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11/09/08 2:35:21 PM#26
You will have alot of players that want a harsh penalty system that love online games like Eve Online and Ultima Online. Thats why alot of these players are banking on Darkfall to be the next BIG Online game for the truley hardcore players that love consequences for PvPing. Me, I played Eve Online for 2 years (casually) and absolutely loved it, nothing could match its system. However when you play a game for so long, you definetly start to burn out and start looking elsewhere for another fix. This game defiinelty requires a guild effort if you want to succeed and noth solo for the faint at hearts. I love WAR, yeah its no Eve Online, but then again as someone stated, who cares if its a carebear game, as long as your having fun. PS. also pretty harsh penalty as one stated, you die, you pay 100 bucks.. LOL .. I will stay clear of that online game especially the way the economy is here in the USA. |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
11/09/08 3:27:52 PM#27
Originally posted by HiGHPLaiNS
Appearantly the people who think they are better than others because they play "harder" games and has the need to tell everybody so though in a more "polite" way :P
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11/09/08 3:35:19 PM#28
I agree with you the PVP and PVE would be so much more fun is there was a death penalty . Even the most causal player would have to agree that adding some sort of risk would make the game more interesting. |
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11/09/08 3:38:08 PM#29
Originally posted by lorndarken
would you really want to play a game where you lost items you worked hard for? how freakin dumb would that be, NO ONE would play, you think warhammer has a lack of players? that game would have NO players whatsoever |
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DuraheLL
Novice Member
Joined: 12/14/05
** Ooh theeres aaa monkey in my pocket and hes stealing all my change ** |
11/09/08 3:57:16 PM#30
Originally posted by DrAllcome
It's not even remotely as important as having a good reward for doing good instead.
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11/09/08 4:03:42 PM#31
Originally posted by elondor
would you really want to play a game where you lost items you worked hard for? how freakin dumb would that be, NO ONE would play, you think warhammer has a lack of players? that game would have NO players whatsoever
See? |
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11/09/08 4:04:55 PM#32
Originally posted by DuraheLL
It's not even remotely as important as having a good reward for doing good instead.
who wants to spend money to repair armor, spend time to recover xp, and spend time walking back to a corpse. no one has that kind of time to play, and if they do then they need to find a job and a girlfriend.
games like everquest and ultima online are a thing of the past, and need to stay there. darkfall will be the same, lots of people will buy it, and maybe 50,000 will stay in the long run because no one wants to play a gankfest peice of crap. |
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11/09/08 4:07:40 PM#33
Originally posted by elondor
who wants to spend money to repair armor, spend time to recover xp, and spend time walking back to a corpse. no one has that kind of time to play, and if they do then they need to find a job and a girlfriend.
games like everquest and ultima online are a thing of the past, and need to stay there. darkfall will be the same, lots of people will buy it, and maybe 50,000 will stay in the long run because no one wants to play a gankfest peice of crap. Yeah, bring on the old "ZOMG NO LIFE" whenever something asks you for more than 2 brain cells...nice one dude, really. |
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i find it funny when you state a claim that has facts in it about something, people automaticly get offended and start a flame war and cry : "you want to play a game where you die and then someone shows up at your house and kicks your dog for about 5 mins" . lmao did i say i wanted that to begin with ? no i was just saying, the game is carebear for a pvp game. do you feel on edge about dieing in this game ? i would think not since there is hardly a penelty to begin with. if there was more of a penalty to pvping in this game , i would assume there would be more hate amogst the sides. order would hate destro and vice versa, this is something that lacks in warhammer , but i would bet anything that if the penalty would be , in the rvr lakes. if you died you would get a xp half earn towards your current xp. cause everyone hates to level up slowly, but if their xp earned was due to a player killing you , i bet you would be mad , and play the game more carefully. but instead they give you a timer for -hp . but the original statement i made is true about this game, now the question is , is it hurting the game or helping it, having no consequence when you die in warhammer ?
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11/09/08 4:14:50 PM#35
Originally posted by Thenarius They are called FPS.
