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General Discussion  » Witch Hunters=most useless class in PvP and RvR...what a weak class!

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66 posts found
  Syyth007

Apprentice Member

Joined: 5/15/08
Posts: 251

11/11/08 9:36:31 PM#41

I've seen WH's in T4 TEAR the enemy apart.  Majority of the time, a well played WH will be in the top 2-3 in killing blows.  My own WH is still in T3, but he definitely is not gimped if played right.  A witch hunter is NOT a WoW rogue, where you pop out of stealth and own your target in 3 seconds.  You have to pick your fights, hit and run tactics usually work wonderfully.  If you see a squishy getting hit by others, sneak behind them, stab 'em, if they start to run away, use a ranged execute and usually they're toast.  If you sneak into the middle of a mob of destro and attack someone, you're going to be dust in a few seconds.  If you are smart, and choose your targets correctly, you can do some really nice burst damage.  Going alone and thinking you're going to own any cloth wearer in the middle of his allies is going to get you killed in a quick second, but seeing your opportunities and attacking when you have the advantage is a guarantee for some easy RPs.

  airhead

Novice Member

Joined: 4/21/06
Posts: 721

Logic will get you from A to B. Imagination will take you everywhere.

11/12/08 6:50:44 AM#42

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

  veritasall

Novice Member

Joined: 1/27/05
Posts: 155

11/12/08 7:46:15 AM#43

I've just rolled a WH and I'm  lvl 9  on a med pop server as I was sick of being on my own. So it's not worth investing in this character?  It's fun in the T1 scenarios but obviously as I level I'll move up. Time to start again? I play for fun BTW rather than being the best.

  Yeebo

Novice Member

Joined: 3/20/05
Posts: 1360

11/12/08 7:53:27 AM#44
Originally posted by airhead

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

If WH are forced to split their builds between Ballistics and Str, I would think that alone would tend to reduce their damage vs classes (all of the other ones) that only have to focus on one stat. Never palyed one, so I have no idea.  Just a comment.

I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  User Deleted
11/12/08 1:18:44 PM#45
Originally posted by Soto

That is it! I give up playing the witch hunter. The class is a joke...unable to kill healers, tanks, witch elf, magic users. Only thing we can kill is a SH and after patch 1.05 that will become much harder.

What the hell were there thinking about when designing this weak ass class...besides the stupid fancy clothes?

 

Your joking right?

  sadnebula

Novice Member

Joined: 8/17/03
Posts: 257

11/12/08 2:03:11 PM#46

"
How many fanboys does it take to change a lightbulb?
Ten. One to screw it in and nine to argue about how the old one was so much better"

 

lol , like this one.

  phc_doc

Novice Member

Joined: 6/13/07
Posts: 134

11/12/08 3:31:36 PM#47
Originally posted by Yeebo
Originally posted by airhead

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

If WH are forced to split their builds between Ballistics and Str, I would think that alone would tend to reduce their damage vs classes (all of the other ones) that only have to focus on one stat. Never palyed one, so I have no idea.  Just a comment.

As I understand it, yes it is split between strength and ballistics.  The main advantage, which is very situational, is that when rooted we can still perform some of our executions on the guy running away from us.  Which is extrordinarily awesome when it happens by the way.  Since most casters, ranged and healers tend to run this works out quite well.  Toe to toe however, is where we need to use caution as our dps output suffers.  Where the WE is generally better in that regard as all their focus is on strength.
 

My WH is rank 32 and I have to agree with those supporting WH dominance :)  Pick your fights, use the appropriate skills vs. whatever class your target is, know when to run and when to stop chasing (which is my weakness).

For the most part, any caster or ranged dps within 3-4 levels I can usually take out.  Healers can be tougher, mostly because the fight can last longer than you want it too and they are able to get back to their team mates.  I usually single out healers that are a couple levels lower than me and have no problem taking them out pretty quick.  I try to coordinate with other WH's and/or BW's when going after higher level healers.

 

  woody1974

Novice Member

Joined: 9/20/04
Posts: 274

11/12/08 6:58:20 PM#48

TBH I play an archmage and for all the people that are claiming that they own healers with a WH is laughable..to me of course...Ive had many WH try to silence me and it doesn't always work because I have counter abilities that take good care of that as well as high healing power and various enchantments and debuffs..My willpower is @ 650 and most of my resistances are above 450...

Not saying a WH can't kill me, just saying that it isn't as simple as it sounds when dealing with people that know thier class really well.

