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Darkfall

Darkfall 

General Discussion  » DF looks like very EVE-like

10 posts found
Kshahdoo

Advanced Member

Joined: 8/06/07
Posts: 269

 
12/11/08 8:52:33 AM#1

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

xzyax

Elite Member

Joined: 10/02/08
Posts: 2069

12/11/08 9:12:52 AM#2
Originally posted by Kshahdoo

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.


 

One thing you are forgetting though about EvE as it stands today.

 

How long did it take EvE to get where it's at right now?

 

They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

EvE did not start out very polished, and went through quite a few growing pains before they settled into their nice stable subscriber base.  Just thought that worth pointing out.

batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 1344

12/11/08 9:23:22 AM#3



They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

Err, no. They had a rough start with their publisher, but the actual game did not change hands. What did change hands was the lincese, which ccp bought back from their incompetent publisher. ;)

Herodes

Advanced Member

Joined: 8/12/03
Posts: 581

Consumer

12/11/08 11:34:28 AM#4


Originally posted by Kshahdoo
I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.



Please correct me, if I am wrong: In EVE: stations are safe, crafting itself is very boring (maybe you mean the economy, which is the best ever), many people play with multiple accounts (in a so called sandbox-game, so you can 2x or 3x do whatever you want). I read somewhere that EVE at a point was close to bankruptcy.
EVE is a very good game for what it is, but it doesn´t cure cancer. ;)


Darkfall in my opinion is kind of an experiment. "How much for how long can you promise to the crowd, until they begin to doubt?"
I mean, they promise ALL (missing the ´cure cancer´ though). I just don´t believe in this game. If they make it in the foreseeable future, then I will apologize.
Until then... the only "hard fact" I have is this italian video. The rest is questionable - words, promises, "tuneable" screenies and trailers.

xzyax

Elite Member

Joined: 10/02/08
Posts: 2069

12/11/08 2:39:55 PM#5
Originally posted by batolemaeus

 



They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

 

Err, no. They had a rough start with their publisher, but the actual game did not change hands. What did change hands was the lincese, which ccp bought back from their incompetent publisher. ;)

Yeah, I probably got that messed up.  I didn't go back and pull up the references so I'll go with what you put in there. 

 

I seem to remember some kind of a scandal with a Dev. or an owner, or something like that though.  I suppose I could go and Google it to refresh my memory, but feeling kinda lazy atm.  Sorry.  

 

Edit:  Heh... couldn't resist even after I said I was too lazy... 

Here are some links to the scandal I was talking about.  The comments section provides some good insight as well. 

kotaku.com/gaming/eve-online/scandal-hits-eve-online-234863.php

www.bluesnews.com/cgi-bin/board.pl

 

This link gives a lot of quotes by CCP's CEO and explains a bit of EvE's early days.  Was a good refresher on the history of the game.

www.gamasutra.com/php-bin/news_index.php

 

Anyway... back to being lazy now for me. 

Atomy

Novice Member

Joined: 3/27/07
Posts: 62

12/11/08 3:31:10 PM#6
Originally posted by Kshahdoo

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

 

I had the exact same thought the other day, even though i won't play DF.

Evasia

Advanced Member

Joined: 5/22/08
Posts: 1704

12/11/08 4:53:42 PM#7
Originally posted by Kshahdoo

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.


 

Eve is item based expensive spaceships you can lose you can travel fast through wurmholes/portals.

Darkfall is in many ways same but also very different.

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

12/11/08 4:57:55 PM#8
Originally posted by Atomy
Originally posted by Kshahdoo

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

 

I had the exact same thought the other day, even though i won't play DF.

 

Another noteworthy aspect is the fact that Fantasy MMO's tend to have a larger following than Sci-Fi MMO's.

Sirspongy

Novice Member

Joined: 8/04/04
Posts: 63

Porkchop sandwiches!

12/11/08 5:00:49 PM#9

Higher security systems are pretty much safe areas. People rarely attack others in high sec systems because the NPC security forces will insta-kill the attacker(s) before they can destroy the preys ship.

Haized

Apprentice Member

Joined: 5/29/08
Posts: 32

12/11/08 5:38:14 PM#10
Originally posted by Sirspongy

Higher security systems are pretty much safe areas. People rarely attack others in high sec systems because the NPC security forces will insta-kill the attacker(s) before they can destroy the preys ship.

 

Darkfall will have NPC-guarded areas, too.