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Mark Jacobs has sent out a letter to the Warhammer Online community informing them of recent efforts to reduce crashes, and announcing that for the next few weeks characters will be able to level 10 to 20 percent faster as a holiday bonus.
Read more here. |
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12/19/08 12:53:41 PM#2
Lol is all I can say to this. Bonus xp leveling to get people back playing. Cracks me up. The amount of stuff they have had to do just to even remotley satisfy some peopel is immense, due to the overhype b4 launch. They failed with expected sucess of the game, so all these crazy changes post launch is just boggling to say the least. have fun with ur 10-20 percent faster leveling for the xmas lol. so a quets that now gives maybe 500xp will give u 50x more gj lol. |
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12/19/08 1:16:47 PM#3
Originally posted by Ahiles
There fixed your worthless trolling flame post that is obviously filled with ignorance. That way atleast people can read and make sense of your o so leetness. The bonus xp is not to bring back players. The bonus xp is to make up for having down time atleast twice everyday for the past week due to serious over patching. Dispite all the patching (unless your in EU) there has been a consistant amount of activity across most Tiers on most servers. They didn't have to do an immense amount of additions they could of just said screw you like Age of Conan or wait until we're 100 percent sure and we can charge you 40 bucks for it like other games. They didn't fail in their expected success infact they did quite well. I guess if your only measure of success is fat and over bloated 1 time phenomenons like WoW it is a failure. I dont see how you can call content additions crazy thats the normal part of any GOOD mmo's cycle (note I said good not super awsome number 1 wow killer). btw Szark I'm not seeing the entry you're referencing on the War Herald anywhere. |
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12/19/08 1:19:38 PM#4
I wish more companies were so open and active about their bugs and how they're fixing them. |
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12/19/08 1:24:01 PM#5
Good that they finally fixed the CTDs. Anyone still having the problems? CTDs are a gamekiller in the long run. |
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12/19/08 4:02:43 PM#6
No more CTDs and the leveling bonus is nice for alt leveling, mythic delivers for holidays. |
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12/19/08 4:26:15 PM#7
I pay for war and wow , all i can say is the game that has been out for 4 year has worse playablity and stablity. You can say the game sux whatever, i don't care on both sides. But mythic has shown itself this time and many pervious time to be the best mmo company at support and quick fixes. (IO, most responsive to issues and playerbase).
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Ghist
Novice Member
Joined: 10/21/06
Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote." |
12/20/08 11:00:43 AM#8
Our client crashes (CTDs), are now at their lowest point at any time during development or since we’ve gone LIVE.
Well I wouldn't advertize they had gone up. This is one of the worse self serving statements I have seen in a long time. Sort of like Life Cereal advertizing it has less poison than before. Waiting for the next thing |
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12/20/08 12:06:06 PM#9
The other wide of the coin is that it has been very important for Mythic to get these fixes out before the holiday season kicked in properly. There will be a proportionately larger number of people playing due to increased free time, in addition to all of those that receive the game as a Christmas present. The 1.1 patch has certainly improved the game-play experience, regardless... |
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12/20/08 9:39:25 PM#10
Originally posted by streea I wish game companies had the morals to not release a game that they Know crashes to desktop, locks up, and is down for patches twice a day for a week. We cut the number of CTDs down by 75%. So it'll actually be READY for release soon? Long gone the flawless release days of DAoC, Mythic really has slithered down the path of 'any old shyt for a buck' since they crawled into the sewer with EA. |
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12/21/08 1:29:44 AM#11
I wish they would get off their Butts and fix the ATI driver problems they are haveing. I WANT to play but they wont let me. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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12/21/08 1:35:52 AM#12
Originally posted by Flummoxed I wish game companies had the morals to not release a game that they Know crashes to desktop, locks up, and is down for patches twice a day for a week. We cut the number of CTDs down by 75%. So it'll actually be READY for release soon? Long gone the flawless release days of DAoC, Mythic really has slithered down the path of 'any old shyt for a buck' since they crawled into the sewer with EA. well then you would never be playing an mmo. every mmo has these problems to some degree when they first launch. they have been fixing the problems for war and i havent had a ctd so kudos to mythic. |
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12/21/08 1:45:23 AM#13
