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Originally posted by Carthage
Why would you be afraid of a pve server? Look at what happened to UO. I'm sorry I didn't realize retarded has become a term of endearment. As I have already stated I don't care if DF ever releases a pve server. I personally don't think it will ever happen. But this it can't happen because of mechanics is smoke and mirrors. There will be no pve server for DF because the hardcore pvpers fear what happened to UO will happen to DF or maybe their hatred for anything and everything carebears (Hell look at all the anger in this thread. Maybe I'm wrong it's probably is more hatred then fear) and the developers sensable judgement is clouded by their egos. |
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Originally posted by Venger
Don't like the message so you attack the messenger. UO was never all about pvp. FFA pvp was simply a feature within the world, which revolved around character development.
Excuse me? Who the fuck was it that first called me 'a simple minded pvper? UO was never all about PvP, but it was a center piece of it all. Once they took that away, they had to add all sorts of epics in the game to give something to do for the PvE crowd. And look at it now, a goddamn isometric WoW. I'm not going to ask your point with all this UO talk, I'm beginning to understand that you're used to not to have any. |
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Originally posted by JK-Kanosi
Not gonne happen ever |
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This is becoming to be a lengthy topic over nothing. There is no way that Darkfall will have a seperate server for PvE players, that's been stated by the developers many times. Darkfall is designed around PvP. E.g, there are player cities that have the pure role of improving the PvP aspect of the game. As many already pointed out, without PvP, these cities would just be eye-candies, and they would not change hands - which is against the whole idea. PvE will still be in the game, but it will have several challenges that will require PvP interactions. |
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Originally posted by busdriver
Quote is from your first post. Who started having a tantrum at the beginning of this discussion? No character development was always the center of UO. Epic were added because of powerhour and quick skill gains. And again you end with a temper tantrum? Can you have a adult conversation? |
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Originally posted by GrayGhost79
Collision detection is in lol, you can not simply walk through other players lol. That would be bypassing a game mechanic. As I stated the game was designed with FFA PvP in mind , there are numerous problems you would run into on a PvE only server due to this fact that will not be on PvP servers.
Collision detection was also in on UO but changed when you went to tram. Just saying |
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Originally posted by Venger
Quote is from your first post. Who started having a tantrum at the beginning of this discussion? No character development was always the center of UO. Epic were added because of powerhour and quick skill gains. And again you end with a temper tantrum? Can you have a adult conversation? Nowhere in that quote did I attack your character. I told you to pay attention, since you managed to not answer my question in previous post. If that made you feel all hurt inside... well, go find someone who cares. Epics were added alongside with quests, to give people something to do. Character development is fun and all, but it wont keep the masses playing for month after month, year after year. I'll have an adult conversation as soon as the opponent addresses the questions, at least tries to come up with good arguments and doesn't start yapping about things that have very little, if anything, to do with the topic in question. Edit: I'm done talking with you. I actually feel my IQ getting lower every time I read your posts. |
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Originally posted by Carthage
Lol so did FLS... look where that got them. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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If so many are mad that they dont want to put in PvE. I have the answer, make your own game and do what you want with it... So the devs of DF want PvP only. Well good i repect that they took the time to make the game they have the right to make it anyway they want. Then PvP say its PvE that cry and PvE are saying PvP will cry my god people. Its just a game something made to have fun. Some people like football some people like baseball that like saying let make baseball a contact sport and football a non. I cant wait till Darkfall come out it sound great but i trust the people who are making it not casue they are faithful but becasue it there idea and i like there idea so what ever they decide works for me. |
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one thing this thread shows is how terrible this community is going to be. Be prepared to put just about everyone on ignore
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Darkfall is pvp pve crafting exploring citybuilding naval combat and much more:) |
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Originally posted by Xgeneration There is a good PVE MMO that has come out this decade? All I see are: * sad PVP (WoW, AoC, WAR) * good PVP (Eve, GW, TR) * and railroad, far2easy PVE (all of the above, EQ2, Vanguard, Free2Play junk, City of H/Vs) The last good PVE game I played was EQ1. Where are the rich storylines? Where are the NPCs not the same every time you encounter them? Where do you have to take risks in order to succeed? |
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Originally posted by JK-Kanosi
LMAO!!! What an incredibly ridiculous suggestion. Thats like saying Batllefield should have PvE servers. How would players take over each others cities if they couldnt fight each other? Basicly the first people to build their city would own it FOREVER. Obviously Darkfall is never going to have a PvE server because its not a dumbass themepark game like all the others. As others have said in this thread people who want pure PvE can fuck off and play every other mmo on the market which caters to them. I think the population for Darkfall will be fine. In fact I think it will be more than fine because it offers a gaming experience that no other mmo can provide. |
