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Originally posted by Vistaakah
Simple comparision. World War 2 Online.. You get in your tank and go after enemy territory, you take it or lose it.. MMO without he RPG added on. You don't kill mobs only human opponents in a game that has distinct objectives . A game built around the game and not around the level, grind and gear like todays time sinks that are boring us all senseless. Ummmm so a MMO that just has you kill people and take objectives. How bout endwar? Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time. If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD |
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Originally posted by enSL
No because there's no such thing. MMORPG's emulate real world life in a fantasy world. Real life is a grind and so are MMORPG's. Deal with it or play something else or die.
ROFLMAO, eeeer ok if you say so. |
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wouldn't guildwars be something of this sort? level doesn't really mean anything as you can be top level within a day. its mostly based on skill and team work. so basically, more mmo like guildwars? ~..Lifes a game..~ |
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Originally posted by Mitara
I'd consider Realtime studios much more major then some garage developer. Realtime studios is proven; Crackdown xbox360 for example. I firmly disagree on calling them "Indie". Do you guys call any studio that developers a game "Indie" all because they are not owned by a publisher? So was Bioware "Indie" before they were picked up by EA? Is Id software "Indie"?
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I think the question is that you remove all these things and then what keeps people playing longer than a regular game? Of course, it isn't unachievable since multiplayer games alone achieve this objective- I mean if you look at say counter-strike people have played that for years and you got no grind, (or advancement in the game). Then you have games like Dota/Allstars, you have NWN mods I think that manage to keep people playing, and you got like Second life- the aim of this mmorpg is meant to be different(not completely certain if this has 'grind or not') Think RTS' could also meet this objective. RPG's I'm not sure there is many RPG's that are actually multiplayer in the first place- maybe this is the first challenge. I wonder since 'competition' is an aspect of these other games I mentioned whether this is a necessary attribute to make a 'grindless' rpg. (ie pvp-focused) |
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Originally posted by almerel
I played a bit up through NIghtfall. I still dont think they offer any large scale open PVP where you actually have goals and objectives do you and i'm pretty sure outside of an instance its impossible to PK other players still unless they changed it and added a pure PVP zone? |
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