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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » What was your biggest WAR hope/dissapointment?

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42 posts found
  theJexster

Novice Member

Joined: 7/01/08
Posts: 120

 
12/14/08 12:56:23 PM#1

One of the biggest seelling point for me was collision detection. Imagining lines of players holding ground against one another. As far as I can tell it still does not work. That really ruined it for me. I face a guy for a few seconds then they lag way past me and I can't catch them.

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

12/14/08 1:10:38 PM#2

Biggest Hope: A game with a huge focus on Open RvR.

Biggest Dissapointment: The game turned out to be a huge focus on scenarios.

Basically, this was the number one reason why I left. The good thing is though, they seem to be fixing this major problem with great haste. Chances are I'll be resubbed within a month or so.

If only SW:TOR could be this epic...

  Tyvolus1

Novice Member

Joined: 10/18/08
Posts: 858

12/14/08 1:14:10 PM#3

I went in expecting a great PVP MMO and that is what I am getting.  Especially after the patch.  As far as dissapointment, I knew going in no game is perfect and without flaws, so I am not dissapointed with anything.  I play fantasy games, but I live in reality.  Nothing is perfect, but this game is fun and has gotten better and better with each patch.

Tyvolus Xfire Miniprofile
  mk11232

Novice Member

Joined: 6/22/06
Posts: 218

12/14/08 1:15:09 PM#4
Originally posted by Douhk

Biggest Hope: A game with a huge focus on Open RvR.

Biggest Dissapointment: The game turned out to be a huge focus on scenarios.

Basically, this was the number one reason why I left. The good thing is though, they seem to be fixing this major problem with great haste. Chances are I'll be resubbed within a month or so.


 

The new patch has completely changed this around.  They introduced new ORvR (only) armor (which is purple leveled) and an "area influence".  This bascially setup all ORvR lakes as a sort of big PQ where you need to kill players, hold keeps, adn take/hold BO's to get the area influence.  As you get your influence up you can choose an appropriate type of NICE armor.  Attached to this system is the renoun ranks so you have to have BOTH area influence and an appropirate renoun rank to get the armor.

Result:  Everyone has come into the ORvR lakes and scenarios are starting to be less improtant (though some still use them for the renoun farming) but there is now constant ORvR going on day and night with massive groups of people.

Downside:  The server stability once you get more than 200+ people into a zone starts to go down and crash.  They're workign on it but right now its a tad bit annoying.

  theJexster

Novice Member

Joined: 7/01/08
Posts: 120

 
12/14/08 1:54:53 PM#5

I too live in reality, and in reality I was told about realistic collision detection, and in reaity it doesnt work. I guess I just expected a company to have what it said it had, silly me.

  Kyleran

Jovian

Joined: 9/13/06
Posts: 13858

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

12/14/08 2:07:03 PM#6

My biggest hope was that combat would be like DAOC only better....

Disappointment, combat is more like a shooter and without consequence.

 

  Electriceye

Novice Member

Joined: 2/22/08
Posts: 1206

12/14/08 2:11:01 PM#7

Well after the AoC disaster, I didn't hope for much.

Turns out it's quite a fun game, especially after 1.1a, albeit with some !@#$ performances in big battles.

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

12/14/08 2:13:35 PM#8

WAR should've been the successor to DAoC.  Unfortunately I was met with few people in the RvR zones; most couldn't be bothered outside of scenarios.  Who knows though, supposedly the latest patch encourages more RvR participation.

On a positive note, and really not meant as a dig to WAR, but WAR marks the last time I'll bother with either a beta program or release.  The past few years have been on big dissappointment after another, and I'd rather let a game mature a bit before giving it a go.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  Cryptor

Novice Member

Joined: 10/03/06
Posts: 361

12/14/08 2:14:04 PM#9

My biggest hope AND disaspointment was that it would get fair reception by forum trolls.  The game itself is superb imho ( especially now after 1.1a ) the only disaspointment I have so far is the way it was received by players.

 

Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com

  Loke666

Elite Member

Joined: 10/29/07
Posts: 11705

12/14/08 2:23:21 PM#10

Well, I had 2 big dissapointments with WAR:

1. They used the level based system we seen in any MMO instead of GWs brilliant system from Warhammer fantasy roleplaying game. The original system would be so much more intresting in PvP.

