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all SOE removed from my pc, all subs cancelled, one pos company |
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UNATCOII
Advanced Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
Originally posted by Mrbloodworth As i said, its pointless to discuss it, as to many here are simply just wanting to bitch. If you see this as some sort of "winning", more power to you.
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Originally posted by Mrbloodworth Very true, but all of that just reflects the state of the current industry, and what is needed to stay competitive. Players (on the whole) want the things listed above, or they would not do it.
How many other companies are not doing that and still remaining competitive. I am certain we will not see any amount of new players joining EQ/EQ2 to get at these features and both games have said in the past they do not want them. The fact is that SOE was once the leader in the industry and now they are mere shadow of their former self. Part of that reason is because they keep doing the things I listed above. None of those changes will make them competitive in their current lineup. In fact it is hurting their reputation and give they naysayers proof their words cannot be trusted. As I look around I don't see other companies thrusting RMT on their current games to stay competitive. Just like when SOE tried selling single dungeons for 9 bucks while their competitors were giving them free to their subscribers. SOEs idea of competitive seems to be squeezing money out of the few people they still have as long as they generate enough to compensate for the people they chase away.
Honestly the vibe I am getting from SOE is desperation.
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as i see it the RMT esque cash shop will only hurt the game they're saying its only fluff items ... for now. SOE will get lazy and when they go to add something that should be implimented already they will charge extra for it. and idk if any of you ever looked at cash shops most of the fluff items don't last long so if you want to keep wearing that looks cool item you have to keep buyin it week after week. and i wouldn't doubt they'll start giving bounus in game money with your purchase of you tiny blob pet. the game S4 has totally fluff items but if you buy one it comes with in game cash as a bonus. used taht as a refrence as its the only cash shop i ever looked at. and the fact that he would say without certainty in that interview with tenton, that they wouldn't sell any stat gear of any kind says something.uber gear or not they should NEVER sell anything with any type of stats in the shop. and future games they release i foresee being insane grinds (worse than eq1 ever was)with cash shops so if you want to lvl at a usual pace you'll HAVE TO buy the exp potions like the asian grinder chash shops out now. |
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Originally posted by Daffid011 A much bigger reason is that Blizzard simply made a much more accessible, much more polished game and they had a stellar reputation for putting out quality games. SOE was already on shaky ground long before anything on your list, and yet they're still in business. Someone out there clearly likes playing their games enough to keep them going despite all the forum drama that SOE's business decisions ignite. |
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UNATCOII
Advanced Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
Originally posted by Lidane A much bigger reason is that Blizzard simply made a much more accessible, much more polished game and they had a stellar reputation for putting out quality games. SOE was already on shaky ground long before anything on your list, and yet they're still in business. Someone out there clearly likes playing their games enough to keep them going despite all the forum drama that SOE's business decisions ignite.
Actually, Sony has a problem of bankrolling losing products -- PS3 -- is a prime example. By any industry standard it should've been scrapped over a year ago, solely on selling it for cheaper than it can be made (how to lose not only the console wars, but the company's shirt, even). With EQ1 and EQ2 (and their other titles) SoE is more into keeping them alive to show they have something on the market, not so much as it making money (it won't, like many MMOs due to the fad nature of WoW). What kills SoE the most is their almost dead marketing department. Ever since Sony movies got caught paying for fake reviews (anyone remember that?) let alone some other marketing snafus, marketing has been mouse quiet. Once a company not only lies about a movie; now their games; it's pretty difficult for customers to believe anything from corporate (or maybe their paid salesmen on forums). |
Originally posted by Lidane A much bigger reason is that Blizzard simply made a much more accessible, much more polished game and they had a stellar reputation for putting out quality games. SOE was already on shaky ground long before anything on your list, and yet they're still in business. Someone out there clearly likes playing their games enough to keep them going despite all the forum drama that SOE's business decisions ignite.
