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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Should be interesting

9 posts found
  Draogan122

Novice Member

Joined: 4/24/06
Posts: 61

 
12/13/08 12:01:53 AM#1

Not sure if anyone else is viewing the game like this, but I'm interested if Darkfall will succeed or fail because it'll be a stepping stone on the path of independent  successful MMO developers. If it succeeds, it'll show the industry that you don't actually need the large corporations or companies behind your back to deliver a great product.

 

Your views/thoughts?

  Kyleran

Jovian

Joined: 9/13/06
Posts: 13858

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

12/13/08 12:07:07 AM#2

Just one of several reasons I'm supporting DF.

 

  safwd

Apprentice Member

Joined: 4/23/06
Posts: 889

"Dovie`andi se tovya sagain"

"I`m a farmer, a gambler and I`m here to take over your army"

12/13/08 12:25:59 AM#3

What you say is true, if it succeeds then it proves that a little Indi company can make a successful game, but if it fails it will be hard for an Indi company to get any funding again.

I am really hoping Darkfall succeeds for one reason and one reason only. It isnt WoW and isnt anything like WoW. We really need something to succeed that isnt of the WoW formula, and im talking about fantasy based so Eve doesnt count.

Whether i play or not i hope Darkfall does insanely well.

  Grunties

Novice Member

Joined: 9/16/07
Posts: 791

12/13/08 12:46:18 AM#4

I 100% hope darkfall succeeds, for the affect it will have on the indy market and encouragement for developers to try different types of games. The mmo field is stuck in a rut and needs a big push to get it out, hears to hoping darkfall is that push.

But I also want darkfall's success to come for the right reasons, and not just have that success be handed to it. If there is something inherently bad about the game and its still successful, we may find outselves in the same situation we are in now, where every other developer blindly tries to imitate it, leading to another 5-10 years of uninspiring repetition. If its an inevitability that other developers imitate successful games, I want to be sure that its a game that has qualities worth imitating.

I don't want darkfall to succeed because of some cheap advertising gimmicks, or because its a flavor of the month, or because people just dont like the alternatives and they need something to fill the gap. A structure built on that kind of foundation cannot last long, and an imitation of that foundation is even worse. But I do want Darkfall to succeed if it has genuinely deep, lasting gameplay, that recaptures some of the magic of earlier mmos, or offers an experience gamers really have never experienced before. I want it to succeed on its own merits. I want it to succeed if it takes us in the direction that mmos need to go. Because if others take that same path, the genre can only get better.

I am cautiously optimistic. But I am cheering for it to show the world what it can do.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  Rastical

Novice Member

Joined: 12/11/08
Posts: 51

12/13/08 7:34:15 AM#5

An Indy company already succeeded in making a MMO. It was called Dark Age of Camelot.

  Mahlo

Apprentice Member

Joined: 10/15/06
Posts: 748

Nostalgia is bad.

12/13/08 7:37:18 AM#6

It's not fair to paint all Indy developers with the Aventurine brush. There are some capable, well-run Indy companies out there.

  Draogan122

Novice Member

Joined: 4/24/06
Posts: 61

 
12/13/08 10:24:41 AM#7
Originally posted by Rastical

An Indy company already succeeded in making a MMO. It was called Dark Age of Camelot.

Wait, really? Well then, nevermind.

Edit: Hammering out my stupdity.

  SignusM

Advanced Member

Joined: 5/07/06
Posts: 2227

12/13/08 10:29:29 AM#8
Originally posted by Rastical

An Indy company already succeeded in making a MMO. It was called Dark Age of Camelot.

Yup, and then they destroyed it with their own hands, before leaving the smoldering wreckage behind them to work on Warhammer with their new big money filled friends. :/ 

 

Mythic was a team of about 30 people, as is Aventurine. 

  Draogan122

Novice Member

Joined: 4/24/06
Posts: 61

 
12/13/08 10:29:34 AM#9
Originally posted by Mahlo

It's not fair to paint all Indy developers with the Aventurine brush. There are some capable, well-run Indy companies out there.

 

Apparently what you say is true,  it makes me happy to know that theres good independent developers, I wasn't aware there was previous success.