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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » If u like pvp,SWG

2 Pages « 1 2 Search
42 posts found
  efefia

Novice Member

Joined: 1/08/07
Posts: 654

10/30/08 12:56:04 PM#26

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  TheSlider

Novice Member

Joined: 9/12/06
Posts: 54

10/30/08 1:44:36 PM#27

Nice link, speaks volumes about his home server.

100 people PVP'ing on Chilastra?

SCREENSHOT OR IT DIDN'T HAPPEN!

That video has Super Mario Bros. music, very ood how that just seems to fit PERFECTLY with the action on the screen...

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 2322

10/30/08 3:37:45 PM#28

PVP in SWG is mediocre at best for several reasons.

One reason is the buff system (entertainer+medic+officer+food+gcw+questrewards). Dont get surprised if you see multiple rows of non professionrelated buffs. Especially the entertainer+food/drink combo is very strong (as opposed to the triple 35's , what most swg players dont realise). If you want to be competitive, get those buffs. FIghts are short, rebuffing gets a drag.

Another reason is the combat mechanics and how the engine deals with them. Basically very buggy for such an old game. The server checks on certain conditions is way too slow (checking for snared, line of sight, distance etc). Because fights are over very fast, its less noticable during the action. You will see it in the combat log (misfires of specials) or in PVE during action (mob notices its snared a few seconds after applying the condition). This is very bad for PVP, especially considering how old the game is.

Third reason is lag. SWG seems to have a similar issue with massive pvp as AO does. It simply cant handle it. For both games you dont need fast computers to play them, but at the same time you wont get rid of the horrible lag in mass PVP.

I would (and probably will again some day) play SWG for PVE and its (remaining) sandbox feeling that no other current game offers. But definately not for PVP. For arena style team vs team I prefer GW, and for open world RvR WAR.

SWG PVP could be awesome, if they would make it evolve more around the GCW. But I dont see that happen. The dev team is focussed on PVE the coming time.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7223

10/30/08 6:29:35 PM#29
Originally posted by efefia

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

Not every day can be large scale battle ;)

I did also post a video at the top of the thread...

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

10/30/08 8:10:38 PM#30
Originally posted by Obraik
Originally posted by efefia

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

Not every day can be large scale battle ;)

I did also post a video at the top of the thread...


 

"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."

 

So what is it, it's either regular large scale battles or "Not every day can be large scale battles".  If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates.

Sorry Obraik, it just doesn't stack up.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  User Deleted
10/30/08 8:15:23 PM#31
Originally posted by efefia
Originally posted by Obraik
Originally posted by efefia

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

Not every day can be large scale battle ;)

I did also post a video at the top of the thread...


 

"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."

 

So what is it, it's either regular large scale battles or "Not every day can be large scale battles".  If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates.

Sorry Obraik, it just doesn't stack up.

actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts...
 

lol at the lag btw, they really need better servers

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

10/30/08 8:17:12 PM#32
Originally posted by 3on1
Originally posted by efefia
Originally posted by Obraik
Originally posted by efefia

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

Not every day can be large scale battle ;)

I did also post a video at the top of the thread...


 

"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."

 

So what is it, it's either regular large scale battles or "Not every day can be large scale battles".  If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates.

Sorry Obraik, it just doesn't stack up.

actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts...
 

lol at the lag btw, they really need better servers


 

That quote you see in my post there is a quote from Obraik on the exact same page. Somewhat contradictory I think.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  User Deleted
10/30/08 8:19:01 PM#33
Originally posted by efefia
Originally posted by 3on1
Originally posted by efefia
Originally posted by Obraik
Originally posted by efefia

From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag  lol

 

http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html

Not every day can be large scale battle ;)

I did also post a video at the top of the thread...


 

"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."

 

So what is it, it's either regular large scale battles or "Not every day can be large scale battles".  If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates.

