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12/11/08 11:43:29 AM#26
this patch is great so far.. the rewards from the new orvr influence system are insanely good alot of blues and purples. If this dosnt help jump start orvr.... |
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12/11/08 1:06:35 PM#27
Originally posted by Visax
Im not sure what the case is for other classes, but my tort/sac DoK has been totally screwed over by the armor set changes. I would love to play nothing but RvR, but now I will either have to repecc DR, to make myself in line with the changes made to my annihilator set, OR, I will have to run BS over and over again to get gear suitable for my specc and desired play style. No RvR for me. GG mythic. Way to bone all DoK that arent specced DR. |
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12/11/08 1:56:54 PM#28
Originally posted by borngamer Actually I think Mythic is doing a good job addressing the issues and working towards a good balanced game. By no means I am saying the game is perfect or anything like that. There are many other issues that in my opinion need to be taking care, but I know that Mythic will do that. In will continue to play WAR till something better comes out. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
12/11/08 2:31:37 PM#29
Lots of text. But hardly anything I think will solve the biggest problems. I thought 1.1 would have revamped classes and made combat overall more enjoyable, looks like I deluded myself. I will keep my hopes and my credit card up for 1.2
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12/11/08 3:34:55 PM#30
Borngamer: Of course your a troll. If you werent you wouldnt be posting of a forum for a game that you so obviously abhor. You would have forgotten about it and moved on. If you arent trying to piss people off , then WHAT ARE YOU DOING? I have read nothing positive, nor anything remotely constructive from you. So, why post your opinions if the only possible result is pissing people off or dissuading them from playing WAR. Both of these make you a troll, and/or a corporate shill. Personal Attacks FTW. Bring on the ban.
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12/11/08 3:40:24 PM#31
Originally posted by DuraheLL
Revamp classes how? I mean do what make it like Age of Conan so taht we all go into super robot mode? They already 'vamped' up the classes by boosting DPS, nerfing, and utterly changing some classes to a point they gave several of us free respects which quite frankly were the bomb in changes especially if you were a Squig herder or a Shadow Warrior. I find some classes enjoyable..and some not so enjoyable & thats due to personal playstyle. You can't revamp a game's classes to fit a couple of people's playstyle, doing that does not Make or Break the game for the majority. I mean how the hell do you make combat 'more' enjoyable. You either succeed at your class and kick alot of ass or you don't. Its not like its going to feed you magical gum drops of happiness through your network connection. Are you wanting combat to suddenly be more risky that people run even further away from ORvR? Full Looting? XP Debt? What is that drives you to believe the combat is the problem. IF its the animation system I mean how the hell do you succeed in massive battles if your paying attentiong to how your left butt cheek jiggles incorrectly with the way your toon's arm is swinging in combat? The problems with the game have almost always been related to the Open RvR vs Scenarios issue that issue is being addressed in this patch now whether or not it actually works is a question left to be seen. Personally I found nothing overly enjoyable or overly unenjoyable about combat. I found the experience and the rush of skirting the crowd fighting and coming out alive or the wild open battles in Avelorn what made or break enjoyment for me. I Mean are you hoping they suddenly revamp classes so that you can solo in game? I doubt thats it considering I know you've followed the game for a while but if it is....Keep Dreaming. |
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12/11/08 3:42:05 PM#32
DuraHell, -last- patch did a whole bunch of skill reorganization and made a bunch of relatively sweeping class changes, plus got rid of a little of the sheer overpowered-ness of Magus and Engineer yanks and punts in general. Also, with the introduction of a spawn timer in games like Mourkain Temple or Tor Anroc, there's actually a fight at most of the important points instead of a quick grab-n-go. Plus, with all the new items, there ought to be a lot more action out in oRvR, which is about my favorite place to be. BornGamer, are you saying that every time a game company figures out they've done something wrong, they should deny that they did it, or not fix it? Everyone does things wrong. Launch is the most awful thing on the planet, as a rule, and Warhammer's was surprisingly smooth. Since then, updates have been steady, they've addressed a lot of issues, and they've unbroken a lot of broken things about the game. What are you talking about, it's a bad message to put out changes and fixes? When you go from a population of thousands to a population of hundreds of thousands, things will absolutely break and you will need to do a bunch of work to polish and supply function and utility for every class in the game, not to mention the mechanics, client and engine. I didn't read this whole thing, frankly, and I can understand partially where you're coming from, BornGamer, but seriously. You'd rather they insisted that everything was perfect and didn't make any changes? |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