They probably should have been more forthcoming in the first place when all the CTDs were happening. It was a constant read daily of people claiming "CTD again" only to be followed up by the usual suspects posting with .. "Hm. No CTD for me. I'm running fine. Are you sure its not your computer?" "Me either.. he must have something wrong. What are you computer specs?" "I didn't see anything posted about CTDs... I think he's a troll" "Well, there was one CTD, but that was two weeks ago". Mythic said nothing when all those others were posting about CTDs, choosing instead to let those who were luckier with fewer CTDs to savage the unlucky. Then they would quit and post and get ragged on for telling the truth. That part was really sad. I think if Mythic had said something revelant and substantial about CTDs then, instead of now "We've got crashes down to 75%" less people would have left. Instead, they were made to feel that all the CTDs they were having was just in their minds. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
12/21/08 2:46:44 AM#14
Nothing spells failure more than bonus experience gimmicks. Either change the experience awarded permanently or leave it alone. Throwing these bonus experience promos suggests something is wrong with the current pace of leveling. How about focusing on content so people are enjoying themselves and not so concerned with the leveling pace? Stupid theme park developers don't get it. |
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12/21/08 11:38:27 AM#15
Originally posted by Samuraisword
Welllll.... I agree with you on that bit in blue, but it's not entirely the developers' fault. Many players nowadays are "pre-programmed" with the "level to end-game as fast as possible" mentality. They *can't* enjoy themselves enough to not be concerned with the leveling pace, because the leveling pace is one of their biggest concerns. If I had a dime for every time I've seen these questions/comments... - "How long does it take to get to level cap?" I'm going to take a guess and say that you're one of the type for whom the game is about enjoying the journey, and not merely getting to the destination? If so, I'm in the same boat. Unfortunately, since MMOs have become popularized, they've attracted more of the "play, finish and move on" type who used to avoid MMOs. Thus, the MMOs have become more geared toward those types. "More reward", "less effort", "faster leveling" and "more soloable" are the new "design law", it seems, in MMOs. It wasn't until WoW came along and was such a hit that you began to see the trend in MMO design changing to what it is now. And, really, the blame lies as much with the players... they voted with their dollars.. and what they voted for wasn't for the journey... but for "getting to the end as fast as possible". So that's what they get. A "slow leveling pace" is only perceived as such by people in a hurry to level up as quickly as possible. To those simply playing and enjoying the game, the pacing of the levels isn't a major concern... as long as they're having fun along the way.
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12/21/08 1:40:58 PM#16
Originally posted by Loke666
they have gotten amazingly worse for me... last night I CTD's so hard it caused my video card to quit working... I could talk on vent, do everything but it was like my video card had been unplugged from the monitor(i even checked but it was fine) rebooted and back to normal... I'm scared to even login at this point. the game is attrocious for stability, but i really like the game -=( |
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12/21/08 1:50:11 PM#17
Originally posted by WSIMike
Welllll.... I agree with you on that bit in blue, but it's not entirely the developers' fault. Many players nowadays are "pre-programmed" with the "level to end-game as fast as possible" mentality. They *can't* enjoy themselves enough to not be concerned with the leveling pace, because the leveling pace is one of their biggest concerns. If I had a dime for every time I've seen these questions/comments... - "How long does it take to get to level cap?" I'm going to take a guess and say that you're one of the type for whom the game is about enjoying the journey, and not merely getting to the destination? If so, I'm in the same boat. Unfortunately, since MMOs have become popularized, they've attracted more of the "play, finish and move on" type who used to avoid MMOs. Thus, the MMOs have become more geared toward those types. "More reward", "less effort", "faster leveling" and "more soloable" are the new "design law", it seems, in MMOs. It wasn't until WoW came along and was such a hit that you began to see the trend in MMO design changing to what it is now. And, really, the blame lies as much with the players... they voted with their dollars.. and what they voted for wasn't for the journey... but for "getting to the end as fast as possible". So that's what they get. A "slow leveling pace" is only perceived as such by people in a hurry to level up as quickly as possible. To those simply playing and enjoying the game, the pacing of the levels isn't a major concern... as long as they're having fun along the way.
I'm right with you... Square-Enix is our last true hope i think... because over my 5 years of FFXI i've learned that no matter how much we cry they rarely make things easier... and if they do its not by very much(see the XP required to level to 75 hahaha)... after 5x75 leveling a craft to 100, fishing to 100, and pretty much every piece of gear I could want... I patiently wait for Squares new MMO in hopes that its the mmo saver I've been looking for =(. Square-Enix is one of the few companies that I've seen in the MMO industry that stands by making a good game over their bottom line and stay true to their fanbase and not try to appease the wow fanbois... As seen in the Absolute Virtue mess they'd rather lose subs then change their beliefs, which is great in this day and age of MMO'... They also realize there is nothing wrong with 250k subscribers and I'm sure they are not sad at all by the amount of money they have made off FFXI. |
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12/21/08 3:03:01 PM#18
Good post Mike, and tons of accurate info. I'd only disagree with this above statement as it pertains to Warhammer and not developers in general.