Sorry Obraik, it just doesn't stack up.

actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts...
 

lol at the lag btw, they really need better servers


 

That quote you see in my post there is a quote from Obraik on the exact same page. Somewhat contradictory I think.

i know that xD where do u see the words  "regular large battles", i read that theres sometimes large battles, mostly on primetime in the weekend. besides that the battle in that last vid, how laggy it may be, isnt that small.
 

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

10/30/08 8:25:20 PM#34
Originally posted by 3on1

i know that xD where do u see the words  "regular large battles", i read that theres sometimes large battles, mostly on primetime in the weekend. besides that the battle in that last vid, how laggy it may be, isnt that small.
 

I really hade being pedantic, but if you insist:
 

"Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."

 

Main Entry: common
Part of Speech: adjective
Definition: average, ordinary
Synonyms: accepted, banal, bourgeois, casual, characteristic, colloquial, comformable, commonplace, conventional, current, customary, daily, everyday, familiar, frequent, general, habitual, hackneyed, homely, humdrum, informal, mediocre, monotonous, natural, obscure, passable, plain, prevailing, prevalent, probable, prosaic, regular, routine, run-of-the-mill*, simple, stale, standard, stereotyped, stock, trite, trivial, typical, undistinguished, universal, unvaried, usual, wearisome, workaday,
 

 

As for the size of the battle itself, the guy even says himself "2 groups", I've given the benefit of doubt and assumed 2 groups on both sides. 1 group, 8 players, 2 groups 16 players x 2.... 32 players. Regardless, it sure as shit ain't 60

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  User Deleted
10/30/08 8:31:05 PM#35

ok my last post then ^^ (dont think we will ever agree :P)

"getting more common" thats what i read. ;)

about the fight, i agree it sure aint near 60s (or 80-100+) but it was a fairly large fight, imho :p but i prolly have lower standards then other ppl, cause i dont play many high pop mmos, mostly the smaller f2p ones.. so i can understand u wont agree with me on that.

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

10/30/08 8:43:44 PM#36
Originally posted by 3on1

ok my last post then ^^ (dont think we will ever agree :P)

"getting more common" thats what i read. ;)

about the fight, i agree it sure aint near 60s (or 80-100+) but it was a fairly large fight, imho :p but i prolly have lower standards then other ppl, cause i dont play many high pop mmos, mostly the smaller f2p ones.. so i can understand u wont agree with me on that.


 

Well I played SWG over 3 years ago and was lucky enough to be in a guild that saw pvp involving probably over 200 people at times, lag was bad occasionally but seeing this kind of lag with so few people in the current game, it's pretty weird.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  FmrOprtr

Apprentice Member

Joined: 11/05/05
Posts: 55

11/24/08 7:23:54 PM#37
Originally posted by Obraik

Here's a video someone made of some early morning (I thnk it was around 2am EST) PvP from Chilastra over the weekend that someone made, 

Tactics do play a part in PvP.  Taking advantage of the terrain (such as walls, buildings etc) can help you win a battle that you might not have originally won.  Using specials at the right times and in an appropriate sequence can change your success rate.  How you have your armour and weapons made, plus the way you have them modded can affect your success rate. 

PvP'ing gains you GCW points which goes towards your GCW rank.  Each week, the GCW points you have for the week are added up and are counted towards your rank.  As you rank up you gain new GCW related rewards and eventually, when you get into the Officer ranks, you gain new abilities too.  These Officer ranks have decay though, so you need to earn enough GCW each week to counter the decay so you can keep the abilities that come with the rank.

There are also PvP bases that are specialised PvP zones.  Holding the zone under your factions control gives you access to Stims, which improve over time the longer your faction holds the base.

Rank decay.....the old honor grind from WoW. Bad memories.
 

  firefly2003

Advanced Member

Joined: 1/16/08
Posts: 1856

SINE QUA NON

11/26/08 1:20:44 AM#38

PVP in SWG is meaningless and completely a waste of everyone's time and dont take my word on it there is a article written here about the horrible PVP and lack of a GCW in this increasingly carebear haven they call a Star Wars game..

