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Proximo521
Novice Member
Joined: 8/14/08
'Aren't you playing the Sorcerer's Apprentice?' 'No.' Professor Kevin Warwick |
12/30/08 9:23:12 AM#81
Originally posted by singsofdeath
In LOTRO you couldn't play a Wizard because in the Lore it was clearly stated that there only were a select number of wizards in the entire world of Middle-Earth, each one tasked with a specific mission in the world. They were not human by definition, they were a race by themselves.
Being too powerful was only a secondary reason.
As for Jedi in ToR. Sheesh people...this discussion has been done to death. The decision on that is already made (or so it would appear).
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12/30/08 10:15:07 AM#82
You guys call yourselves Star Wars fans yet complain about Jedi? People really need to get over the Jedi issue in this game, it’s not Galaxies and it’s not the same timeline. The setting for this game is basically the ramping up of a war between the Jedi (Republic) and Sith empire. Both have non Jedi troops, but for the Sith their troops are secondary to the Sith themselves. People complained about how lots of Jedi in Galaxies ruined the timeline canon, true. Though I’m sure there could have been plenty hiding during this time, they defiantly weren’t breaking out in full battles in Theed. But during the Old Republic era, Jedi played a huge role in the bigger picture and there are plenty of them. I hope we see plenty other types of players in the game, but seeing an army of Jedi isn’t gonna be something out of the ordinary during this period. I guess if you don't like Jedi, then don't play Jedi. If anything it will help balance things out more. For all we know it's something like a Kotor unlock, they still haven't told people exactly how this will be handled. I assume though the reason why companion characters are non Jedi is so that it balances this out a bit. There may even be a way to switch between your companions like in KOTOR. Like I said, they haven't given us much information. The only thing we do know is the game will have something for most types of players, and it's not SWG run by SOE. So, are you guys gonna just let it it go, or crytit for another 4 years about how this game has Jedi and isn't SWG? |
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12/30/08 11:32:47 AM#83
Originally posted by tillamook
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12/30/08 11:52:15 AM#84
And I'm seriously hoping this game does not cater to the meta-gaming, min-maxing, solo-grouping, afk-dancing, KD+Dizzy'ing, recursive macro'ing, credit-duping, defense-stacking, lot-trading, I-have-five-accounts-so-my-opinion-counts-more-than-yours-even-though-I'm-thumbing-my-nose-at-the-very-premise-of-player-interdependence, pre-CU-FTW crowd. |
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12/30/08 11:38:08 PM#85
Originally posted by hanshotfirst
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture. |
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Squal'Zell
Novice Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
12/31/08 12:18:31 AM#86
the way i see it, there will be a tremendous amounts of jedi (if not only that) the only difference is that their speciality will be the "class" system. guardian, sentinel, etc... like we saw in the movies, ep3 there is a librarian who is considered a jedi, there are also jedi crafters, jedi diplomats and so on... so classes will be handled by type of jedi. I am ok with that. since that is the proper timeline, and like some poster above said, it wont be a rare sight to see jedi armies. now that TOR is out of the way, lets get SWG in here. for those who say i wont play a starwars game if i can't clicky jedi? fine, your type is "i am unique, just like everyone else" how boring can you be? in an MMO you must understand that if you make a class a "starter class" then it must be equal to every other "starter class" out there. so your uber jedi isnt so uber anymore, it is exacly the same as a swordsman (all things being equal) the problem with star wars is that jedi (in the SWG era) jedi could be seen as semi-gods with super natural powers "size matters not rmmhhhrrrr!" so by A) putting them in a game they almost are obliged to be a alpha class, but being an MMO they can't make it unless they give them specific rules 1- 1/3 xp gain 2-xp loss on death 3-permaTEF 4-etc... "with great power comes great responsability" B)not make them playable, this will solve the "i can click the i win button by clicking jedi" so now you have the same starwars universe WITH the jedi, but removing all the problem it brings by trying to incorporate a class we all know to be greater than any other class in the universe. Make them NPCs and/or Mobs (there you go SW universe without removing all the SW elements)
