Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,186  Online:0
Guests:0  Posts:4,845,264
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Melee vs Ranged attacks in PvP.

2 Pages 1 2 » Search
26 posts found
  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/23/08 1:28:56 PM#1

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

  SupderD

Novice Member

Joined: 11/10/08
Posts: 275

Life, left untouched, rewards. Death, left untouched, kills

12/23/08 1:59:18 PM#2

Hmm.. well think of it this way..

Ranged characters don't get a shield (they'll ahve to switch as the target approaches), they'll have weaker armor (because wearing heavy armor hurts skill, someone.. I think) and even if they are weaing heavy armor, the minus to skill will afect overall DPS. 

Oh, and don't forget ranged will be in a FPS mode leaving them vulnerable counter attacks OR slow keyboard strokes.

"Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
Darkfall Countdown: http://darkfallreleasedate.com/

  Pynda

Apprentice Member

Joined: 3/20/04
Posts: 500

12/23/08 2:01:24 PM#3

(If it's even possible) a ranged attacker is going to have reverse his view while running, and then lead and aim at a moving target at the same time. I would think that will be extremely difficult. And much more difficult than in past MMORPGs with auto targeting.

  Craxis

Novice Member

Joined: 7/12/05
Posts: 39

"Humans need fantasy to *be* human. To be the place where the falling angel meets the rising ape."

12/23/08 2:08:49 PM#4

I think they are going to make it cumbersome to run away and attack with the bow.  You are going to be a support character/assassin/sniper.  I think they only instance you have the advantage as a bow user is when you are camping on a cliff and trying to pick off the unlucky people below you.

  KrystDaymen

Novice Member

Joined: 12/19/08
Posts: 69

"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum

12/23/08 2:09:38 PM#5
Originally posted by Ihmotepp

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

Personally I don't think you can make a decision on this until the game comes out and we see how game play will be. 

Yes since it's a skill based system I would think that everyone will start out with the same hp.  However as you advance I would imagine that damage taken and given will begin to resemble all other games.  Such as if you build magic skills or ranged you will not be able to wear some armor without penalties, so while the hitpoints will remain comparable the damage taken and inflicted will not.  I mean we all know that most magic classes start with weak abilities while most melee start with more damage due to weps and str.  Bow users are faster etc...

Even though there are over, what is it 1000 skills?  You still won't be able to max out in all of them.  And I would imagine that going PURE in any "class" will take up all the max skills that you can max out in, because, probably, certain skills will depend upon certain other skills.  An example might be that if you want to be a poison mage then you would have to not only turn up your magic skills but also turn up your poisoning skill which in turn may require you to turn up something else...etc....etc... Same if you want to be like a poison bow user, poison sword user etc.  I'm just using poison as an example here but you can see what I mean.

As for kiting...not really sure.  I mean there is no auto targeting, no click on name tag and it's an instant hit...you actually have to AIM whether your using a bow, magic or a sword or any other type of weapon.  If you've read the noob reviews then you know that Giana said that even using a sword on a short mob she actually had to aim down to hit it.  So taking this into consideration AND the fact that to look behind you you actually have to TURN AROUND, I would imagine that kiting would be difficult.  Not impossible but very very difficult.  Because in order to kite in this game...you have to turn around and face away to run and you will not be able to see if your target is following you and you will not be able to FIRE at your target as long as you are facing away from them.

But again...we will have to wait and see, these are just my opinions. 

Krystar Daymen (Old School UO player baby)

  KrystDaymen

Novice Member

Joined: 12/19/08
Posts: 69

"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum

12/23/08 2:11:16 PM#6
Originally posted by Pynda

(If it's even possible) a ranged attacker is going to have reverse his view while running, and then lead and aim at a moving target at the same time. I would think that will be extremely difficult. And much more difficult than in past MMORPGs with auto targeting.


 

Reverse view is not possible in this game.  If you want to hit a target you have to be facing it.

Krystar Daymen (Old School UO player baby)

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/23/08 7:29:41 PM#7
Originally posted by KrystDaymen
Originally posted by Ihmotepp

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

Personally I don't think you can make a decision on this until the game comes out and we see how game play will be. 

Yes since it's a skill based system I would think that everyone will start out with the same hp.  However as you advance I would imagine that damage taken and given will begin to resemble all other games.  Such as if you build magic skills or ranged you will not be able to wear some armor without penalties, so while the hitpoints will remain comparable the damage taken and inflicted will not.  I mean we all know that most magic classes start with weak abilities while most melee start with more damage due to weps and str.  Bow users are faster etc...

