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12/30/08 7:57:37 PM#141
holy shit i just read my own thoughts! |
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12/30/08 9:12:15 PM#142
you're right !However, we always of lots of sorries for things or for persons.So what? why not pay more time more attention to them?hey~guy~relax yourself |
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12/30/08 11:18:19 PM#143
I'm surprised that people are actually pissed off by threads like this. If you enjoy the current crop of MMOs, why would you even care? You have at least a few options out there that you could be playing, rather than hangin on the forums. MMO fans are NEVER going to agree on one type of MMO. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
12/31/08 1:57:42 AM#144
Originally posted by Zorndorf
and, how exactly does that allow me to conquer territory and build my own city in wow? how does that allow me to have great armor (tier 1/2/3/4/5/6/7/8/etc) and not essentially look like all the other characters who have progressed as far as i have? how does that allow me to be a rogue, who has some buffing/healing type powers, along with a couple of fireball type attacks, and the ability to use a shield, while commanding my vicious attack marmosets? oh yeah, wow is the cookie cutter class/build game, right?
so where um, in all that lore, prior to tbc, were all the blue space aliens? or is tbc wow's version of the movie, Highlander 2?
the op (original post) lamented that all these games are incredibly linear and everyone is a clone, and to summarize, the gameplay/experience is simply craptastic. just because wow has millions, that does not mean any game copying wow will get those numbers. that's something these people need to learn... wow had YEARS of blizznet, blizznet kiddies, blizznet players that grew up with blizznet and were now adults... cyber cafes and places where starcraft is STILL being played fanatically.... blizzard north had a MASSIVE following before WoW was released. swg could have easily had those numbers at release.... if the people making that game had put in the effort that the blizzard north team had put into creating WoW.
for the record, i don't believe anyone associated with blizzard north, still works at blizzard. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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12/31/08 2:08:56 AM#145
Originally posted by Tatum I don't think anyone is pissed off by a thread like this so much as they're bored of the subject and tired of the endless QQ'ing from the so-called sandbox purists. Every thread like this is the same, and boils down to someone whining and bitching about how pretty much every game out there isn't allowing them to be the Epic Godlike Uber-hero they want to be, where every single thing they do affects and changes the world, and where the NPC's react to their every adventure telling them how great they are. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
12/31/08 2:10:31 AM#146
Originally posted by Bladin
wow is a mmo. So was Ultima Online when it launched and it had no levels and no quests as they are commonly done today in the follow the yellow brick road to each quest hub method. And it didn't have an empty feel because it didn't use that quest method. Developer content doesn't have to rely on the current crutch of quests like they do. Games like UO (no levels) and AC (had levels but didn't rely on them for progression) proved that. Just saying that you don't have to have levels or quests (as they are done today) in order not to have an "empty world". Let me ask you this. You got freedom in your sandbox. what are you doing? Killing monsters Killing Players Crafting items That's it. The difference is, you can choose when to go do it, and where. I never said AC or UO aren't mmos. But let me state this. If you take world of warcraft and Remove Quests Remove levels Remove item progression Remove Instances Remove Battlegrounds Remove faction alignment at creation Remove classes and just let everyone access any of the talent trees(with spells that go along with the ones they want) And how does it differ from UO? It doesn't. Don't you think it's odd that you strip tons of content and actual... stuff from wow, and it resembles a sandbox? There's a reason for that. Because sandbox are empty games that players make fake content for.
So um, eve online has no content, other than player-made fake content?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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12/31/08 2:10:44 AM#147
Originally posted by Lidane I don't think anyone is pissed off by a thread like this so much as they're bored of the subject and tired of the endless QQ'ing from the so-called sandbox purists. Every thread like this is the same, and boils down to someone whining and bitching about how pretty much every game out there isn't allowing them to be the Epic Godlike Uber-hero they want to be, where every single thing they do affects and changes the world, and where the NPC's react to their every adventure telling them how great they are.