12/11/08 3:57:54 PM#33
banthis: I will try to fill you in with the gaps as good as I can. I was never happy with many classes at launch. I found them lacking in overall in about everything. Only a few I thought were really exciting and complete in my view. Engineer felt like the biggest joke, I expected explosions and heavy gunpowder but recieved a glass-wall soft DoT-spammer. The whole touch and feel to it was just not there. The bright wizard, is my biggest prime example of a functional and enjoyable class. It does what it does and real good and it's really noticeable. I knew they changed the classes and I read through it all. But by reading forums it feels like it's mostly just marginal changes and I would still have to get my head around the concept of a Fragmentation grenade going "poof.." and starts ticking away like a DoT (While it really just should explode). Also the lack of exciting combat mechanics is extremely frustrating in the long run. There really isn't much more than knockback/down and slows/roots. Nothing more to raise the eyebrows (look at Guild Wars as an example and how many variating and tactical attacks they have and the massive variation in combat). Also, such a thing as a "flash grenade" not blinding or anything and just being a medium single target NUKE that disrupts targets feels extremely uninspiring. oRvR overall to me feels like it lacks any real meaning. They have beefed up rewards for taking over keeps and now even for defending, but the overall question I have is is it any more fun? Apart from maby getting a little reward for defending a keep that really serves no exciting purpose other than make the "tier control" meter tick over one milimeter to the other way? If they really want to make oRvR exciting I believe they would have to make each class capable of defending themselves against any other class. (NOTE: I do not ask for 1v1 like WoW but that there should be more danger whatever you face and no more "I won against him with 90% health left) Right now there is still too much rock, paper and scissor in combat where one class looses against another and wins against another. That makes individual players unmotivated to find a RvR lake and dive into it since whatever they might stumble upon is either "insta win" or "insta loose". You might argue you need a group with you but in oRvR skirmishes the biggest excitement it running around alone never knowing what might show up and what might happen.
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12/11/08 4:02:35 PM#34
Basically its your personal opinion...I hate saying it to you because I know you've followed the game for a while but...keep dreaming...maybe design & make your own game so everything works how you think it should just make sure you understand all the deeper mechanics going on and why X mechanic may not work in a massive combat game. Personally I'm rather happy with the game. as far as classes and combat were concerned..a few classes were under performers and they have been fixed..some were tooled utterly wrong and they were fixed..some were disgustingly over powered (brightwizard) and they have been fixed. I was not happy of course with the balancing of ORvR vs Scenarios with Scenarios being disgustingly so rewarding that no one ORvR'd. If this patch succeeds then I'll be a happy WAR camper again. btw I did not get excited about WAR because of the idea of personal combat and gettign ganked or ganking. I got excited because finally a game might be tooled where people NEED to work together to achieve great goals. There are to many games focused on being able to solo in combat consistantly and against every class and vice versa those games to me...well come on WoW PvP? FFA PVP? Sorry I'm not up for the me me me combat. I want to be rewarded for MY work yes...but I play MMOs to play with my friends...and lets face it why play with them if my char can do it all on his own. we'll jus thave to agree to disagree because i really don't want to argue with you....its your Personal Opinion and feeling and nothing I say or the direction of the game will change your mind on what you feel it needs vs what everyone else feels it needs.
Expecting a game to merely be fun because you read about it...is .. well quite frankly dumb. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
12/11/08 4:16:16 PM#35
Originally posted by banthis
Let's just say that at the point where I left I was not just bored with Warhammer (which really is a good game) but the entire thing with "classic MMORPG's". It would/will take alot of changes before I'd jump into it again. 1.1 is a good step in the right direction, but somewhere in my head there is a little voice screaming that Mythic are going to - if just slightly - revamp some of the classes in the future.
