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Originally posted by muzzah2004
I agree that this could be a potential problem. Guilds pawning everything could ruin the game. It is all about how it is implemented. It was to be set up in a very clever way.
I love sandbox games and I think Earthrise is the most promising game under development today, however I am not very keen on full pvp loot. I would ten times more prefer a limited loot system where only weapons and armour were lootable and where only 1 random item could be looted. I also would like to have the loot option randomized so there only is 10-20 percent chance to loot something. This will limit grieving but add some consequences to pvp. I also am in favor of xp penalties like COH. I loved to hate those. Combination of these two systems are the most clever ones in my opinion. Full pvp looting is not about being hardcore. It is about what sort of play do you want. Full pvp looting inspires the lowliest of behaviours and open up for many balance and technical issues on how to construct things meaningfully and still allow players to achieve great itemization without a huge loss every time. Another option would be to include some insurance of items.
____________________________ favorite mmo: SWG (pre cu/nge) played: SWG, WoW, WAR (beta), COH/V, EVE, Tabula Rasa |
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UO had penalties for killing players in the form of a reputation system. The real bad guys were killable in towns and cities by regular players, and if they'd been really naughty then they couldn't even get in a town or city at all without the guards killing them on sight. They were literally outlaws and had to rely on player towns or alts to get what they needed. I think the only town they could use was Bucanneer's Den (because it had no guards). |
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Draccan- insurance is in to protect those precious items, along with a buy back system for that piece you forgot to insure (buy backs are considerably more expensive though). There are also faction ramifications in secured zones and a bounty hunting system (hopefully properly restrained*). Ideally, there will be no inspect feature and ways to conceal visual cues so you have no real idea what you're attacking* I think these features can mix well to mitigate being randomly killed and looted, while still leaving the incentive and risk intact. *= speculation as yet unconfirmed. |
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full loot is FINE... it WILL work in this context just as it works amazingly well in EVE Online... Don't want to PvP? Fine stay in whatever Earthrise deems "Empire" but stop coming to OUR games and demanding your WoW like carebear fun... If you want carebear fun go find your game... Not every developer sets out to have 10 million subscribers... CCP didnt do it, and I don't think anyone can complain about the amount of success they are having... Aslong as masthead ignores the Carebears we'll be fine... otherwise this game will just be another POS that is released like the last 47 mmo's to come out since WoW change the way we see MMO's. |
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Originally posted by Smirch
Yeah FFA PVP cuts down on the potential customer base considerably... |
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Ascension08
Novice Member
Joined: 3/12/08
"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!" |
I always thought there should be a compromise. Maybe a player dies and doesn't lose his gear, however, he can still be looted. A copy of a piece (or all if the looter is lucky) of his gear is made and if the looter can use it, he can wear it. If not, he can sell it or break it down via crafting or whatever. That way the looter gets rewarded for a kill but the dead player doesn't have to lose everything and he won't mind getting ganked as much. Why not? I'm sure the true hardcore PvPers will say "well then there's no risk" but there's also no risk or strategy or anything else really involved when you get ganked over and over without any help. That's just annoying. -------------------------------------- Order of the White Border. |
Originally posted by Ascension08
It will be something like this. Why? You are able to insure your gear. When the gear is insured, it can't be looted. The insurance is going to be somewhat pricey, so you have to make a choice. |
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Ascension08
Novice Member
Joined: 3/12/08
"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!" |
Originally posted by Thatim
It will be something like this. Why? You are able to insure your gear. When the gear is insured, it can't be looted. The insurance is going to be somewhat pricey, so you have to make a choice. That also works -------------------------------------- Order of the White Border. |
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There is really no worries to have about ganking, as there will be mechanics in place that will pervent it. Such as money lose. It might not be worth killing someone who has crappy gear because one ammunition cost money. So it would be unwise to keep killing someone as the money errand might not be enough to cover ammunition cost. Also there is a fact of bad reputation towards the factions. You also might get a bounty on your head. Which means you are open season and staying in a high sec zone will not save you. As guards are not invicible and can be killed. There is also the fact that you might not get gear at all. As people will most likely insure their gear so you can not loot it. As the devs have stated there are consequences for killing someone. |
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Originally posted by Hashbrick
QFE! Like for example a friend contacts you for a guildraid, but then your cat vomits on the carpet and you have to clean that up first. And then when you are finally ready to go, the phone rings, some salesperson trying to send you some catfood samples of the brand that made your cat just vomit. That would sooo rock! Realism!
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LIthos
Advanced Member
Joined: 4/29/08
Whenever you find yourself on the side of the majority, it is time to pause and reflect. |
*sigh* you know if people read just a little then they would find out this game isnt really "FULL LOOT" as they think it is. Seeing that you can insure your items means that it cant be looted. If you have epic gear you probably have epic amounts of money to protect said gear and are probably kick ass as well...... |
Originally posted by Smirch
Wow Harsh. Seems like someone needs to hear the time honored "If you don't like it, Don't play it" bit of advice. How dare anyone be excited for a game that features a form of pvp they like though right? Oh wait... that's why I refrain from ragging on people who enjoy WoW's pvp, because it's their opinion or something. To Each His Own. |
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