| 138 posts found | |
|---|---|
|
12/01/08 3:29:33 PM#126
Originally posted by Guillermo197
The OP made me laugh too. Appearently WoW is the only game he played. LOTRO also used this kind of phasing technique (unfortunately not on all, but a lot). WAR has this kind of phasing as well. Also unfortunately not everywhere, but still. So Blizzard isn't the first with this. Cheers I do not recall phasing in LOTRO, although i dint play too far into it, so please remind me. The first 5 levels were not phased.
And to the person banging on about CoX and it's 3d world thing.. He didnt simply mean that you can fly in wow he means that the Outland region is a full 3D enviroment that is seemingly seemless, you can fly from Hellfire to Netherstorm if you wish. In Cox everything is hard zoned with a barrier and portal. ~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR |
|
|
mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
12/01/08 3:44:54 PM#127
Originally posted by kxmode
This pretty much sums up ALL the arguments against MMOs that the diehard MMO haters have been complaining about for years. With WOTLK the "your actions have NO impact on the world" complaint no longer applies. YES your actions actually do CHANGE the game. If you NEVER do quests in Stormpeaks and Icecrown you WILL NOT access that content. Until YOU decide to act locations will remain unavailable to you and mobs will remain your enemy. Blizzard's use of on-the-fly instanced content in WOTLK is absolutely brilliant and the best thing about the expansion. :)
First off, when they came out with BC, they moved away from developing thier game using 3d studios max. This was stated in on of thier first interviews after BC launched that the sole reason you could not fly in BC was because of the Old World design using 3d studios. This was more noticable when flying into Stormwind on the flight path. Secondly phasing was introduced long before BC when Blizzard came up with the AQ event. It pretty much spawned from that idea. Phasing really is not that innovative either. They just made content only accesible by completing certain goals. |
|
protoroc
Apprentice Member
Joined: 3/06/04
Now Playing: Rock Band 2 |
12/01/08 4:07:53 PM#128
Originally posted by kxmode
Thats the stupidest argument I have ever heard. By the same logic if I never do quests in Goldshire I will not access the content. Until I decide to leave Goldshire then I will never get to Westfall. Effecting only your client does not count as having impact on the world. An impact on the world will be felt by all, not just whomever has completed X quest line. |
|
12/01/08 4:48:53 PM#129
Originally posted by strategy This is when the Fanboi Flag officially became unfurled. As others have said, phasing isn't a new thing and it won't save mmos. |
|
|
12/01/08 5:07:43 PM#130
Phasing is used in LotrO but not very much (just some small things). They usually use instancing instead to lock/unlock story. So even if Blizzard didnt innovate we can say that it havent been used on that scale as in Wotlk. Nice to see that Blizzard are doing something to evolve atleast... If WoW = The Beatles |
|
|
12/01/08 5:09:54 PM#131
Blizzard probably didn't invent the idea but they used it well and thats all i care about, i don't care where they get things from to add to the game, as long as its fun thats all that matters to me. I"m just wondering why these companies can't seem to copyright their ideas if they somehow created them..or perhaps its just the simple fact that all mmo's copy each others ideas. "The great thing about human language is that it prevents us from sticking to the matter at hand." |
|
|
12/01/08 5:59:34 PM#132
Originally posted by Scalebane
if it were legal to believe me they would. |
|
|
12/01/08 7:52:17 PM#133
<< Sigh. CoX had a complete 3D world as far as movement is concerned years before WoW. And this "phasing" is nothing new and exists in other MMOs. LOTRO has been doing similar and I would say more developed things like this since its release. I can't believe people fall for this Blizzard is innovative crap. Especailly in regards to flying mounts. Give me a break. You can actually fight and fly in CoX. Complete my foot. >> <edited for grammar> I don't remember which came out first off-hand, but you can fly in Shadowbane, too. SB had lots of ingenuity but was horrible in too many ways... As for CoX, the character positioning/updating is behind Wow's. Plus - CoX doesn't have vehicles (no mounts, no flying mounts, just trains that you zone into, etc.) So while I love Coh/Cox, WoW is still the first/best in flying mounts. And unfortunately very few other games to this day have given us any flying at all. WAR's helicopter ride made me puke. The no-zoning (other than into dungeons) thing is cool in TBC, AC1 did that first I think but WoW did it better because it has more than just lots of terrain and a few buildings. And because it has flying rather than just obscene jumping skills. |
|
|
12/02/08 1:35:46 PM#134
Originally posted by x_rast_x Yeah because we should all go to the super awesome amazing sandbox game thats out. Namely..... it's.......... oh wait!.........no.... Hmmmm.......... Oh yeah! it doesn't exist. The thing about WoW is the game is a timeline, which idiots still fail to grasp. When you advance forward you are moving forward in time, everything you did in the past is in the past. Right now even though you can go kill ony do MC, fight illidan, if you are in wotlk zones, they are "dead" when it comes to lore. Phasing is a great feature, and it does change the way you feel about it, if you've done the wrath gate event you'll see phasing in it's entire awesomeness. PEople keep saying it brings in the newbs. I'll say it's far better to play with newbs, than to play with the sandbox geeks and freaks.
