| 310 posts found | |
|---|---|
Originally posted by Clixgamer
Very good response. Despite the beginning of my rant being directed towards you, the rest was general. It is definitely understandable that people may have lost the patience for UO, specifically because of the rule set that it had. I was not trying to establish who the better gamer was either, however I see that it may have come across that way. The fact of the matter is that I do not believe that the MMO player of today can last in in an MMO world where it is skill that determines how good they are, not items. Not that it should be demeaning to anybody, but I believe it whole-heartedly. It is just the mindset that people have come to be comfortable with and rarely do people wish to lose their items. Touche.
Oh and about LB dying - That's hilarious. They should have given him 9,999 hitpoints or something, but still funny. |
|
Originally posted by Ozmodan
Sounds like it's the first time we agree on something. Aragon - Member of B@D guild |
|
|
KrystDaymen
Novice Member
Joined: 12/19/08
"No one ever lost a dime underestimating the taste of the american public" P.T. Barnum |
Originally posted by Azrile
I quit when AoS hit too...and I played in trammel mainly but that was only because fel was so dead as you say. I can remember traveling to fel just to fight someone. And if you went to fel and were not good at pvp, you didn't dare use the moongates lol. I do agree with you that trammel was created because of all the QQ'ing about getting ganked. But I think that the unique combats system, i.e. the fps mode and actually having to adjust ranged attacks for both movement, trajectory and time will be somewhat new to all players. In a true fps the shot is almost instant and you don't have to adjust for trajectory or any of the other things I listed. In DFO if you are a bow user you actually have to allow for target movement, and you have to aim not only a little above the target but also have to guess pretty close to where you think your target is GOING to be by the time the arrow get's there. There is no auto target as there was in UO. No dragging the name off and clicking the name icon to continuously target the player. No macros of last object last target etc. It will take considerable skill to consistently attack a target while in battle. You may think that fps experienced players will have an advantage, but I don't think that most will since as I stated most fps games are instant hit when you have the target in the crosshairs and shoot and this one will not be that way. Anyway...I just hope that DFO will be a good game. I don't look for it to out do wow or anything like that because it definately appeals to a specific group of players...but who knows...maybe the players that have never played this type of game will give it a try, love it and realize that games don't have to be spoon fed to us. Disclaimer: Although the opinions of the author of this reply are his own, he is not a game expert. But he plays one in real life. Krystar Daymen (Old School UO player baby) |
|
i think people who play fps will have some advantages, i mean HL2 had the bow that shot metal rods, i mean u didn't have to aim up or anything. but you did have to predict were they would move to. also if you played wc3 mod on cs:s then you might have a small advantage. cause you would be use to people knifing you all the time :) + your very sensitive to the smallest movement on the screen. not saying people who don't play fps have a disadvantage, i mean they could be good at it too... i don't know all depends on the controls i think. |
|
Originally posted by daelnor Actually, I recall that what set you apart in UO was a combination of how well you knew how to use the exploits paired with how good you were at macroing skills so you could train them up fast enough to be useful. Yay for spending 10 hours macro'ing chopping down a tree! i never ever exploited in all my time in UO. what set you apart was being able to skillfully control your character. and whats wrong with macroing on a tree, a bear, or a friends account? if you couldnt get your skills up to 100, then you were a nub. only a nub is going to go "let me actually fight my str up to 100" thats just sad and stupid. its like you want to be a sheep, act the role, walk around without a care in the word. but, cry your fucking eyes out when someone sheers your lil wool coat. sorry sheep boy, expliots didnt ruin the game for you. not adapting to situations and play styles did. in fact, why even have any interest in DF? you know its going to be the exact same way. why bother? dont you have a wow account to grind on? { Mod Edit }
i make em go "ooOOOooooo" |
|
Originally posted by Aragon100
I wouldn't say that Trammel destroyed UO, but it was the first nail in the coffin. At the time of Trammel, UO had 180k subscribers. UO went into immediate stagnation for some months upon the release of Trammel, due to old subscribers leaving. It recovered a bit and topped off at 225k (the 250k mark was very briefly - a fluke IMO - UO was always known to be at the 225k mark, always referred to be the devs as well). That means it topped off only 45k higher than at the time of Trammel, and that from an increase rate, that at one point surpassed EQ! Trammel may not have destroyed UO, but it heralded the beginning, and with Trammel, OSI forever put themselves out of the race against EQ. Could they have done it better without Trammel? We don't know, and we never will. There is no proof that they couldn't though.