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This thread shouldn't exist. The idea is idiotic beyond reproach. |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
I have made a few arguements for a PVE server in Darkfall but i really dont want one. So i will respond to the second option the OP stated, Different PVP rules. I think having a lessend loot policy on a server or two would be a big benefit to Darkfall. I still think you should be able to loot your kill but perhaps only a couple items, or a player can tag a couple items on their body as unlootable. All bags and coin would still be fair game. This way there is still reward for killing someone but it isnt quite as fearful for those who are really turned off by the full loot. And yes i know, loot is not that important but loot will always be important. Perhaps not WoW important but it will be important. It is all about player base. Opening the game up a little to draw in more players would be a good thing for everyone, expecially the Developer. Most of the strong arguements against a different server type boil down to the "Because" theory. Darkfall cant work for PVE because, you have to have FFA PVP because. You all might as well just say "Because i dont want it to" because that is all you are saying anyway. But yes, i too dont think there will be a PVE server for Darkfall nor should there be. PVPers have been waiting long enough for a game that they can call their own. Different PVP rulesets would be nice but either way i will be giving Darkfall a shot, and my interest has nothing to do with PVP what so ever. Darkfall, if it is near what is advertised, will offer far more then PVP. |
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The biggest reason that DF won't ever have a PvE server is a technical one, not that the devs wouldn't mind one. And the reason is...
DF doesn't have instances. I'm not going to elaborate on this, as I'm sure it's pretty obvious what I mean. |
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Originally posted by safwd
I am pretty sure I gave more than some because I don't want it to reason lol. Do people think that just because it is a PvP free server everyone will be caring and sharring? That griefers will suddenly change there ways?
I mean do you really and truely think that since your on a PvE server with collision detection that asking someone to move so you may get into a dungeon will be enough? Is it believed that if there was a PvE serverm people wouldn't be intentionaly blocking your attacks on a mob for the simple reason they were there first or they want your camp so they will herass you till you leave?
What happens to the economy when half the items suddenly have no value because no one needs them?
What happens when you run out of clan city locations?
Considering a lot of the quests will be rewarding in Faction and such.... what would be the point in doing them on a PvE server?
I am sorry, the reasoning behind it not being feasable isn't simply because we don't want it. It's because it truely isn't feasible. I mean the Devs would have to go back and change atleast 50% of the game simply for a PvE server. If you can't see that, then you simply haven't thought the idea behind the PvE server through. |
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Originally posted by safwd
GreyGhost is correct. Darkfall cant have a PvE server simply because it doesnt work. Yes it does have PvE elements included in it but its not a PvE game. In Darkfall players can build cities. Once they are built how is anyone going to destroy them or take them other if they are not allowed to attack each other? It would mean that the first players to get their city built would own it forever like I already said in my post above. Do you see? It doesnt work does it. Also NO people should not be able to label certain items as non-lootable. Its simply not realistic and completely goes against what Darkfall is all about. The game is a FFA PvP FULL LOOT game and thats the way it should stay. If you remove or reduce the full loot aspect then it reduces the risk and the pain of being killed.......and I'm fed up of death having no penalty in mmos. Dieing in these games has been becoming more and more meaningless to the point where there is hardly any point in playing them. Take WAR for example. All the battles in that game are completely pointless. No-one cares about losing in that game because nothing bad happens when you die and you can be back in the fray in a minute. In Darkfall death is going to hurt as well it should because.....well.....its DEATH!! Its not meant to be pleasant. I hope the death penalty in Darkfall is so severe that it makes people cry! In fact I think the game should electrocute you in your seat for good measure. Of course plenty of people whine and moan that players will use the fear of death (hilarious!) to "ruin peoples fun" even though death can happen to everyone. Well I personally dont find it fun at all that there is no challenge in any of the current mmos so I welcome the full loot feature in Darkfall with open arms and I know lots of other people do as well. Its about bloody time that we get a real mmo. We certainly dont need Aventurine to start catering to the carebears and pussies. |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
Im not even sure why i am arguing this because i dont care about a PVE server, but im bored so why not. Lets all try not to forget that there was PVE prior to the craptastic PVE of WoW and beyond. Originally posted by GrayGhost79 I am pretty sure I gave more than some because I don't want it to reason lol. Do people think that just because it is a PvP free server everyone will be caring and sharring? That griefers will suddenly change there ways? I mean do you really and truely think that since your on a PvE server with collision detection that asking someone to move so you may get into a dungeon will be enough? Is it believed that if there was a PvE serverm people wouldn't be intentionaly blocking your attacks on a mob for the simple reason they were there first or they want your camp so they will herass you till you leave?