|
|
|
12/03/08 9:08:00 PM#135
FYI I am not paid by blizzard to post "WoW, it's amazing kind of posts" like Azrile, Bodypass or Strategy so I will not be posting anything here :) Hope you got the message... ----------------------------- Ted Treffon: I don't represent Hardbodies. Ted Treffon: No, I don't represent that either. |
|
|
12/03/08 11:09:23 PM#136
Originally posted by strategy
Seeing your zealotry, I'm guessing it won't matter to you that LotRO had "phasing" of this kind when it first came out. You first ran into it doing a very early epic quest line in Archet. The town looked completely different when you completed the quest. Some of the NPCs were gone. Certain new quests were available. I admit it was quite a "cool" idea that never seemed to get the implementation I would have like to have seen. |
|
|
12/04/08 12:27:16 AM#137
Originally posted by strategy
O yes it does. And upon changing it, it even changes the world and its heroes...for only the characters that do certain questlines. If you mean the "whole complete zone". No But that is not even a discussion here/ The zones change and the world to that character changed with a definate character. A first in MMORPG's.
No, it's NOT a first in MMORPGs... and we've circled right back around to where you started this pointless argument in the first place. Blizzard is not the first company to use phasing, and they aren't even using it to its full capabilities. I know its hard to swallow with all the Wow hate around here. But you are plain wrong. It IS a first in MMO land . The world you quest in changed in completing some adventures. The story line even changed IN game in doing these quests and it is a very first, The landscape changes according to what you do (or not do) and another player not doing some adventures sees ANOTHER part of zones. So you may say 10.000 time no, I don't care. I know MILLIONS of players will see it now and in the future and act accordingly when a new MMORPG will come along. Just like they didn't like the closed up worlds of recently launched MMO's, they will refer to the 3D rendering overfly worlds in TBC. I say Blizzard used this phasing technique (they even invented the name) and it's a first to influence a fantasy world and individual questing on line.
The OP has very wrong idea of how this technology work. The way Blizzard implemented this is nothing new. They use a very old technique. You thought that they change the world, change the landscape but the truth is what they change is very minor. Blizzard use a technique call dynamic terrain loading using a very good resource streaming system. This technique is nothing new, Asheron's Call have done it way before Blizzard did. Your game client does not load the whole world when you log in. They only load a relatively small area around you. Base on your vector movement, the system pre-load art assets into memory. What they did for "phasing" is very simple. A very small area was marked special on the map. When your character move close to this area, the server know this by computing your movement vector and if you have certain quest flag completed they will load different art assets into memory. These art assets are not that many, small things like tree, small objects, you can actually tell if you look closely to the environment. They look different from the large structure. The large structure and landscape do not change. The world does not change, only very small area change slightly. You can actually see this for your self. Take a flight from Dalaran to Wrath Gate. Set your view distance to very far. You can see all NPC, everything looks very normal in Warth gate until you reach a relatively close distance than bam, those disappear and replace by the slightly different version you see. Because Blizzard only apply phasing to a very small area they actually create a lot of problems, paradoxes. For example, after the Warth gate quest, you can see clearly that Alexstrasza exists at 2 separate places at the same time. Blizzard know this very well, but they cannot fix it because in their world you have 2 time-lines co-exist. Call it a "space-time continueum" if you will. |
|
|
12/04/08 3:19:48 AM#138
Originally posted by ssstupido
|
|