 

To OP it isn't the WH sux, maybe it just isn't a class for you..I have almost an alt for every class and I don't like alot of them, but I had to give them and honest try..So I would say just try another class and you will find your fit..

  daeandor

Novice Member

Joined: 7/02/04
Posts: 2984

11/13/08 2:27:52 AM#49
Originally posted by Grunties

Its true its not OP like the witch elf but... the fault there is with the witch elf not the witch hunter :)

 

Rofl.  The WE is OP?  Just because your class name is Witch Hunter does not mean you should be able to wtfpwn a WE.  Also, as far as I can tell from playing one and reading VN , the problem order has is with the ability to bypass armor and with some of the kisses.  Well, chock those up to being "fixed" (nerfed) in patches.  The WH is seeing increases in their power, while their "mirror" is getting nerfed, isn't that enough for you?

  vvistovv

Novice Member

Joined: 11/01/08
Posts: 88

11/13/08 2:45:16 AM#50

As a zealot, i am a bullseye for WHs.  WHs can kill me with ease, and lately, i find myself cursing at my screen, "gd fn WHs" when i die.  So, yes, please stop playing your WH, it will make my gameplay experience much more enjoyable. 

  Keltik

Apprentice Member

Joined: 8/10/04
Posts: 76

"Yes, I really do have a bullet hole in me"

11/13/08 4:04:10 AM#51
Originally posted by woody1974

TBH I play an archmage and for all the people that are claiming that they own healers with a WH is laughable..to me of course...Ive had many WH try to silence me and it doesn't always work because I have counter abilities that take good care of that as well as high healing power and various enchantments and debuffs..My willpower is @ 650 and most of my resistances are above 450...

Not saying a WH can't kill me, just saying that it isn't as simple as it sounds when dealing with people that know thier class really well.

 

To OP it isn't the WH sux, maybe it just isn't a class for you..I have almost an alt for every class and I don't like alot of them, but I had to give them and honest try..So I would say just try another class and you will find your fit..

 

I'll guess you mean WE rather than WH, as unless your own team is trying to kill you .....

Well, WE tear up my WP in T4 so fast it's scary, even when their detaunted and I'm guarded.

  Yeebo

Novice Member

Joined: 3/20/05
Posts: 1360

11/13/08 11:54:00 AM#52
Originally posted by phc_doc
Originally posted by Yeebo
Originally posted by airhead

(agreeing with Syyth)

Got a WE in the 20s, it was fun, so I rolled a WH as well...   Seems like the WE does more damage.

One thing I've not figured out is that the WH has finishing moves that use the pistol... do those moves use ballistic stat or str stat? IF ballistic, then that's a huge difference from WE... who gets to dump all stats into str and have it benefit all moves, where the WH would have to split.... anyone know about this for sure?

As for tactics, I wouldn't say these classes are useless in pvp at all... you have to pick your fights. Particularly, find some stragglers during enemy retreats... or lead people on enemy charges. Another good target is those ranged dps enemies that like to attack from the side (engineers, SH, SW, etc). Charging up the middle and getting hit by multiple peeps = quick death.  Working in pairs is also extremely good. A couple of WEs on a straggler and they go down probably faster than from anything else in the game , (since they don't have the casting delays that BWs and Sorcs have).

If WH are forced to split their builds between Ballistics and Str, I would think that alone would tend to reduce their damage vs classes (all of the other ones) that only have to focus on one stat. Never palyed one, so I have no idea.  Just a comment.

As I understand it, yes it is split between strength and ballistics.  The main advantage, which is very situational, is that when rooted we can still perform some of our executions on the guy running away from us.  Which is extrordinarily awesome when it happens by the way.  Since most casters, ranged and healers tend to run this works out quite well.  Toe to toe however, is where we need to use caution as our dps output suffers.  Where the WE is generally better in that regard as all their focus is on strength.
 

My WH is rank 32 and I have to agree with those supporting WH dominance :)  Pick your fights, use the appropriate skills vs. whatever class your target is, know when to run and when to stop chasing (which is my weakness).

For the most part, any caster or ranged dps within 3-4 levels I can usually take out.  Healers can be tougher, mostly because the fight can last longer than you want it too and they are able to get back to their team mates.  I usually single out healers that are a couple levels lower than me and have no problem taking them out pretty quick.  I try to coordinate with other WH's and/or BW's when going after higher level healers.

 

Actually, Squig Herders and Shadow Hunters also have to split their builds now that I think of it.  I play a squig herder a lot, and I totally agree that it's sometimes very nice to be competant both at ranged and melee. 