Even though there are over, what is it 1000 skills?  You still won't be able to max out in all of them.  And I would imagine that going PURE in any "class" will take up all the max skills that you can max out in, because, probably, certain skills will depend upon certain other skills.  An example might be that if you want to be a poison mage then you would have to not only turn up your magic skills but also turn up your poisoning skill which in turn may require you to turn up something else...etc....etc... Same if you want to be like a poison bow user, poison sword user etc.  I'm just using poison as an example here but you can see what I mean.

As for kiting...not really sure.  I mean there is no auto targeting, no click on name tag and it's an instant hit...you actually have to AIM whether your using a bow, magic or a sword or any other type of weapon.  If you've read the noob reviews then you know that Giana said that even using a sword on a short mob she actually had to aim down to hit it.  So taking this into consideration AND the fact that to look behind you you actually have to TURN AROUND, I would imagine that kiting would be difficult.  Not impossible but very very difficult.  Because in order to kite in this game...you have to turn around and face away to run and you will not be able to see if your target is following you and you will not be able to FIRE at your target as long as you are facing away from them.

But again...we will have to wait and see, these are just my opinions. 

 

Doesn't sound like kiting would be THAT difficult. You attack, then run away. Wait till attacker quits chasing, then attack, then run away. Shouldn't be a big problem depending on what the range is for ranged attacks, and how long it takes to regain hit points.

If you have to aim for melee attacks as well, then I'd say it makes melee even less desirable. If you have to aim, why not have the advantage of range?

You can just switch to third person view while you are running.

  Focker

Novice Member

Joined: 6/09/07
Posts: 364

12/23/08 7:35:23 PM#8
Originally posted by Ihmotepp
Originally posted by KrystDaymen
Originally posted by Ihmotepp

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

Personally I don't think you can make a decision on this until the game comes out and we see how game play will be. 

Yes since it's a skill based system I would think that everyone will start out with the same hp.  However as you advance I would imagine that damage taken and given will begin to resemble all other games.  Such as if you build magic skills or ranged you will not be able to wear some armor without penalties, so while the hitpoints will remain comparable the damage taken and inflicted will not.  I mean we all know that most magic classes start with weak abilities while most melee start with more damage due to weps and str.  Bow users are faster etc...

Even though there are over, what is it 1000 skills?  You still won't be able to max out in all of them.  And I would imagine that going PURE in any "class" will take up all the max skills that you can max out in, because, probably, certain skills will depend upon certain other skills.  An example might be that if you want to be a poison mage then you would have to not only turn up your magic skills but also turn up your poisoning skill which in turn may require you to turn up something else...etc....etc... Same if you want to be like a poison bow user, poison sword user etc.  I'm just using poison as an example here but you can see what I mean.

As for kiting...not really sure.  I mean there is no auto targeting, no click on name tag and it's an instant hit...you actually have to AIM whether your using a bow, magic or a sword or any other type of weapon.  If you've read the noob reviews then you know that Giana said that even using a sword on a short mob she actually had to aim down to hit it.  So taking this into consideration AND the fact that to look behind you you actually have to TURN AROUND, I would imagine that kiting would be difficult.  Not impossible but very very difficult.  Because in order to kite in this game...you have to turn around and face away to run and you will not be able to see if your target is following you and you will not be able to FIRE at your target as long as you are facing away from them.

But again...we will have to wait and see, these are just my opinions. 

 

Doesn't sound like kiting would be THAT difficult. You attack, then run away. Wait till attacker quits chasing, then attack, then run away. Shouldn't be a big problem depending on what the range is for ranged attacks, and how long it takes to regain hit points.

If you have to aim for melee attacks as well, then I'd say it makes melee even less desirable. If you have to aim, why not have the advantage of range?

You can just switch to third person view while you are running.


 

Because I can dodge your arrows or spells if im fast enough.  Sure you might have the distance hit, but as im running up on you swerving left and right, your going to have a heck of a time trying to hit me. 

Im not sure what advantage you think switching to 3rd person view will do.  If i've read correctly you can only shoot in first person view, and also even if in 3rd person view, the view will be close up and only face the way you are facing.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/23/08 7:40:21 PM#9
Originally posted by Focker
Originally posted by Ihmotepp
Originally posted by KrystDaymen
Originally posted by Ihmotepp

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

Personally I don't think you can make a decision on this until the game comes out and we see how game play will be. 

Yes since it's a skill based system I would think that everyone will start out with the same hp.  However as you advance I would imagine that damage taken and given will begin to resemble all other games.  Such as if you build magic skills or ranged you will not be able to wear some armor without penalties, so while the hitpoints will remain comparable the damage taken and inflicted will not.  I mean we all know that most magic classes start with weak abilities while most melee start with more damage due to weps and str.  Bow users are faster etc...