The problem was.. most people didn't have a problem with the ease of leveling in Warhammer; it was the boredom. The typical sub who quit Warhammer probably had a guy leveled to 20's, then got bored, rerolled another guy to 20's, bored.. rerolled, etc etc. Warhammer is extremely fun as long as you level to mid 20s then the game just grinds to a halt fun wise. There are too many holes in the midgame. So Mythic needed a way to get people past this part, as this is where all the subs were quitting and not resubbing. Tens of thousands of people left within 3 months after release, with the majority of them not even reaching 40 and the coveted huge, open RvR Wonderland. Now they have the increased exp bonuses to speed what mid level subscriptions they have along and funnel them into that last tier before those get bored. If they don't do this, there will be no RvR later. Even though RvR has picked up some, mainly due to the level 30/40+ subs from other stagnant servers, you still see a lot of rumblings from folks level40 that its just a rinse/repeat thing at that level with the keeps. So those 20's are needed asap into the last tier as an infusion of new blood not yet bored with repeated keep sieges on empty keeps and zerging. Warhammer isn't rewarding people with extra exp for no reason. They'd prefer people take their time, read the lore and experience the game that way. But without those huge numbers constantly funneling into the last tier, that will suffer greatly. And they have to shore this up BEFORE next year and new games releasing. So in this respect, it is the developers in Warhammer's fault this time. |
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12/21/08 5:31:53 PM#19
Originally posted by B1ight I'm right with you... Square-Enix is our last true hope i think... because over my 5 years of FFXI i've learned that no matter how much we cry they rarely make things easier... and if they do its not by very much(see the XP required to level to 75 hahaha)... after 5x75 leveling a craft to 100, fishing to 100, and pretty much every piece of gear I could want... I patiently wait for Squares new MMO in hopes that its the mmo saver I've been looking for =(. Square-Enix is one of the few companies that I've seen in the MMO industry that stands by making a good game over their bottom line and stay true to their fanbase and not try to appease the wow fanbois... As seen in the Absolute Virtue mess they'd rather lose subs then change their beliefs, which is great in this day and age of MMO'... They also realize there is nothing wrong with 250k subscribers and I'm sure they are not sad at all by the amount of money they have made off FFXI.
Nothing wrong with 250k at all... Even better that they have ~500k, year after year, regardless of what shiny new game comes along. Not to turn this into a FFXI-love fest, but I agree with you very much about their stance on changes to the game. SE knows the kind of experience they want FFXI to deliver and they stick to it, very adamantly. It certainly means many others will complain (and many do, at length), or pass it up altogether for being too slow, or not soloable enough, or because they don't like the death penalty, or whatever. However, SE knows the players who stay are their most loyal and dedicated players. It's those dedicated players they cater to. Perhaps they've seen the underwhelming results when other developers try to homogenize their respective MMOs to "appeal to everyone", instead of focusing on a core playerbase.
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12/21/08 6:05:02 PM#20
Originally posted by popinjay Hmm.. fair enough. Mythic may well be the exception in this case. I also quit out of general boredom by level 20. The game had many things I really liked... but the experience as a whole just didn't keep me interested. Let me qualify that last statement by saying: I'm not saying the game sucks, so if you're about to pounce on me for "hating on WAR", save yourself the typing. That's not the case. From my experience playing it, and also from talking to people and reading the accounts of what other people have experienced, it really makes me think they tried to be too much to everyone. I wonder maybe if the game were more focused on active, open RvR as its core foundation, instead of spread players out among multiple PQ's, scenarios, quests, and so forth... it might have turned out better. Not claiming to know how to make a game better than Mythic, but it felt, to me, like they spread people too thin, too soon and there was no strong foundation to the game. It felt rather unfocused to me (and to be clear, I don't say "focused" to mean "linear") But.. that was just my feelings about it.
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12/21/08 6:18:53 PM#21
I've felt this all along. I felt Warhammer was a game with an identity crisis. It doesn't know what it wanted to be. It was a combo of a couple different things, most of which they did just ok, not well. Their one innovative feature, which I liked was PQ's. But you only wanted to do them up to T3, then they got boring no matter how many new ones you tried. The game tried to emulate some of WoW obviously, some of DAoC, and some others but yet it wanted to be a Warhammer lore game. Well, it's not strong enough for the diehard Warhammer roleplayers from tabletop.. they felt it didnt do their world justice enough. It's not strong enough for the DAoC people, who felt it was too linear and too much like WoW. And it's not strong enough for most of the WoW refugees looking for something new because it is similar to WoW in many areas, not just the UI look. Those people thought if they were gonna play something that looked like WoW, then might as well go back and play WoTLK. The game never had it's own identity in playstyle to this day. I found it fair but boring game. In other words, as I have seen posted by others, the game lacks a soul. |
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12/22/08 4:02:26 AM#22
Overall, I have much fewer disconnects than in september/octobre. With new patch I saw a very funny thing implemented: game stops, black screen and a Warhammer alerbox come to front with two chooses: "Crash to desktop" or "Relog" (no joke!). I chose CTD in that case... Server stability has probably improved, but going for a castle after zone lock is commonly just called "server stability test" on my server. Yesterday: two tries, two server crashes (with approx. 100 attackers, 50+ defenders). [Edit: which was on a EU server] |
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12/22/08 4:09:52 AM#23
So we are applauding them for fixing the complaints that people had in beta. That they basically kept telling people "oh it's not that bad". That probably could have been fixed if they hadn't released it early. I'm not seeing why they should be praised for it. |
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12/22/08 4:13:58 AM#24
"Lol is all I can say to this."
How do you pronounce that? http://www.speedtest.net/result/1031474168.png |
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