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The Chronicles of Spellborn

The Chronicles of Spellborn 

General Discussion  » Beta review.

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30 posts found
daylight01

Novice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

 
11/19/08 12:36:08 PM#1

Hey guys here are my thought's on the beta test of TCoS.

The game is/was alot of fun and very refreshing from other mmo's but it will not be for everyone,no game is,but more so with TCoS.

The combat system I loved,no auto attack,no hidden rolls,basically you would unsheath your weapon to bring up the sight I then pulled with a range spell and then start to add debuffs/buffs then attack with melee while keeping up the buffs,you can also dodge attacks with straf and moving backwards,it really is alot of fun,also the enemies are alot smarter they dont just stand there waiting for you to hit them,they will also back off to get out of your range.

The skill-deck is really good,to start with you are only given a few spells and a couple of rotation's of the skill-deck and you are given more spells and places on the skill-deck as you level,you cant just throw them in anywhere you really have to think about this,you could end up with a rotation were all your spells in the deck line are on cooldown or maybe you need a heal some aoe damage so thought is needed,I doubt there will be many player's with the same deck set-up.

The graphics are really nice,dark and mysterious,someone said they looked like a cross between wow and AoC and I think that is a fair comment,they could use some different npc/enemy types,as you level you will come across the same sorts way too often which is a bit of a shame its almost like the devs ran out of idea's so just kept putting the same one's in.

Questing can be both fun and maybe a touch annoying,You have the usual fed-ex quests,kill x amount of this type but you also have some really funny quest lines(humor in tcos is maybe the best I have seen in a mmo)also some fun quests with a difference,I am sure everyone will enjoy the murder quest at the start but they could have added more of these quest type's into the game,although there are quite a few of these more original quests somemore would not have hurt.

The biggest killer for people in questing could very well be you dont have a direction arrow or big red flag on your map telling you where to go,I love to adventure in games and find things without having to be led by the hand but in tcos sometimes it is just to vague,It doesnt matter how many times you read the quest and think about it you will just have to go on blind instinct,or ask in chat,it can be the quest giver is telling you to goto another zone and you just have no idea how to get to that zone,no directions in the quest,no signpost's,no nothing.I can see come release the chat being filled with direction questions.

The music is really great it really is,I found myself having it upto the top in some area's,this you can find out for yourself.

I think just about everyone knows about the character creation,if not just think along the line's of CoX.

To sum up,you will have to love the combat system if this game is going to be for you,I very much doubt someone will say "yeah the combat isnt really for me but still love the game",for some the killer could be the fact you WILL have to explore and at times be pretty calm when you cant find something,I guess even the fact that there isnt an arrow or flag showing you where to go will be enough for people not to try the game,for people that do enjoy the combat there is alot of fun to be had inside the spellborn world.

The game isnt perfect,there are still bugs there and some of the animation like going down stairs are pretty bad but like anything else these are fixable.

The big killer for me and the reason I may not play the game at release is they just announed today that player's from the UK wont be able to play on the EU server's,I Live in Holland but come from the UK and wanted to play with some of those guys and I have quite a few people from quite a few years ago I was going to meet up with,not only that I feel in EU servers that dont have any English speaking countries the ingame chat could be a mess with different language's and also feel that English speaking guild's will be few and far between,maybe I am wrong but I just feel that the different countries will have there own guilds set up with a spatter of English speaking 1's,Also I am not sure how the UK guys will feel about being on the same server's as the NA guys and vice versa,2 totally different time zone's and I am sure this will put some player's off. 

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

Thatim

Novice Member

Joined: 6/23/07
Posts: 244

11/19/08 12:42:58 PM#2
Originally posted by daylight01

Hey guys here are my thought's on the beta test of TCoS.

The game is/was alot of fun and very refreshing from other mmo's but it will not be for everyone,no game is,but more so with TCoS.

The combat system I loved,no auto attack,no hidden rolls,basically you would unsheath your weapon to bring up the sight I then pulled with a range spell and then start to add debuffs/buffs then attack with melee while keeping up the buffs,you can also dodge attacks with straf and moving backwards,it really is alot of fun,also the enemies are alot smarter they dont just stand there waiting for you to hit them,they will also back off to get out of your range.

