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From Obraiks home server, PvP with a whopping 32 players, complete with 32 second lag lol
http://files.filefront.com/EncimaStudios+SOELOLwmv/;12196326;/fileinfo.html ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Nice link, speaks volumes about his home server. 100 people PVP'ing on Chilastra? SCREENSHOT OR IT DIDN'T HAPPEN! That video has Super Mario Bros. music, very ood how that just seems to fit PERFECTLY with the action on the screen... |
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PVP in SWG is mediocre at best for several reasons. One reason is the buff system (entertainer+medic+officer+food+gcw+questrewards). Dont get surprised if you see multiple rows of non professionrelated buffs. Especially the entertainer+food/drink combo is very strong (as opposed to the triple 35's , what most swg players dont realise). If you want to be competitive, get those buffs. FIghts are short, rebuffing gets a drag. Another reason is the combat mechanics and how the engine deals with them. Basically very buggy for such an old game. The server checks on certain conditions is way too slow (checking for snared, line of sight, distance etc). Because fights are over very fast, its less noticable during the action. You will see it in the combat log (misfires of specials) or in PVE during action (mob notices its snared a few seconds after applying the condition). This is very bad for PVP, especially considering how old the game is. Third reason is lag. SWG seems to have a similar issue with massive pvp as AO does. It simply cant handle it. For both games you dont need fast computers to play them, but at the same time you wont get rid of the horrible lag in mass PVP. I would (and probably will again some day) play SWG for PVE and its (remaining) sandbox feeling that no other current game offers. But definately not for PVP. For arena style team vs team I prefer GW, and for open world RvR WAR. SWG PVP could be awesome, if they would make it evolve more around the GCW. But I dont see that happen. The dev team is focussed on PVE the coming time. |
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Originally posted by efefia Not every day can be large scale battle ;) I did also post a video at the top of the thread... |
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Originally posted by Obraik Not every day can be large scale battle ;) I did also post a video at the top of the thread...
"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."
So what is it, it's either regular large scale battles or "Not every day can be large scale battles". If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates. Sorry Obraik, it just doesn't stack up. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Originally posted by efefia
"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."
So what is it, it's either regular large scale battles or "Not every day can be large scale battles". If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates. Sorry Obraik, it just doesn't stack up. actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts... lol at the lag btw, they really need better servers |
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Originally posted by 3on1
"Prime time on Chilastra, especially during the weekends, can see 80-100+ people trying to PvP in the same area. Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."
So what is it, it's either regular large scale battles or "Not every day can be large scale battles". If 100+ player battles were so regular why on earth would this guy bother wasting hard drive space on a vid with a 32 player battle? If it lags like that with 32, I'd love to see the slideshow that 100+ players creates. Sorry Obraik, it just doesn't stack up. actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts... lol at the lag btw, they really need better servers
That quote you see in my post there is a quote from Obraik on the exact same page. Somewhat contradictory I think. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Originally posted by efefia actually.. obraik said that large battles occur in the weekends on primetime and SOMETIMES at other times, so it does stack up. i cant find the word 'regular' in one of his posts... lol at the lag btw, they really need better servers
That quote you see in my post there is a quote from Obraik on the exact same page. Somewhat contradictory I think. i know that xD where do u see the words "regular large battles", i read that theres sometimes large battles, mostly on primetime in the weekend. besides that the battle in that last vid, how laggy it may be, isnt that small. |
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Originally posted by 3on1 I really hade being pedantic, but if you insist: "Even during off peak hours in the early hours of a weekday morning (EST time) it's becoming more common to find battles with 60ish people all trying to PvP."
Main Entry: common
As for the size of the battle itself, the guy even says himself "2 groups", I've given the benefit of doubt and assumed 2 groups on both sides. 1 group, 8 players, 2 groups 16 players x 2.... 32 players. Regardless, it sure as shit ain't 60 ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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ok my last post then ^^ (dont think we will ever agree :P) "getting more common" thats what i read. ;) about the fight, i agree it sure aint near 60s (or 80-100+) but it was a fairly large fight, imho :p but i prolly have lower standards then other ppl, cause i dont play many high pop mmos, mostly the smaller f2p ones.. so i can understand u wont agree with me on that. |
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Originally posted by 3on1
Well I played SWG over 3 years ago and was lucky enough to be in a guild that saw pvp involving probably over 200 people at times, lag was bad occasionally but seeing this kind of lag with so few people in the current game, it's pretty weird. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Originally posted by Obraik Rank decay.....the old honor grind from WoW. Bad memories. |
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firefly2003
Hard Core Member
Joined: 1/16/08
EVE, Saga Of Ryzom,Star Quest Online,SWG, Ultima Online, Fallen Earth, Darkfall |
PVP in SWG is meaningless and completely a waste of everyone's time and dont take my word on it there is a article written here about the horrible PVP and lack of a GCW in this increasingly carebear haven they call a Star Wars game..
www.mmorpg.com/gamelist.cfm/game/6/feature/2187/from/%2Ffeatures.cfm%2Fview%2Flatest For the number of times that SOE has destroyed the game I loved, even after it was very clear it was not what the majority wanted, I feel that they should start making donations to us- Paradox (SWG) http://www.fragglerockforever.com/swg/antiTCGloot.gif |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
Originally posted by firefly2003
that was an interesting read. A little biased I think. [
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PvP has has declined, along with the rest of the game, from what it once was. Aside from the population being 10% or less of what it was when SWG was actually popular, PvP now takes place in Restuss, almost exclusively. No more player city raids, no more base busting like when it actually was a group activity and not faction point exploit, no more 200 vs 200 battles between Bestine and Anchorhead, which is probably a good thing, because the NGE code is so ineffcient, it would cause the servers to melt. PvP now, like everything else in SWG these days, is a huge time sink for a very marginal return. Takes a group 20-30 minutes to get ready with ent buffs, med buffs, switching jewelry and all that stuff, followed by a 10 minute wait for the other side to show up, then a fight for a couple minutes, at the end of which one side or the other will be totally wiped out, usually the side that has a numerical advantage of more than 2 wins. No chance to retreat, no chance to reform and hit again, it is back to the buff house (for you or for them) for more prep and more waiting. For what? A few faction points? No real reward for winning, but no penalty for losing, either, and that is what SWG is now: a time sink. Don't get me started on buffs now as compared to then.... PvP, like many other things, has been a victim of SOE's constant revamps and shortsightedness. Like so many things in the old days, it was a hell of a lot better then, warts and all (and there were more than a few) than the NGE crap that is place now.
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You'll like pvp if:
List of SOE lies |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
Originally posted by sookster54
pvp can get a little boring, especially when you have to wait for people to buff up. that's not the game's fault though. they did recently male a change that allows medics to buff everyone in the group within range at the same time. Nice change... now they just need to do something about entertainer buffs. I've made it on many entertainer 'kill lists' for suggesting that rather than the entertainer pick the buff upon your request, the interface allows YOU to pick the buffs you want. That way multiple people can get bffed at the same time. Not everyone depends on tons of buffs. I often just roll with with standard profession buffs and foods. [
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