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Originally posted by craynlon
This is a great post craynlon. There seems to be a deeper game laying ahead of this very theme park beginning. However first impressions mean everything in today's crowded market. I leveled 1 of each archetype to 7. 3/4 of my time was on auto-run, running and running and then some more running, from one end of a zone to the other, back to town, back across the zone, round and round we go. This is not "time well spent". Maybe 1/10 quests had any action involved. It should be vice-versa if you want to keep me entertained with your quests. I hope at the very least that the dungeon xp off mobs/bosses is worth alot more than the sad XP you get from outdoor mobs. |
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Finally grouped up and cleared the entire dungeon in Altenvault. It was awesome, to say the least. Nobody wanted to go back to questing so we found another huge dungeon but strangely no mobs inside, just a named one at the very bottom. Still, I realize this is just a fraction of the content and the majority of content is the quests. Subbing will be a tough decsion, one I really have to think about. |
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Through my Anthropology course, I started to understand different cultures and how things are. This being said, I look at the way gaming trends are specifically in the mmorpg genre, and they are moving towards a single player socail level that is consistent to the current level of online social behavior. Think a lot of people don't realize it has nothing to do with how you get your xp or the type of systems that are put in place to bring people together, in todays gaming society we are solo gamers stemming from the Atari, Nintendo, ect generations. It is just how we are as humans that developers find the best possible way to get games going, people want to be social , but with out the limitations of always needing a group to do something. I fall in this category and 75% of the entire mmorpg market does aswell. Spellborn is not at fault for wanting to be successful, and with what they given you to play , you should beable to create your own clans/guilds to cater to your game style. People want to blame the developers for things like this, but it is truly the player or lacks the imgination and will to create something in a dynamic world. "Freedom is just another name for nothing left to lose" - Janis Joplin |
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Originally posted by acidworm
This is a great post craynlon. There seems to be a deeper game laying ahead of this very theme park beginning. However first impressions mean everything in today's crowded market. I leveled 1 of each archetype to 7. 3/4 of my time was on auto-run, running and running and then some more running, from one end of a zone to the other, back to town, back across the zone, round and round we go. This is not "time well spent". Maybe 1/10 quests had any action involved. It should be vice-versa if you want to keep me entertained with your quests. I hope at the very least that the dungeon xp off mobs/bosses is worth alot more than the sad XP you get from outdoor mobs. You must of passed a lot of the encounter quests in the starter area. Too bad. WHile that said yes there were a lot of travel quests in the first starter I am wondering if you went into the second zone at all and took the quests there? A lot fo encouter quests there. ANd if it is a quest that had you looking for items in the area, you will have plenty of encounters. :) |
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