Even though there are over, what is it 1000 skills?  You still won't be able to max out in all of them.  And I would imagine that going PURE in any "class" will take up all the max skills that you can max out in, because, probably, certain skills will depend upon certain other skills.  An example might be that if you want to be a poison mage then you would have to not only turn up your magic skills but also turn up your poisoning skill which in turn may require you to turn up something else...etc....etc... Same if you want to be like a poison bow user, poison sword user etc.  I'm just using poison as an example here but you can see what I mean.

As for kiting...not really sure.  I mean there is no auto targeting, no click on name tag and it's an instant hit...you actually have to AIM whether your using a bow, magic or a sword or any other type of weapon.  If you've read the noob reviews then you know that Giana said that even using a sword on a short mob she actually had to aim down to hit it.  So taking this into consideration AND the fact that to look behind you you actually have to TURN AROUND, I would imagine that kiting would be difficult.  Not impossible but very very difficult.  Because in order to kite in this game...you have to turn around and face away to run and you will not be able to see if your target is following you and you will not be able to FIRE at your target as long as you are facing away from them.

But again...we will have to wait and see, these are just my opinions. 

 

Doesn't sound like kiting would be THAT difficult. You attack, then run away. Wait till attacker quits chasing, then attack, then run away. Shouldn't be a big problem depending on what the range is for ranged attacks, and how long it takes to regain hit points.

If you have to aim for melee attacks as well, then I'd say it makes melee even less desirable. If you have to aim, why not have the advantage of range?

You can just switch to third person view while you are running.


 

Because I can dodge your arrows or spells if im fast enough.  Sure you might have the distance hit, but as im running up on you swerving left and right, your going to have a heck of a time trying to hit me. 

 

When I see you coming, I'll just run away.

If I miss with the ranged attack that time, oh well, I'll just attack you later and hope to hit. And don't forget there is splash damage, so even if you swerve you might get some splash.

So if you got no ranged attacks, I'll just splash you for some damage, and run away, rinse, repeat, till you die, or log off.

My point is you'll get some ranged attacks so you can attack me back in this situation, meaning everyone will be using some sort of ranged attacks.

Obviously this won't work in a zerg, and that's what we'll probably see the most of. I like zergs. Get together 30 or more players and zerg away.

  Focker

Novice Member

Joined: 6/09/07
Posts: 364

12/23/08 7:53:57 PM#10
Originally posted by Ihmotepp
Originally posted by Focker


 

Because I can dodge your arrows or spells if im fast enough.  Sure you might have the distance hit, but as im running up on you swerving left and right, your going to have a heck of a time trying to hit me. 

 

When I see you coming, I'll just run away.

If I miss with the ranged attack that time, oh well, I'll just attack you later and hope to hit. And don't forget there is splash damage, so even if you swerve you might get some splash.

So if you got no ranged attacks, I'll just splash you for some damage, and run away, rinse, repeat, till you die, or log off.

My point is you'll get some ranged attacks so you can attack me back in this situation, meaning everyone will be using some sort of ranged attacks.

Obviously this won't work in a zerg, and that's what we'll probably see the most of. I like zergs. Get together 30 or more players and zerg away.


 

I can see your point....but....

if you have a higher lvl of range skill then me, why would I waist my time getting weak range attack.  It wouldn't do me any good.  You hit me worth 30 pts, I hit you with 15....  That would be silly of you to run off in that case.  Now, if you think you'll just rinse and repeat like players are some type of NPC player I think you've got something coming to ya .  I'd probebly just wait in a bush or find a way to come up from behind you.  Were also not sure how healing will work, so that might also play a role.   

Guess we'll just have to wait and see.... De Javu?

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/23/08 8:03:37 PM#11
Originally posted by Focker
Originally posted by Ihmotepp
Originally posted by Focker


 

Because I can dodge your arrows or spells if im fast enough.  Sure you might have the distance hit, but as im running up on you swerving left and right, your going to have a heck of a time trying to hit me. 

 

When I see you coming, I'll just run away.

If I miss with the ranged attack that time, oh well, I'll just attack you later and hope to hit. And don't forget there is splash damage, so even if you swerve you might get some splash.

So if you got no ranged attacks, I'll just splash you for some damage, and run away, rinse, repeat, till you die, or log off.

My point is you'll get some ranged attacks so you can attack me back in this situation, meaning everyone will be using some sort of ranged attacks.

Obviously this won't work in a zerg, and that's what we'll probably see the most of. I like zergs. Get together 30 or more players and zerg away.


