| 227 posts found | |
|---|---|
Originally posted by Bladin Yeah, but you act like this post says anything new or unique or fresh, it's just the same post recycled over and over. I have to agree with Bladin, this is just repeated nonsense that everyone already knows. -TORMENT GAMING COMMUNITY- |
|
Originally posted by Bladin Yeah, but you act like this post says anything new or unique or fresh, it's just the same post recycled over and over.
welcome to the internet ... first time here? |
|
Originally posted by xXSeraphielX Ok let's say for the sake of argument that I agree 100%. What's your plan? See the problem is, while a developer may read this thread, they are well aware that this is a fan site and is therefore skewed toward more hardcore players. As an example how may hard core PvPers are there here. I would say a lot more than in real games, or at least real games that survive and do well. A lot of the opinions posted in these forums would certainly kill a game quickly or relegate it to second tier status. That's really NOT what a developer is looking for. That's not to say that there aren't good ideas here. I think the OP had some valid complaints. However it's not obvious how to separate the good ideas from the game killers. I think this thread would be more constructive if were to focus on solutions rather than simple complaints. |
|
|
Dominisi
Age of Conan Correspondent
Joined: 6/12/06
True freedom only exists in abstract thinking. |
/word Good post OP
|
|
I had a really long, TLDR post here, but I'll cut it short and keep it simple. OP seems to want an AAA mainstream-oriented MMORPG with a bunch of stuff in it that has very little mainstream appeal. If you want to win, someone else has to lose. If you want freeform character progression, other people will get confused and won't know what to do. If you want expansions that add breadth to the game and not just tack more content on to the end, you want a game that's not based on levels and where most everything is crafted, not to mention the fact that everyone that's used to 'normal' MMOs will think they can't catch up and need to be re-educated. If you want a game world you can influence, someone else isn't going to take kindly to what you're doing. There are games out there like this, but they're not very big, they're not trying to be very big, and they mostly cater to specific audiences. Look around at the non-AAA titles, the ones that have maintained or grown their subs over the course of a few years but haven't made lots of noise. You might find something you like. Also, Darkfall. Though I'm reasonably certain it'll have a terrible launch, be forgotten about for a few years, and then, if it turns out to actually be good, end up being one of those not-huge-but-still-influential-and-talked-about games that lasts a good, long time with a smallish but stable & loyal playerbase. Or it might implode and close after 3 months, which is why I'm buying it, at least at launch :P |
|
|
vesavius
Advanced Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Ghost12
|
|
Great post OP. I agree whole heartedly. I would love to have a more emersive and customizable experience with a challenge but until a good game company grows some balls. It ain't gonna happen. You can thank WoW for introducing the "Super Easy Button" that future games mold after. |
|
|
Well said OP |
|
Originally posted by Ravanos Yeah, but you act like this post says anything new or unique or fresh, it's just the same post recycled over and over.
welcome to the internet ... first time here?
Nope, that's why i'm saying quit the QQ
|
|
|
/stands up /claps /cheers /sits back down /cries a little...
Excellent and very sincere post! May we all be sorry... together. Rating: 10/10
|
|
|
Deathstrike2
Novice Member
Joined: 2/04/06
"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr. |
Originally posted by twick100
You can thank the 11 million + gamers that support WoW for the mold that future games follow. If they didn't support WoW's "Super Easy Button", it wouldn't be the standard today. Players have to take some responsibility for where this genre has gone. On a side note though, I completely agree with the OP. I'm waiting for the day I can enjoy a MMO again as much as I did AC for the 4 years that I played that game. |
Originally posted by Deathstrike2
You can thank the 11 million + gamers that support WoW for the mold that future games follow. If they didn't support WoW's "Super Easy Button", it wouldn't be the standard today. Players have to take some responsibility for where this genre has gone. On a side note though, I completely agree with the OP. I'm waiting for the day I can enjoy a MMO again as much as I did AC for the 4 years that I played that game. If that many people are still playing it and paying for it, is there really something wrong with that standard? -TORMENT GAMING COMMUNITY- |
|
Originally posted by Deathstrike2
You can thank the 11 million + gamers that support WoW for the mold that future games follow. If they didn't support WoW's "Super Easy Button", it wouldn't be the standard today. Players have to take some responsibility for where this genre has gone.
That was my point really. Most people like everything handed to them on a silver platter nowadays. Thus the reason companies will stick with the 'Super Easy Button". It brings the $$$ :) |
|
Originally posted by sanders01 If that many people are still playing it and paying for it, is there really something wrong with that standard? There's nothing wrong if that standard means a well thought out & tested product which WOW is. That being said, yes there's something wrong if WOW is the new standard of depth & complexity in MMOs. Don't get me wrong, WOW is a fine game for those new to MMO's. The problem is many of us were vets long before WOW launched. The appetizer was tasty, now who's going to step up and provide the main course. Dutchess Zarraa Voltayre |
|
|
+1 to OP...but check out Aion...its a new AAA MMO. There are no arena's or scenario PvP's, yet there are rewards for PvP, and you lose those rewards (points when you die). The world is setup in 3 areas, 1 for each faction and 1 in the middle where the factions (and a third NPC one) compete for sieges, raid bosses, and everything else. You get XP debt when you die, and have real losses (ie: your clan is fighting for a raid boss or castle that gives you rewards, not just + points). |
|
|
I think I agree with most of it, but, yeah the passive aggressive style is a bit much for me. _____________________________ |
|
|
I think the best one was " I'm sorry for not supporting games that were released incomplete". That comment was pretty much spot on. I'm going to hope next year will be a better year. *big sigh* |
|
Originally posted by SaintViktor As Peter Molyneux about it.
-TORMENT GAMING COMMUNITY- |
|
|
What does "QQ" mean?
Thanks in Advance T |
|
|
All those points are why I am playing Wurm now. No, your character doesn't look any different than anyone else (its a very low budget indy game) but you can change the world. You heard me, change the world. Terraforming (that's changing the landscape, folks), build towns, homes and roads. Sail a ship, play on the pvp server (which is right next to the other servers, so you can go back and forth with the same character! Gasp!). Skill-based. Yep, no classes. Be what you want. And with no real magic except priests, there's no "Hey, are you a tank, DPS or healer?" crap going on. Siege weapons! Shoot a catapult at your enemy, raid their town. Take their stuff! You can make everything in the game, everything. Death has a penalty, you lose some skill and ALL your items on your corpse except the noob items you started with (which isn't much). And there's no coord system or mini map to help you find you way, just like a real medieval world! Your destiny is up to you. No linear path, no ongoing storyline to mess with your game. No quests (yes, no quests, though that may sound bad, no killing X number of X to get X item to gear up). Oh, and no 'gearing up'. No raids except on other towns. You want Darkfall-like game? Come play Wurm. Your character and their path is up to you, not the devs. Its also free to try. What have you got to lose? |
|
Originally posted by troydavid
It means crying. I think it's supposed to be a pair of eyes with tears welling up at the bottom. |
|
|
thanks.
T
|
|
Originally posted by dave6660 This one made me laugh. It's so true though, in WAR RvR the better characters don't win in the end, the most stubborn ones do.
Yep, one of the worst parts of it all. You cant really win, you just find someone poor sot who still has work. |
|
Originally posted by Ghost12
Don't you see the irony? We are all playing clones of each other.. in an MMO that is the clone of another... (mmo). Being able to choose the skills you want to use, offers much less variety than pre-made class based systems. -Future Game Developer |
|
|
Great post! |
|