Shaky ground when? Except for after WoW launched could you detail it for me? The reason I ask is.. outside of asian games that have had huge subscriber numbers (but failed in western markets). Just before WoW launched... SOE had the number 1 (non asian) subscriber MMO with EQ.. and the number 2 (non asian) subscriber MMO with SWG. 450,000 or so with EQ and 300,000'ish with SWG. Then WoW launched and EQ was suddenly "old" and SWG was a "failure". Aside from that I think SOE was doing pretty well until that point. My personal feeling is almost every decision that's been made since 2005 has been the wrong one. They keep going even further in the wrong direction and keep getting the same results. Somehow they seem to think if they go "wrong" enough things will turn around. Personally I would have changed direction a long time ago. You'll also notice that most of the people who made "good" stuff with SOE and are still in the industry.. Now either work for: 1) BioWare or 2) 38 Studio's. There are some in other places but Schillings company in paticular has taken a lot of people from SOE. Probably the biggest issue for SOE right now is in my opinion they don't really have much talent and/or those people are NOT in a place to make decisions. Yet they continually promote people who are experts in failing. Like.. I wouldn't have promoted Chris Cao to be the lead on anything other than .. well I can't think of anything I would hire him to do to be hoenst. I certainly wouldn't have him leading my team on DC Universe tho... if I wanted it to have a chance in the market. That's just me tho.. *edited to add* If you were stating that Sony Corp was on shaky ground instead of SOE "before that" then I would have agreed. In order to sell TV's for a long time they had to buy picture tubes from .. I believe it was Samsung (it was a Korean company and a rival not sure it was samsung). Sony was mostly known for electronics but was losing the market. Before they hired Sir Howard they had admitted they had lost touch with their customers. Oddly enough SOE pretty much takes that little comment and is a big glowing example of it. It was perhaps the guy in charge before "Sir Howard" that made the comment about being out of touch with their customers. To bad they don't actually try to fix that on every level. And yes the PS3 has lost them a lot of money. While Xbox 360 may have lost money for microsoft.. M$ was making money in other places. Sony had two divisions floating the entire corporation.. that's not good. Being able to choose the skills you want to use, offers much less variety than pre-made class based systems. -Future Game Developer |
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Originally posted by Antarious
Shaky ground when? Except for after WoW launched could you detail it for me? The reason I ask is.. outside of asian games that have had huge subscriber numbers (but failed in western markets). Just before WoW launched... SOE had the number 1 (non asian) subscriber MMO with EQ.. and the number 2 (non asian) subscriber MMO with SWG. 450,000 or so with EQ and 300,000'ish with SWG. Then WoW launched and EQ was suddenly "old" and SWG was a "failure". Aside from that I think SOE was doing pretty well until that point. My personal feeling is almost every decision that's been made since 2005 has been the wrong one. They keep going even further in the wrong direction and keep getting the same results. Somehow they seem to think if they go "wrong" enough things will turn around. Personally I would have changed direction a long time ago. You'll also notice that most of the people who made "good" stuff with SOE and are still in the industry.. Now either work for: 1) BioWare or 2) 38 Studio's. There are some in other places but Schillings company in paticular has taken a lot of people from SOE. Probably the biggest issue for SOE right now is in my opinion they don't really have much talent and/or those people are in a place to make decisions. Yet they continually promote people who are experts in failing. Like.. I wouldn't have promoted Chris Cao to be the lead on anything other than .. well I can't think of anything I would hire him to do to be hoenst. I certainly wouldn't have him leading my team on DC Universe tho... if I wanted it to have a chance in the market. That's just me tho..
you win this thread..seriously....someone with a brain finally shows up /hi5. And lets not forget also: PS2 was PROFOUND success, prove me otherwise, i dare ya. |
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Originally posted by miagisan
Well I don't think I'm overly brainy its just fairly obvious and I had forgotten a word in there altho I edited it after. If they actually have any talent its NOT in a position to make decisions. I kinda forgot the "not" part the first time. The PS2 was obviously a huge success. Which leads me to thinking at times.. Smed won't get fired. When they get sick of the extra losses.. anything with "SOE" on it will just not exist. They will keep playstation over SOE for the simple matter that more people recognize it and SOE is a fairly small part of their corporation. Now that SOE is part of the same division they can just keep what they need for the "live" services and dump the rest. Which is in my opinion where things will be.. if somebody doesn't wake the F up. Being able to choose the skills you want to use, offers much less variety than pre-made class based systems. -Future Game Developer |
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Originally posted by Antarious
Shaky ground when? Except for after WoW launched could you detail it for me? The reason I ask is.. outside of asian games that have had huge subscriber numbers (but failed in western markets). Just before WoW launched... SOE had the number 1 (non asian) subscriber MMO with EQ.. and the number 2 (non asian) subscriber MMO with SWG. 450,000 or so with EQ and 300,000'ish with SWG. Then WoW launched and EQ was suddenly "old" and SWG was a "failure". Aside from that I think SOE was doing pretty well until that point. My personal feeling is almost every decision that's been made since 2005 has been the wrong one. They keep going even further in the wrong direction and keep getting the same results. Somehow they seem to think if they go "wrong" enough things will turn around. Personally I would have changed direction a long time ago. You'll also notice that most of the people who made "good" stuff with SOE and are still in the industry.. Now either work for: 1) BioWare or 2) 38 Studio's. There are some in other places but Schillings company in paticular has taken a lot of people from SOE. Probably the biggest issue for SOE right now is in my opinion they don't really have much talent and/or those people are NOT in a place to make decisions. Yet they continually promote people who are experts in failing. Like.. I wouldn't have promoted Chris Cao to be the lead on anything other than .. well I can't think of anything I would hire him to do to be hoenst. I certainly wouldn't have him leading my team on DC Universe tho... if I wanted it to have a chance in the market. That's just me tho.. *edited to add* If you were stating that Sony Corp was on shaky ground instead of SOE "before that" then I would have agreed. In order to sell TV's for a long time they had to buy picture tubes from .. I believe it was Samsung (it was a Korean company and a rival not sure it was samsung). Sony was mostly known for electronics but was losing the market. Before they hired Sir Howard they had admitted they had lost touch with their customers. Oddly enough SOE pretty much takes that little comment and is a big glowing example of it. It was perhaps the guy in charge before "Sir Howard" that made the comment about being out of touch with their customers. To bad they don't actually try to fix that on every level. And yes the PS3 has lost them a lot of money. While Xbox 360 may have lost money for microsoft.. M$ was making money in other places. Sony had two divisions floating the entire corporation.. that's not good.