I played UO back in '99 and i remember UO PvP and I have no doubt in my mind that you are wrong. Personally i loved UO PvP. It was fun, exciting, great, and all of that but in today's market a game like WAR or WoW with that kind of penalty would not last. The only way ANY game can last and be fun like UO was is if the best items are crafted gear and gear itself did very little in the way of helping a char succeed in PvP. The kind of players that are in MMO's today want their game with nice powerful shiny weapons and do not want to lose them to a zerg. I have been waiting for Darkfall for about 4 years now (since WISH was cancelled) and to be honest with you, I'm done holding my breath for a game that was as great as UO cause in today's market and the way other players are it just is never gonna happen to have more subs than WAR |
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11/09/08 4:22:34 PM#36
Originally posted by calibek
I played UO back in '99 and i remember UO PvP and I have no doubt in my mind that you are wrong. Personally i loved UO PvP. It was fun, exciting, great, and all of that but in today's market a game like WAR or WoW with that kind of penalty would not last. The only way ANY game can last and be fun like UO was is if the best items are crafted gear and gear itself did very little in the way of helping a char succeed in PvP. The kind of players that are in MMO's today want their game with nice powerful shiny weapons and do not want to lose them to a zerg. I have been waiting for Darkfall for about 4 years now (since WISH was cancelled) and to be honest with you, I'm done holding my breath for a game that was as great as UO cause in today's market and the way other players are it just is never gonna happen to have more subs than WAR There are actually lots of people playing WAR and thought WAR was gonna be more complex. |
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Zorgo
Advanced Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/09/08 4:22:51 PM#37
Originally posted by lorndarken
You make all sound so good. People may just start playing because of this. Of course, it won't attract assholes and gankers, but that is just another plus. |
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11/09/08 4:30:19 PM#38
Originally posted by Thenarius
I played UO back in '99 and i remember UO PvP and I have no doubt in my mind that you are wrong. Personally i loved UO PvP. It was fun, exciting, great, and all of that but in today's market a game like WAR or WoW with that kind of penalty would not last. The only way ANY game can last and be fun like UO was is if the best items are crafted gear and gear itself did very little in the way of helping a char succeed in PvP. The kind of players that are in MMO's today want their game with nice powerful shiny weapons and do not want to lose them to a zerg. I have been waiting for Darkfall for about 4 years now (since WISH was cancelled) and to be honest with you, I'm done holding my breath for a game that was as great as UO cause in today's market and the way other players are it just is never gonna happen to have more subs than WAR There are actually lots of people playing WAR and thought WAR was gonna be more complex.
Unless they change some things I don't see it either but a lot of people said the same thing about WoW when it was raid or die. As for Dakrfall, with the little information they have put out since the game is so close to release (around Dec or a little after I believe was said), combined with people weary about spending money on games with the Vanguard and AoC fiasco's they'd have to have a game come out with NO flaws and have the most wonderful skill system in existance and I just don't see that happening which leads me to believe that 150-250k subscribers in gonna be very far reaching. |
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11/09/08 4:42:24 PM#39
When I played WAR I checked all my ffa pvp fanboi feelings at the door. I knew this game would be a low risk pvp game and I was fine with that. I don't understand why you guys are upset with Mythic for making a low risk pvp game, we all knew it would be like this years before release. If you want Pvp with risk play Eve or L2 or you could wait for the big four (DF, ER, MO, FE).
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/09/08 4:42:58 PM#40
yea, WAR sucks....because its too easy...really, you just hit a couple buttons and then the same button over and over again until you run out of energy....then wait a little....then start again...the hardest part is keeping within or without melee range or certain classes. Vanguard pvp is better. and the pvp server has about 5 people playing at a time. :P |
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11/09/08 4:46:23 PM#41
Originally posted by Zorgo
You make all sound so good. People may just start playing because of this. Of course, it won't attract assholes and gankers, but that is just another plus.
Hey man, Not all ffa pvp fans are assholes and gankers. Some players just enjoy pvp that isnt a FPS/mmo respawn fest. Try not to be such a prick. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/09/08 4:46:39 PM#42
Can't agree more. I quit after 3 weeks because the PvP has been made for people who DONT like PvP. Its a nice way to get involved in PvP and not really be concerned about dying. For me I prefer a much hard core version PvP and one that has actual meaning. |
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11/09/08 4:52:22 PM#43
Actually I find every form of PvP where you get the chance to gank or zerg your opponent carebear. No matter what the consequence of dying will be. Only even field, skill based PvP is not carebear imo. The less possibities to get a safe advantage(playernumbers, gearstats) over your opponent before the battle starts, the better. Because in this form your only choice is getting better at PvP and you will still lose regurarly and have to learn to deal with it. In my experience there are normally only relatively few players that want a real challenge in PvP. The majority will join the largest group or the shortest route to ubergear. That's carebear! I also suspect this is why loads of those so called 'tough' players prefer gearbased PvP. Penalties for dying have nothing to do with this. |
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Cochran1
Hard Core Member
Joined: 10/01/06
"Fish can't sit down cause they got no laps!!" |
11/09/08 4:53:09 PM#44
Originally posted by Lizard_SF