I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  Draenor

Apprentice Member

Joined: 5/16/03
Posts: 7922

[Insert Tool lyrics]

11/13/08 12:32:34 PM#53
Originally posted by LeKinK
Originally posted by silverreign
Originally posted by LeKinK
Originally posted by Soto

That is it! I give up playing the witch hunter. The class is a joke...unable to kill healers, tanks, witch elf, magic users. Only thing we can kill is a SH and after patch 1.05 that will become much harder.

What the hell were there thinking about when designing this weak ass class...besides the stupid fancy clothes?

 


 

I rolled a WH last week, I am now lvl 20 and my god I destroy MDPS, RDPS and healers... not sure what you are whining about here.

 

Do you even use your silence ability? You dps the healer to half hp and then you silence him, morale ability 1 and absolution and voila he is dead..  Sorceress are a joke come on, yesterday I unstealted behind a healing gobbo, killed him, then the first magus right beside him, then a sorcerer, then I died...

 

Of course I always suicide attack them from behind all the team with 0 support but its a lot of fun. 

u rolled a wh and in a week hit 20?         advice: 1. eat,  2. shower, 3. go outside, and 4. get a girl
 


 

lol, I work 6 out of 7 days in a week buddy, T1 take 1 or 2 day to complet


 

I take 18 credits and work between 20-30 hours a week...I hit 20 in a week...it's not hard if you spend your time doing anything productive.

Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  pepcfreak

Novice Member

Joined: 1/31/06
Posts: 108

11/13/08 12:55:40 PM#54
Originally posted by Soto

That is it! I give up playing the witch hunter. The class is a joke...unable to kill healers, tanks, witch elf, magic users. Only thing we can kill is a SH and after patch 1.05 that will become much harder.

What the hell were there thinking about when designing this weak ass class...besides the stupid fancy clothes?

 

 

I have a level 40 WH and it is crazy easy to kill anything so long as u know what you are doing. If you picked a WH because you played a WOW Rogue and expect to sneak attack someone and kill them in 2 hits... this class is not for you.

 

WH dont have alot of armor, but we do get a skill called "Get Thee Behind Me!" which reduces out damage taken by 50% for 15 sec and the refresh on this is 30 sec. So half the time if u keep an eye on the skilla s i do u take 50% damage 50% of the time.

Another skill you should use is called "Silence The Heretic" this does 225+ damage and stops casters from being able to cast for 3 sec. This is a nasty skill to use on a healer use this after you have shot them with "Blessed Bullets Of Confession" which will reduce their ability to heal by 50% and its game over for a healer.

I dont know what level you are cause you fail to state that, but what i will say is take a look at your Master Paths and find a good combo. http://www.wardb.com has great character tools for all classes and it will help u alot. When it comes to stats i went Weapon skill and strength. Weapons kill ignores armor and increases your parry, and strength ups your damage. I currently have 553 weapons kill, this increases my parry by 11% and ignores 45% of my enemies armor.

 

Also at level 36 and 37 you go on epic quests which gives you 2 kick @$$ weapons. 1 called the Ironwind. This sword has a chance to proc (so far i find it procs 25-35%) for an additional 300 damage on top of your current skill or auto attack. And yes it does proc on normal attacks. I would use scrolling combat text add on from curse and u will see it, an time u see 300 pop up it was the proc and the proc is called "Concusion IX".

The second item i got from the other epic was a Pistol called "Justice". Same proc rate (25%-35%) which removed -800 armor from target for 10 sec. That is crazy! Not only do i ignore 45% armor already due to weapon skill but then i can remove -800 more! Thats a huge amount. look at how much you have at level 36 no matter the class, minus 45% of your armor, then remove 800 armor points more, i can garuntee your hitting them -75% or more if not removed all armor.

All i can say is learn to play your character. People in my guild cheer when they hear me coming. Do i still die... of course! Do i take out 3-4 before i do so... most of the time yes! And also please remember that this is not a solo pvp game, this game was created for group pvp not solo. So please take this info into consideration and do more home work on a class. There is not a useless class in this game, and they al have their weaknesses. But each classes weakness is made up by another class, which is why ill say it again, this is a group pvp game.

 

Hope this helps!

Pepcfreak

 

Ps - To those WH splitting builds between Blastics and Strength. Please stop :) you only get a bonus to maybe 5 skills which are your 4 executions and your normal ranged attack. the rest is all melee, so ignore balistics, balistics is more of an enginer thing.

  Arcken

Apprentice Member

Joined: 8/14/04
Posts: 2577

Lets face it, MMOs today are turning into single player console games with a chat box included.

11/13/08 12:56:57 PM#55

If you think the witchhunters are weak, you obviously havent played the magus class. Give them a whirl, then every class you play from there on out will feel OP.