SOE was making major mistakes with their playerbase before 2005, such as the player boycott that lead to the infamous player summit. They simply new they were the only game in town and their actions reflected that. When some new games finally came out that were not utter garbage people flocked away. There was finally another choice in a few games. For a very long time SOE has been giving its customers numerous reasons to leave. I've also noticed that the talent at SOE seems to be moving away from the company to greener pastures.
WoW sure hurt SOE, but there have been a number of other games that still do well. Some better than SOE while being much smaller companies. Even the overhyped lackluster releases are outpeforming SOE titles. There is a large number of reasons why things ended up the way they did from WoW to SOEs treatment of their customers to rushing out unfinished products. The overall summary is that the company isn't being run very well and makes far to many mistakes.
Sure some people like their games and that keeps them in business, but at their current pace something drastic needs to change or that will come to an end.
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Originally posted by Antarious
Sony just fired 15000 people without blinking last week. You think his job is safe? He's one step away from being fired. In total they fired 50.000 people in december. |
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Originally posted by miagisan
What does the PS2 have to do with anything? Does that somehow make SOE better? |
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hehe bump I have played EVERY MMO |
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abbaba
Apprentice Member
Joined: 8/24/03
Selling Propane and Propane Accessories in a MMORPG near you. |
SOE has never created a really successful game. They hit the jackpot when they bought the company that was designing EQ, but look what they've produced since then - SWG, which they ran into the ground, Planetside, which they let whither on the vine...the closest they've come to success was EQII, a mediocre game that rode EQ1's wave and would have been a complety pedestrian offering if it wasn't for the EQ brand. |
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abbaba
Apprentice Member
Joined: 8/24/03
Selling Propane and Propane Accessories in a MMORPG near you. |
Originally posted by Daffid011
What does the PS2 have to do with anything? Does that somehow make SOE better?
Yeah, SOE has nothing to do with Sony's other departments...SOE is responsible for MMORGs and thats about it. |
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UNATCOII
Advanced Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
 http://www.massively.com/2008/03/18/losing-influence-with-soe-eq2-flames-admin-lfg-tells-all Which is how SoE operates (reading this Waterlilly?), by keeping those who can influence a block of subscribers close to their vests, by offering trinkets in expectation of loyalty. |
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Ty, didn't know that. |
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sh4dowst4lkr
Novice Member
Joined: 2/23/07
We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy. |
Originally posted by Agricola1
That's true, they aught to wait to see what the long term gains are.. if there are any before they start calling it a success. |
Originally posted by Mrbloodworth
So where are those succesful RMT games you are taliking about? |
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Originally posted by Antarious Shaky ground when? Except for after WoW launched could you detail it for me? I was playing EQ1 when WoW was in beta. A whole lot of people, even back then, already had axes to grind with SOE for a variety of reasons, and I remember a whole lot of hate for Smed that already existed at the time. None of this venom for SOE or Smed is new, and none of the dire predictions that people are making about how this boycott or that protest will be what gets SOE to agree with them or fire Smed (or both) are new either. This kind of nonsense has been going on for years, long before the CU/NGE ever happened, and even before WoW launched. There were stories of EQ addiction. Divorces. Even several deaths here in the States directly attributed to EverQuest, including at least one suicide, one murder, and a child left in a car for hours while their mother played the game. Those all happened before 2004. EQ got eBay to remove listings for their items in 2001. That set off a firestorm of debate over who owns what in an MMO, and what property rights players have in a game. Do they own any gear they earn in a game? If so, doesn't that mean they can sell it to others for their own gain? That debate was a long standing one when WoW finally hit. There was also the Mystere incident in 2000, where a player wrote a fan fiction story detailing the rape of a young Dark Elf girl who was barely 14. The player was banned from EQ for it, even though the story had been posted on third party boards that weren't connected to Sony or to EQ. The fallout from Mystere's banning was a long, drawn out debate about the rights of players in a virtual world, and about how far is too far in terms of roleplaying in an MMO. Heck, EQ even had to remove a quest from the game directly due to the controversy, because it required you to murder a pregnant Halfling. People rightly called Verant out on that quest while they turned around and banned a player for a disturbing bit of fan fiction on a third party site. There were also protests being organized over the Omens of War expansion, which came out well before WoW launched, with players demanding that SOE fix previous issues before foisting another paid expansion on players. And that's just one expansion. I remember the explosion of flames, petitions, and boycott threats when the Planes of Power expansion launched, as well. EverQuest was no stranger to controversy or heat for SOE before World of Warcraft launched. Anyone who thinks that SOE suddenly became a bad guy in the last couple of years is kidding themselves. |
