| 66 posts found | |
|---|---|
|
WOW I wonder how this will be done. It reminds me of the World Instances in Vanilla WoW (Before the nerf the world elites to normal mobs). But I assume these dungons will have Improved loot. I just wonder how it will be done, and Balanced, so the server can handle many players fighting in the same area. Also I hope the developers figure out a way to deal with the Mob taggers . (Well least Me and a group can try to kill the taggers if they get the loot Also how extreme will these Dungons be. Will there be very large and cool boss fights? I cant wait to see the Mass PvP going on during a boss fight. Be something like Old AV in wow or some Major City raid on Thrall |
|
|
12/16/08 12:30:09 AM#2
Ultima Online. Ultima Online 98~04 |
|
|
12/16/08 12:38:26 AM#3
The dev team have already stated that they have developed their own in house tech that's part of their in house built game engine for Darkfall that allows 10k Players per server and large amounts of players in one place to battle. It's one of the innovation areas of Darkfall over other MMO's. You have to remember that the world of DarkFall is huge. Compared to other MMO's it's like comparing Earth and Jupiter. The population will spread out and form their community hot spots. |
|
|
12/16/08 12:56:52 AM#4
there is no mob tagging in darkfall. anyone can loot a mob thats been killed. |
|
|
safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
12/16/08 1:54:03 AM#5
I love open non instanced dungeons but it is going to be very difficult with FFA PVP trying to kill a boss (if there is any) and actually getting the loot as well. Ninja Looting is definitely in. Plus what is to keep a large group of people from just sitting there and waiting for you to beat down the boss, and of course him beating down you, then just jumping you as soon as the fight is over. First targeting all your healers in the back of course. Answer- Nothing. |
|
12/16/08 3:02:33 AM#6
Originally posted by safwd
exactly that, is the cool part of open dungeons.
noone sayd, that fighting a boss sould allways be the same hard, and fair.. When there are evil players, you have to kill these players two.
Ninja looters make it more difficult, but you can hunt them down.. Ninja looters in darkfall get "grey" and you are able to attack them without penalty. |
|
|
12/16/08 4:08:15 AM#7
sorry to be so negative but if wow has all the resources. why havent they looked into open world dungeons instead of instanced. TBH i can't see darkfall pulling this one off. im looking forwared to the game tho and we'll see what treats it has to offer.
|
|
|
12/16/08 4:12:54 AM#8
Originally posted by fusionx212
Good point, but on the other hand; Why change something that apparently works? "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
|
|
12/16/08 4:19:57 AM#9
eq has shown that carebears will whine when they get raid jacked. That is why WoW has instanced dungeons. Darkfall is built on confilct. So ofc it needs single instance dungeons. And it has been done before in the early mmos: AC/UO/EQ |
|
|
12/16/08 4:25:51 AM#10
Originally posted by tro44_1 Is WoW all you've played? Anyway, aside from that. Their won't be any mob tagging. In Darkfall, say you hit a mob with 'fireball', it will give your fireball skill some experience to help it level up (so the XP doesn't come from the kill). If you're killing a mob, anyone can walk along and start killing the mob (or you!) too. And if you've just killed a mob, there's nothing stopping someone from waddling along and looting it before you do. This is freedom, we won't be limited by silly little "I got the first hit, mine bitch" rules. However, KillStealing will be frowned upon by the community, and if someone attempts it, people will most likely kick his ass. _________ |
|
|
12/16/08 4:31:10 AM#11
None instanced dungeons is nothing new imho, even UO had them. As for loadbalance ect...I don't think it'll be a problem. |
|
|
12/16/08 4:33:06 AM#12
the devs have said that mob tagging might be in for looting rights. So if you loot anothers kill you might get tagged as criminal or however the alignment system works. |
|
|
12/16/08 4:38:11 AM#13
Originally posted by The-Nit Ah yeah, this is true actually. If you loot someone elses mob, you're a free kill to people on your own race (And the colour of your name indicates this) for a couple of minutes. Otherwise it'd just be a real pain in the ass. _________ |
|
|
12/16/08 5:05:32 AM#14
If you are a WoW player you can keep in mind Stormgrade Keep, its kind of like an non-instance dungeon. It depends on your attitude, some will say : 1) Hay, I cant get my quest done because too many horde, so this sucks !! 2)Hay, lets go to Stormgrade and do some PvP and try and do the quest, this is great !! Areas like this can be viewed as the pvp hubs ! |
|
|
12/16/08 5:29:30 AM#15
Originally posted by page
Or The Ring of Blood... *shivers in disgust* "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
|
|
12/16/08 7:59:46 AM#16
non-instanced dungeons require less coding than instanced dungeons -- in the non-instanced model they are essentially just another world zone that happens to be underground.
i have always hated instanced dungeons, it completely removes the 'massively multiplayer' from 'MMO', making it just an online game.
it's partly for this reason, i still think to this day that Darkness Falls is the best MMO dungeon ever made -- it was huge, genuinely scary, and supported solo/group/raid-level PVE and PVP at virtually all level ranges.
Darkfall has a large number of dungeons and underground areas, and all of these are non-instanced. It follows that many/most/all of these dungeons will have NPCs, and NPC bosses, though probably not the scripted (*cough* gimicky) bosses that WOW has. |
|
|
12/16/08 8:13:19 AM#17
Originally posted by HensenLiros
This is pretty much where the thread should have ended lol. UO 1997 had none instanced dunegeons and still does to this day. What many site as revolutionary about DarkFall, really isn't all that revolutionary in itself. The combat system has existed before, just not in an MMO. AoC came pretty close but even they went with lock on targeting and auto attacks. The Open seemless world was done in 1997 by UO. FFA PvP has been done before. Full Loot as well. The alignment system is a combination of UO and DAoC I guess, it's almost RvR FFA PvP with it's faction system. Even the AI isn't revolutionary, it is however when applying this type of AI to an MMO. you can go on and on here. All in all, DarkFall is not revolutionary while at the same time being revolutionary lol. |
|
|
12/16/08 8:16:58 AM#18
And there were a lot of shocked faces amongst the newbs when they discovered how the mob spawning actually worked in Darkfall...
|
|
|
12/16/08 8:41:47 AM#19
i think i'll be emptying some harddisk space to save all the /cry and "he griefed me" threads soon to be posted on DF forums. How much do you think i'll need? 100gb? :P
IMO, DF Forums should have a "Grieving Players" section :P |
|
|
12/16/08 8:44:24 AM#20
Originally posted by IAmMMO
Can't wait to see this "in-house tech" they've built from the ground up. Just one of the many wild promises they've made. Just about a month before the "come to Jesus" meeting they are going to have with all of us...... |
|