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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Seriously, I hope this game does not cater to the Jedi crowd.

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  Distaste

Advanced Member

Joined: 10/03/06
Posts: 633

12/20/08 1:13:22 AM#41

Maybe I don't understand what the argument is about but...

Jedi/Sith aren't rare during this time period...so why shouldn't they be playable? It fits the lore, it fits the time period, it fits the purpose of the game Jedi vs Sith.

I personally hope they add a pikeman or force power specific class. I don't want to use a lightsaber as much as I want to blugeon someone to death or choke them into submission.

  blade55555

Novice Member

Joined: 8/01/06
Posts: 101

12/20/08 2:31:04 AM#42

God you jedi/sith haters are pathetic.  I garantee it a lot of people like you will not be jedi.  Oh but wait your the ONLY ONE IN THIS WORLD that seems to be worreid about it.

 

I personally am going to be jedi but don't be a moron there will be plenty of other classes if you don't want to see any jedi/sith then go play your lame world of warcraft.  This game will rule I just hope the combats not as gay as all other mmo's :).

  Darth_Pete

Apprentice Member

Joined: 6/03/07
Posts: 563

12/20/08 7:28:35 AM#43
Originally posted by Distaste

Maybe I don't understand what the argument is about but...

Jedi/Sith aren't rare during this time period...so why shouldn't they be playable? It fits the lore, it fits the time period, it fits the purpose of the game Jedi vs Sith.

I personally hope they add a pikeman or force power specific class. I don't want to use a lightsaber as much as I want to blugeon someone to death or choke them into submission.

 

What I've heard this game is based on the timeline after KotOR2? If I remember right all the jedi were wiped out from the galaxy or something like that in the end of KotOR2. You either hunted down last of them or they died at the academy before going to the last planet.

I dont hate the jedi/sith I just hope they are balanced like any other class in this game.

  TeflonEddie

Apprentice Member

Joined: 1/09/08
Posts: 270

"Waaaagh!"

12/20/08 8:12:43 AM#44

As long as I can be a wookie, I will play this game.

I'd prefer to be a wookie droid engineer than a jedi, but if it's a "jedi vs jedi" game then I'll still play it.

But only if I can be a wookie!

  jayheld90

Apprentice Member

Joined: 8/26/04
Posts: 1740

AMD Phenom II x4 840 Proc
4gb ocz ram
Gforce 560 ti ds superclocked

12/20/08 8:18:31 AM#45
Originally posted by singsofdeath
Originally posted by jayheld90

haha, no kidding, i wish you werent able to even play a jedi. kind of like lotro, where you cant be a wizard...because they are too powerful.

 

In LOTRO you couldn't play a Wizard because in the Lore it was clearly stated that there only were a select number of wizards in the entire world of Middle-Earth, each one tasked with a specific mission in the world. They were not human by definition, they were a race by themselves.

 

Being too powerful was only a secondary reason.

 

As for Jedi in ToR. Sheesh people...this discussion has been done to death. The decision on that is already made (or so it would appear).

 

you mean, exactly like star wars? when swg was at the point after order 66...when there was only a select few jedi left. guess what, they are all over the place in that game.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

12/20/08 8:30:54 AM#46
Originally posted by Darth_Pete
Originally posted by Distaste

Maybe I don't understand what the argument is about but...

Jedi/Sith aren't rare during this time period...so why shouldn't they be playable? It fits the lore, it fits the time period, it fits the purpose of the game Jedi vs Sith.

I personally hope they add a pikeman or force power specific class. I don't want to use a lightsaber as much as I want to blugeon someone to death or choke them into submission.

 

What I've heard this game is based on the timeline after KotOR2? If I remember right all the jedi were wiped out from the galaxy or something like that in the end of KotOR2. You either hunted down last of them or they died at the academy before going to the last planet.

I dont hate the jedi/sith I just hope they are balanced like any other class in this game.

 

Bioware wasn't responsible for KotOR II. That was Obsidian. Regardless, this is supposed to be set approximately three hundred after the original game.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

12/20/08 8:35:15 AM#47
Originally posted by jayheld90 

you mean, exactly like star wars? when swg was at the point after order 66...when there was only a select few jedi left. guess what, they are all over the place in that game.

