| 22 posts found | |
|---|---|
|
11/30/08 3:56:17 AM#21
Originally posted by Kalmarth
what the hell are you talking about ?????? Eq2 came out 2 month before WOW and how on earth they could change it into the game at the start that was not even out yet //. EQ2 is nothing like wow go somwhere else troll
I agree, I play both and they are very diffrent, if your saying that they are both fantasy based then yes they are the same but thats like saying EvE is the same because its not a real world game. EQ2's level of diffuculty is much higher than WoW's, it's raids are Insanely hard, where as they have dumbed down the WoW raids to the point of a 6 year old could do it. as for changing the whole game after 4 months you really don't know what your talking about on this front, EQ2's biggest change eairy on was to get rid of the quest to pick your class, instead you start as you mean to go on. Take this as a WoW hate post as you obviously have, but its not, I play both and love both for diffrent reasons, I also play WAR for good PvP because its not in WoW or EQ2. As for EQ2 I dont know of any guild on any server that has down all the raid bosses yet. Im sure the same goes for Avatars.
But some of the open zones ( non dungeon) have been dumb down in EQ2. Paddly Foot ( or what ever his name is) Use to be a Epic x2 when EQ2 first open.. now hes a ^ mob. Some of this may have been to get the less hardcore players in to EQ2. They have taken out a lot of things from EQ2 from launch that has made it easier. * No more Soul Shards *No more group debt ( if someone died in your group... the whole group shared that members debt. So if you sucked... GL on getting a group) * Most non-dungeon zones have had their mobs dumb down ( not as many ^ or ^^ or ^^^) *Even Tradeskills have been made easier ( i remember i was forging some armor for my guardian and i got two bad hits and i was dead... yes.. the forge killed me. I got exp debt and my gear took 10% dmg). But as for the raids; Those are still the most challanging raids im have done. (Yes there are some raid bosses that are easy... depending on your gear and the skill of your players). But mobs like Trak... Byzola... even Kpul D'Vngur can be a pain if ppl are not on their game. And Avatar's ... thats a whole new ball game there. _________________________________________________________________________________________ |
|
|
12/01/08 8:23:19 AM#22
Originally posted by pandrax What you just described is not "see-sawing" it's called progression. I'm not quite sure you fully understand the concept so i'll try to explain.
Beginner dungeons are considered "entry level" which will help funnel players into the harder raids by giving them experience and gear to progress to the next tier. So if this logic were to be put into Wow, it would obviously look exactly as you just wrote it. Vanilla: MC>Ony>BWL.AQ>Naxx TBC: Kara>Mag/other guy(forgot name)>SSC/TK>Hyjal>BT>Sunwell Wrath: Naxx> and so on. So by using this logic, whenever a new expansion comes out they reset the challenge level of the entry level raid allowing players to gear up and expand their knowledge to prepare for the next tier. It's almost exactly how EQ and EQ do their raid system. It's nothing new and it's definitely not "see-sawing", it's progression.
You give fish lectures on swimming too, right? In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own. -Thomas Jefferson |
|