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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Today was the best oRVR I have seen since early DAoC days!

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27 posts found
  HansHi

Novice Member

Joined: 4/28/05
Posts: 7

11/26/08 3:15:13 AM#21

Last night was a blast! We had an open battle with about ~150-200 people in T3. Of course, first was big zerging around an castle, but after some time, "little" groups formed (10-30 people) and rushed for battlefield objects - constantly attacked by enemy "small" groups (same size). Some groups started to attack castles in other areas, while other warbands was still zerging and other defending or attacking objects. REAL great, hell of the fun! Rewards: ok (80% of one renown level) - even without would be extrem fun.

As a chicken scout I checked T2 and there were also many people around, although not so much as in T3 (don't know what happened in T4).

  Firebrawn

Novice Member

Joined: 8/20/07
Posts: 251

11/26/08 5:06:33 AM#22
Originally posted by -Zeno-

Good job Mythic, the live event "kill 15 players in oRvR" worked perfectly!  Now if it was only like this every single day. 

So much death and PvP (RvR...) = win


 

I agree. Played about 5 hours tonight... even though i finished the 15 players in about 10 minutes :D

 

I even filed a big report to congratulate mythic for finally encouraging oRvR. 

 

Good thing Mark Jacobs is on to this!

 

Folks,

Over the last few months I’ve spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.

Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easy for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements. We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

Third, we want to provide greater incentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already.

Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.

Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR. This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.

Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them. However, these are crucial improvements to WAR and are being treated as such by the team.

Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR. It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place and in Tier 4, oRvR is alive and well. On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR. Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it. It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR. What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.

As always, we thank you for your patronage and support. We won’t let you down.

Mark

  phc_doc

Novice Member

Joined: 6/13/07
Posts: 134

11/26/08 2:17:53 PM#23

Unfortuneately, the very next night it was all dead again :(

  Otakun

Advanced Member

Joined: 12/28/07
Posts: 727

11/27/08 12:19:14 AM#24

ORvR is still going strong on Azazel in T4.

  naldric

Novice Member

Joined: 10/01/02
Posts: 909

If anything is worth doing, do it with all your heart. (The Dhammapada, Buddha)

11/27/08 12:38:32 AM#25

yeah in my server the oRVR never stopped from that day on... lol, everyday when i get home, there is some huge fights in oRvR. 

  xbellx777

Novice Member

Joined: 9/18/08
Posts: 731

11/27/08 1:32:45 AM#26

ya there is alot more orvr than there was before i took a little break from the game. also having servers transfer their players over to us is rather nice and ive seen a good influx of ppl (on ironfist)

  Demonhorde

Apprentice Member

Joined: 3/22/08
Posts: 15

11/27/08 7:15:22 AM#27

Yea on blade edge we been having amazing Opvp/rvr for 2 days now since the 15 kills... yesterday and the day before we had such a good time defending the darkelf castle at avelon. The bridge that goes over to orders camp was such a fun feature i love knocking people in the water (not like tor AT ALL) since they dont die but you break up their advance.

 

You can really feel the potential! hopefully we get more of this in the future!

 

PS a tip to order break the oil drum before you setup to break the door or suffer!!!

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