 

Just one of the multitude of inconsistencies with SWG and the era it was supposed to be set in.

  dikky

Novice Member

Joined: 4/28/07
Posts: 265

12/20/08 2:02:19 PM#48

when half the of the gaming population is a jedi, it will lose its charm and desire incredibly quick.

it'll become just another class swinging a glowing bat around.

  Nickless_man

Novice Member

Joined: 5/18/06
Posts: 146

12/20/08 2:38:32 PM#49

Don't care as long as its done properly. It's KOTOR time anyways, there are lots of Jedi/Sith active on that period, even after the Jedi Civil War.

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

12/21/08 3:16:39 PM#50
Originally posted by teiohFromSWG

when half the of the gaming population is a jedi, it will lose its charm and desire incredibly quick.

it'll become just another class swinging a glowing bat around.


 

I don't play games for their charm.

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

12/21/08 8:46:03 PM#51

It appears that 90% of the population will be jedi or sith.  I know it sucks, but Bioware is a good company that may be able to pull it off with some authenticity feel to it.  Time will tell, but like you, I am hoping that jedi are few and far between.

  Rebn77

Novice Member

Joined: 3/22/07
Posts: 337

Blech!

12/21/08 8:56:07 PM#52

The whole idea behind this game is the war ... not some small skirmish ... but a WAR between the Sith and the Jedi.

Jedi are more than plentiful (as are sith) at this period of time, and the war is supposed to be MASSIVE!

So, it looks like those of you that want a Jedi-less game are going to have to find a different MMO to play ... I hear Stargate is coming along nicely.

Personally I can't wait for this game.

  leumasx7

Tipster

Joined: 11/16/06
Posts: 218

~i lke cheese and pie~

12/22/08 12:13:41 PM#53

i have a feeling, those UnTeam Players. will ruin most fun to game.

 

i'm going to have a hunch and say that bioware is goign to take a lot of use to ur force powers...

why i rating what i did, is every one just is thinking how kotor is, think about it. everybody just cant be a jedi and rush into every battle being the same spec, theres going to have to be different kind of classes, and different variation of jedi to acomplish your goal. 

for solo Gamers, learn to be a team player, stop being a jerk and being selfish.

 ------

For light side, probably going to have buffer's and healer's in battles.

+

For dark, probably have a person who lays curse's, and people who rage the other siths to fight harder.

--------------

  darkevision

Novice Member

Joined: 12/01/08
Posts: 3

"Fulfill your DESTINY"!

12/24/08 12:33:39 AM#54

After reading the original post, and it's subsequent responses, I was moved to comment on whether SW:TOR would "have a gabillion Jedi running around"! I think that everyone has overlooked the fact that Star Wars, like *every other* warriors' tale is always based on the basic premise of the lone, often misunderstood and aimless hero. The hero is given a quest by a powerful being, a quest which, in it's overwhelming complexity and difficulty, often demands he have help from an assortment of friends and cohorts! The odds are overwhelming, the villain all-powerful, the situation hopeless....In order to find his way, the protaganist must unite his friends, develop his skills, face the villain( who almost always, in a so-called twist, is actually tied to the hero in some overlooked but often surprising manner), and save the day.

All warrior tales since the original Chinese warrior tales of a thousand  years ago have had this basic formula, and what makes them interesting is the immense characters, environments and locations that can be inserted in the build-a-story template.

The Jedi were based on the Samurai culture of the Asian continent, and George Lucas would be the first to admit it, and has on many occasions! The reason I mention this is because the Star Wars Galaxy, in any iteration, would not be the same without them, for they are the very reason Star Wars exists. What Star Wars Galaxy failed to do, and I hope sincerely that TOR finally gets right, is to realize that an MMO is always, always, *always* about the journey, not the destination!