The skill-deck is really good,to start with you are only given a few spells and a couple of rotation's of the skill-deck and you are given more spells and places on the skill-deck as you level,you cant just throw them in anywhere you really have to think about this,you could end up with a rotation were all your spells in the deck line are on cooldown or maybe you need a heal some aoe damage so thought is needed,I doubt there will be many player's with the same deck set-up.

The graphics are really nice,dark and mysterious,someone said they looked like a cross between wow and AoC and I think that is a fair comment,they could use some different npc/enemy types,as you level you will come across the same sorts way too often which is a bit of a shame its almost like the devs ran out of idea's so just kept putting the same one's in.

Questing can be both fun and maybe a touch annoying,You have the usual fed-ex quests,kill x amount of this type but you also have some really funny quest lines(humor in tcos is maybe the best I have seen in a mmo)also some fun quests with a difference,I am sure everyone will enjoy the murder quest at the start but they could have added more of these quest type's into the game,although there are quite a few of these more original quests somemore would not have hurt.

The biggest killer for people in questing could very well be you dont have a direction arrow or big red flag on your map telling you where to go,I love to adventure in games and find things without having to be led by the hand but in tcos sometimes it is just to vague,It doesnt matter how many times you read the quest and think about it you will just have to go on blind instinct,or ask in chat,it can be the quest giver is telling you to goto another zone and you just have no idea how to get to that zone,no directions in the quest,no signpost's,no nothing.I can see come release the chat being filled with direction questions.

The music is really great it really is,I found myself having it upto the top in some area's,this you can find out for yourself.

I think just about everyone knows about the character creation,if not just think along the line's of CoX.

To sum up,you will have to love the combat system if this game is going to be for you,I very much doubt someone will say "yeah the combat isnt really for me but still love the game",for some the killer could be the fact you WILL have to explore and at times be pretty calm when you cant find something,I guess even the fact that there isnt an arrow or flag showing you where to go will be enough for people not to try the game,for people that do enjoy the combat there is alot of fun to be had inside the spellborn world.

The game isnt perfect,there are still bugs there and some of the animation like going down stairs are pretty bad but like anything else these are fixable.

The big killer for me and the reason I may not play the game at release is they just announed today that player's from the UK wont be able to play on the EU server's,I Live in Holland but come from the UK and wanted to play with some of those guys and I have quite a few people from quite a few years ago I was going to meet up with,not only that I feel in EU servers that dont have any English speaking countries the ingame chat could be a mess with different language's and also feel that English speaking guild's will be few and far between,maybe I am wrong but I just feel that the different countries will have there own guilds set up with a spatter of English speaking 1's,Also I am not sure how the UK guys will feel about being on the same server's as the NA guys and vice versa,2 totally different time zone's and I am sure this will put some player's off. 

 

/signed.

 

It is really a shame that UK is considered US. But, the main language for TCoS will be english, even in the "eu" part.

arrowotwood

Novice Member

Joined: 12/12/07
Posts: 54

11/19/08 12:47:45 PM#3

Yeh gj Acclaim (/sarcasm)... it's sad ...

Bakoryo

Hard Core Member

Joined: 7/14/02
Posts: 408

11/19/08 12:58:07 PM#4

yeah, too bad we europeans doesn't speak english.. such a shame.

 

Im sorry, being a little racist are we? Sure, there are some people that doesn't type english in the ooc channels and such. but meh, even those who speak english as their native language have a somewhat retarded english. SKOOL N DAT Y'KNOW? 

 

 

The speed of the mole and the power of steel is my weapon

daylight01

Novice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

 
11/19/08 1:04:51 PM#5
Originally posted by Bakoryo

yeah, too bad we europeans doesn't speak english.. such a shame.

 

Im sorry, being a little racist are we? Sure, there are some people that doesn't type english in the ooc channels and such. but meh, even those who speak english as their native language have a somewhat retarded english. SKOOL N DAT Y'KNOW? 