It doesn't, and the only games the OP can compare to are old style hardcore PvE games where the death penalty didn't only apply to PvP but to PvE as well. Some people grow up and don't spend 30hrs a week playing games, others complain about games not suiting their "hardcore nature. |
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11/09/08 5:19:18 PM#45
Not the tedious 'HardCore Vs Carebear' nonsense again! The whole argument is as nonsensical as saying 'Carebears drink Tea because Coffee is too Hardcore'! Neither side is Right/Wrong, Better/Worse, Cool/Lame etc, they are just two different styles of gameplay so claiming 'Game X is for Carebears' is no better than saying 'Only a Masochist would like Game Y'. Clearly the majority of people do not want FFA PvP otherwise those types of game would predominate, rather than there not being many that are considered hardcore enough apart from EVE & maybe Darkfall assuming Santa does indeed deliver that much overdue present this year. There would be no point for the Victor in Warhammer being FFA PvP because most items are bound to the character so people would have nothing worth stealing anyway. A stiffer Death Penalty would be just that, purely a hinderance to the person that lost a fight. Some might think that worthwhile in itself, but obviously not the majority as Death Penalties in all MMOs have become progressively lass harsh over the years. In order for the Victor to gain anything other than cash from the fight, the game economy & itemisation has to be designed around that principle. I remember way back in EQ1, the armour & weapons never wore out & there was a roaring trade in 'Second Hand Goods'. Most MMOs have moved away from that system also for a variety of reasons, hence why most items are 'Character Bound' nowadays. There is nothing wrong with people wanting harsher penalties or to steal other people's equipment but they have to understand they are in the minority & constantly insulting anyone who disagrees is pretty sad. It isn't as if everyone would be converted to playing 'Hardcore' if someone tried to launch a mass market FFA PvP game, it would just fail to attract that many players because it only has a minority appeal. Hopefully 'Darkfall' will be released in December after all & give the 'Hardcore' crowd something to keep them quiet for a while at least. If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"? |
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11/09/08 5:22:08 PM#46
It has that jump in a random server on an FPS for PVP type of feel ---- |
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11/09/08 5:31:25 PM#47
Originally posted by originalegg
I love how the carebears always respond to this topic the same way. Since they cant fathom that a death penalty adds excitement and immersion to some people's experience...they always do this exageration response where they say lol maybe we should attach car batteries to our nipples and get shocked whenever we died! Sorry but OP is actually correct. WAR is a pvp game right? Yet their death penalty is a joke and shows how silly it was that there is even one at all. When you die, you rez at a graveyard and have your health reduced by 10%. However when you rez, there is a healer about 2 feet away from you that will take this penalty off you for about .000001% of your gold. Also, when you kill someone in a big pvp fight, especially open RVR...it doesnt mean much. They are back in your face at 100% effectiveness pretty fast. There is no fear of dieing....they shouldnt even call it death. The example of people suiciding because sometimes it is the fastest way to travel is a prime example of how softcore and carebearish games have become. ESPECIALLY IN A PVP CENTERED GAME!!!! Hell even WoW had corpse runs as a penalty. As well as armor repairs...better than WAR that has NOTHING.' You guys may like carebear handholding, but others like to feel excitement and actual risk v reward situations. Carebears? We are talking about a video game right? LOL. You are so hardcore, I am willing to bet that you will be able to save the world and eliminate all carebears at the same time. I don't believe he said anything about attaching batteries for shocks on your nipples. Did you cut and paste this response and save it to your hard drive? I dunno. I guess some of us play games for enjoyment and don't make them our reason for existing. Angry Little Anti-Carebear man, please, go do something exciting. Save the whales or a forest. Maybe, just maybe you can save us from the Care Bears. |
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originalegg
Novice Member
Joined: 10/09/06
Darkfall Releases - February 25th!!! Vaporware trolls = scum |
11/09/08 5:42:40 PM#48
Originally posted by Dava Carebears? We are talking about a video game right? LOL. You are so hardcore, I am willing to bet that you will be able to save the world and eliminate all carebears at the same time. I don't believe he said anything about attaching batteries for shocks on your nipples. Did you cut and paste this response and save it to your hard drive? I dunno. I guess some of us play games for enjoyment and don't make them our reason for existing. Angry Little Anti-Carebear man, please, go do something exciting. Save the whales or a forest. Maybe, just maybe you can save us from the Care Bears.
WoW i apparently struck a nerve in a carebear lol.... also read the green highlights....aparently you were so quick to be an internet badass you failed to read, or at least understand. While he didnt use the example i did...it is the same thing, just comming up with an extremely extreme death penalty to prove the point of not wanting death penalties. Wow you carebears sure are touchy. ---sig---
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11/09/08 6:15:43 PM#49
Originally posted by chryses
The second sentence made me smile. Indeed OR you want a serious death penalty OR you view PvP as a fast skill based game in a rated competition. Neither is present, so why should hardcore PvP people even be interested? For the zergfest? |
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11/09/08 6:24:33 PM#50
In WAR when you die you spawn right next to a healer in the warcamp 30 seconds away from the Lake PVP zone . Might cost you 5 sec and 2 silver.. Then your as good as new. A 15 minute time out where stats are reduced 50/75% would be a good start. There should be a time out for death in every MMO PVP based game otherwise it serves no purpose defeating other players in battle. |
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