Players should *never*, *ever* be allowed to start as a Jedi! And they must never be restricted from BECOMING a Jedi, either! Each player, as in life, must begin a journey based on their likes and dislikes, their upbringing and their hidden fantasies about their own lives! How many people do you know, including yourself, are doing today the exact thing, in the exact manner, for a living that they dreamed of being as a child? Not many, I would wager! i wanted to be an astronaut, a fireman  and a policeman at different times in my early childhood, and today I have fulfilled only one of these goals, and the round about way in which I accomplished it would not be the way that most would have done it.....and yet, it is my experience in reaching this goal that has defined me as a person!

What would make TOR an unqualified success(other than the obvious), would be to make the journey to the top level in the 1st iteration of the game, the journey to actually become a Jedi or whatever character you choose to become! In other words, Luke did not choose to be a Jedi before he met Obi-Wan, and Leia did not choose to become a diplomat while she was playing Galactic Barbie...these choices were arrived at based on their experiences! TOR could make this the most enjoyable, exciting and must-be-played MMO of all time by simply allowing the journey to be *completely* determined by the players' choices!

After all, the Star Wars Galaxy and Mythos are filled with Jedi who became Jedi only after a lifetime of other experiences( especially KOTOR!) Purchase the game and pay attention to the back stories of the characters, and you will see that a number of the non-Jedi display Jedi-like abilities, which KOTOR 2 actually made a part of the gameplay!

The basic message of my response is that TOR's first 40(or 50, I don't know how many the game will have in actual first issue release) levels should be completed in order to determine the actual direction your character determines he would like to go! Can you imagine the pre-orders for the 1st expansion, not to mention the hype and interest in the community at-large! What the majority of MMO's do is get everyone to level cap as quickly as possible with a determined premise and storyline, and from then on, the character can no longer mature and grow! A character you have devoted hundreds of hours to, and suddenly, not with a bang but a whimper, there is no longer anything to do with it but stand around in the markets or beginner area and make stupid jokes and fire off lame emotes from then on! Or, Joy of Joys, start farming with it(whoop - ti-doo!).

So , I hope that TOR finally gets it right, by realizing that an MMO should constantly move forward, should constantly expand, and should constantly re-invent itself, just as we do in real life! Thanks for reading this, and good luck on *your* journey!

******************************"Impressive...most impressive! Your skills are complete!"

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

12/24/08 1:33:00 AM#55
Originally posted by darkevision

After reading the original post, and it's subsequent responses, I was moved to comment on whether SW:TOR would "have a gabillion Jedi running around"! I think that everyone has overlooked the fact that Star Wars, like *every other* warriors' tale is always based on the basic premise of the lone, often misunderstood and aimless hero. The hero is given a quest by a powerful being, a quest which, in it's overwhelming complexity and difficulty, often demands he have help from an assortment of friends and cohorts! The odds are overwhelming, the villain all-powerful, the situation hopeless....In order to find his way, the protaganist must unite his friends, develop his skills, face the villain( who almost always, in a so-called twist, is actually tied to the hero in some overlooked but often surprising manner), and save the day.

All warrior tales since the original Chinese warrior tales of a thousand  years ago have had this basic formula, and what makes them interesting is the immense characters, environments and locations that can be inserted in the build-a-story template.

The Jedi were based on the Samurai culture of the Asian continent, and George Lucas would be the first to admit it, and has on many occasions! The reason I mention this is because the Star Wars Galaxy, in any iteration, would not be the same without them, for they are the very reason Star Wars exists. What Star Wars Galaxy failed to do, and I hope sincerely that TOR finally gets right, is to realize that an MMO is always, always, *always* about the journey, not the destination!

Players should *never*, *ever* be allowed to start as a Jedi! And they must never be restricted from BECOMING a Jedi, either! Each player, as in life, must begin a journey based on their likes and dislikes, their upbringing and their hidden fantasies about their own lives! How many people do you know, including yourself, are doing today the exact thing, in the exact manner, for a living that they dreamed of being as a child? Not many, I would wager! i wanted to be an astronaut, a fireman  and a policeman at different times in my early childhood, and today I have fulfilled only one of these goals, and the round about way in which I accomplished it would not be the way that most would have done it.....and yet, it is my experience in reaching this goal that has defined me as a person!