2. They had 2 sides instead of 3 and the races can't backstab the other races on the same side. Greenskins would have made a good side by themselves, the lore that makes them on the same side as Chaos are weak at best. They should have put in skavens on chaos also to balance it and more kinds of greenskins.

Other than that and a too early release I didn't get any big dissapointments with the game. And the game do have some nice features too, even though it is off topic to list them here.

  Slovenc

Novice Member

Joined: 11/03/06
Posts: 295

12/14/08 2:31:18 PM#11

 i think that skaven are a race for themselves and cant be associated with  chaos..... i wonder if they will implement them will they be like their own faction (like order destro and i dont know rats xD) or will they be like on destro side and what will go to order... wood elfs ? :D

  Urrelles

Apprentice Member

Joined: 1/10/08
Posts: 575

12/14/08 2:33:21 PM#12

Hopes:  Collision detection, slower paced combat with time to think, better layout of keeps and encounters in PvP and PvE compared to DAOC, better class balance.  All have been delivered.

 

Dissapointments:  Squig Herder does not use a herd of squigs like originally concieved.  Witch Elf and Witch Hunter use the stupid "predator" like stealth ability which I thought this game would stay away from.

Biggest dissapointment:  Impatient, short sighted, players who nit pick every problem as a huge game breaking flaw.  The same players who swear DAOC was a better game, when in fact DAOC was a much much worse game at launch with absolutely no reason to RvR for about 6 months after its launch.

 

Pleasant surprises:  White Lion combat mechanics.  Extremely well put together scenerios, which are also a bane.  Survival capabilities of healers.  Auto facing while attacking.

  Slovenc

Novice Member

Joined: 11/03/06
Posts: 295

12/14/08 2:35:48 PM#13
Originally posted by Urrelles

Hopes:  Collision detection, slower paced combat with time to think, better layout of keeps and encounters in PvP and PvE compared to DAOC, better class balance.  All have been delivered.

 

Dissapointments:  Squig Herder does not use a herd of squigs like originally concieved.  Witch Elf and Witch Hunter use the stupid "predator" like stealth ability which I thought this game would stay away from.

Biggest dissapointment:  Impatient, short sighted, players who nit pick every problem as a huge game breaking flaw.  The same players who swear DAOC was a better game, when in fact DAOC was a much much worse game at launch with absolutely no reason to RvR for about 6 months after its launch.

 

Pleasant surprises:  White Lion combat mechanics.  Extremely well put together scenerios, which are also a bane.  Survival capabilities of healers.  Auto facing while attacking.

i also hate that about players + they dont know how to take god damn orders from a freaking warband leader i hate that !

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

12/14/08 3:10:18 PM#14
Originally posted by Urrelles 

Biggest dissapointment:  Impatient, short sighted, players who nit pick every problem as a huge game breaking flaw.  The same players who swear DAOC was a better game, when in fact DAOC was a much much worse game at launch with absolutely no reason to RvR for about 6 months after its launch.

 

True, but if I'm a fan of DAoC why wouldn't I expect Mythic to pick-up where it left off?  RvR is THE fundamental mechanic in WAR.  How scenarios and all the other issues associated with RvR got out of beta is beyond me.  

Personally, I thought WAR had a decent enough launch stability wise.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

12/14/08 3:11:46 PM#15
Originally posted by Slovenc 

i also hate that about players + they dont know how to take god damn orders from a freaking warband leader i hate that !

 

Heh, I remember practically pleading with players to attack healers/casters first.  Zergs ftl.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  Slovenc

Novice Member

Joined: 11/03/06
Posts: 295

12/14/08 3:17:34 PM#16

like today i was in one and lol i was the only one in the begining that listened to the wb leader

 

  Papadam

Apprentice Member

Joined: 12/09/07
Posts: 2083

12/14/08 3:38:02 PM#17
Originally posted by Loke666

Well, I had 2 big dissapointments with WAR:

1. They used the level based system we seen in any MMO instead of GWs brilliant system from Warhammer fantasy roleplaying game. The original system would be so much more intresting in PvP.

2. They had 2 sides instead of 3 and the races can't backstab the other races on the same side. Greenskins would have made a good side by themselves, the lore that makes them on the same side as Chaos are weak at best. They should have put in skavens on chaos also to balance it and more kinds of greenskins.

Other than that and a too early release I didn't get any big dissapointments with the game. And the game do have some nice features too, even though it is off topic to list them here.


 

I 100% agree, with theese changes WAR could be a really great game! Its still pretty good thou...

