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If you thinking about trying this game out. I suggest you try the Warden class. I know it says in the character creation screen that its an advanced class, but its really not. I have always prefered ranged class ever since my beloved swordsman was taken away from me in Star Wars Galaxies. But when MoM launched with the new classes I desided to give the Warden a go. With the combo of spears and javelin and good tanking abilites and some desent heals i found it really easy to quest my way to lvl 51. The challenge however is to grab aggro from fellowship members and to keep the aggro when needed. So if you want to play a class that is both fun and challenging go for the Warden. Ive just rolled a Runekeeper too. And so far I really like the ability to switch from DPS to healer. But so far Warden is my favourite. Give it a try. You wont be dissapointed Hauken Stormchaser |
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Thanks man, maybe I will. nice to see a positive post on the new classes. Most of the stuff I read was negative. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Metalhead where have you seen the negative stuff on MoM? I've only heard overwhemling postive stuff. Ok: I've heard a few negative. But not much and most of it was eh stuff. The two new classes are great fun I would say. Warden actually is a bit different than most and almost manages to get that combo feel that AOC was going for. Basically the wardens skills are used to fill a bar. You start with 3-2 skills and then the combo button (gambit button as it's called in-game) The hardest part I think later will just be remembering all the different gambits and combos. It's quite an interesting way to set up a class and I like it. Runekeeper ain't nearly as cool but with the ability to switch between healing and DPS almost on the fly, is a very neat thing. I would try either class as they are both fun but will definitly fit for many playstyles. |
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Originally posted by samuraislyr See the thing is with these multi game forums is the negative posts seem to get way more attention and stay on the first page of the forum longer, while the good reviews and helpful posts seem to be in the single digit post count and quickly fall a few pages back. I can't tell you how many posts i've written on these forums were the trolls and fanbois would just let a post die since they had no way to flame or troll what I was saying. Anyway thanks for your post. if I get back in Lotro ill try the new classes. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Meridion
Advanced Member
Joined: 6/22/06
DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
I think the new classes are very well made and fit right into the group concept of LotRO. The thing I'm more concerned about is the fact that Turbine is giving in to the "meeeh no mages" guys with the runekeeper. I hope the recent extent of magic in the game is the peak, as this stretches Tolkien lore to the very limits, dozens of lightinng spraying, powerhealing uber-characters across the board... If they do introduce new classes in the future, let them be ranged AE (archer class) or a true, like TRUE petclass (ranger), Tolkien had good reasons not to include mages into their lore, kept the whole thing a lot more believable, all the other fantasy universes made complete fools of themselves authenticitywise by adding wizardry colleges and dragonkin and other off-the-wall concepts... M >You hit God with 'Atheism' for 0 points of damage (status immunity). |
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Im pretty impressed by the warden so far. It seems to have that "snap" feel alot of people are missing in theother classes. I think the greatest part about the class is the animations. I usually find the animations in LotrO preyy bad but the way the Warden fights with his spear/shield looks awesome! My main concern aobut the class is how usefull it will be at higher levels. Whould you use a Warden as a main tank instead of guardian. How does the DPS compare to Champion/captain/Guard? Since there are already 3 classes who can tank is there really room for Warden? The game really needs more healers so I dont think RK will have that problem, and it also have good DPS. If WoW = The Beatles |
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Meridion
Advanced Member
Joined: 6/22/06
DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
As a first day healer I tell you, this game had ONE tank class pre-Moria. The Champion is not able to tank any of the more difficult encounters in the game. He can tank fights that are already cheap victories, granted, but difficult instances/raids... no - way.... Warden is a good off-tank class and it seems so far that he can spec to be able to be an ok tank, still far from the tankability of a Guardian (which is a good thing, guardians are designed from scratch as tank classes, they should not have full fletched substitutes). So wardens are - at the moment (I've not seen all of MoMs endgame) - very solid offtanks/supporttanks and midrange DPS. They fill the role between the champion, by all means a area-DPS class, and the guardian, which is still the _one_ veritable tank in the game. And I say this from a healers perspective, the first to bite the dust if the tank sucks is me... M
>You hit God with 'Atheism' for 0 points of damage (status immunity). |
Originally posted by Papadam
