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World of Warcraft

World of Warcraft 

General Discussion  » Most achievements fell in one to three days

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22 posts found
  Nocuma

Novice Member

Joined: 12/19/07
Posts: 99

11/30/08 3:56:17 AM#21
Originally posted by Kalmarth
Originally posted by Berndr
Originally posted by brostyn
Originally posted by Kalmarth

I would say EQ2 still has a good challange level to it, its been made eaiser but is still not a walk to get to 80, WotLK has some GREAT content the quest lines (if you read them) are well thought out and fun, but sad to say most of the people that play WoW play for quick levels and good loot, and thats what blizzard gives them.

EQ2, imo, is just as dumbed down as WoW if not more. You can even single pull mobs in EQ2 that are next to each other. There are solo instances in the classic areas, and splitpaw. Saying that EQ2 doesn't have as fast as a leveling system(or looting system) as WOW just shows your bias. Funny, since it was EQ2 that completely changed its game within the first 4 months to be a mirror image of WOW.


 

what the hell are you talking about ??????

Eq2 came out 2 month before WOW and how on earth they could change it into the game at the start that was not even out yet //.

EQ2 is nothing like wow  

go somwhere else troll


 

I agree, I play both and they are very diffrent, if your saying that they are both fantasy based then yes they are the same but thats like saying EvE is the same because its not a real world game.

EQ2's level of diffuculty is much higher than WoW's, it's raids are Insanely hard, where as they have dumbed down the WoW raids to the point of a 6 year old could do it.

as for changing the whole game after 4 months you really don't know what your talking about on this front, EQ2's biggest change eairy on was to get rid of the quest to pick your class, instead you start as you mean to go on.

Take this as a WoW hate post as you obviously have, but its not, I play both and love both for diffrent reasons, I also play WAR for good PvP because its not in WoW or EQ2.

As for EQ2 I dont know of any guild on any server that has down all the raid bosses yet. Im sure the same goes for Avatars.

 

But some of the open zones ( non dungeon) have been dumb down in EQ2. Paddly Foot ( or what ever his name is) Use to be a Epic x2 when EQ2 first open.. now hes a ^ mob. Some of this may have been to get the less hardcore players in to EQ2. 

They have taken out a lot of things from EQ2 from launch that has made it easier.

* No more Soul Shards

*No more group debt ( if someone died in your group... the whole group shared that members debt. So if you sucked... GL on getting a group)

* Most non-dungeon zones have had their mobs dumb down ( not as many ^ or ^^ or ^^^)

*Even Tradeskills have been made easier ( i remember i was forging some armor for my guardian and i got two bad hits and i was dead... yes.. the forge killed me. I got exp debt and my gear took 10% dmg).

But as for the raids; Those are still the most challanging raids im have done. (Yes there are some raid bosses that are easy... depending on your gear and the skill of your players). But mobs like Trak... Byzola... even Kpul D'Vngur can be a pain if ppl are not on their game. And Avatar's ... thats a whole new ball game there.
 

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  Sharajat

Novice Member

Joined: 12/14/07
Posts: 939

12/01/08 8:23:19 AM#22
Originally posted by pandrax
Originally posted by Sharajat

WoW's difficulty level has been a constant see-saw.  If you believe otherwise, you are ignorant of WoW's history.

Original Raid content: Bizzarely easy.  Engame Raid: UBRS.  Scholomance, Stratholme consisted of lesser endgame content, 10 man instances.  Could be handled by most groups as 8 man, and good groups could do it 5 man pretty easy.  Even UBRS, the 'ultimate' instance, was nothing special.

Molten Core/Ony: The addition of 40 man content.  Originally tough, mainly because guilds used to small instance runs had to adapt to 40 man.  Poorly designed, and frankly 20 of the people in your group were bench warmers.  Onyxia was the worst, and was eventually taken down by 3 people at level 60 (an absurdly easy encounter). 

BWL/AQ  - A new, interesting level of design.  WoW got a lot harder, a lot faster.  A level of coordination is required. 

Naxx - highest difficulty level (perhaps we should say absurd). 

TBC: Original content: Pretty easy.  Kara was honestly not much of a challenge.  Gruul and Mags, as originally launched, were quite amazingly buggy.  They were nerfed, although it's questionable if that's a difficulty thing or a bug fix thing.

TK/SSC - a high level of challenge.  TK was very well balanced, though SSC had some issues (to quote the guild that downed Vashj, the entire encounter was impossible - it was entirely luck based, and if you performed perfectly (i.e. no mistakes at any point) you had a 15-20% chance of winning, based entirely on factors outside your control (who she mind controlled and killed).  

BT/Hyjal - difficulty was medium, generally similar in level to TK/SSC.

Sunwell - one of the best designed instances in the game.  Considered very very challenging, and very difficult.

Naxxramus - reportedly quite easy for experienced raiding guilds. 

 

 

Based on this, do you think we're on the Molten Core/Kara stage of the cycle?  

What you just described is not "see-sawing" it's called progression. I'm not quite sure you fully understand the concept so i'll try to explain.

 

 Beginner dungeons are considered "entry level" which will help funnel players into the harder raids by giving them experience and gear to progress to the next tier. So if this logic were to be put into Wow, it would obviously look exactly as you just wrote it.

Vanilla: MC>Ony>BWL.AQ>Naxx

TBC: Kara>Mag/other guy(forgot name)>SSC/TK>Hyjal>BT>Sunwell

Wrath: Naxx> and so on.

So by using this logic, whenever a new expansion comes out they reset the challenge level of the entry level raid allowing players to gear up and expand their knowledge to prepare for the next tier. It's almost exactly how EQ and EQ do their raid system. It's nothing new and it's definitely not "see-sawing", it's progression.

 

You give fish lectures on swimming too, right?

In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

-Thomas Jefferson

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