As for AoS: I agree, that was when I finally quit (I had been quitting on and off between UO:R and AoS), and that was when the game was finally destroyed - though it had begun with powerscrolls prior to that, in that powerscrolls was the first step in itemizing the game. AoS is the obvious trainwreck incidence, but don't underestimate Trammel, which stopped UO in it's tracks subscription-increase-wise. |
|
Originally posted by Aragon100
It did IMMENSE damage! It ripped apart all the communities. You know, the game was more than PvP back then? If you were plugged in to the community in any way beyond PvP, you would have felt the immense damage it did. Many of my friends left, while I stayed. We stopped hanging out as much, because it was a chore to switch worlds all the time (and I felt incredibly bored with Trammel, so I didn't like to go there), all other playstyles save PvP'ers left, and with them they took the diverse community, that had constituted the interesting world that UO was. In it's stead was only a PvP game left in Fellucca. Gone was the time where you could wander around and meet a stranger and wonder whether he was a threat or a potential friend, that you could team up with. Now you knew that it was either an enemy or an alt of an enemy. Furthermore, the world got empty, and IMO it got dull compared to before, where so many roles and playstyles interacted. Trammel ripped apart some of the intrinsic social fabric, that really made the game stand out, and that made the game a pull to so many people, keeping them glued month after month.
Don't underestimate what Trammel did to the game.
Btw. are you from B@D on Europa? Im Rasputin of MRC, we had some fights I think :) |
|
|
I think the OP offers up a pretty good analysis for why this type of game is not sustainable. Ultimately we'll have to wait and see what the Darkfall devs come up with. It's their dime after all...
From every mmo that launches, there are lessons to be learned. Unfortunately, some lesson's are becoming rather repetitive. You would hope that someone at Darkfall is capable of making the same type of analysis based on their understanding of gamer/human psychology, and therefore implement a strategy to foster a successful future. Time will tell. |
|
|
vapourware!
oops sorry, wrong thread. |
|
Originally posted by Rasputin
It did IMMENSE damage! It ripped apart all the communities. You know, the game was more than PvP back then? If you were plugged in to the community in any way beyond PvP, you would have felt the immense damage it did. Many of my friends left, while I stayed. We stopped hanging out as much, because it was a chore to switch worlds all the time (and I felt incredibly bored with Trammel, so I didn't like to go there), all other playstyles save PvP'ers left, and with them they took the diverse community, that had constituted the interesting world that UO was. In it's stead was only a PvP game left in Fellucca. Gone was the time where you could wander around and meet a stranger and wonder whether he was a threat or a potential friend, that you could team up with. Now you knew that it was either an enemy or an alt of an enemy. Furthermore, the world got empty, and IMO it got dull compared to before, where so many roles and playstyles interacted. Trammel ripped apart some of the intrinsic social fabric, that really made the game stand out, and that made the game a pull to so many people, keeping them glued month after month.
Don't underestimate what Trammel did to the game.
Btw. are you from B@D on Europa? Im Rasputin of MRC, we had some fights I think :)
Ahh MRC.=) Aye we had some fights for sure. Baal and Mani Shakib Pour is still our GM:s and were getting prepared for Darkfall. All old members and their cats is in the blocks. About 150+ members today and were gonna play Alfar. It seems some 6I6 members will join us in Darkfall also. You guys gonna play Darkfall? Here is the B@D website, come visit some time.=) http://www.badboysforlife.se/forum/ On topic - i understand you're part on ripping communities apart and agrees on it. My point was mainly the PvP aspect of the game that continued even after trammel. Aragon - Member of B@D guild |
|
|
All trammies should go play in traffic. The game wasn't "dying" you idiot, trammel is what hurt the sub base. When they started catering to the carebears, they slowly killed the game. http://www.youtube.com/DarkfallOnline |
|
Originally posted by Haeso
All the stats and even the designer of UO, Raph Koster, disagrees with you. UO lost most of its subs due to AOS and competition from everquest. They introduced trammel in an attempt to stop the loss of subs, the loss of subs precipitated trammel, not the other way around.
