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The Pub at MMORPG.COM  » Blade and Soul looks amazing!

16 posts found
  Avison

Apprentice Member

Joined: 4/07/03
Posts: 261

Avison wisdom of the ages...

 
11/19/08 10:21:50 AM#1

It's like Cabal Online had sex with Devil May Cry! I really hope the action based gameplay works out nicely. From what I've seen it might still be skill based. Any thoughts on this mmo recently brought to light?

 Heres the teaser video they made: http://au.youtube.com/watch?v=Jk2aRhJ6n4o

Also, does anyone know of any other games like it?

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Avison wisdom of the ages...
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  bobfish

Hard Core Member

Joined: 2/10/06
Posts: 1277

11/19/08 12:05:27 PM#2

Continent of the Ninth from NHN will be like that too and then there is Kingdom Under Fire II which will have action orientated combat with an RTS twist.

Seems Korea has realised that more action orientated combat is a worth white thing to pursue in their new MMOs. Shame western developers are still stuck in the same rut of press hotkey, skill goes off systems.

  jinxit

Novice Member

Joined: 9/07/06
Posts: 841

11/19/08 12:23:00 PM#3

Nice, but I'll be keeping my eye on Black metal rather than Blade and soul.

feature.mmosite.com/content/2008-07-31/20080731233520321,1.shtml

Don't know if you can run it?
Go here http://www.systemrequirementslab.com/referrer/srtest

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14165

11/19/08 12:48:35 PM#4
Originally posted by bobfish

Continent of the Ninth from NHN will be like that too and then there is Kingdom Under Fire II which will have action orientated combat with an RTS twist.

Seems Korea has realised that more action orientated combat is a worth white thing to pursue in their new MMOs. Shame western developers are still stuck in the same rut of press hotkey, skill goes off systems.

 

I think that's pretty wide stereotyping. There are developers on both side of the ocean that are trying different things than press hotkey, 123 etc.

There is was Auto Assault, Tabula Rasa, The Agency, DC Universe, Stargate Worlds, the chronicles of spellborn, etc.

  Avison

Apprentice Member

Joined: 4/07/03
Posts: 261

Avison wisdom of the ages...

 
11/19/08 1:18:17 PM#5

Metal Black looks quite nice as well. I really hope they implement some unique and interesting skills.

My biggest gripe with the mmo genre is how high level combat becomes a glow fest. Everyone is casting and using so much stuff that you can't even tell, visually, what is what. City of Heroes is the king of what I call the "lightshow effect".

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Avison wisdom of the ages...
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  bobfish

Hard Core Member

Joined: 2/10/06
Posts: 1277

11/19/08 4:15:35 PM#6
Originally posted by Gameloading
Originally posted by bobfish

Continent of the Ninth from NHN will be like that too and then there is Kingdom Under Fire II which will have action orientated combat with an RTS twist.

Seems Korea has realised that more action orientated combat is a worth white thing to pursue in their new MMOs. Shame western developers are still stuck in the same rut of press hotkey, skill goes off systems.

 

I think that's pretty wide stereotyping. There are developers on both side of the ocean that are trying different things than press hotkey, 123 etc.

There is was Auto Assault, Tabula Rasa, The Agency, DC Universe, Stargate Worlds, the chronicles of spellborn, etc.

 

None of them use real time combat and key combinations to pull off skills. There are no hotkeys in Blade & Soul and C9, you use a combination of keys and movement to perform skills, that is what action means.

  User Deleted
11/19/08 4:43:50 PM#7

Fast paced non-turn based MMOs won't work until connection speeds worldwide are vastly improved.

  TenSpotting

Novice Member

Joined: 9/22/08
Posts: 395

11/20/08 6:53:38 AM#8

Ya C 9'th and blade and soul look good

  TenSpotting

Novice Member

Joined: 9/22/08
Posts: 395

11/20/08 6:55:32 AM#9

http://au.youtube.com/watch?v=B-gkFL7G8ow

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14165

11/20/08 9:56:07 AM#10
Originally posted by bobfish
Originally posted by Gameloading
Originally posted by bobfish

Continent of the Ninth from NHN will be like that too and then there is Kingdom Under Fire II which will have action orientated combat with an RTS twist.

Seems Korea has realised that more action orientated combat is a worth white thing to pursue in their new MMOs. Shame western developers are still stuck in the same rut of press hotkey, skill goes off systems.

 

I think that's pretty wide stereotyping. There are developers on both side of the ocean that are trying different things than press hotkey, 123 etc.

There is was Auto Assault, Tabula Rasa, The Agency, DC Universe, Stargate Worlds, the chronicles of spellborn, etc.

 

None of them use real time combat and key combinations to pull off skills. There are no hotkeys in Blade & Soul and C9, you use a combination of keys and movement to perform skills, that is what action means.


 

actually all of them have real time combat.

  TenSpotting

Novice Member

Joined: 9/22/08
Posts: 395

11/20/08 10:20:53 AM#11
Originally posted by Sabiancym

Fast paced non-turn based MMOs won't work until connection speeds worldwide are vastly improved.


 

it works with 64 players on smaller world maps..  don't see why it wouldn't work with a few thousand on a large world map.

There's no difference. You're just increasing the player count while increasing the server power.

  Avison

Apprentice Member

Joined: 4/07/03
Posts: 261

Avison wisdom of the ages...

 
11/20/08 10:53:35 AM#12

What makes it hard is the fact that the players are paying for the service. For example in Battlefield 2142 you can have 32 players per side in a huge fight. But in order to make it lag free the server boots any players with a ping over 150 and players have decent pcs to begin with.

It's significantly harder to manage a server thats supposed to accept all players, you can't know what to expect and anticipate which makes the scenario harder over all.

If anyone remembers planetside....it was awesome. Lagtacular but awesome.

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Avison wisdom of the ages...
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  User Deleted
11/20/08 11:18:06 AM#13
Originally posted by TenSpotting
Originally posted by Sabiancym

Fast paced non-turn based MMOs won't work until connection speeds worldwide are vastly improved.


 

it works with 64 players on smaller world maps..  don't see why it wouldn't work with a few thousand on a large world map.

There's no difference. You're just increasing the player count while increasing the server power.


 

You can't infinately increase server power..........

  Avison

Apprentice Member

Joined: 4/07/03
Posts: 261

Avison wisdom of the ages...

 
11/20/08 12:37:43 PM#14

Sure you can! It just takes time! Twenty years from now, with the rate of advancement we see now, we will all have sweet mmorpgs broadcast into our Iris through fancy glasses as we pretend to pay attention in gen-ed classes!

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Avison wisdom of the ages...
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  Avison

Apprentice Member

Joined: 4/07/03
Posts: 261

Avison wisdom of the ages...

 
11/20/08 8:50:35 PM#15

I'd also like to tell everyone my dream.

Devil May Cry in mmo form....ridiculously over the top action and epic environments...plus friends. I love the DMC art style too.

And Blade and Soul appears to be bringing me a little closer....

I really hope Aion is good too, it seems to be my type of mmo as well (based on my personality not the dmc combat thing).

Does anyone know if something like DMC online will ever grace my computer...or if something like it is in the works?

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Avison wisdom of the ages...
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  dawgmmo

Novice Member

Joined: 8/12/06
Posts: 8

11/20/08 10:30:00 PM#16

C9 Blade and Soul both look good, but it looks like they are only developing the Korean version at the moment so it will be a while before we see it in he US.  I will check out Kingdom Under Fire, I have not heard of it.