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12/11/08 8:42:25 PM#36
Originally posted by Greyhooff This ALONE has been a very nice, very fun change. I just logged for after playing for the last two hours and I spent all my time doing nothing but open world RvR. It was an absolute blast. When I log in later, I fully expect things to still be cooking on my server. Thank you, Mythic. The open RvR influence system is a nice touch. People are actually playing the game out in the world, outside the scenario grind, and they're engaging in PvP. What a concept! |
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12/11/08 9:21:45 PM#37
I was right. "Patch seriously hosed ..." vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109693398/p1/
"still cant have big fights because half your team and most of the other side disappears." "So I switch to my rune priest after CTDing and notice my 2.5s major heal has reverted to 3.0s again .....then CTD again." "I wasn't on Phoenix Throne for more than 5 minutes before the game froze on me after I zoned into Altorf. Log back on to see that NPC textures aren't loading right, it takes awhile for them to load properly." "Morale abilities not firing. Focus mind not working to halve build up times. Firing a morale ability off grey out the morale ability but leaves the other active without setting its cool down." "Scinitillating energy broken again, not stunning." "I have never had a serious problem with lags or bugs until today. Forget killing anything...you go into an rvr area and it looks like 5 order and 10 seconds later there are 25. You kill a player or mob and they don't die for another 3 seconds. Spell cast...forget it. Squig hunter targeting is useless... Don't fix anything else in this game. Everytime it is fixed... it is worse than before!" "Gold dust reverts back to old icon in all windows except mail received window, where it uses the correct one." There you have it. The patch was a fustercluck. Enjoy your game. |
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12/11/08 10:09:29 PM#38
Originally posted by borngamer "There you have it. The patch was a fustercluck. Enjoy your game." I will...oh, and one question before you go kid...when was the last time you went out on a date ? |
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12/11/08 10:30:01 PM#39
Originally posted by borngamer
That thread is hardly anything worth mentioning for the time being. I'm not subbed to WAR at the moment due to school and financial reasons, but it just looks like you are trying really hard to find something wrong with the patch. What do you have to prove and who the fuck cares? Their complaints will not deter me from the game because it has actually ran very damn well on my machine ever since closed beta and each performance patch made it run better. I'm not saying this patch won't be messed up when i try it, but for the time being I'm giving Mythic the benefit of the doubt because they haven't screwed up on my end yet. |
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12/11/08 10:35:53 PM#40
Originally posted by Tyvolus1
Wow. Sounds like I hit a nerve! |
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12/11/08 10:41:10 PM#41
Originally posted by VirgoThree
That thread is hardly anything worth mentioning for the time being. I'm not subbed to WAR at the moment due to school and financial reasons, but it just looks like you are trying really hard to find something wrong with the patch. What do you have to prove and who the fuck cares? Their complaints will not deter me from the game because it has actually ran very damn well on my machine ever since closed beta and each performance patch made it run better. I'm not saying this patch won't be messed up when i try it, but for the time being I'm giving Mythic the benefit of the doubt because they haven't screwed up on my end yet.
That was one thread out of many. Have a look for yourself. It looks more like people are trying hard to find something good about the patch. Sorry for pointing out facts - they're obviously not popular on the WAR forum. EDIT: I found a positive thread! vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109694394/p1/ "Yeah there's a few bug but great patch over all." "A few is an understatement ....if I ever released code like this at my job, i wouldnt have to worry about showing up to work the next day" "Saying something good is fine and great, but OP did you really type that with a straight face, cmon be honest, we are all friends here." "full of fail... cant even close item link windows (teh wow-esque item link boxes just put in) with ESC. gotta physically click the X. very lame" |
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12/12/08 1:18:08 AM#42
Because everyone knows that Blizzard has never released a bad patch, or had servers go down for days at a time about 2-3 months after launch, which is the exact amount of time Warhammer has been out. |
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12/12/08 1:52:49 AM#43
Originally posted by BattleFelon
What does any other MMO have to do with what is happening with this patch? Does it somehow fix what is wrong here.
It either works or it doesn't and this patch was very important to Warhammer. There are a lot of people who are at the make/break point of the game just waiting to see how this patch fixed the game. If Mythic drops the ball on this it will hurt this game very much and that does no one any good right now.
Every company has patching issues, but this wasn't just some run of the mill patch. This was Mythic promising to fix the game they promised, but failed to deliver on. When Mythic starts doing a lot more right then maybe it will be palletable to forgive them for making the occasional mistake, but this type of foulup is exactly what got them into this mess in the first place.