|
|
|
still whine about about a 11year old game hey guys |
|
Originally posted by Aragon100
I will join for sure, and I will see what is left of MRC to bring along. We had 80'ish members in WoW, but that game really was bad for us, and we have had some bad conflicts. Add a 3 year wait on top of that, and you will see your guild heavily diminished :) I will try to rally our entire roster of all our times, dating back from Planetside (the FPS element of DF is perfect for them), then we will see how much we can muster. In PS we had some 70 members. But I haven't had contact with alot of people for a long time, since I have been totally out of gaming circulation now for 3 years. Makes it a bit hard to stay in touch... But we still exist. At a minimum we will join with 5-10, at maximum, I hope for some 30, but time will tell. Once we know 100% the release date (and that the game will be released at all!), it will be easier to entice people to get ready for this game. I will stop by the B@D site one of these days. It could be fun to play alongside some of our old enemies :) Maybe we could form an alliance, show them what oldschool teamplay is about, hehe |
|
|
I will tell my opinion on what killed UO for ME, that was AOS and the implementation of magical items with properies,not even mentioning blessed and insure system, the fact that if you were a mage and you only wear a simple clothing robe needing reagents to cast you spells and avoiding melee hits because you can get screwed and if you were a warrior melee and wear an armor "made of yours by your hands and your blacksmith and mining skills" mining your ore on the next cave and smelting the ingots making your armor was the BEST thing and it is BY EFFIN FAR the SPIRIT of the game that made it sooooooooo funny and classic as hell that if you were KILLED ganked GANGBANGED or whatever YOU GAVE A ff'k because you just RESSURRECT and make another armor with no dificult and live the game experience BUT YEAAAAHH someone got the best idea that a moron can breed and insert magical properties to items that changed the PERFECT system to a complete trash of goldsellers and greedy kids but ohh well yeah... I still live in that perfect world and prefer to remember as it was.. perfect.
sorry for the long post but i had to tell all this out ... |
|
Originally posted by d0n0
*gives hug* Everything will be ok. Just let it all out.... |
|
|
Entreri28
Apprentice Member
Joined: 7/01/05
Sexiness is my best attribute, I put all my points in it. |
UO never had a real population decline until AOS. OP apparently doesn't pvp and didn't play UO very long if at all. There was a high turnover rate, but also high rate of new subs. Trammel was made to stop the whining. It didn't really prevented many players from quitting though since player that quit from getting pked also quit when the next shiny thing comes along.
DF has soft cap skill limit. The first skills you train will be faster. So you can become a very effective niche player and stand a chance against vets. DF is more based on player skill given the manual combat/dodging. DF is skilled based, it pretty much balances itself because people just come up with counters to the best builds. With one character per server that also decreases pkers. Also, having a large world means more places to train. Many players will be able to fulfill their pking desires through factional combat and city conquest. Exploits and lag can ruin DF though. Your mind is like a parachute, it's only useful when it's open. |
Originally posted by Entreri28
Couldn't have said it better. A game must decide what crowd it wants. A faithful crowd - even when its numbers is smaller - can be as valuable as a big, unfaithful one. |
|
|
LOL to all the noobs comparing WOW ganking to UO ganking........There is no comparison.......You literally lost everything yo uhad on you in UO if you got killed......Very few people ever made it back to their body to loot it safely........ WOW is the biggest joke of a world PVP system ever......If DF plays like Uo the players that have only played WOW before are in for a shock.......The problem is in FFA games you cant trust anyone.....Players you think are your friends will backstab you first chance and take your stuff....... Theres a reaason why UO was never copied, thats because it doesnt work.......Players have hundreds of other games to play now, back when UO came out they had none until EQ came out.......... Df may be successful but I have serious doubts in this day and age that it will be....I think alot of people will like to check it out, jsut how how many stay past the first month remains to be seen. |
|
|
2, 3 and 5 were dealth with in SWG 2. Lag is basically up to the player. Devs can only do so much when it comes to lag and really, most of the time its the players fault. 3. SWG had multiple starting areas (until the NGE). Pretty sure i read somewhere that every race will have its own starting area. That coupled with the (barren 5. ok this one is a bit tough, however in a skill based game its really up to the player to make the overpowered class. In SWG you had esentially 3 skill groups. PvE, PvP and other (musicians, dancers, cooks). Its quite easy to grind up a full pvp set character and dominate other players, however thats not for everyone (it never is) and you will find plenty of other players that wont smash you in less than 20 seconds. Basically it comes down to luck, who you meet. Sucks to be you if you run into the area with all the crazy PvP'ers.