LOL.. You have absolutely no idea what you are talking about at all. The whole point of what we want is NOT to be the hero, just to be an average joe. /sigh, you come here and whine about sandbox people and don't even know what you are talking about. If you don't like these threads, it's as easy as not looking at them. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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12/31/08 2:13:08 AM#148
Originally posted by damian7
wow is a mmo. So was Ultima Online when it launched and it had no levels and no quests as they are commonly done today in the follow the yellow brick road to each quest hub method. And it didn't have an empty feel because it didn't use that quest method. Developer content doesn't have to rely on the current crutch of quests like they do. Games like UO (no levels) and AC (had levels but didn't rely on them for progression) proved that. Just saying that you don't have to have levels or quests (as they are done today) in order not to have an "empty world". Let me ask you this. You got freedom in your sandbox. what are you doing? Killing monsters Killing Players Crafting items That's it. The difference is, you can choose when to go do it, and where. I never said AC or UO aren't mmos. But let me state this. If you take world of warcraft and Remove Quests Remove levels Remove item progression Remove Instances Remove Battlegrounds Remove faction alignment at creation Remove classes and just let everyone access any of the talent trees(with spells that go along with the ones they want) And how does it differ from UO? It doesn't. Don't you think it's odd that you strip tons of content and actual... stuff from wow, and it resembles a sandbox? There's a reason for that. Because sandbox are empty games that players make fake content for.
So um, eve online has no content, other than player-made fake content?
Don't even bother arguing with Bladin. He doesn't understand the appeal of a sandbox. Choices scare him. Creating our own content is just insane. He can't imagine an MMO world where you aren't a class a developer designs for you and you don't respawn unscathed 15 seconds after you die, and nothing you say or do will ever change his linear little heart. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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12/31/08 2:17:20 AM#149
Good old table top looks mighty fun to me ATM..... Well said OP!
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12/31/08 3:00:48 AM#150
Originally posted by Abrahmm That doesn't make a damn bit of sense. If you just want to be an average Joe, then why the hell would you spend $50 on a game box and pay $15 a month in subscription fees? That's stupid. Just go outside and live a normal life. These games are about an escape from the normal. They're entertainment, and a way to unwind after a long day of work and school. Who the hell wants to just be a normal Joe in an MMO?
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12/31/08 3:27:13 AM#151
Originally posted by Lidane That doesn't make a damn bit of sense. If you just want to be an average Joe, then why the hell would you spend $50 on a game box and pay $15 a month in subscription fees? That's stupid. Just go outside and live a normal life. These games are about an escape from the normal. They're entertainment, and a way to unwind after a long day of work and school. Who the hell wants to just be a normal Joe in an MMO?
LOL! Good point. Why QQ for the power of a sandbox only to be an average joe? You know you want to be god like creatures that thirst for griefing players above all. E-Peen Xtremeism to the fullest. Average Joe my ass! In this box, only one story can be told.....Grief! That story has a small following whether you like it or not.
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12/31/08 3:33:29 AM#152
Originally posted by Cablespider Exactly! If the whole point of a sandbox game is to be in a world where there are no levels, no classes, and no linear structure, where skill is king and where your actions directly affect the world around you, why the hell would you waste that just to be Average Joe #1136137651? I can be the Average Joe in real life. I don't need a game for that, much less a game that requires a monthly fee. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
12/31/08 4:01:09 AM#153
Originally posted by Lidane Exactly! If the whole point of a sandbox game is to be in a world where there are no levels, no classes, and no linear structure, where skill is king and where your actions directly affect the world around you, why the hell would you waste that just to be Average Joe #1136137651? I can be the Average Joe in real life. I don't need a game for that, much less a game that requires a monthly fee.
