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OMG darkfall has feature that already exists in other game that is so 9th generation. Cnat wait for the revolution I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
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actually, all dungeons in darkfall are instanced. theres just only 1 instance of each dungeon open, and there will never be more than 1 instance open, regardless how many people are in this instance.
lineage 2 had no instanced dungeons either, a large guild on my server locked the high end dungeon up for other players. |
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Arcken
Elite Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
Originally posted by stonylein
Id be willing to bet this will be prevalent in DFO, the good dungeons will be held by larger guilds who will block access to them with their numbers. |
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It'll be just like EQ1 and UO...better pray you have more friends with you than the next guy. But then Gear isn't Darkfalls focus like EQ1 and WoW so I'm betting the dungeons will be similiar to UO, still would suck to get jacked there. |
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I can't see this working in this day and age. Most poeple will say how great it is for the first month or so and then they'll start getting pissed after some retards ninja mobs or they keep getting ganked by a larger group of players. DF isn't going to have the same community as early EQ, if you think it will then you live in cocku land, therefore griefers aren't going to get punished by the community, creating more QQ on forums.
The devs will then: a) stick by their guns and keep the system as it is and cater to the hardcore players, which alienates their core base and drives them away, leaving DF with 25k-50k subs (see PotBS for what happens when devs stick with hardcore players)
b) change the looting system/add tagging system so that casuals are happy, and stay around the 100-200k subs, which is a pretty nice number (see EQ2/Vanguard for what happens when Devs change the game to cater for more casual players)
I am one of those that enjoyed the dungeons in EQ and miss some of them, however i think there needs to be a balance between instanced/non instanced dungeons to keep rewards spread evenly between hardcore/casual players. There's no way I would be getting up at 3am now to go and kill a raid boss that has just spawned. It works well on paper, but the MMO scene and it's playerbase has changed, if DF doesn't realise this then it will fail. |
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Hilarious. You can tell who hasn't played AC. Everyone is trying to fit DF ideas into a WoW mold. I remember dozens of dungeons that were completely empty and it wasn't a result of low server pop either. The world was just massive and the dungeons numerous. When I would run into another player in a dungeon it was a big surprise. We'd almost always stop and talk for a bit. If you wanted to see players you'd go to a popular dungeon like The Pit or one of the popular Olthoi dungeons, but the landscape was littered with hundreds of interesting dungeons to explore. |
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Arcken
Elite Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
Originally posted by Raztor
I absolutely agree with this post. Most of DFOs' fans have no real background in ffa pvp. Ive said many times that they will be the first to to cancel their subscriptions. Its going to be far too brutal for the tastes of todays average gamer. Now the fans constantly argue with me on this, defending themselves with conjecture like "there will be guards" "gankers will be unable to get into good guilds" "The world is so big gankers wont find you", and the list just goes on and on. People will be looking to wreak havoc, no doubt about it, and anyone who says that ganking wont be rampant is living in a pipe dream. |
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There probably will be alot of ganking but at the same time hopefully it will be a real advantage to group up for the pve stuff so some of the time you will be left alone unless ofcourse another group comes up who are a bit bloodthirsty. If your on your own then yeah people will probably try and gank you but it will probably be more profitable (i hope) to group up and pve. |
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Non instanced dungeons are great and all but you know there is going to be that group of people hiding in the dark waiting for someone to attack the boss and gank your party, loot your shit and then kill the boss. I see these 2 things happening and it being the only way to get loot most of the time. 1. Ninja looting other groups stuff. 2. Having to gank other groups to steal their loot because your group has been ganked so many times you got tired of trying to kill the boss without getting ganked or ninja looted.
Now maybe that group will leave after they did it once or maybe their goal is to gank people all day.
Just sounds like one big gank fest........ but I could be wrong.
"So I slathered the bat with wesson oil and cream cheese." Johnny Tug |
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ounumen
Novice Member
Joined: 12/17/08
America is not at war, the Marine Corps is at war. America is at the mall! |
Did anyone here play AOC when it launched? It was a blood bath on the FFA servers. Guilds would lock whole zones down and all of its mirrors. It will happen again. I do like the fact that if I make it out of town it will be difficult to find me again. I am going to play DFO because of it's features other than PVP. I like the fact I can kill someone, just dont see it nessisary all the time. It will change, the Devs will have no choice in the matter when the majority cancel there subs after the firt month because they cant leave town. "Life, liberty and the pursuit of happiness". No one can stop anyone from pursuing happiness, but life and liberty are said to only exist if they are deliberately sought and paid for". |
Originally posted by cukimunga
The other thing to do, which common sense dictates more likely, is to travel in larger packs and be prepared to get ganked. For a boss than can be killed with 20 players, take 40 and have the other 20 guard the entrance...
Does that sound possible in your alternate theories? |
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Isane
Hard Core Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
Originally posted by tro44_1 They are called Zones, there are no instances in DFO(where something instanced is a mirror copy of an already existing in game area). Better to use the word Zone so as not to be misrepresentative. But then I guess that is what you are trying to do here. ________________________________________________________ |
Originally posted by ounumen
I never saw or heard of such a thing during my month of AoC. There was less ganking than in WoW on the servers I played on. Sounds like scaremongering to me, I can't see how ffa encouraged ganking in AoC at all. |
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I love how majority of all gamers nowadays compare upcoming games to "WoW" as a sample of streamlining, when WoW actually copied it's features from the games before it and mashed it all together. I see the dungeons being a mix of UO/SWG and maybe some Anarchy Online. Open ended perhaps yes but the real big stuff will require a party maybe. I really think people should stop considering themselves veteran MMO players after WOW being their first go in the MMO world... Very naive to compare a new upcoming game to the current big hit, just like saying the newbies in music will suck because they sound different from the current major rap artist, retarded. |
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Originally posted by NeokiNaomi
Read the Red part. That's why |
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Originally posted by tro44_1
I'm a huge fan of open world dungeons. Being an ex Old World EQ vet, this is one thing that makes me happy. I've always hated Instance dungeons! Although, looks like I wont be participating in a FFA PVP server.. I learned my lesson with Vanguard.. I remember doing Thel and VT, groups would hide invis and jump you as your halfway done a Boss fight.. After you die, then it's easy pickens for them to take out the boss.. Really Really lame imho... But that's why there should be controlled pvp in MMO's that have open world dungeons.. Rallithon Oakthornn |
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