besides, when i started to play Starwars galaxies at launch i wanted to be firstly and mostly a bounty hunter. then when bots and missions and everything BH was buged out of existance i changed and i wanted to be a smuggler, was fun for a while, but meh, nothing to smuggle, though slicing and spicing kept me busy for a while. then i wanted to be a doctor/ combat med to participate in GCW was fun i coul dbe usefull in the med center and on the field and it stayed that way until NGE hit and well... buffs gone, docs useless combat med gone, me gone. ( i am in eve now)
P.S. i think i look cooler when i say i "can kill a jedi" than jedi saying "im a jedi" (shhh, no one has to know we are of equal strengths when we begin the game)
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12/31/08 12:27:24 AM#87
Originally posted by hanshotfirst
Oh don't you worry, don't you worry little hanshotfirst, you will get your jebidai, don't you worry one bit, you won't have to think at all, you can just click **magic** become a jebidai and go kill, loot, repeat as much as your little linear heart desires. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Hazmal
Novice Member
Joined: 1/30/08
If you can read this post, it means admins didn''t rickroll me again. |
12/31/08 9:52:16 AM#88
Originally posted by Abrahmm
Oh don't you worry, don't you worry little hanshotfirst, you will get your jebidai, don't you worry one bit, you won't have to think at all, you can just click **magic** become a jebidai and go kill, loot, repeat as much as your little linear heart desires.
Uh oh, a scorned lover perhaps? ------------------ well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you? |
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12/31/08 9:57:53 AM#89
Meh - I'd rather play a Bounty Hunter anyways. |
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12/31/08 10:30:37 AM#90
Originally posted by Abrahmm
Oh don't you worry, don't you worry little hanshotfirst, you will get your jebidai, don't you worry one bit, you won't have to think at all, you can just click **magic** become a jebidai and go kill, loot, repeat as much as your little linear heart desires.
Aww... I guess after all that AFK dancin', nade-chuckin', and spin-groupin' (or was it eBay buyin'?), someone was a little bent out of shape his Theed-dueling, alpha-class-that-never-belonged-in-the-damn-timeline-to-begin-with wasn't so special anymore. |
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12/31/08 10:30:57 AM#91
Originally posted by dterry Same here. I've always played Bounty Hunter. My first toon was BH, after I unlocked Jedi on him I made my alt another BH and played him more then my Jedi. Jedi had its uses in SWG (Group healer/tanker), as I'm sure it will in this game, I just always felt more comfortable with a Blaster. If given the chance most likely I'll have both, would be kinda cool to be BH with a Jedi companion character. |
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12/31/08 8:03:02 PM#92
I think the point of the thread was the Op being more afraid of the "I Pawn Joo" crowd being attracted to this game. I have no problem with there being lots of Jedi and Sith in this game since the time frame the game is set in calls for it. That was not the case with SWG. That game was supposed to be set in a time period when Luke and Yoda were the last of the jedi. So of course hundreds of lightsabers in full view of stormtroopers made no sense. And of course once everyone learned how to become a jedi, the kiddies took it to be an alpha class. Hopefully this game allows you to be competetive as a Bounty Hunter or any other combat class. If not, then they can have it, because the last dozen Star Wars games have me all jedi'd out. I'm not saying jedi shouldn't be in the game, I'm just saying make other classes fun to play for those that don't get thrills swinging the glowbat. NGE killed SWG. Get over it like the rest of us did in 2005. |
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12/31/08 8:06:36 PM#93
Originally posted by hanshotfirst
Aww... I guess after all that AFK dancin', nade-chuckin', and spin-groupin' (or was it eBay buyin'?), someone was a little bent out of shape his Theed-dueling, alpha-class-that-never-belonged-in-the-damn-timeline-to-begin-with wasn't so special anymore.
meh, I agree those were all problems. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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1/01/09 4:55:16 PM#94
Originally posted by leumasx7
what i have to say to u, then dont play...
