doesn't to most people. That's fine - different strokes for different folks. Like I've said before, this genre needs to diversify, there's plenty of room for everyone if devs would pull their heads out of their collective asses and stop trying to make WoW clones or expecting us to pay for beta versions. |
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Originally posted by Reklaw
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Originally posted by Lidane
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You forgot, "I'm sorry I left DAoC for WAR, DAoC was 1000x better." |
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Cool original post. Try EVE, it's not perfect but you will get that rush you want when you jump into enemy system camped by a swarm of hostiles and you will weap silently once they take away your faction gear you worked for for 3 months in less then 10 seconds.
No fate but what we make, so make me a ham sandwich please. |
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I didn't even make it that long. TBH I expected so much more from Mythic.... DAOC was phenomenal in it's day... Warhammer PALES by comparison. OP hit it spot on. |
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Well instead of crying here, get off the computer go to the local game store and by a rp game and some dice. What you want can be found in those old pencil and paper dice games, but you wont find it in a mmorpg on the computer, not ever going to happen. But that takes effort and imagination, and mmorpg gamers are losing those traits. Sad to see.... |
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+1 Op that is how I feel too.
Asheron's Call 1.5 is our only hope. Logicbomb |
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Originally posted by Lidane That doesn't make a damn bit of sense. If you just want to be an average Joe, then why the hell would you spend $50 on a game box and pay $15 a month in subscription fees? That's stupid. Just go outside and live a normal life. These games are about an escape from the normal. They're entertainment, and a way to unwind after a long day of work and school. Who the hell wants to just be a normal Joe in an MMO?
Can I go outside and jump in my spaceship and go shoot down other people? Can I hop on a giant flying griffin and fly around launching fire balls at people? No. It never occured to you that the setting is the escape, and the joy of the game is LIVING like a normal person in a DIFFERENT setting. That never occurred to you because you are absolutely clueless about what you are talking about yet still feel the need to argue with people about what THEY WANT. If we didn't want this, there wouldn't be so many people on this website asking for it. Yet you have come here to argue with us telling us no one wants what so many of us are asking for. Brilliant. I play single player games to be a hero. It is just plain stupid for everyone to automatically be a hero in an MMORPG. Earning "hero" status, or earning a formidable reputation among the community is one thing, but automatically becoming a hero because the NPC's told you you were is stupid, because when everyone is a hero, when everyone is special, no one is. Again, you don't understand this. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Originally posted by Gravarg
Take off the Rose lense and see the truth. Everytime I see this comment about DAOC, I'm going to remind you all that DAOC had 10 years to develop and when it launched it was in worse shape than WAR ever was. PvP in that game was ABSOLUTE pointless and imbalanced. If forums, like this one, were around and popular, like today, when that game released it would have eben torn to shreds by whiner post every hour talking about pointless PvP, Imbalanced classes, unfinished game, horrid animaitons, unoriginal item designs. Twice as many complaints as WAR or AOC got today. that is how bad DAOC was when it launched. |
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Here's what I notice with sandbox games that frustrates me. The more freedom you give the people to make whatever they want, the less innovative people get. Many players claim they want sandbox so they can break away from the average Joe build, then when they get in game they choose the same skills as 1000s of other people and level up in the same zones. Only a minute few break the mold. BUT, thos minute few typically do not becomes god like int he game. they just end up being people with an odd tactic that works only sometimes compared to the pros with their "strategy gide" builds. Every once in a while someone will break the mold and discover an awesome build or an awesome spot to level or quest. Then within a month everyone on the server is copying that person. take a look at Guild War skill set to see the truth of freedom. You have a game with 1000s or people running around with the same 10 builds. In City of Heroes you have 1000s of player running around with the same costume design and simular names.
