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The Pub at MMORPG.COM  » Will Darkfall fall to Mortal Online? /moved

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25 posts found
  Aramanu

Novice Member

Joined: 9/22/04
Posts: 159

11/30/08 6:01:09 AM#21

Even if the universe suddenly failed it wouldn't have been as epic fail as D'n'L.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
11/30/08 9:41:53 AM#22
Originally posted by Blodpls
Originally posted by Hashbrick

Professionalism (Star Vault) versus Amateurism (Aventurine).

No comparison.

Mortal Online licensed the Unreal Engine, the team has a big budget and Epic doesn't just let anyone license the engine. You must meet a lot of expectations as Epic does not want their engine to look like crap from some amateurs.

 

I don't believe they restrict the use of their engine, where did you get that from?  I'm sure anyone who can afford a licence can use it and some real stinkers have been made using the unreal engine.  Some good games have been made with Unreal it but it's mostly crap.

en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Creating your own custom engine that does exactly what you want it to do must be more professional than using somebody else's.  I predict that they will severely regret not writing their own.

 

 

Qualifying developers before you grant them a license is pretty much standard procedure. If you give a license to anyone with money, it hurts your sales in the long run.

You grant a license to developers with no experience, and they release crappy games with horrible customer relations, one right after the other. People begin to think the problem is your engine, not the crappy developers. So you gained one sale of your engine, but lost 10.

It's just good business.

The days of having to make your own custom engine are over. Sure, that was true when EQ released. But things have changed. Dark and Light used Big World Tech. While the game design sucked and it lacked content, there were no major problems with the Engine.

Vanguard used a modified Unreal engine. They had some bugs at first, but those have been quashed now.

Making your own engine shows you can make a game engine, not that you can design a good game. If you can design a good game, it doesn't matter which engine you use, as long as it works.

What does adding Specular lighting or efficiently verifying network packets have to do with balancing skills or PvP?

  User Deleted
11/30/08 10:02:37 AM#23
Originally posted by Consensus
  1. darkfall comes out
  2. darkfall doesn't meet expectations of a decade of hype and dies
  3. people move onto mortal online forums
  4. mortal online gets delayed for many years like darkfall
  5. mortal online comes out
  6. mortal online doesn't meet expectations of a decade of hype and dies
  7. people move onto darkfall 2 forums....

by step 13 the UO veteran crowd has all died of old age.

 

Enough said.

Sadly.

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

11/30/08 10:59:46 PM#24
Originally posted by Ihmotepp 

 Qualifying developers before you grant them a license is pretty much standard procedure. If you give a license to anyone with money, it hurts your sales in the long run.

You grant a license to developers with no experience, and they release crappy games with horrible customer relations, one right after the other. People begin to think the problem is your engine, not the crappy developers. So you gained one sale of your engine, but lost 10.

It's just good business.

The days of having to make your own custom engine are over. Sure, that was true when EQ released. But things have changed. Dark and Light used Big World Tech. While the game design sucked and it lacked content, there were no major problems with the Engine.

Vanguard used a modified Unreal engine. They had some bugs at first, but those have been quashed now.

Making your own engine shows you can make a game engine, not that you can design a good game. If you can design a good game, it doesn't matter which engine you use, as long as it works.

What does adding Specular lighting or efficiently verifying network packets have to do with balancing skills or PvP?

 

Nah, sorry thats rubbish.  I have investigated it and Epic agressively sell unreal engine to anyone with the money.  In fact they are so aggresive that they are currently being sued by one customer for over representing what the engine is capable of.  The days of making your own engine are not over, thats what high quality products use.  Lets look at some top games, in fact this weeks top 5:

1. Football Manager 2009 - own engine

2. World of Warcraft: Wrath of Lich King - own engine

3. Call of Duty - World at War - own engine (yes I know it's Infinity Wards really)

4. Left 4 Dead - own engine

5. Command and Conquer - Red Alert 3: own engine

All of them seem to be using the developers own engines, doesn't look like the days of custom engines are over to me.  Btw when you get to the shovelware end of the list it's all licenced engine.

I bet all these devs are scratching their heads wondering why they can't top wow, for instance WAR (Gamebryo) where if you try and play it as intended the server crashes, learn to do a real job of it and not cut corners imo.

 

  strongaxe

Novice Member

Joined: 9/16/06
Posts: 870

12/01/08 1:54:13 PM#25

Mortal doesnt have as many features as DF. 

 

Nuff said?

 

Although if DF fails im sure many DF fans would move onto waiting for MO.

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