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Jita (General)  » orca can it fit strips

10 posts found
  vircoto

Novice Member

Joined: 10/07/08
Posts: 27

The enemy of my enemy is my friend

 
11/08/08 9:23:48 PM#1

Hi guys

Im returning to eve this week and ive been reading about the new orca ship, I have just one question if you can help and that is, is this ship able to fit strip miners in the 3 high slot ? sorry for the newbie question but upon reading about it in the patch notes it says its for corp and single person miners ,so i was hoping it can fit strip . I mine with a hulk now and always wanted a bigger miner with bigger cargo and and hoping this is it.

will be gratefull for any advise    

  Lonesamurai1

Novice Member

Joined: 6/09/07
Posts: 1212

11/09/08 4:26:24 PM#2

No, it has3 high slots, but no turret slots meaning only tractor beams...  

 

Heres the official specs:

 

Bonuses
Role Bonus

* 250% bonus to range of tractor beams (70km)
* 100% bonus to tractor beam velocity (1km sec)
* 500% bonus to survey scanner range (~125km)
* Can fit gang mods

Industrial Command Ships Skill Bonus

* 3% bonus to effectiveness of mining foreman gang links per level
* 5% bonus to cargo capacity per level


Orca Cargo Capacity

The cargo capacity is designed to accommodate a large volume of different types of cargo and is split between the cargohold (30,000m3 base capacity max expandable to around 90,000m3+), a corp hangar (40,000m3) and ship maintenance bay (400,000m3).

The benefit of the corporate hangar is that it can be used as a secure location for storing ore because it is accessible by others. For example, when out on mining ops your haulers (if you still need them with the Orca present) can take from here instead of scooping jet cans.

The ship maintenance bay is very useful for moving a few ships out to a new location, either in space or a station, and also has the benefit of allowing your corp or fleet members to either refit in space or arrive in fast ships and switch to a mining barge or other ship. Also this makes moving rigged ships around much easier with it being the first ship which uses stargates to also have a ship maintenance bay and moves throughout empire.


Fitting

* 3 hi / 4 med / 2 low slots (0 turret / 0 launcher hardpoints)
* 430 cpu / 960 pg
* 3 rig slots / 400 calibration points
* 75m3 drone bay / 50 Mbit/sec bandwidth
* Hitpoints - 46,000 structure / 6,900 armor / 10,750 shield

Required Skills to fly the Orca

* Industrial Command Ships 1 (new skill)
* Spaceship Command 5
* Mining Barge 5
* Mining Foreman 5
* Mining Director 1

What will it cost?

* The ship is aimed to cost around 400 million ISK in capital ship components
* The Industrial Command Ship skill will cost 50 million ISK
* The Orca Blueprint will be around 1 billion ISK

  User Deleted
11/09/08 7:06:25 PM#3

The orca isn't a miner, it's a hybrid mining command ship / hauler.

You're supposed to gang links and/or tractors in the high slots.  Though you can put anything you want that'll fit, of course.  I've seen some discussons of putting tractors and salvagers in the highs and using them as a mission cleanup ship, though nobody is really sure if they can fit through acceleration gates or not at this point.

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 322

11/10/08 4:24:57 AM#4

strips don't require turret slots. exhummers have no turret slots, either. as being said by others, orca is not a miner, but a miner support ship.

  Lonesamurai1

Novice Member

Joined: 6/09/07
Posts: 1212

11/10/08 1:44:08 PM#5
Originally posted by spinner_vis

strips don't require turret slots. exhummers have no turret slots, either. as being said by others, orca is not a miner, but a miner support ship.

 

Aye, I forgot that...  its the 99% reduction in CPU that allows them to be fit, not the turret slots...  cheers for the reminder and correction

  free2play

Apprentice Member

Joined: 10/13/05
Posts: 910

11/10/08 8:58:24 PM#6

My advice on the Orca would be to wait.

It will take a while for someone to research thier BPO and untill these simple processes happen, they will be grossly over priced.

  mattr11992

Apprentice Member

Joined: 11/06/06
Posts: 2

11/11/08 4:56:33 PM#7
Originally posted by free2play

My advice on the Orca would be to wait.

It will take a while for someone to research thier BPO and untill these simple processes happen, they will be grossly over priced.

My corp is among many others that are racing to grab the parts to produce these suckers for at least a month most likely 1-3 months the orcas will definatly be well over priced like you sed all the corps need to get there bpos payd for and reasearched before the prices drop

  vircoto

Novice Member

Joined: 10/07/08
Posts: 27

The enemy of my enemy is my friend

 
11/23/08 4:30:32 PM#8

Thanks for answers guys very helpfull. guess im stuck with hulk

  binjuice

Gurista

Joined: 7/28/04
Posts: 356

"In life we seek that of death, but in death do we seek that of life?"

"Welcome to Avalon..."

11/24/08 12:55:37 AM#9

*cough* 120% profit first orca *cough* almost garunteed 75% profit on second orca *cough* its not gonne drop below 50% profit in the first month and a half *cough*

 

Good luck in getting one under 750 mil unless by a contractor

"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  Zanpt

Novice Member

Joined: 10/19/08
Posts: 35

11/24/08 4:22:12 AM#10
Originally posted by vircoto

Thanks for answers guys very helpfull. guess im stuck with hulk

 

If you run just one account/ship, the Orca is not for you anyway.  It's main features are fitting gang links to give bonuses to mining ships in the fleet, having a Corporate Hangar into which nearby mining ships can directly deposit ore and from which haulers can direclty take ore, thus eliminating jetcans, its long-range 2x speed tractor beam bonus if you do use jetcans, and a ship maint bay that allows the Orca to bring along helper ships to the mining op, such as a ship to survey the belts to choose a mining spot, a combat ship to fend off molesters, etc.