My experince is this. If you are fellowed with a guardian. Let the guardian do his job. Your job will be like a secondary tank and/or DPS. I usually pick up mobs that slips away from the guardian and protect the healer/loremaster/hunter. If you dont have a guardian in your fellowship you must be the tank. But choose your combos wise and trust the healer to keep you in the fight. The way of the fist and shield is you friend in such fights. PS. Just make sure that the hunters dont have strength stance active and minstrels dont have war-cry active. Couse if they do grabbing and keeping aggro is a pain.... Hauken Stormchaser |
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Originally posted by Hauken
I used to play SWG as well. I am really enjoying myself in LOTRO as well as Eve. This game has some really good points to keep me around for a while. |
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Originally posted by Meridion
Yes there were only 1 main tank class pre-moria but Champ/Captains were still very capable to offtank or even main tank if you didnt have a Guard. I have even done Helegrod without Guardian and have tanked Carn dum etc. with my captain. (thou its impossible to keep aggro on multiple mobs with capt). And with both captains and champions having tanking trait sets they have become much better now. Champs have great AoE dps and clobber, Captains have heals, buffs and good DPS. What do the Warden offer a fellowship that the others dont? (just curiouse since I dont know ) If WoW = The Beatles |
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Meridion
Advanced Member
Joined: 6/22/06
DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
Originally posted by Papadam
Yes there were only 1 main tank class pre-moria but Champ/Captains were still very capable to offtank or even main tank if you didnt have a Guard. I have even done Helegrod without Guardian and have tanked Carn dum etc. with my captain. (thou its impossible to keep aggro on multiple mobs with capt). And with both captains and champions having tanking trait sets they have become much better now. Champs have great AoE dps and clobber, Captains have heals, buffs and good DPS. What do the Warden offer a fellowship that the others dont? (just curiouse since I dont know ) Wardens can just last longer and take more hits. I don't play melee classes so I honestly don't know how or why they do it, but Captains and Champions are a pain to heal and they lose aggro all the time. At least in complex regular and advanced fights. Captains, unlike Champs, are also able to create aggro through group heals, which gives them a little longer to last, still they are far from focused aggro generation. Guardian can do this, take a mob and keep it, the Warden is designed to do exactly this. Take single targets and aggro them away from the rest of the group plus dealing single target damage, and more single target damage than a Captain or a Champion. At least that's what this class was designed for... Guardian - Multiple target tank and maintank Warden - Single mid-range DPS, offensive tank, able to tank a mob even if you overheal or he doesn't have a lot of morale. Champion - high area DPS, can tank a single target if he has enough mitigation so that you don't have to constantly heal him. Captain - high buff-capability. single low-range, group healer, also misused as tank through heal-aggro, kind of works if you have very good and spot on heals for him. Conclusion: If I roll with two hunters (massive DPS in most of the cases) I'd choose a warden over a champ anytime post-MoM. That's where this class fits in, a capable second line tank. M
>You hit God with 'Atheism' for 0 points of damage (status immunity). |
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Well Im not a new player but I strated Warden cause i liked the gameplay style. Its realy demamic and lots of fun. Remembering the gambits is realy easy if you level you char yourself. Im current level 20 and died only 1 time on lower level. I easy hold vs 4 mobs of the same level because of the Wardens good defence and heal skills. Killing in PVE goes also swift because of high damage attacks, maybe it takes vs 3 or more foes a few seconds longer then a Champion with his AoE attacks but the chance of staying alive is much higher.... |
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Meridion
Advanced Member
Joined: 6/22/06
DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
Originally posted by robby5403 I guess still every class in the game is perfectly soloable. I've leveled a minstrel pre book 10 and it was ok and I've leveled the other end with the hunter as a perfect single target killing machine. They were different and yes, the minstrel was a little more effortful (while being able to not die in almost all situations) but both were perfectly solo-friendly... M >You hit God with 'Atheism' for 0 points of damage (status immunity). |
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I think that the warden is perfectly a good class to solo, he is a off-tank in big fellows and a DPS. My first impressions on this class were the gambit system, i love it, pretty awsome. I think the warden kills as fast as a Champ or even more fast. Now the Rune Keeper is a cool class but its very bad to solo, i got till level 5 with an Elf RK and they just cant stand with a mob that have a bit more morale. Initially when i still didnt try it i though they were really overpowered (because of the Magic) but now i think they need a little more ajustments to the "healing" really, they are really bad at it. So as ive heard the RK is very bad till lv 10 when he gets better. |
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it seems to me there are much things to learn how to play Warden. It is totally different from any melee attack from any other games I have played before. I can't even kill a lv1 spider and 90% chance to get killed by lv1or lv2 spider. Is there any information introduce how to play Warden? |
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