I loved the Warhammer pen and paper rpg, it had a really cool class system. (and you got insanity points when crazy stuff happened :D ) 

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  MrVicchio

Novice Member

Joined: 6/09/04
Posts: 605

To live free is worth dying for.

12/14/08 6:55:40 PM#18

My greatest Hope:

A game that was fun, had a healthly mix of game play and great PvP/RvR.   I have gotten that in spades.  RVR in scenario's is fun, and makes grinding PVE more fun... the wife and I do a few quests and oh hey, Queue popped, time to bash some heads in!   Then there are times we go out and hit up the Open RVR action, and with the new patch, it's certainly more active!

 

My greatest dissappointment:

 

The damned players.  The idiots that run off solo, instead of working as a group to win... the idiots that chase the one or two destruction players leaving the rest of us to deal with the mass that comes for the flag.

 

Namely, just the people. 

Always change your signature.

  Philss

Novice Member

Joined: 7/14/07
Posts: 420

12/14/08 6:57:46 PM#19
Originally posted by mk11232
Originally posted by Douhk

Biggest Hope: A game with a huge focus on Open RvR.

Biggest Dissapointment: The game turned out to be a huge focus on scenarios.

Basically, this was the number one reason why I left. The good thing is though, they seem to be fixing this major problem with great haste. Chances are I'll be resubbed within a month or so.


 

The new patch has completely changed this around.  They introduced new ORvR (only) armor (which is purple leveled) and an "area influence".  This bascially setup all ORvR lakes as a sort of big PQ where you need to kill players, hold keeps, adn take/hold BO's to get the area influence.  As you get your influence up you can choose an appropriate type of NICE armor.  Attached to this system is the renoun ranks so you have to have BOTH area influence and an appropirate renoun rank to get the armor.

Result:  Everyone has come into the ORvR lakes and scenarios are starting to be less improtant (though some still use them for the renoun farming) but there is now constant ORvR going on day and night with massive groups of people.

Downside:  The server stability once you get more than 200+ people into a zone starts to go down and crash.  They're workign on it but right now its a tad bit annoying.

 

Sound nice but what will happen once ppl grinded the oRvR area influence? Back to the scenario grind for RR?

Philss2008 Xfire Miniprofile
  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

12/14/08 7:22:48 PM#20
Originally posted by Philss
Originally posted by mk11232
Originally posted by Douhk

Biggest Hope: A game with a huge focus on Open RvR.

Biggest Dissapointment: The game turned out to be a huge focus on scenarios.

Basically, this was the number one reason why I left. The good thing is though, they seem to be fixing this major problem with great haste. Chances are I'll be resubbed within a month or so.


 

The new patch has completely changed this around.  They introduced new ORvR (only) armor (which is purple leveled) and an "area influence".  This bascially setup all ORvR lakes as a sort of big PQ where you need to kill players, hold keeps, adn take/hold BO's to get the area influence.  As you get your influence up you can choose an appropriate type of NICE armor.  Attached to this system is the renoun ranks so you have to have BOTH area influence and an appropirate renoun rank to get the armor.

Result:  Everyone has come into the ORvR lakes and scenarios are starting to be less improtant (though some still use them for the renoun farming) but there is now constant ORvR going on day and night with massive groups of people.

Downside:  The server stability once you get more than 200+ people into a zone starts to go down and crash.  They're workign on it but right now its a tad bit annoying.

 

Sound nice but what will happen once ppl grinded the oRvR area influence? Back to the scenario grind for RR?


 

Each Realm has a completely different set of RVR items if you want all the items so you have a full Set of Blue / Purple gear you ahve to ORVR in All the realms.  By the time you gain max INF in all 3 realms you're extremely close to the max level of the Teir especially if you scenarioed or pve'd at any point.  Its been three days and the battle in Nordland has yet to cease its slowed down a bit during the day times but at night its rather packed.  T2 there's battles on just about every front ... some people just keep on coming back until they Level Out because it IS actually fun now that people are there.   Will this be everyone' smentality?  Will this be on every server? No but its a whole lot more and enough so far to keep things fun and wild.

  Urrelles

Apprentice Member

Joined: 1/10/08
Posts: 575

12/16/08 2:13:14 AM#21
Originally posted by Philss

 

Sound nice but what will happen once ppl grinded the oRvR area influence? Back to the scenario grind for RR?