What happens to the economy when half the items suddenly have no value because no one needs them?
What happens when you run out of clan city locations?
Considering a lot of the quests will be rewarding in Faction and such.... what would be the point in doing them on a PvE server?
I am sorry, the reasoning behind it not being feasable isn't simply because we don't want it. It's because it truely isn't feasible. I mean the Devs would have to go back and change atleast 50% of the game simply for a PvE server. If you can't see that, then you simply haven't thought the idea behind the PvE server through.
Your move.
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Originally posted by safwd
Your move. |
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Originally posted by neonwire
LMAO!!! What an incredibly ridiculous suggestion. Thats like saying Batllefield should have PvE servers. How would players take over each others cities if they couldnt fight each other? Basicly the first people to build their city would own it FOREVER. Obviously Darkfall is never going to have a PvE server because its not a dumbass themepark game like all the others. As others have said in this thread people who want pure PvE can fuck off and play every other mmo on the market which caters to them. I think the population for Darkfall will be fine. In fact I think it will be more than fine because it offers a gaming experience that no other mmo can provide.
So they own it forever. So? It might appeal to a small minority, just like FFA PvP servers on DAoC appealed to a small minority. If you get 14.95, you get 14.95. Why throw it away. Sure, a PvE game doesn't make sense, and wouldn't work right with Darkfall. But FFA PvP didn't really make sense or work well with games like DAoC, but people wanted it, so why not give it to them? Gee, like one PvE server is going to make the whole Darkfall game fail. People are basically saying, this game is built for PvP, so a PvE game won't work. Well of course it won't, that doesn't mean some people won't want to play it anyway. PvE games weren't built for FFA PvP, but people wanted to play it anyway, so the devs said sure, give them a PvP server, let them have at it if they really want to. You can do the same with DArkfall. Of course it won't work right, but some people will have fun with it anyways. |
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Originally posted by Galaturc
I'm going to play devils advocate here, because it doesn't seem you've thought this through. There are many things the cities are there for, PvP being only one of them. What do you do in a real life city? Now why can't you do it in a DF city? Now assuming you can, why does there need to be PvP, since you can do all sorts of stuff in the DF city other than PvP? What will PvEers do? They will explore, have adventure, clear out dungeons, build cities, craft, build ships, and etc. Loot doesn't need to be a driving factor for PvE like WoW trained you to believe it does. PvE is about the adventure, and PvP is about conflict. I can't break it down any easier than that.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW Currently Playing: WAR |
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Originally posted by neonwire
GreyGhost is correct. Darkfall cant have a PvE server simply because it doesnt work. Yes it does have PvE elements included in it but its not a PvE game. In Darkfall players can build cities. Once they are built how is anyone going to destroy them or take them other if they are not allowed to attack each other? It would mean that the first players to get their city built would own it forever like I already said in my post above. Do you see? It doesnt work does it. Also NO people should not be able to label certain items as non-lootable. Its simply not realistic and completely goes against what Darkfall is all about. The game is a FFA PvP FULL LOOT game and thats the way it should stay. If you remove or reduce the full loot aspect then it reduces the risk and the pain of being killed.......and I'm fed up of death having no penalty in mmos. Dieing in these games has been becoming more and more meaningless to the point where there is hardly any point in playing them. Take WAR for example. All the battles in that game are completely pointless. No-one cares about losing in that game because nothing bad happens when you die and you can be back in the fray in a minute. In Darkfall death is going to hurt as well it should because.....well.....its DEATH!! Its not meant to be pleasant. I hope the death penalty in Darkfall is so severe that it makes people cry! In fact I think the game should electrocute you in your seat for good measure. Of course plenty of people whine and moan that players will use the fear of death (hilarious!) to "ruin peoples fun" even though death can happen to everyone. Well I personally dont find it fun at all that there is no challenge in any of the current mmos so I welcome the full loot feature in Darkfall with open arms and I know lots of other people do as well. Its about bloody time that we get a real mmo. We certainly dont need Aventurine to start catering to the carebears and pussies.
I'd prefer there to be a perma-death server, so the true hardcore PvPers have a place to play. Let the carebear full loot, yet no perma death PvPers play on a normal server. MMORPG's w/ Max level characters: DAoC, SWG, & WoW Currently Playing: WAR |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
Originally posted by GrayGhost79
Your move. The sparring was fun while it lasted. |
Originally posted by safwd The sparring was fun while it lasted.
It was and I don't totally disagree with you, fact of the matter is I just really enjoy debates as long as the remain mostly mature and intelligent lol.
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