 

 

I think you missed the point and no I am not being racist!

The fact that I cant play with guild mate's because they are from the UK and although alot of players do speak and type English I think they very well might have guilds from there own countries as there wont be all the guilds from the UK,I also didnt say there wouldnt be any english speaking guilds but I do think there will be alot less in TCoS were there are no native English speaking countries on the server.

Dont forget alot of guilds go from game to game or part of the guilds do and these guilds are made up of a mixture of players from all over Europe and in the guilds I have been in quite a few from the UK,so now those guilds will be split and that will turn alot of players off this game imho.

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

Scriar

Apprentice Member

Joined: 5/31/07
Posts: 775

11/19/08 1:20:48 PM#6

Thanks for the review. To be honest after all the reviews I have read on TCOS, I have suddenly lost a lot of interest in it. It just sounds incomplete and apart from the combat system more of the same, if it really needs all this content as most of the beta previews/reviews I have read suggest, then why not just keep it in beta longer? You only get one chance, seems like they are going to blow it.

And I really do not like the idea of having to play on American servers, it really does not make sense for the UK to have to play on servers where A) they will lag like hell because of the location of said servers, and B) the timezone difference. Although that could also be a good thing because no matter when you play there would be people online.

Ill keep an eye on the game, I think it may be one of those mmos Ill play after its first couple of content patches.

darwa

Novice Member

Joined: 7/04/04
Posts: 1526

11/19/08 1:24:44 PM#7

I'm a UK resident and I always play on US server when possible. I usually end up having games shipped from the US just so I can. With the US having such a massive gaming population with a lot people not working a standard 9-5, I've never had issues with grouping and such due to timezones.

I don't mean this offensively in any capacity, but I don't enjoy any situation where people talk in languages that I don't understand. At least the yanks try to speak English

Delanor

Hard Core Member

Joined: 8/28/06
Posts: 574

11/19/08 1:43:09 PM#8
Originally posted by daylight01

The big killer for me and the reason I may not play the game at release is they just announed today that player's from the UK wont be able to play on the EU server's,


 

They did not announce that. And when you are referring to what Banshee said on the closed beta forum, she said that will probably be the case, but she also said that they are still gathering last details about IP blocking. So there will be IP blocking, but the details are not yet known.

--
Delanor

daylight01

Novice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

 
11/19/08 1:53:44 PM#9
Originally posted by Delanor
Originally posted by daylight01

The big killer for me and the reason I may not play the game at release is they just announed today that player's from the UK wont be able to play on the EU server's,


 

They did not announce that. And when you are referring to what Banshee said on the closed beta forum, she said that will probably be the case, but she also said that they are still gathering last details about IP blocking. So there will be IP blocking, but the details are not yet known.

Well not from the closed beta forum, but the official forum banshee wrote..
 

"it is likely that UK players won't be allowed to join the servers linked to the non-Acclaim version of the game. We still are gathering details on this and official announcement about it will follow on some later date."

 

So yes it is not 100% confirmed but it is likely and also I cant see Acclaim having the publishing rights to UK player's and allowing them to join the other servers.

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

11/19/08 1:58:47 PM#10

As it was mailed to our beta testers:


Quote:
Dear Closed Beta Testers,

Our Closed Beta is coming to an end.

To celebrate it, we would like to invite everyone to the zone of Hoggsridge on Thursday 20th of November, starting at 8pm CET.

Hoggsridge is located in the north of the Parliament shard. From Hawksmouth take the portal towards Aldenvault. There, you immediately take the road going to the right and run as fast as you can through all the panthers towards the zone portal !!

Hoggsridge has been PvP enabled so anyone you find on your path there is fair game!

Level 50 developers will be clearly marked as Spellborn Developer, kill them, make screenshots of their corpses and let us know you were triumphant on the forums. Evidence of your victory is welcomed !

And then, sadly, bid farewell to your treasured characters as we head into Open Beta! They will be missed!

Hope to meet ALL of you in Hoggsridge for some PvP action !