 

I can see your point....but....

if you have a higher lvl of range skill then me, why would I waist my time getting weak range attack.  It wouldn't do me any good.  You hit me worth 30 pts, I hit you with 15....  That would be silly of you to run off in that case.  Now, if you think you'll just rinse and repeat like players are some type of NPC player I think you've got something coming to ya .  I'd probebly just wait in a bush or find a way to come up from behind you.  Were also not sure how healing will work, so that might also play a role.   

Guess we'll just have to wait and see.... De Javu?

 

 

Most of the posts I'[ve read say your "skill level" won't matter, only your l33t mouse and keyboard skillz.

  123443211234

Apprentice Member

Joined: 7/08/07
Posts: 56

12/23/08 9:18:52 PM#12

Like krystdemon was saying there are supposedly close to 1000 skills that can be learned.  I would assume that these would include variations of skills seen in all types of previous games.  For instance:

Snares

Stuns

Knockdowns

Knockbacks

and of course... the famed "Come Here!" move from Mortal Combat

 

All of these and maybe something really cool we don't even know about can and likely will find there way into the game.

Also, don't forget about possible resistances to any or all of these things as well.

My prediction is that some sort of hybrid classes will come to dominate the game your just gimping yourself by going pure caster or pure melee, but of course we just won't know till release or if we're lucky open beta.  I'm planning on being a hybrid.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
12/23/08 11:52:31 PM#13
Originally posted by 123443211234

Like krystdemon was saying there are supposedly close to 1000 skills that can be learned.  I would assume that these would include variations of skills seen in all types of previous games.  For instance:

Snares

Stuns

Knockdowns

Knockbacks

and of course... the famed "Come Here!" move from Mortal Combat

 


 

Links, any reason you think this will be in Darkfall, other than you think it would be cool?

  123443211234

Apprentice Member

Joined: 7/08/07
Posts: 56

12/24/08 12:30:07 AM#14

It's not that I think it would be cool its basic game mechanics, there will be some sort of crowd control ingame.  The Knockbacks and Knockdowns can be viewed in the 17 minute gameplay video released a few months ago.  The rest  is idle speculation but with 1,000 skills its a pretty safe to bet there will be all forms of cc available.

  Hellscream07

Apprentice Member

Joined: 4/01/05
Posts: 120

12/24/08 12:39:45 AM#15

Stamina is also a factor to be taken in consideration. Running, turning around, shooting... That might end up using a lot of stamina from the archer. Perhaps there will be a skill related to melee that might make them use less stamina. Perhaps, as it was hinted at earlier, there will be some kind of snares.

All in all, it's all just speculation. We can only assume that Aventurine would be smart enough to think bout this kind of balancing. The only thing we can do is...yep, you've guessed....WAIT AND SEE





  bachuus13

Novice Member

Joined: 5/30/06
Posts: 7

12/24/08 8:18:01 AM#16

Terrain also has to be taken into account, it,s not like you are going to be in a big open field all of the time, there will be stuff to hide behind.  Reload speed of bows etc, can you reload while moving.  Is there any info on # of ammunition you can carry cause that would be a real and realistic  limiting factor of ranged attack

  Craxis

Novice Member

Joined: 7/12/05
Posts: 39

"Humans need fantasy to *be* human. To be the place where the falling angel meets the rising ape."

12/24/08 10:20:44 AM#17

I just hope that head shots will do more damage than a shot that hits a person's leg.  I want to assassinate people.  And hide in a sniper spot till I see an enemy of my clan pass by.  Heh you know they said that individuals can be put on the attack list of the clan.  Whats stopping a single individual from starting a clan and putting people on as he decides hes going to kill them?

  egotrip

Novice Member

Joined: 12/24/08
Posts: 910

Never fear i am here and if you don't like it kiss my rear

12/24/08 11:07:43 AM#18

same as in Oblivion (and the devs said it's like it) the only good ranged attacks did were the 1 maybe 2 shots from sneak position before the enemy actually got close to you and then you had to switch to melee, the only thing you needed to win in that game was a good tank class the rest was just for support.....Now if you're hidding or in a hard to reach spot maybe you'll get a chance to fire a couple more arrows or spells before the enemy reaches you,maybe they'll hit maybe they won't but it all comes down to hand to hand combat eventually, so hand to hand > only ranged ,but that's my opinion..

Iiii-iiiiiit's.... me!!! *Hooray*
http://www.youtube.com/watch?v=QgS7WOVk9nU&feature=related

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

12/24/08 11:59:28 AM#19
Originally posted by Ihmotepp
Originally posted by KrystDaymen
Originally posted by Ihmotepp

What's your opinion on ranged attacks vs Melee in PvP combat.