im with dark on most things, but the bioware altering the mmo all the time. it takes them lots of money and devotion of time to do that, not to mention. u played kotor. u know how long it takes to write all those conversations? i can see making a expansion for new levels and stuff and conversations.or some patch adding end time things. but u dont want to make the game to long to level, or people will be fed up.
now to freddy. just getting jedi when start out is like. getting a credit card with no limit at age 5. its being complete spoiled, and you have nothing to work at. u acomplished nothing. you didnt even get the other weapons a try, and probably will be a nub jedi from not even experiancing basic combat swords. ~now i agree on working on it, to know the mechanics, to not just get the most credited class in the game. and I think i can speak for most and say We dont want this to 'Be Like WOW'.
No just getting it in SWG at the start was getting it for nothing because it had to be earned at some point in that game. This is not SWG we are in a time line where their are countless Jedi/Sith. They are not all powerful either. Jedi are trained from like age 5. They even made a point of stating that in KOTOR 1. If we start a caracter as a Jedi/Sith its like the other classes, we are starting them with their basic training they have grown up getting. Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time. If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD |
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1/01/09 5:10:24 PM#95
But this is just like SWG, we should have everything just like SWG, and we should complain about it just like SWG because it's SWG. |
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1/01/09 5:11:45 PM#96
I like Jedi, but I also hope that there are viable alternatives. If they're following the early SWG route (hope hope hope) with a single character and customizable "classes" (including dedicated crafting) then I'll aim for a saber-wielding craftsman. I'm just hoping like hell that they don't have hard-coded "classes" that turn out to be: 1. Jedi 1hSaberdude. I'm also hoping they don't do the typically modern thing of letting everyone pick up a craft skill without sacrificing any other abilities. One of the things I loved most about early SWG was that good crafters were generally rare and well-known on the server for their dedication and reliability. Just don't get that in WoW. |
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Squal'Zell
Novice Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
1/01/09 5:37:14 PM#97
Originally posted by Ilvaldyr i think it would be more of this fashion
http://starwars.wikia.com/wiki/Jedi
this is pure speculation, they might take those classes, make some elite others basic starters and others might be a tree aside with more branched out specifics |
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1/02/09 9:00:06 AM#98
Originally posted by Ilvaldyr
Which is effectively bypassed merely by acquiring more than one account, a practice I shouldn't need remind you was quite common in SWG. |
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1/02/09 12:37:30 PM#99
Originally posted by hanshotfirst
Which is effectively bypassed merely by acquiring more than one account, a practice I shouldn't need remind you was quite common in SWG. Oh, I don't know.. if a concerted effort is made to make each crafting skill individually demanding and involving, having to pay for 5+ accounts just to have 1 of every crafter would be a bit pointless if you weren't able to "progress" in all of them due to time constraints. It would be (could/should be?) like trying to play an existing MMO with 5+ "main characters". |
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1/03/09 6:20:45 AM#100
I've seen this debate go on for years in the SWG forums. I always see the same points being made. What the problem is with Jedi in a MMORPG has nothing to do with the fact that they can use the force; it's because the developers are ignorant to Star Wars lore and know little about them. They seem them in the movies as super heroes that can't be touched by conventional methods. This is the biggest error I've seen with any Star Wars game. Sure a Sith Lord might be able to pull off some of the feats I've seen accomplished in some of the games; but a Jedi can be cut down in the heat of battle just as easy as a conventional soldier. Their secret weapon isn't even their light saber, it's their battle meditation which makes them effective in a large scale combat situation. The lightsaber is more of a tool used to focus their abilities than it is a weapon. If they wanted to do Jedi right in a mass scale game like this, they would need establish methods to kill them as easy as any other combat class. Killing a Jedi doesn't require some super human feat, just some crude tactics and weaponary. This is a huge blunder I saw with the Jedi in SWG in the beginning. They were far too powerful even for an Alpha class, plus they huge numbers didn't fit into the time frame of the game. So that was another flaw with the developers lack of understanding of SW lore. I'm sure Bioware will do a much better job with how Jedi are managed in TOR than the fools who worked at SOE. |
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