 

www.mmorpg.com/gamelist.cfm/game/6/feature/2187/from/%2Ffeatures.cfm%2Fview%2Flatest

  Inat_mivea

Star Wars Galaxies Correspondent

Joined: 9/10/07
Posts: 250

it ain''t braggin'' if you can do it. . .

11/26/08 8:42:04 AM#39
Originally posted by firefly2003

PVP in SWG is meaningless and completely a waste of everyone's time and dont take my word on it there is a article written here about the horrible PVP and lack of a GCW in this increasingly carebear haven they call a Star Wars game..

 

www.mmorpg.com/gamelist.cfm/game/6/feature/2187/from/%2Ffeatures.cfm%2Fview%2Flatest


 

that was an interesting read. A little biased I think.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  Burntvet

Novice Member

Joined: 11/16/07
Posts: 1331

11/26/08 9:53:36 AM#40

PvP has has declined, along with the rest of the game, from what it once was.

Aside from the population being 10% or less of what it was when SWG was actually popular, PvP now takes place in Restuss, almost exclusively. No more player city raids, no more base busting like when it actually was a group activity and not faction point exploit, no more 200 vs 200 battles between Bestine and Anchorhead, which is probably a good thing, because the NGE code is so ineffcient, it would cause the servers to melt.

PvP now, like everything else in SWG these days, is a huge time sink for a  very marginal return.

Takes a group 20-30 minutes to get ready with ent buffs, med buffs, switching jewelry and all that stuff, followed by a 10 minute wait for the other side to show up, then a fight for a couple minutes, at the end of which one side or the other will be totally wiped out, usually the side that has a numerical advantage of more than 2 wins. No chance to retreat, no chance to reform and hit again, it is back to the buff house (for you or for them) for more prep and more waiting. For what? A few faction points? No real reward for winning, but no penalty for losing, either, and that is what SWG is now: a time sink.

Don't get me started on buffs now as compared to then....

PvP, like many other things, has been a victim of SOE's constant revamps and shortsightedness. Like so many things in the old days, it was a hell of a lot better then, warts and all (and there were more than a few) than the NGE crap that is place now.

 

 

  sookster54

Apprentice Member

Joined: 10/13/07
Posts: 1514

11/28/08 3:00:43 PM#41

You'll like pvp if:


you play a spy and blow up every passing speeder you see.
you have 100's of buffs 24/7.
you're a BH and like to bottom feed.
you stand in Restuss starport trash talking at every person that comes in.
you like waiting 30 some minutes for people to finish buffing and calling in reinforcements so they can come in and gank you.
you like to lag with 10 other people around you.


The list goes on... SWG's pvp is among the worst of any MMO right now, it used to be pretty good in the old days though.


R.I.P. SWG June 26, 2003-Dec 15, 2011
(it already died on Nov 15, 2005)

  Inat_mivea

Star Wars Galaxies Correspondent

Joined: 9/10/07
Posts: 250

it ain''t braggin'' if you can do it. . .

11/28/08 5:04:03 PM#42
Originally posted by sookster54

You'll like pvp if:


you play a spy and blow up every passing speeder you see.
you have 100's of buffs 24/7.
you're a BH and like to bottom feed.
you stand in Restuss starport trash talking at every person that comes in.
you like waiting 30 some minutes for people to finish buffing and calling in reinforcements so they can come in and gank you.
you like to lag with 10 other people around you.


The list goes on... SWG's pvp is among the worst of any MMO right now, it used to be pretty good in the old days though.


 

pvp can get a little boring, especially when you have to wait for people to buff up. that's not the game's fault though. they did recently male a change that allows medics to buff everyone in the group within range at the same time. Nice change... now they just need to do something about entertainer buffs. I've made it on many entertainer 'kill lists' for suggesting that rather than the entertainer pick the buff upon your request, the interface allows YOU to pick the buffs you want. That way multiple people can get bffed at the same time.

Not everyone depends on tons of buffs. I often just roll with with standard profession buffs and foods.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

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