Finally, we want to thank all of you from the bottom of our hearts for all the support, as well as feedback and comments you provided us over the course of the Closed Beta process.

Be sure that we wouldn't have gone that far without you guys and that you will always be a part of the game.

The Spirit of Spellborn is in you !

Again, thank you for your support and see you on Thursday at 8pm CET for the event !

-TCoS Dev Team-

__________________
Banshee
English Community Manager
The Chronicles of Spellborn
 

 

Ok amended my post since NDA is now lifted, so let me tell you how awful Spellborn is.

There are no items with stats to be gotten off mobs or crafted or purchased from NPCs so there is no player economy and no motivation to earn items or create a reputation as a crafter. Sigils are stats which a NPC crafter can add to an item but no skills are required from the player at all.

Next, the experience which they call fame, is earned primarily by running linear boring tasks and I mean BORING fed ex collect this many X, kill this many X, deliver this message to this other guy, style tasks. They are not quests in the slightest, as they require no problemsolving or exploration or brain cells. You are lead around by the nose from one taskgiver to the next and they are all marked with unrealistic stupid floating icons so you are sure not to miss them, and the mobs and items you need are almost always marked on the minimap with a dot.  The motto of Spellborn is "What lies hidden must be found", but absolutely nothing is hidden.

There is no significant death penalty for PvE or PvP, only a loss of PeP which is a slight stats gain reward for not dying, but is meaningless. I kill myself on purpose all the time just to use the respawn shrines as miniports. The death penalty is a freakin joke and does not make me fear dying or respect the environment at all.

PvP has no reward except to grief PvE players trying to run their tasks in a PvP zone. PvP has no looting whatsoever and there are no titles or bonus stats awarded and no RvR land control. Basically it's fun for a while to grief a little, but without motivation to earn anything, it gets old fast.

 

daylight01

Novice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

 
11/19/08 2:01:21 PM#11
Originally posted by RedwoodSap

Why are you violating the ToS by giving information out about inside beta?


 

The NDA was lifted today,so there was no point in reporting my OP :)

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

originalegg

Novice Member

Joined: 10/09/06
Posts: 1151

Darkfall Releases - February 25th!!! Vaporware trolls = scum

11/19/08 2:05:47 PM#12
Originally posted by RedwoodSap

Why are you violating the ToS by giving information out about inside beta?


 

May be a good idea to read up on whats going on in the game (NDA being lifted) before you start reporting people and being a forum police.

Some of the moderation could see the report and insta take it down which would be a shame cause OP took the time to write a review.  I got banned the other day because someone reported me for necro-ing a thread...when my post was the second post in a thread that had been a made a few hours earlier.

Stickies are your friend.

darwa

Novice Member

Joined: 7/04/04
Posts: 1526

11/19/08 2:29:16 PM#13

This NDA lark could be a bit clearer I feel.

Sure, the post by banshee does say that it's been dropped, but if you sign up for the beta (as of an hour ago) you have to agree to both a EULA and a NDA. Seeing as people are agreeing after the time that banshee made that post, it kinda becomes a grey area.

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

11/19/08 2:37:16 PM#14
Originally posted by daylight01
Originally posted by RedwoodSap

Why are you violating the ToS by giving information out about inside beta?


 

The NDA was lifted today,so there was no point in reporting my OP :)


 

Sorry about that Daylight but I never got such an email and just checked the boards now to confirm, so I amended my original post with my own review.

I will give credit to Spellborn for being pretty and having good audio and the cross hair combat system is good, but it's still a very shallow gameworld.

I'll be playing Darkfall.

daeandor

Hard Core Member

Joined: 7/02/04
Posts: 2472

11/19/08 2:53:07 PM#15
Originally posted by RedwoodSap

Ok amended my post since NDA is now lifted, so let me tell you how awful Spellborn is.

There are no items with stats to be gotten off mobs or crafted or purchased from NPCs so there is no player economy and no motivation to earn items or create a reputation as a crafter. Sigils are stats which a NPC crafter can add to an item but no skills are required from the player at all.

