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MMORPG.com Discussion Forums

City of Heroes

City of Heroes 

Game Suggestions  » purse snatching

6 posts found
  themilton

Novice Member

Joined: 5/05/07
Posts: 352

 
6/06/08 11:23:29 AM#1
Originally posted by Writh

The lack of super feeling also comes from the fact that you never face off against mundane criminals and crimes/emergencies. Hell you can go and stop a purse snatching and feel like you are super till the purse-snatcher turns around and spits fire at you. Being a super hero isn't generally about being the underdog either. If I have super strength and I punch a normal guy it should feel like it, not just sound like it. Instead you hit "thug" with your super punch and he doesn't go flying, yeah his health drops a little or you one shot him because he is gray but come on. I can rip up peices of the ground from under my feet but I can't punch a gang member and knock him clear across the street? I can shoot ice from my hands but I need a water tank pack to put out a fire, and rather slowly at that.

Granted if they added Mundane crime it more then likely couldn't be a way to level up but hell you could make it contribute to your hero reputation and with enough reputation lead to interesting and hidden story arcs. Make the NPCs react to your presence even. Even offer some kinda buffs or powers based on your rep. They could take those titles you get as you level up, make them require "rep" and then based on what title you wear it gives you a buff or a new power as long as you have it. 


That's actually not a bad idea. It would be great for lower-level toons. While there's really no reason Superman doesn't stop purse snatchers, he usually has "bigger" things to worry about, kwim? Have the little guys stop the snatchers. Maybe offer free reputation change after so many purses recovered. Or have some random NPC set you off on a patrol mish to stop a purse snatching ring. "Thank you so much, Hero! You know, I've been hearing rumors of a ring of purse snatchers in this area. I bet Detective Bob would have more information."

Villains could go around snatching purses or beating up protestors (don't tell me you haven't been tempted). Eventually an NPC reports you and a squadron of Longbow or Arachnos comes after you. You either have to defeat them or evade them for a certain length of time before they give up.

 

Now where's that suggestion forum???

-------------
The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

  themilton

Novice Member

Joined: 5/05/07
Posts: 352

 
6/06/08 11:24:53 AM#2

Originally posted by themilton
Originally posted by Writh

The lack of super feeling also comes from the fact that you never face off against mundane criminals and crimes/emergencies. Hell you can go and stop a purse snatching and feel like you are super till the purse-snatcher turns around and spits fire at you. Being a super hero isn't generally about being the underdog either. If I have super strength and I punch a normal guy it should feel like it, not just sound like it. Instead you hit "thug" with your super punch and he doesn't go flying, yeah his health drops a little or you one shot him because he is gray but come on. I can rip up peices of the ground from under my feet but I can't punch a gang member and knock him clear across the street? I can shoot ice from my hands but I need a water tank pack to put out a fire, and rather slowly at that.

Granted if they added Mundane crime it more then likely couldn't be a way to level up but hell you could make it contribute to your hero reputation and with enough reputation lead to interesting and hidden story arcs. Make the NPCs react to your presence even. Even offer some kinda buffs or powers based on your rep. They could take those titles you get as you level up, make them require "rep" and then based on what title you wear it gives you a buff or a new power as long as you have it. 


That's actually not a bad idea. It would be great for lower-level toons. While there's really no reason Superman doesn't stop purse snatchers, he usually has "bigger" things to worry about, kwim? Have the little guys stop the snatchers. Maybe offer free reputation change after so many purses recovered. Or have some random NPC set you off on a patrol mish to stop a purse snatching ring. "Thank you so much, Hero! You know, I've been hearing rumors of a ring of purse snatchers in this area. I bet Detective Bob would have more information."

Villains could go around snatching purses or beating up protestors (don't tell me you haven't been tempted). Eventually an NPC reports you and a squadron of Longbow or Arachnos comes after you. You either have to defeat them or evade them for a certain length of time before they give up.

 

Now where's that suggestion forum???

The above came from this thread: http://www.mmorpg.com/discussion2.cfm/thread/179517

-------------
The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

  reloaded58

Novice Member

Joined: 4/29/08
Posts: 6

8/15/08 11:25:35 AM#3

Wow! that's not a bad idea!

id love to steal peoples stuff! hahahah!

but, one question, what level are the longbow when you encounter them

  themilton

Novice Member

Joined: 5/05/07
Posts: 352

 
8/18/08 9:03:13 AM#4
Originally posted by reloaded58

but, one question, what level are the longbow when you encounter them


 

My thought is that it would be like a post-mission ambush. The Longbow would be your level, conning to the difficulty level you set. Same thing for blue side - the ring leader would be your level, again conning to your set difficulty level.

I don't think there would be a problem with a "too high" spawn being left behind in a zone. If a level 50 brute started whupping up on the Mercy Island protesters, the Longbow would be level 50, but would ignore the lowbies. If you evade them for a long enough time, they'd just run off and despawn. Hunting down the ringleader would probably have to be an instanced mish, or if you have to chase him/her down, s/he'd ignore everyone else in the zone. If you zoned before you caught the ringleader, s/he'd "escape" and despawn.

-------------
The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

  wootin

Novice Member

Joined: 10/04/08
Posts: 260

11/02/08 8:32:54 PM#5

/signed. This is exactly the kind of thing this game needs to bring it to life. Graphics get attention, but involvement and achievement keep people playing.

  NeoDodge

Novice Member

Joined: 1/15/07
Posts: 40

Better rule in Hell than serve in Heaven.

11/25/08 10:27:33 AM#6

I say we extend the concept. Being quite the badge hound, I'd love to see something like a "Protector of Atlas Park" badge for having busted 50 mundanes in the zone, stuff like that. With the possibility of badge-triggered missions on top of it, we have a winner, I say.

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