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12/12/08 7:18:54 AM#21
My vote goes towards Ryzom for reasons previously mentioned. |
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12/12/08 8:14:31 AM#22
EVE is a complex system but it is very boring getting the resources.
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12/12/08 8:17:34 AM#23
Eve online in my opionion is the best. I played swg for short time and it was pretty good also. War is the absolute worst hands down. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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12/12/08 8:23:22 AM#24
also the resource gathering in swg was amazing...it was nowhere near boring and repeptitive, it was always exiting what new resources you might find...then setting up your own shop in your own city with fully customizeable vendors and fully unique weapons....well i havent seen this kind of complexity and immersion in any mmo up to date |
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UNATCOII
Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
12/12/08 8:35:57 AM#25
So very true! Plus, special equipment that can be made by *masters* of professions, that give some extra bonus, some of the time (to make a very special and rare item that can sell for much more -- that 1 in 1000 treat). Really tired of the way many MMOs have crafting. Pollute the market with 10001 items that nobody wants; every item has the same stats per level; have to sell at a loss or just barely to cover mats and fuel costs; then everyone can be a master crafter (and usually by power leveling). MMOs really need to rethink crafting as a profession itself, not just a sideshow. -- ~Leonardo da Vinci |
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12/12/08 10:36:54 AM#26
I see EVE as more of a market/industrial simulation than a crafting game. In terms of pure crafting, I'd say that the usual suspects have all been mentioned in this thread and are all good choices: Ryzom, Vanguard, Wurm, A Tale in the Desert. ---------------------------------------- |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
12/12/08 11:46:54 AM#27
Originally posted by Zorkk
Crafting in SWG never changed with the Cu or NGE. it's still basically the same as it was in the beginning, and thank god.
I can't stand the current cookie-cutter crafting system most games come out with. A true crafting system has stat's on the resources, stat's on the subcomponents, and then stat's on the finished product. This ensures that not every 1-H longsword (for example) is the same as everyone elses.
SWG still has the BEST crafting and vendor system i've come across, and until another MMO comes out with something comparable, I'll continue looking for MMO's.
Z edit: and just like in RL (gasp) resources in swg are plentiful... not like these stupid NPC-economy games where you have "nodes".. my god.. how lame.
Fully agree, it's what made me enjoy the game last year for another 8 month( been in CB/OB/release till NGE), but limited time last year to actually play prevented me from continuing after those 8 months last year. And I know there are a few other games with more crafting in them, but unfortunately visually they do not appeal to me and I can't play a game only for it's feature's. ------------------------------------------------------------ |