Next, the experience which they call fame, is earned primarily by running linear boring tasks and I mean BORING fed ex collect this many X, kill this many X, deliver this message to this other guy, style tasks. They are not quests in the slightest, as they require no problemsolving or exploration or brain cells. You are lead around by the nose from one taskgiver to the next and they are all marked with unrealistic stupid floating icons so you are sure not to miss them, and the mobs and items you need are almost always marked on the minimap with a dot.  The motto of Spellborn is "What lies hidden must be found", but absolutely nothing is hidden.

There is no significant death penalty for PvE or PvP, only a loss of PeP which is a slight stats gain reward for not dying, but is meaningless. I kill myself on purpose all the time just to use the respawn shrines as miniports. The death penalty is a freakin joke and does not make me fear dying or respect the environment at all.

PvP has no reward except to grief PvE players trying to run their tasks in a PvP zone. PvP has no looting whatsoever and there are no titles or bonus stats awarded and no RvR land control. Basically it's fun for a while to grief a little, but without motivation to earn anything, it gets old fast.

 

I'm going to disagree with you on a few points:

1.  TCoS is not awful to everyone.  Sure, you didn't like it, but that doesn't make it awful to anyone but you.

2.  No items off mobs and no player crafting.  Well, go figure, if you read anything about TCoS before playing, you would know that the only upgrades available were through quests and sigils.  They did this intentionally.

3.  Linear quests.  Yes, quests are boring.  Yes, we have seen most of them before.  But, no, they are not all spelled out with a red X to mark the spot, in fact, many do not have the dot in the minimap.  No, they are not all brainless (you obviously didn't even get through Aldenvault).  If you bothered to read any of the lore or any information about the game before playing, you'd know that the second quest you can get in the game (the stuffed wolf doll), has riddles which are solvable through knowledge rather than just asking in chat for the answers.  Lastly, you probably didn't even figure out that quests are not entirely linear.  There are many that are linked and you can completely miss them if you do not complete certain quests in certain orders or answer questgivers questions certain ways.  I'm guessing you didn't even read the dialog...

4.  PeP.  Since you decided to kill yourself and never got to a decent level of PeP, you have no idea what you are talking about.  In PvE, having a PeP of 4+ is an incredible bonus.  Because of PeP, all your skills later on that say "if your (morale, concentration, physique) is higher than opponent then you (receive bonus, opponent takes more damage, etc)" are instantly available for maximum effect.  Losing those PeP levels was a huge disappointment to me.  Plus, in Aldenvault on named mobs and beyond Aldenvault on named and normal mobs, they have PeP levels.  If you don't also have PeP, you instantly start a fight with lower states and they have the advantage for the skills they use.  You honestly did not even try to figure this part of the game out.

5.  PvP.  You are right.  No reward, no real risk if you don't have PeP above 2.

 

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

11/19/08 3:29:55 PM#16

I am lvl 16 at the moment and not only have I completed all tasks in Aldenvault which are currently available to me, please don't insult smart people by calling them quests, but I also have completed all Quarterstone tasks available to me. Currently I am collecting X amount of crystals in lower level mines off statue zone in Quarterstone. It's a lvl 20 task.

I have had PeP as high as rank 3 and the point I made is valid, that losing PeP is not a significant death penalty, and without a significant death penalty you don't care about dying which ruins a major portion of the game and immersion. Fighting and battles just don't mean anything when there is no risk vs reward. You can go and farm PeP in a safe non PvP zone anytime you want it back.

When a game has marked taskgivers and most items and NPCs in the chain are marked on the minimap, there is no reason to read most of the text that a NPC offers, so the lore means nothing. I like a real quest system like classic EQ where no questgivers or items were marked, no minimaps existed, so if you didn't read the text, you were truly lost. In Spellborn you just skip to the last page and it tells you everything in painful detail so even the braindead know what to do. Sadly Spellborn is not unique in this dummy down task experience design which everyone seems to copy from WoW.