the other points (and even these) affect every game on the market. Sure people are going to be worried about full loot and dying, i dont care really. Learn (as most UO players did). you have a valid point about the new players, that is exactly why Darkfall will be a niche game Originally posted by Cyborg99 |
|
Originally posted by Theocritus
The system in UO did work. I wasn't a ganker when I played in the early days. All FFA games have a balance. There will be gankers, there will be criminals, and there will be blues. That is how these games work. Darkfall will be no different. Actually I will say this now that Darkfall will be heavily populated by "police' players. The ones that stop the fighting and gank the gankers. A game like UO and DF offers something more to immertion than any other game you have ever played. I enjoy the feeling of anxiety just to go out and pick flowers. The possibility of being ganked makes everything more vauable and more worth while to me. I remember once I got ganked fighting Liche Lords and lost my silver vanq double axe. The player and Liche Lord looted everything I had. Do you know what I did after I rezzed? I went and got a silver vanq dagger that I had in my bank and I went and got all my stuff back from both the Liche Lord and the player who killed me. That is how and why the system works fine. You PvE kids have had it too easy for too long. Those of you who enjoy PvP however will be like kids in a candy store when this game launched. This is what real pvp is. Just don't act a fool and you will be fine. BTW the OP is a noob. I had to throw that in there. |
|
Originally posted by Rasputin
Can you back up that claim? How about linking to your so-called "fact"? I have followed UO's history intensely, and there were fact of the opposite - that UO was doing VERY well. Only the devs said that it was losing customers, and frankly, what devs don't lie to justify alienating a huge part of their player base? Smed dejavu. The only thing that happened to UO was EQ. The devs wanted UO to compete against EQ, they were not happy with their own increase in customers, because it wasn't as fast as EQ's. So they altered the game to become more EQ, selling out one of UO's biggest strengths - freedom. And UO has been declining ever since. The UO vs. EQ situation reminds me alot about the SWG vs. WoW one, where SWG devs changed their game to compete directly against WoW. UO's history just isn't as well known.
If I'm wrong, I expect you to back up your claims.