 

The thing is in tier 4 it will take a player months to grind out all 3 ranks of RvR influence.  It takes a good 2 week or so of hardcore RvR in tier 2 and 3 to grind out all the influence.   People will be working for their goal for quite a long time.

  Urrelles

Apprentice Member

Joined: 1/10/08
Posts: 575

12/16/08 2:24:33 AM#22
Originally posted by IcoGames
Originally posted by Urrelles 

Biggest dissapointment:  Impatient, short sighted, players who nit pick every problem as a huge game breaking flaw.  The same players who swear DAOC was a better game, when in fact DAOC was a much much worse game at launch with absolutely no reason to RvR for about 6 months after its launch.

 

True, but if I'm a fan of DAoC why wouldn't I expect Mythic to pick-up where it left off?  RvR is THE fundamental mechanic in WAR.  How scenarios and all the other issues associated with RvR got out of beta is beyond me.  

Personally, I thought WAR had a decent enough launch stability wise.

If you really look at the state of WAR when it launched you will notice they did pickup, as best they could, where DAOC left off. 

Things that WAR started with that DAOC didn't.

-All player rewards and abilities.  DAOC did not have realm ranks or realm abilites on launch.

-Scenerios.  DAOC didn't have battlegrounds till about 6 or 8 months after launch.

-Rewards for PvP.  DAOC didn't have these kind of rewards till it released Darkness Falls which was, you guessed it, 6 months after release.

-Dungeons with quest.  Plenty of quest in each zone.  DAOC, had quest scattered about, but nearly all of their dungeons were just grinding zones with literally no quest.  Many zones were just areas with bonring grinding spots.

-Class balance.  You may not think it is balanced but OMG if you see how classes in DAOC were you'd see that this game is lightyears ahead with balance.  WAR only has 1 or 2 classes with minor imbalances in damage.  DAOC had classes that would require complete rework overs to balance them and tons of nerfing.

-Realm buff and bonuses for taking keeps and objectives.  DAOC didn't bring this out for 2 months after launch.  So taking a keep or objective did nothing at all.  The only things that mattered were relics which is the equivilant of a capital city raid.

-A complete world with secrets to unlock.  DAOc had a big world but a lot of it was dead space with random mobs just wondering about.  No quest, no secrets to explore.

 

Things that DAOC has that WAR doesn't at launch. 

-a complete crafitng system.  WAR is a simple crafting system but there could be many more proffesions added with more depth.

-All dye colors, including world drops.  WAR seems to only have 5 craftable dye colors and 1 or 2 areas where players can get rare colors like Black.

 

The reason people complain today about WAR not being complete enough in RvR is because they forgot how incomplete DAOC was at launch.  It's kinda the same as the people who compare the current WoW to the newly launched WAR.  WoW had 5 years before launch and 4 years after launch to develop.  WAR has only 3 years to develop.  When you have 9 years against 3 years, theres going to be a huge difference in completion of each game.

  wintersclan

Novice Member

Joined: 10/30/08
Posts: 33

12/16/08 12:34:37 PM#23

Biggest Hope:

1. Keeps that can be claimed and owned for ages as long as you have the cash.   Once you are out of it, the Keep should go neutral to be reclaimed back.

2. Different factions, instead of the current 2, that can form and broke alliances, depending on need.  

3. A much bigger world than current, as big as Eve-Online, except in fantasy world.

 

Biggest Disappointment:

1. Server Lag on RvR lakes.   Powerpoint slideshow engine used in the massive RvR fights.

 

 

  Greyhooff

Apprentice Member

Joined: 10/08/08
Posts: 237

12/16/08 12:38:45 PM#24

My biggest disappointment was the lag that happens when the fights get really huge, like when the whole server like 100s of people both order and destruction shows up to a fortress or 1 keep or something, there's noticeable lower FPS as the game tries to contain the hundreds of people running around, explosions etc

Biggest hope is that they seem to be fixing it, it appears to get better since 1.1a, soon I hope it will get fixed completely.

  solendil

Novice Member

Joined: 9/29/08
Posts: 16

12/18/08 6:42:24 AM#25

Biggest hope :

- A new world to explore with dangers and fun

Biggest disappointement :

- A zoned and empty world where you never meet a player from the opposite faction before R40 except in scenarios (can't be fixed)

Other disappointements :

- Unpolished game, unresponsive combat (can be fixed, still waiting, though)

- Graphic requirements too high (could be fixed?), and bland graphics even on high settings (can't be fixed)

 

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