Can't wait til Darkfall.

daylight01

Novice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

 
11/19/08 3:35:42 PM#17

Yes some quest objective's show on the mini map but none show on the main map,you have to be pretty close to see the objective on the mini map and not all the quests show like this,also like I said in my op some of the quests dont give you any idea in what direction to go,you have to just explore,yes for the most part you are given a general direction like "you can find it to the north" but some quests no matter how many times you read the quest dont give any direction.

I think how you are saying it is a bit mis-leading.This game is nothing like wow or war that leads you by the hand at all times.I am not saying it is a good or bad thing just that it wont be for everyone.

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

MetaSeven

Apprentice Member

Joined: 10/30/07
Posts: 20

11/19/08 4:22:28 PM#18
Originally posted by RedwoodSap

please don't insult smart people by calling them quests, but I also have completed all Quarterstone tasks available to me. Currently I am collecting X amount of crystals in lower level mines off statue zone in Quarterstone. It's a lvl 20 task.

I have had PeP as high as rank 3 and the point I made is valid, that losing PeP is not a significant death penalty, and without a significant death penalty you don't care about dying which ruins a major portion of the game and immersion. Fighting and battles just don't mean anything when there is no risk vs reward. You can go and farm PeP in a safe non PvP zone anytime you want it back.

When a game has marked taskgivers and most items and NPCs in the chain are marked on the minimap, there is no reason to read most of the text that a NPC offers, so the lore means nothing. I like a real quest system like classic EQ where no questgivers or items were marked, no minimaps existed, so if you didn't read the text, you were truly lost. In Spellborn you just skip to the last page and it tells you everything in painful detail so even the braindead know what to do. Sadly Spellborn is not unique in this dummy down task experience design which everyone seems to copy from WoW.

Can't wait til Darkfall.

 

Please don't use the word smart. You mention Darkfall in every post and prove that you are totally clueless. I mean totally. As in 100%. Pure.

PEP is a HUGE bonus. More attack speed, faster attacks, more damage, increased stats -- it already became a status symbol in the beta to have high PEP level. I think dying hurts quite a lot, compared to other REAL mmoprgs (vaporware pipe dream games excluded).

Of course you can always pull another niche game out of the drawer and claim that it's more awesome in this aspect and another mmorpg is better there blabla. But this is only your negative attitude, because you are a Darkfall Fanboy.

mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 923

11/19/08 5:01:57 PM#19

So basically ;

1 review saying all the quests are obvious and hand holding, that you general time in the game is funelled from 1 quest hub to the next with no exploration inbetween.

2 The other saying they will not be playing because the quests are non-specific and you have to work too hard and explore too much.

You both seem to agree on other stuff saying its good but both agree you wont be playing the game.

 

Edit. On a side note, would it be possible to not quote the DF fanbois in future posts it kind of makes blocking them pointless.

-----
Currently in FE: Forlorn Wolf/Ecig Wolf

Everything that has a begining, has an end.

daeandor

Hard Core Member

Joined: 7/02/04
Posts: 2472

11/19/08 5:09:54 PM#20
Originally posted by RedwoodSap

I am lvl 16 at the moment and not only have I completed all tasks in Aldenvault which are currently available to me, please don't insult smart people by calling them quests, but I also have completed all Quarterstone tasks available to me. Currently I am collecting X amount of crystals in lower level mines off statue zone in Quarterstone. It's a lvl 20 task.

I have had PeP as high as rank 3 and the point I made is valid, that losing PeP is not a significant death penalty, and without a significant death penalty you don't care about dying which ruins a major portion of the game and immersion. Fighting and battles just don't mean anything when there is no risk vs reward. You can go and farm PeP in a safe non PvP zone anytime you want it back.

When a game has marked taskgivers and most items and NPCs in the chain are marked on the minimap, there is no reason to read most of the text that a NPC offers, so the lore means nothing. I like a real quest system like classic EQ where no questgivers or items were marked, no minimaps existed, so if you didn't read the text, you were truly lost. In Spellborn you just skip to the last page and it tells you everything in painful detail so even the braindead know what to do. Sadly Spellborn is not unique in this dummy down task experience design which everyone seems to copy from WoW.

Can't wait til Darkfall.