The problem with playing a melee character, basically a sword swinger of some sort, is that you can be kited. That is, the ranged attacker, either arrows or spells, can attack you from a distance, run away so you can't hit them, attack again from a distance, run away, till you are dead.

I don't think there are roots in the game to prevent this?

Also, since it's not a class system, the ranged attacker is not balanced vs a melee in terms of squishyness. Often class based games balance this because although the ranged attacker can get some hits in before the melee character can close, the ranged attacker is squishy. That is, the ranged attacker has less hit points so the melee only needs to get in a few swings to kill them, making up for the lack of ranged attack.

But with a skill system, I would think that the ranged attacker and the melee attacker will have the same hit points, more or less.

That being the case shouldn't everyone play a ranged attack skilled character primarily?

 

 

 

 

Personally I don't think you can make a decision on this until the game comes out and we see how game play will be. 

Yes since it's a skill based system I would think that everyone will start out with the same hp.  However as you advance I would imagine that damage taken and given will begin to resemble all other games.  Such as if you build magic skills or ranged you will not be able to wear some armor without penalties, so while the hitpoints will remain comparable the damage taken and inflicted will not.  I mean we all know that most magic classes start with weak abilities while most melee start with more damage due to weps and str.  Bow users are faster etc...

Even though there are over, what is it 1000 skills?  You still won't be able to max out in all of them.  And I would imagine that going PURE in any "class" will take up all the max skills that you can max out in, because, probably, certain skills will depend upon certain other skills.  An example might be that if you want to be a poison mage then you would have to not only turn up your magic skills but also turn up your poisoning skill which in turn may require you to turn up something else...etc....etc... Same if you want to be like a poison bow user, poison sword user etc.  I'm just using poison as an example here but you can see what I mean.

As for kiting...not really sure.  I mean there is no auto targeting, no click on name tag and it's an instant hit...you actually have to AIM whether your using a bow, magic or a sword or any other type of weapon.  If you've read the noob reviews then you know that Giana said that even using a sword on a short mob she actually had to aim down to hit it.  So taking this into consideration AND the fact that to look behind you you actually have to TURN AROUND, I would imagine that kiting would be difficult.  Not impossible but very very difficult.  Because in order to kite in this game...you have to turn around and face away to run and you will not be able to see if your target is following you and you will not be able to FIRE at your target as long as you are facing away from them.

But again...we will have to wait and see, these are just my opinions. 

 

Doesn't sound like kiting would be THAT difficult. You attack, then run away. Wait till attacker quits chasing, then attack, then run away. Shouldn't be a big problem depending on what the range is for ranged attacks, and how long it takes to regain hit points.

If you have to aim for melee attacks as well, then I'd say it makes melee even less desirable. If you have to aim, why not have the advantage of range?

You can just switch to third person view while you are running.

What would prevent the person from just pulling out their mount and then riding away?  Or, riding up to attack you?

 

Granted, this assumes they have a mount. 

 

 

  Focker

Novice Member

Joined: 6/09/07
Posts: 364

12/24/08 2:04:18 PM#20
Originally posted by Ihmotepp
Originally posted by Focker
Originally posted by Ihmotepp
Originally posted by Focker


 

Because I can dodge your arrows or spells if im fast enough.  Sure you might have the distance hit, but as im running up on you swerving left and right, your going to have a heck of a time trying to hit me. 

 

When I see you coming, I'll just run away.

If I miss with the ranged attack that time, oh well, I'll just attack you later and hope to hit. And don't forget there is splash damage, so even if you swerve you might get some splash.

So if you got no ranged attacks, I'll just splash you for some damage, and run away, rinse, repeat, till you die, or log off.

My point is you'll get some ranged attacks so you can attack me back in this situation, meaning everyone will be using some sort of ranged attacks.

Obviously this won't work in a zerg, and that's what we'll probably see the most of. I like zergs. Get together 30 or more players and zerg away.


 

I can see your point....but....

if you have a higher lvl of range skill then me, why would I waist my time getting weak range attack.  It wouldn't do me any good.  You hit me worth 30 pts, I hit you with 15....  That would be silly of you to run off in that case.  Now, if you think you'll just rinse and repeat like players are some type of NPC player I think you've got something coming to ya .  I'd probebly just wait in a bush or find a way to come up from behind you.  Were also not sure how healing will work, so that might also play a role.   

Guess we'll just have to wait and see.... De Javu?

 

 

Most of the posts I'[ve read say your "skill level" won't matter, only your l33t mouse and keyboard skillz.

Then what would be the point of having skill gain?  I would assume that skill gains will as well play a role in damage.

2 Pages 1 2 » Search