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Originally posted by Ihmotepp
Will the game be as great as it sounds in this interview? I won't know till I play it, and before that I'll get a good indication when the NDA is dropped. But it certainly SOUNDs awesome, and those are the answers I, and many other players looking for something outside of the EQ/WoW clone are looking for. I only have one small quibble with this answer. If you are buffing your allies, you ARE playing the game, not WAITING to play the game, since buffing would be part of the game. WAITING to play the game would be, IMO, waiting in a que to log in. You may or may not like buffs, but if they are in a game, they are part of the game play. I personally never had a problem with buffs, or debuffs. I always liked buffing up in DAoC before heading out into enemy territory. Perhaps he meant you spend time preparing to fight, instead of fighting, but that also true with the rest of the game, buying gear, gaining skills, training skills, etc.
he meant the extortion comes with buffs...either you have them or you not competitive EVERYTIME you go into a fight ... Gear, skills and what you describe lasts longer and are more indipendend to a single fight you may prepare for... -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Originally posted by grimfall So? I have yet to see an RPG where you can't min-max in some form or another. If it didn't have min-maxing then people would complain about that as well. Just like in Magic, the Gathering the unimaginative will flock to cookie cutter builds until a creative person comes up with a counter strategy, then people will flock to that build. If the generalist was the strongest build (and who knows it might be) then people will flock to that build. I don't see the point in complaining about something that is so ingrained in the genre. Now if there is one spec that is stronger than any other in all regards under all situation then I might agree, but that's the joy of online games. Balance is an ongoing issue that inevitably changes regularly. How many viable builds would it take for people to be satisfied? 10? 100? Enough that even a monkey could randomly make a viable character?
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Originally posted by grimfall
You won't get more HPs everytime you better yourself, that is the big difference.
That's levels, not classes. Are you sure you're not going to get more hit points? It's hard to say without seeing the list of skills, but 'toughnes' could be a skill or 'evasion' or 'fire resistance' - all of those things will wind up doing essentially the same thing that hit points do. As tasos siad games is modelled after elderscroll series also so go play morrowind or oblivion you understand more how skill system will buff you up and make you tougher±' |
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Originally posted by Aganazer So? I have yet to see an RPG where you can't min-max in some form or another. If it didn't have min-maxing then people would complain about that as well. Just like in Magic, the Gathering the unimaginative will flock to cookie cutter builds until a creative person comes up with a counter strategy, then people will flock to that build. If the generalist was the strongest build (and who knows it might be) then people will flock to that build. I don't see the point in complaining about something that is so ingrained in the genre. Now if there is one spec that is stronger than any other in all regards under all situation then I might agree, but that's the joy of online games. Balance is an ongoing issue that inevitably changes regularly. How many viable builds would it take for people to be satisfied? 10? 100? Enough that even a monkey could randomly make a viable character?
And then someone find a build that owns all(doubfull i say in darkfall)and still many lose in pvp why is that? Think about this if you know answer ill give you a nice cookie ingame in world of Agon:)
Laugh at uber builds i play my own game and let fight deside on many factors not only skills:) |
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250k+ people registered on the forums, 10k ppl simultanuosly on a server = more than one server at launch lol.
Great interview, cool to hear about a tornado spell. |
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Aventurine WANTS hybrids, not cookie cutter skill sets. There will always be cookie cutters, but many people enjoy originality and experimenting with skill sets until they have the playstyle that fits them. So the argument of "wizard...bla bla bla" is null. DARKFALL 09! Apparently 08 didn't make it :( Sorros of Forumfall. |
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is it me or we actully having some decent discussion finaly |
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this game sounds more and more like Vanguard with full loot PVP than ever, not that this is bad. I just hope they launch a heck of alot more ready than VG launched lol |
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Originally posted by ianicus
exceept vanguard had a flaw and that is levels also needed alot more time in beta |
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My take on his answers:
All-in-all, it was a very good interview. Some good questions were asked and some good answers were given. Some questions were skirted or outright not answered, which is Taso's prerogative, regardless what I think, but most questions were answered. ~Ripper
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Originally posted by downtoearth
Looks to be that way! As far as buffs go, I think the argument about necessity is one thing, but has anyone else played Asheron's Call? You can tell Tasos was heavily influenced by that game (a good thing IMO). The buffs in Asheron's Call only last for 15 minutes, and it would take several minutes to cast them all on yourself, let alone helping a friend and casting buffs on them as well. These buffs were essential to surviving in the higher end portions of the game. This means by the time you were done buffing, you had only around 8-10 minutes to do what you needed to do before you had to start the buff cycle all over again. Do the math and thats about 1/3 to 1/2 of your time in a combat area just casting buffs instead of playing the game. |
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I loved reading that, even though it's just reciting information from the past, it was a great read and a great interview. Honestly, I have nothing more to say. :) And one thing I didn't know about Darkfall previously, is Aventurine's view on Buffs. I love what he said about buffs, and how they will play out in Darkfall. Sounds perfect, whenever I read about this game, everything just sounds too good to be true. I can't wait for Darkfall to release. This post may make me appear as a "fanboi", but if that's what you want to call it, then so be it. I just can't wait for this game. _________ |
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You can give him a break now, ok? :) "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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I realy want this game to be what it says it gona be:P If it is OMFG it will be awsome But it sounds to good to be true!! |
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This was a great interview. Im glad too finally see Darkfall being discussed as it should have been a long time ago.