I was just getting ready to post pretty much exactly the same thing. UO was not dying. The UO subscription numbers never declined Pre-Trammel. You have absolutely no proof that the game was declining before that expansion. That's one thing that really gets to me on these forums, people posting completely fabricated statements claiming them to be fact. Bioware did not make Knights of the old Republic 2. |
|
Originally posted by Azrile
While there are plenty of people that will agree with you, I am not one of them. I came late to the party for UO, not too late but late enough. I didn't start playing UO until the T2A release. So yeah I was a new player in an already established game, but I survived and kept on playing until AoS. See I didn't look for excuses or cop outs as to why I died and lost gear. I was actually thrilled to have that experience. My first few days mining hard to get a boat. It took me an my buddy about a week. We lost that boat after only one trip and I was furious but I learned something from it. Don't walk around with the boat key on you... expensive lesson but at least I learned it early on. Or there was the time I first ventured out of Brit, heading towards the crossroads. I had just bought all the games the general goods vendor sold and was carrying them with me out there. Well needless to say I was slaughtered pretty much instantly at the crossroads. I didn't cry, I didn't pout, I just sat there as a ghost hoping for a resurrection. Well after the PK's sorted through my games, they thought wow this guy just brought us all these games to play in between victims lets rez em. So I sat there without any gear hanging out with the murderers and learning their ways. All because I wasn't a cry baby about the situation. I didn't ask for anything back when i was rezzed, I didn't even bother them for a heal. I just wanted to stay alive and watch them perform. I also asked them questions, learned that you couldn't go into town as a red etc etc. They still had stat loss at the time as well, so all in all I had no desire at this point to be a murderer. It just wouldn't be feesible for my newb ass. Well I trucked on, and worked my character all along the way, dieing an looting all the time. Eventually I purchased a house on Ice Island, so I could be very close to my favorite dungeon... Deciet. What a grand day this was, now I could hunt all day in Deciet and rack up all the bone armor suits an gold I could stand. All was good until one day after about an hour of killing, someone ran in and killed me. Taking all my hour's worth of loot for themselves. It got me to thinking... you know I have a house out here and plenty of supplies... I should be THAT guy, fuck this working for money shit. The very next day I made it a point to become a murderer and forgo being blue ever again. I wanted to see what it was like on the other side. Well off I went into Deceit, still blue at the time of course. I saw someone hunting and doing whatever. I wasn't sure how much he had on him but I figured I want to farm some too. So I hunted with this guy for about 30 mins. I wanted to be sure he had something worthwhile on him. I took one last look at my macros, and dragged out spells. Made sure I had plenty of supplies and said OK... here we go. My heart was pounding I was so scared before I even started my first cast.. What if I lose? What if he turns the table an gets all my loot? What if someone else comes what am I going to do? The time for silly thoughts was over... it was now or never. Corp Por... Corp Por.... Then I started chasing him around with my kryss, knowing he is running for his life now and I had the advantage. I chased him all up an down the skeleton room on the first level. Every hit I made got me that much closer to my first kill. It was invigorating to be on the evil side of things. To be the aggressor, and to be in control. Then I heard it... Something I never heard before without seeing grey myself.. the famous UO death sound. Success! As I stood there over the fresh corpse, my eyes lit up at all the loot he had on him, this was so much more fulfilling than fighting monsters. I was hooked from then on. That was the last day I hunted monsters, and the first of many days I was hunting people. I did all that even with all those things you said were against a newb like me. That was the beauty of old school UO that many don't understand. It was a trial by fire, nothing was handed to you like MMO's of current. You had to earn everything and it was so much more rewarding. The only disadvantage I had back in those days was when people started getting Cable and DSL and I was still on dial up. Even then I could compete well enough. When I got cable though oh man it was an entirely new game! Anyways that's that, I just wanted to make my point of how I got through the first month and continued to play the game well past it's prime, despite all the barriers you say I supposedly had.
|
|
|
stayontarget
Novice Member
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
Wall of text hits me for 10,000k |
Originally posted by Rasputin
I will join for sure, and I will see what is left of MRC to bring along. We had 80'ish members in WoW, but that game really was bad for us, and we have had some bad conflicts. Add a 3 year wait on top of that, and you will see your guild heavily diminished :) I will try to rally our entire roster of all our times, dating back from Planetside (the FPS element of DF is perfect for them), then we will see how much we can muster. In PS we had some 70 members. But I haven't had contact with alot of people for a long time, since I have been totally out of gaming circulation now for 3 years. Makes it a bit hard to stay in touch... But we still exist. At a minimum we will join with 5-10, at maximum, I hope for some 30, but time will tell. Once we know 100% the release date (and that the game will be released at all!), it will be easier to entice people to get ready for this game. I will stop by the B@D site one of these days. It could be fun to play alongside some of our old enemies :) Maybe we could form an alliance, show them what oldschool teamplay is about, hehe
Aye stop by our site. So many old school UO players there. An alliance can be most likely be made. Numbers will be more important in a game like Darkfall and being able to play together with a old school guild like MRC would for me be a honor.
Aragon - Member of B@D guild |
|