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UNATCOII
Advanced Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
And only on specific servers, so players who earned their gear don't have to associate with such cheats. It would've been okay if SoE released this on the Exchange servers, as that's where the money types play. The outrage is that it's on the main PvE servers that challenged and revolted the last time SoE tried to introduce this crap. Had it with SoE and their two facedness. Shame, Sony, shame. |
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Consider anything that comes out of Smedley or SOE's mouth a flat out fabrication. They would not know the truth if it slapped them in the face. |
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What I don't get is the number of people who will complain to high hell about SOE's decisions to change their game and yet.....they continue to pay SOE to play the game they are complaining about. Making posts won't get you anywhere. SWG proved that on November 15th 2005. The only thing that will get their attention is canceled accounts...and even then, there will have to be an overwhelming majority. Other than that, don't expect to accomplish anything with complaint posts. |
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Originally posted by SkeeSkee Not only that, but even if SOE took the time to try and respond to any criticism, they'd just end up getting flamed for lying or for being evil incarnate. The best way to handle any issues with Station Cash or with anything else SOE does that people find game-breaking is simple. Cancel your account. Call SOE directly when you do it so you can talk to a person on the other end of the line and tell them exactly why you're quitting. Write letters to their corporate offices explaining your decision and your reasons. Hell, buy Sony stock and go to shareholder meetings, raising issues with the way SOE operates or with Smed directly. It might sound paradoxical to buy stock in a company you hate, but doing so makes you an investor and enables you to go to those investor meetings and speak to the people who have an actual stake in how the company is run. Whining about it all on a message board? Not so much. None of the endless flames, petitions and whines that have gone on for years, either by EQ1 players wanting a "Classic Server", or disgruntled SWG vets wanting the CU and NGE to disappear, or for Smed to be bounced out on his arse have made a bit of difference. It will take much more concrete actions to make any real changes in how things are done. |
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UNATCOII
Advanced Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
Originally posted by Lidane Not only that, but even if SOE took the time to try and respond to any criticism, they'd just end up getting flamed for lying or for being evil incarnate. The best way to handle any issues with Station Cash or with anything else SOE does that people find game-breaking is simple. Cancel your account. Call SOE directly when you do it so you can talk to a person on the other end of the line and tell them exactly why you're quitting. Write letters to their corporate offices explaining your decision and your reasons. Hell, buy Sony stock and go to shareholder meetings, raising issues with the way SOE operates or with Smed directly. It might sound paradoxical to buy stock in a company you hate, but doing so makes you an investor and enables you to go to those investor meetings and speak to the people who have an actual stake in how the company is run. Whining about it all on a message board? Not so much. None of the endless flames, petitions and whines that have gone on for years, either by EQ1 players wanting a "Classic Server", or disgruntled SWG vets wanting the CU and NGE to disappear, or for Smed to be bounced out on his arse have made a bit of difference. It will take much more concrete actions to make any real changes in how things are done.
True, investing in a company gives a stockholder more say, but most gamers don't have that type of cash to spend on stock -- especially enough to have influence on marketing decisions (need more than 0.010% stake!). Complaining does have one benefit: more people upset who will explain why they're upset to a new unexpecting gamer generation. The warnings may prevent some misery, and despite the negativity, is a good thing (as this genre sure doesn't need more upset gamers). I'll be snail mailing SoE, let alone filing a BBB compliant, so I'm not just going to complain online. Tired of game companies treating gamers as tampons. |