Aragon - Member of B@D guild |
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I usually play support or healer classes and this does get to be a strain with so many "buff me" "my ___ ran out" "Wrong buff, I asked for ___, not ____". In battle and out. It's your job in those games, but it does get tedious. I always wondered what a game would be like as a healer or support class, if you just HEALED and that's it? I mean, not one buff or debuff. Just a lot of healing. You got a tank or dps going to town on someone and taking damages, and you just hit heal. Simple but to the point. I guess we'll see what it's like. Still intrigued about Darkfall. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Originally posted by downtoearth
exceept vanguard had a flaw and that is levels also needed alot more time in beta
DF has levels, it may not be literaly called a level as you progress through the game, but it HAS levels.
PS "levels" as such have been a major part or P&P and Computer RPG's since thier conception, in one form or another, just as they are a part of Darkfall. |
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Originally posted by ianicus
DF has levels, it may not be literaly called a level as you progress through the game, but it HAS levels.
PS "levels" as such have been a major part or P&P and Computer RPG's since thier conception, in one form or another, just as they are a part of Darkfall.
I dont think they were talking about being that defined as lvl's. More of the LvL 1, Lvl 2... ect.. Otherwise, sure it can easily be said every game has lvl's. UO for example.... you do not have the required Str to use that.. Welp, guess I havn't reached that lvl yet.... |
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Originally posted by Aragon100
I believe in free speech. There is no correct way to discuss a game. |
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Originally posted by Ihmotepp
I believe in free speech. There is no correct way to discuss a game.
He's talking about actually agreeing/disagreeing on of what people think might be in the game without trolling. |
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Originally posted by Focker
He's talking about actually agreeing/disagreeing on of what people think might be in the game without trolling.
IMO, after reading many of the posts on this forum, the definition of "trolling" in regards to Darkfall, is making a statement about Darkfall that is not positive. In other words, you have the right to say positive things about Darkfall, or else you are a troll. I believe in free speech.
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Hazmal
Novice Member
Joined: 1/30/08
If you can read this post, it means admins didn''t rickroll me again. |
Originally posted by Focker
DF has levels, it may not be literaly called a level as you progress through the game, but it HAS levels.
PS "levels" as such have been a major part or P&P and Computer RPG's since thier conception, in one form or another, just as they are a part of Darkfall.
I dont think they were talking about being that defined as lvl's. More of the LvL 1, Lvl 2... ect.. Otherwise, sure it can easily be said every game has lvl's. UO for example.... you do not have the required Str to use that.. Welp, guess I havn't reached that lvl yet.... It is level based. People will argue HP equates a level up, if you get more hp you get a lvl; if you cannot use everything from the start of the character then you don't meet the level requirement. If you have to practice something a lot to get to the next level of spell, that is a level requirement. I never said it was a bad thing, but the naive need to stop sounding the "no level game!!" trumpets. There are levels. Just in a different way from most games. ------------------ well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you? |
Originally posted by ianicus
DF has levels, it may not be literaly called a level as you progress through the game, but it HAS levels.
PS "levels" as such have been a major part or P&P and Computer RPG's since thier conception, in one form or another, just as they are a part of Darkfall.
50 newbs cant touch a hgih level person in a game like wow or even vanguard sorry cant be dont 4 newbs can take a vet in darkfall |
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Hazmal
Novice Member
Joined: 1/30/08
If you can read this post, it means admins didn''t rickroll me again. |
Originally posted by downtoearth
DF has levels, it may not be literaly called a level as you progress through the game, but it HAS levels.
PS "levels" as such have been a major part or P&P and Computer RPG's since thier conception, in one form or another, just as they are a part of Darkfall.
50 newbs cant touch a hgih level person in a game like wow or even vanguard sorry cant be dont 4 newbs can take a vet in darkfall You know this how? Have you done it? Have you seen it done? Edit - I am speaking only to DF, not to VG or WoW. I don't disagree that those games have clearly defined level systems. However, I think your post is a load. ------------------ well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you? |
Originally posted by Hazmal
I can see your point but I don't think that this is a fair assessment. In level based games your character abilities generally advance together, so you are not going to be able to be cast the highest rank of fireball unless all your other skills / abilities are also advanced to such degree which would probably take a very long time. In a skill based game like this you could have the max rank fireball skill and not be able to do anything else at all in a relatively short space of time. So if all you want to do is cast big balls of fire at people your done in a few hours. There are probably some skill interdependencies that would make it necessary to have couple of skills but you get the general idea. Also you can't make a charcter completely different from anyone else in level based game, what skills you are going to end up with are decided before you even roll you character. You can say it has skill levels but it does not have character levels. |
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