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12/12/08 2:05:18 AM#44
Decent patch , i might actualy resub . |
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12/12/08 4:34:07 AM#45
The new rvr influence gear is nice. Great addition to the game. The one thing I would like to see added is daily rvr quests. Such as collect 10 of these but put the quest in an rvr zone. That would put people in the rvr area even if the castle is not under attack. |
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12/12/08 4:21:57 PM#46
Originally posted by warror
Whatever it is they need to do something to draw people to open RvR combat. I left mainly due to low pop and the game felt sad running around RvR and seeing no one and if you did it was a shock for both sides. Personally I think they should turn off Scenarios and only have them active when enough points have been built up on RvR. That way it would make people flock there to fight and Scenarios should support the battle by improving siege weapons or more powerful guards would appear for your side if you won the scenario. Whatever the case having RvR gear is pointless IMO because once a player receives it there is no more incentive to go back. It has to be a 'KEY' part of the game that people have no choice but to play. |
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12/12/08 5:04:28 PM#47
Okay, was a bit nervous of trying out this new patch, but that changed rather quickly. The player invisibility bug seems to have been fixed. Spells take a bit longer to cast than they're supposed to - this doesn't seem to be fixed yet. The new radial cooldown display is really nice, although the "twinkling" graphic looks like a placeholder more than the final result. Still, very nice improvement. Now, the first 2 really, REALLY major things that I noticed rather quickly after I logged on my tier 2 warrior priest. ABSOLUTELY MASSIVE RvR engagement taking place, due to the new RvR influence rewards. Order managed to seize control of most of the tier 2 RvR zones, although Destruction dominance in Scenarios are preventing full capture so far for some of the zones. Anyway, this leads to my second major point. MASSIVE PERFORMANCE INCREASE. I was engaging in massive PvP conflict in the open RvR area without experiencing a single hitch. Before that, just being in a warband could make the game unplayable at times. Truly, after 1.1 WAR really is everywhere, and the awesome performance increase makes it smooth and fun. Really nice job by Mythic. This patch was worth waiting for. |
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12/12/08 7:26:33 PM#48
Its been a great first evening. My missu is not a great fan of oRvR as she like action, action, action. However there was more than enought for her there tonight. With the bonus of a nice bit of jewellery too :)
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12/12/08 7:44:09 PM#49
I am very happy with the new patch. But the instanced RVR ques should pull from multiple servers. Prolly five servers would be sufficient. This would allow instanced RVR to still take place without hurting open rvr. I love the fact that people are engaging in open RVR. But sometimes I only have about a half hour to play and in the past I could play three instanced rvrs and be satisfied. So keep promoting open rvr but merge servers for the queing to make instanced rvr viable as well. And I know its not hard to do because in wow multiple servers form one que. |
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12/12/08 7:45:10 PM#50
Originally posted by chryses
Whatever it is they need to do something to draw people to open RvR combat. I left mainly due to low pop and the game felt sad running around RvR and seeing no one and if you did it was a shock for both sides. Personally I think they should turn off Scenarios and only have them active when enough points have been built up on RvR. That way it would make people flock there to fight and Scenarios should support the battle by improving siege weapons or more powerful guards would appear for your side if you won the scenario. Whatever the case having RvR gear is pointless IMO because once a player receives it there is no more incentive to go back. It has to be a 'KEY' part of the game that people have no choice but to play.
Absolutely spot on. Its a shame Mythic are too stupid to realise that by making RvR optional it means that.....yeah thats right.....most of the players wont bother with it because they are off playing "Warhammer the PvE game" or "Warhammer Scenarios". Open RvR is just a side dish in WAR and as a result they have crippled their game from the very beginning. If they had incorporated open RvR into the game design then players would be automatically fighting over keeps and various other objectives because that would be the point of the game. Ther would actually be a reason to do it. Instead because open RvR is not the point of the game Mythic have to "tempt" players into the open RvR with shallow quick fix rewards and like Chryses said once they have them then they will leave because there is no other tactical or strategic reason to hang around. The only thing you can do in WAR is climb the ladder to level 40. The fact that Mythic are struggling with this really basic concept is absolutely ridiculous. They have divided their game into three seperate games and now they are wondering why people arent going into the open RvR game. Hmmmm....well.....let me see Mythic......maybe if you had made up your bloody mind what type of game you wanted to make and just stuck to one idea rather than trying to appeal to every play style on the planet then your game might have actually been really good. Oh well better luck next time eh. |
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