What would make TOR an unqualified success(other than the obvious), would be to make the journey to the top level in the 1st iteration of the game, the journey to actually become a Jedi or whatever character you choose to become! In other words, Luke did not choose to be a Jedi before he met Obi-Wan, and Leia did not choose to become a diplomat while she was playing Galactic Barbie...these choices were arrived at based on their experiences! TOR could make this the most enjoyable, exciting and must-be-played MMO of all time by simply allowing the journey to be *completely* determined by the players' choices!

After all, the Star Wars Galaxy and Mythos are filled with Jedi who became Jedi only after a lifetime of other experiences( especially KOTOR!) Purchase the game and pay attention to the back stories of the characters, and you will see that a number of the non-Jedi display Jedi-like abilities, which KOTOR 2 actually made a part of the gameplay!

The basic message of my response is that TOR's first 40(or 50, I don't know how many the game will have in actual first issue release) levels should be completed in order to determine the actual direction your character determines he would like to go! Can you imagine the pre-orders for the 1st expansion, not to mention the hype and interest in the community at-large! What the majority of MMO's do is get everyone to level cap as quickly as possible with a determined premise and storyline, and from then on, the character can no longer mature and grow! A character you have devoted hundreds of hours to, and suddenly, not with a bang but a whimper, there is no longer anything to do with it but stand around in the markets or beginner area and make stupid jokes and fire off lame emotes from then on! Or, Joy of Joys, start farming with it(whoop - ti-doo!).

So , I hope that TOR finally gets it right, by realizing that an MMO should constantly move forward, should constantly expand, and should constantly re-invent itself, just as we do in real life! Thanks for reading this, and good luck on *your* journey!


 

If jedi are not a starting option, I will not start playing this game.  I didn't play SWG for the same reason.  It just wouldn't be star wars to me.

  leumasx7

Tipster

Joined: 11/16/06
Posts: 218

~i lke cheese and pie~

12/24/08 1:41:53 PM#56
Originally posted by FreddyNoNose
Originally posted by darkevision

After reading the original post, and it's subsequent responses, I was moved to comment on whether SW:TOR would "have a gabillion Jedi running around"! I think that everyone has overlooked the fact that Star Wars, like *every other* warriors' tale is always based on the basic premise of the lone, often misunderstood and aimless hero. The hero is given a quest by a powerful being, a quest which, in it's overwhelming complexity and difficulty, often demands he have help from an assortment of friends and cohorts! The odds are overwhelming, the villain all-powerful, the situation hopeless....In order to find his way, the protaganist must unite his friends, develop his skills, face the villain( who almost always, in a so-called twist, is actually tied to the hero in some overlooked but often surprising manner), and save the day.

All warrior tales since the original Chinese warrior tales of a thousand  years ago have had this basic formula, and what makes them interesting is the immense characters, environments and locations that can be inserted in the build-a-story template.

The Jedi were based on the Samurai culture of the Asian continent, and George Lucas would be the first to admit it, and has on many occasions! The reason I mention this is because the Star Wars Galaxy, in any iteration, would not be the same without them, for they are the very reason Star Wars exists. What Star Wars Galaxy failed to do, and I hope sincerely that TOR finally gets right, is to realize that an MMO is always, always, *always* about the journey, not the destination!

Players should *never*, *ever* be allowed to start as a Jedi! And they must never be restricted from BECOMING a Jedi, either! Each player, as in life, must begin a journey based on their likes and dislikes, their upbringing and their hidden fantasies about their own lives! How many people do you know, including yourself, are doing today the exact thing, in the exact manner, for a living that they dreamed of being as a child? Not many, I would wager! i wanted to be an astronaut, a fireman  and a policeman at different times in my early childhood, and today I have fulfilled only one of these goals, and the round about way in which I accomplished it would not be the way that most would have done it.....and yet, it is my experience in reaching this goal that has defined me as a person!