Sounds like you need to go back to EQ.  I don't  think you know what you are talking about there either.  If you did, you'd know that EQ quests now days are completely dumbed down from what they used to be.  Heck, they even have a quest log and little rings for you to find the quest givers.  It's no different than TCoS.  Oh, and WoW didn't do it first either.

I think that because you didn't care to get your PeP high, you didn't care if you fought and you didn't realize the power that (like I said previously) a PeP of 4+ gives (Pep 1 and 3 are not much different than 0 and 2).  The current pvp system has all to lose and nothing to gain.

I've seen your type before, the ever-searching mmorpg troll who will never be satisfied and feels a deep desire to derail every conversation about a game they disagree with.

Oh, and good luck with every pvpers savior, Darkfall.  *yawn*

daeandor

Hard Core Member

Joined: 7/02/04
Posts: 2472

11/19/08 5:19:02 PM#21
Originally posted by mrw0lf

So basically ;

1 review saying all the quests are obvious and hand holding, that you general time in the game is funelled from 1 quest hub to the next with no exploration inbetween.

2 The other saying they will not be playing because the quests are non-specific and you have to work too hard and explore too much.

You both seem to agree on other stuff saying its good but both agree you wont be playing the game.

 

Edit. On a side note, would it be possible to not quote the DF fanbois in future posts it kind of makes blocking them pointless.

The local chat and beta forums were filled with people complaining about some quests being hard to figure out.  No, they were not hard if you actually read the dialog, but that's beside the point.  I found them decent.  He is right about the little dots on the map.  Once you got close enough to some quest objectives, you would get a dot.  However, they were probably only on about 75% due to the nature of the quests.  Also, objectives only show up on the mini-map, not the big zone map like they do in WAR and similar titles.  There were a couple quests where I wished there were no dots (searching for the little girl in Shroud house in Aldenvault), and a few that I searched some time for objectives w/out dots.

I too, probably will not pay to play this game, but it has nothing to do with the game itself.  It has to do with the publisher being Acclaim and having a different release and I do not trust Acclaim to keep patches and servers up to date with the dev team in Europe.

Edit:  sorry, I had already quoted him before I saw your post.

User Deleted
11/19/08 5:20:38 PM#22

And don't expect TCoS to be fully bug checked, either. Many testers grew tired of waiting around. One of the reasons I gave up beta testing it was waiting MONTHS between builds.

Go to beta forum, "Is it up yet?". "Nope."

Continue like this for months with no dates other than "soon hopefully".

2,3,4 months at a time like that, making testers pretty much guess when the next build would be out and expecting us to all stay excited and care. I ended up just going to betas ran by companies that actually wanted testing done on a regular structured schedule, not on a "when it's up in a few months test it".

And the graphics and art are not all that. You'll find a great similarity to some of the more recent ftp asian games. That part is just my opinion, though.

I wish them well, but I don't have real hopes for this game succeeding to be honest.

 

Loke666

Elite Member

Joined: 10/29/07
Posts: 3447

11/19/08 7:58:23 PM#23

It does look quite good, in it's own odd way...This is just from the start are, rolled up a few start chars and tried a litle, seems like there will be a wipe tomorrow so Im not investing to much work in it today, just wanted to try the feeling of the game.

 

Delanor

Hard Core Member

Joined: 8/28/06
Posts: 574

11/20/08 2:28:08 AM#24
Originally posted by mrw0lf

Edit. On a side note, would it be possible to not quote the DF fanbois in future posts it kind of makes blocking them pointless.

Well, it is good to see from time to time it is not worth it to unblock him.

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Delanor

Delanor

Hard Core Member

Joined: 8/28/06
Posts: 574

11/20/08 2:37:15 AM#25
Originally posted by daeandor

The local chat and beta forums were filled with people complaining about some quests being hard to figure out. 

Yes, but it is equally true that many did not bother to read the conversation with the npc in which directions and many hints are given that do not wind up in the final quest log. In Spellborn you really need to read what is being said by npc's. The story is also an important part of the game (and very good too).

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Delanor

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