Ever thought about people who are NOT average Joe in real life and are pleased to be that in a virtual space like MMORPG, I am sorry but I really see a hugh difference in the way people view sandboxers, as a sandboxer I want freedom, in a single player game I want to be the hero, in a MMORPG of course I could become some form of hero among my friends/guild/clan or just to the random person I saved, but I could also enjoy to furnish my newly made/crafted or bought house, and NO I do not want to play The Sims, but I do want to live the life of my character in that virtual world that IS different then the real world, there for The Sims do not interest me one bit due to it being everything a person can do and achieve in real life, MMORPG however place you in a complete different world/planet dimension. And like The Sims I also have a dislike of games like Second Life or Entropia. Also IF I ever feel this need to uhum.... "proof " my skills I rather jump into one of the multiplayer FPS games. And maybe thats just it as the gamer I am I play plenty of games from different genre's and MMORPG use to be that genre of games that for once you didn't NEED to be that Hero, but you could choose to be Average Joe, you weren't forced to only do the things developers have planned out for you to do as in linear stories, again plenty of single player RPG/FPS games for me to enjoy that offer me tons of linear rush type gameplay, MMORPG never where that rush type of games, unfortunately many people have made these games carry the same rush as to most it's all about end game and how to get their the fastest and most efficient way instead of enjoying the journey and totally forgetting about getting leveled eventually you always gain xp, so I still do not understand those people who soul purpose is to lvl in a MMORPG, leveling should be a side effect, these day's it seem to be main factor of many playing these games and if you not lvl up fast enough most of these new people will laugh at you if you have not reached cap lvl after months and months. Again these laughing people simply are not seeing what we are seeing in how I play MMORPG and I definitely play this genre totally different then I play my FPS/RTS or other type of game as to me each game I enter I enter with a different playing attitude. OP nice post and I fully understand what you are saying, shame many don't.......... ------------------------------------------------------------ |
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12/31/08 4:36:12 AM#154
Originally posted by Cablespider
Spoken with truth. Most open sandbox games are littered with griefers who have figured out how to be gods in the game. Most of these open games require very little teamwork, because people are able to be their own tank, healer and caster all in one. I prefer the class based games, even though they restrict freedom in choice, they do promote tons of cooperation and teamplay compared to their counters. I have a feeling that Darkfall is not going to have much in the way of promoting organized teamplay. It will probably be a bunch of soloist like UO pwning people weaker than them. The only open game I have seen with lots of teamwork is Eve. But even in that game, a large sum of players are pretty much following 1 mega corporation player with an ego the size of Rome.
<quote>- I am sorry that I dont enjoy being a delivery boy or a killer hired to perform genocide on some insignificant creature in the world. Those things really should mean alot to me. But they dont.</quote> Best line out of the OP's post. I hate the random genocide of pigs these games promote. At least Warhammer gives me a damn good reason for the genocide. |
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12/31/08 4:45:09 AM#155
While it is true that the current crop of sandbox games do little to discourage griefers,, I don't think this is the reason most of their fans play them. I play sandbox games like Eve because I don't want to be the average Joe either, which is why people who don't want to be the 'average Joe' and then play some linear themepark game puzzle me as these kinds of games have the exact same sort of enforced mediocrity that's creeping it's way through IRL society. The game tells you you're special and gives you cookies, but in the end you're just like everyone else, a (happy) cog in the machine with nothing meaningful to differentiate yourself. In a freeform sandbox-style game you're free to choose your own path. While I don't like griefers either I think the freedom to be a griefer is very important, so long as there's ways of dealing with people who want to play like that. I think it's become a litmus test of sorts - Can you be a complete douchebag and not break the game and not force everyone else to be a douchebag because it's the only way to deal with you and/or get things done? Now, don't get me wrong, I like good themepark games too. Hell, I played WoW for the better part of three years. But I never made the mistake of thinking that I was somehow 'special' in the game world by virtue of having done a lot of quests and seen a lot of content. I was one of the most respected healers on my server (first as a priest, then as a shaman in TBC) but that fact had absolutely nothing to do with the game itself, rather, how I chose to play it. To me, it seems, the sandbox concept is either someone you 'get' in the first five minutes, or you don't and you log out and never come back. There's nothing wrong with that - everyone has different tastes and no one game can or should try to appeal to everyone. I know after I quit WoW and was bored and looking for a new game, that the first time I logged into Eve, I didn't have a clue what I was doing but I did find that I was in a game with no script and only minimal rules. That appealed to me. It doesn't to most people. That's fine - different strokes for different folks. Like I've said before, this genre needs to diversify, there's plenty of room for everyone if devs would pull their heads out of their collective asses and stop trying to make WoW clones or expecting us to pay for beta versions. |
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12/31/08 5:18:58 AM#156
Originally posted by Reklaw
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
12/31/08 6:53:18 AM#157
Originally posted by Lidane
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Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
12/31/08 9:20:19 AM#158
You forgot, "I'm sorry I left DAoC for WAR, DAoC was 1000x better."
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12/31/08 9:27:54 AM#159
Cool original post. Try EVE, it's not perfect but you will get that rush you want when you jump into enemy system camped by a swarm of hostiles and you will weap silently once they take away your faction gear you worked for for 3 months in less then 10 seconds.
No fate but what we make, so make me a ham sandwich please. |
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12/31/08 9:32:02 AM#160
I didn't even make it that long. TBH I expected so much more from Mythic.... DAOC was phenomenal in it's day... Warhammer PALES by comparison. OP hit it spot on. |
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