What would make TOR an unqualified success(other than the obvious), would be to make the journey to the top level in the 1st iteration of the game, the journey to actually become a Jedi or whatever character you choose to become! In other words, Luke did not choose to be a Jedi before he met Obi-Wan, and Leia did not choose to become a diplomat while she was playing Galactic Barbie...these choices were arrived at based on their experiences! TOR could make this the most enjoyable, exciting and must-be-played MMO of all time by simply allowing the journey to be *completely* determined by the players' choices!

After all, the Star Wars Galaxy and Mythos are filled with Jedi who became Jedi only after a lifetime of other experiences( especially KOTOR!) Purchase the game and pay attention to the back stories of the characters, and you will see that a number of the non-Jedi display Jedi-like abilities, which KOTOR 2 actually made a part of the gameplay!

The basic message of my response is that TOR's first 40(or 50, I don't know how many the game will have in actual first issue release) levels should be completed in order to determine the actual direction your character determines he would like to go! Can you imagine the pre-orders for the 1st expansion, not to mention the hype and interest in the community at-large! What the majority of MMO's do is get everyone to level cap as quickly as possible with a determined premise and storyline, and from then on, the character can no longer mature and grow! A character you have devoted hundreds of hours to, and suddenly, not with a bang but a whimper, there is no longer anything to do with it but stand around in the markets or beginner area and make stupid jokes and fire off lame emotes from then on! Or, Joy of Joys, start farming with it(whoop - ti-doo!).

So , I hope that TOR finally gets it right, by realizing that an MMO should constantly move forward, should constantly expand, and should constantly re-invent itself, just as we do in real life! Thanks for reading this, and good luck on *your* journey!


 

If jedi are not a starting option, I will not start playing this game.  I didn't play SWG for the same reason.  It just wouldn't be star wars to me.

 

what i have to say to u, then dont play...

 

im with dark on most things, but the bioware altering the mmo all the time. it takes them lots of money and devotion of time to do that, not to mention. u played kotor. u know how long it takes to write all those conversations? i can see making a expansion for new levels and stuff and conversations.or some patch adding end time things. but u dont want to make the game to long to level, or people will be fed up.

 

now to freddy. just getting jedi when start out is like. getting a credit card with no limit at age 5. its being complete spoiled, and you have nothing to work at. u acomplished nothing. you didnt even get the other weapons a try, and probably will be a nub jedi from not even experiancing basic combat swords.

~now i agree on working on it, to know the mechanics, to not just get the most credited class in the game. and I think i can speak for most and say We dont want this to 'Be Like WOW'.

 

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

12/24/08 1:46:56 PM#57
Originally posted by darkevision

 <snip>

...What Star Wars Galaxy failed to do, and I hope sincerely that TOR finally gets right, is to realize that an MMO is always, always, *always* about the journey, not the destination!

Players should *never*, *ever* be allowed to start as a Jedi! And they must never be restricted from BECOMING a Jedi, either! ...

<snip>


 

Doesn't this contradict itself? Then players would simply be worried about the destination of becoming a jedi, not the journey.

If only SW:TOR could be this epic...

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

12/24/08 1:47:30 PM#58

I suspect it isn't a question of whether players will be Jedi, rather the decision will be, what path does your Jedi follow, and what type of jedi powers will you focus on?

 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  sanders01

Novice Member

Joined: 7/05/08
Posts: 1372

To each his own.

12/24/08 1:49:19 PM#59

 If you ever played KOTRO and KOTOR2, you would know that you dont even get a friggin light saber till near the end of the game. Pissed me off tbh :/

Currently restarting World of Warcraft :/

  veritas_X

Apprentice Member

Joined: 9/23/08
Posts: 401

12/24/08 1:58:42 PM#60

Of course the game will cater to the Jedi crowd.  Don't set yourself up for disappointment by hoping otherwise.  The masses love cliche, and nothing is more cliche than a mystical sword-wielding holier-than-thou monk (or worse, the dark side version) with godlike powers and a penchant for quoting zen nonsense. 

To most people, SW = Jedi, and while this is unfortunate and incredibly short-sighted, it is what it is.  Play table-top and make your own stories if you want to get away from the Jedi status quo.

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