  Animikika

Novice Member

Joined: 5/03/08
Posts: 4

Isn''t if funny how people love the dead? Once you are dead you are made for life - Jimi Hendrix

11/13/08 11:37:07 PM#56

For all of you who are knocking this guy for having an opinion, you may be overlooking an important fact.  He probably has just joined warhammer.  Like him, I joined warhammer a week ago.  The place is dead!  I am lucky to see 3-4 people in an evening when I am playing PvE.  It can easily be a 30 - 60 minute wait to get into an RvR.  When I join RvR, I am sure I am playing against a bunch of twinked up alts that y'all are playing.  Basically, I am trying to solo this game with a WE and I am having same difficulty as this guy.  I am taking shots at people and they usually have an invisible egg shell around their body that is soaking up all of the damage.  I am sure that the game is a lot easier if people would coordinate play and their roles, but pugs stink and guilds only want to recruit level 30+s.

I am guessing I am going to quit playing this game relatively soon and I anticipate many of the new people who try to join this game will also.  I am guessing it was a lot of fun when it first came out, but without anyone to play with it isn't worth it.

  pepcfreak

Novice Member

Joined: 1/31/06
Posts: 108

11/13/08 11:47:11 PM#57
Originally posted by Animikika

For all of you who are knocking this guy for having an opinion, you may be overlooking an important fact.  He probably has just joined warhammer.  Like him, I joined warhammer a week ago.  The place is dead!  I am lucky to see 3-4 people in an evening when I am playing PvE.  It can easily be a 30 - 60 minute wait to get into an RvR.  When I join RvR, I am sure I am playing against a bunch of twinked up alts that y'all are playing.  Basically, I am trying to solo this game with a WE and I am having same difficulty as this guy.  I am taking shots at people and they usually have an invisible egg shell around their body that is soaking up all of the damage.  I am sure that the game is a lot easier if people would coordinate play and their roles, but pugs stink and guilds only want to recruit level 30+s.

I am guessing I am going to quit playing this game relatively soon and I anticipate many of the new people who try to join this game will also.  I am guessing it was a lot of fun when it first came out, but without anyone to play with it isn't worth it.

 

Please see my post above willa lso help WE a little. As far as low level zones go i agree 100% there isnt enough new players to keep low end game content alive.

WE are actually the most hated characters. Again i will state that this isnt a 1 on 1 game.

PS you cant twink characters in this game. This is due in part to 1. You gain xp for killing people which makes u level and 2. you are viable in each zone at any level due in part to bolster. If you are level 1 and enter a pvp area you are bolstered to level 8of 11 for teir 1. T2 is bolsered to18  t3 is 28 and t4 is 38.

 

This keeps you high enough level to pvp without being destoryed. Its not just more health and a level, your skills are actually increased to that levels damage.

Again i agree low level content is ad due in part to 1- no free trial and 2- no people re rolling new characters.

 

 

  Syyth007

Apprentice Member

Joined: 5/15/08
Posts: 251

11/13/08 11:52:50 PM#58

There are no "twinks" in warhammer.. also, most pve is single player quests, unless you are talking about completing pqs.  Only takes maybe two-three days to get into tier 2 while soloing.  Also, you might look into joinging a more active server, as I messed around on my iron breaker alt this past wednsday and it only took, maybe, 10 minutes at most for nordenwatch to pop.  Most of the population is in tier2-early tier3, but it does not take long at all to get to tier 2.  Also, you can travel around to different areas of the world to find more active areas.  Tier 1, empire lands are most active, tier 2 dwarven/greenskin lands, tier 3 the elven lands seem to be the most active.  If you are not out of tier 1 still, check for an active server and reroll there, there are plently of active servers, even for the lower tiers.

  Animikika

Novice Member

Joined: 5/03/08
Posts: 4

Isn''t if funny how people love the dead? Once you are dead you are made for life - Jimi Hendrix

11/14/08 7:06:07 PM#59

I understand now, there are no twinks in the game.  That is why you can put the highest type of talisman in the game in the crappiest level 1 weapon. 

  Thebigbopper

Apprentice Member

Joined: 7/12/04
Posts: 84

11/14/08 9:28:53 PM#60
Originally posted by Animikika

I understand now, there are no twinks in the game.  That is why you can put the highest type of talisman in the game in the crappiest level 1 weapon. 


 

 Anyone who knows this game could see through this statement because of how fast you lvl doing scenario's.  You can't twink in this game because of how fast you lvl doing scenario's. That lvl 1 with a talisman will still be challenged well and easy by a lvl 11. If a lvl 11 has that talisman he will soon be in the next tier.

 Come up with better crap than this!.

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