Now look at a restricting game like WoW, DAOC, Lineage 2. In these games you are very simular to everyone else around you. Leveling up is basiclaly handed to you in predetermined paths. Yet in these games players go out of their way more to become unique. You see player using unorthodox items for their character just to get an edge. When I played WoW, I was knoown as the paladin that freezes people. I had many many talks with CSR about hacking all because I thought outside the box and wore a ring made for mages. I felt more unique in WoW than I did in Guild Wars, Anarchy Online, or Star Wars Galaxies. there seemed to be more guildes and more people searching for new unique builds in these games than in the open skill system games. |
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Originally posted by Urrelles
So basically, you claim a minute few have unique builds in skill based games, but basically everyone tries to be unique in restricting class based games? Give me a break. You cannot even try to use WoW in this example because, as once a WoW player, I know you are completely full of crap. Sure, you may have worn an odd piece of gear to be unique, but you are incredibly few in numbers. There are 10 classes in WoW, and nearly every single person in that game will have one of usually 3 builds(3 is stretching it since many classes have only one or two viable builds), one for each tree. I would venture to guess 95% of the people in the game have a talent build similar or identical to everyone else playing that role with that class. Everyone has the same gear too, they all have the same arena gear, or same BG gear, or same raid gear. Their are obvious gear choices that are far superior to others. The situation of everyone running around in the same builds is 10x worst in WoW than it is in skill based games because people actually GRIND UP new characters to make the new fotm builds. Yes, skill based games have fotm builds, as does EVERY game(point in case, were you in WoW over the last year? Remember the Warlock influx because they were OP? Then the resto druid influx.. Then the rogue influx? Yeah). It is unavoidable. People are going to find the most efficient/best build and they are going to use it. But what does it matter to you? Find what you like and play it. In SWG, I ran a build that I never saw anyone else have. I loved it, and I did extremely well with it. In Guild Wars, one of my favorite things to do is find and create new builds, and I have made some awesome ones. I don't go around sharing my builds to help avoid the very problem you discussed. But just because so many people lack the imagination and creativity to think for themselves doesn't mean that the systems shouldn't be used. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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I've pretty much given up completely on this genre. Hate to admit it but I've returned to my console and single player RPGs. They offer me much more depth and fun then the typical watered down mmorpg of today
I did have some fun in EVE for awhile but alas I tired of the pursuit of ISK. I still want a sandbox but ideally I'd want something that makes it a lot of fun to accrue wealth, xp, etc. For instance I'm really digging how I can buy a business in Fable 2 and make money offline. Until mmorpgs figure out ways to make me have fun w/o extreme grinding I'll just stick to my offline RPGs (elder scrolls, fallout 3, fable 2, etc) |
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Originally posted by Abrahmm
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Originally posted by Urrelles
Sigh, it's not about "builds" that is such a restricted way to view sandboxes. Take EVE Online. There are no "builds" per se. You grab the skills you want to create a unique character And dude what are you talking about in City of Heroes you saw 1000s of players running around with the same costumes? I played that game for a year and NEVER saw anyone with a similar costume.
Sandboxes, a fully developed one, will be like EVE Online. Players can build cities. It's not just about your character. You can impact the world itself and that will be your legacy You can quit the game; never play it again. But there will always be things left behind that you made. In regards to EVE- this maybe a POS that your corp/friends put up. In SWG, this should be the cities and houses you had up. Impact! Not just about your 'character' That's the problem. Thats why current mmorpgs are so shallow. They only cater to people that sweat over spreadsheets over their 'builds' and GEAR. So? The game should have DEPTH. You should be able to go out with your Guild and IMPACT the world. Leave your mark. One day you may quit the game. One day you may logout. But you leave something behind
I dont care if everyone in the game has the same build. I could care less. Just give me the freedom to look unique. Let my player skill make a difference in battle. Give me a lot of tactical options. Builds; such a shallow way to view mmorpgs. |
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Originally posted by logicbomb82
If Turbine went back to that progression system...I'd so be there. I heard they were working on another game but haven't heard anything about it yet. Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.
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Well, this always comes back to the same points: 1) Entertainment 2) The player's "role" I know this is obvious, but it's almost completely subjective when you say that some thing is entertaining. Questing, grinding, raiding, PvP, classes, skills, instances, open world...it just depends on what you like. You can say that the WoW style of gaming is more entertaining and that's probably true for a lot of people, but not every one. The Hero vs Average Joe debate is kind of pointless. In every MMO, regardless of whether it's "sandbox" or themepark, 99% of players are just average joes. Every one can't be a hero. Sure, you can do a bunch of heroic type of quests, but they don't have any effect on the game world and every one else is doing them too...so, you're not really a hero. A more open MMO just gives you the option of choosing your own path, rather than forcing you through the level grind of the quest train.
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Originally posted by Lidane
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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video games are an escape from reality... why mimic reality... why make a world that copies our economy, copies endless level grinding (sort of like getting up every morning, going to work, coming home and sleeping just to do it again in the morning). video games, and specifically, MMORPGs should try to be an escape from this abysmally dull, and lack-luster, mundane world we humans live in day after day. with that said... i would like to play in an mmorpg wherein i can be an average joe, and do nothing special, and beat up on rats all day in the n00b areas forever... then I can log off, go to bed, get up in the morning and go back to work LOL 'nuff said |
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