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Age of Conan: Unchained

Age of Conan 

General Discussion  » This should Whet your Appetite....!

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48 posts found
  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
11/09/08 11:12:38 AM#21
Originally posted by Jackdog
Originally posted by Gorilla
Originally posted by OrionMan

Referances please. I have heard that FC announced no DX10 like 1 week before launch. I would really enjoy reading the interview you claim Gaute gave like 3 days before launch. lol

When you say there are some serious game archtecture issues in AoC, what do you really mean? can you explain a bit more?

 

Yeah link or it didn't happen...feeling lazy I'll take a look sometime, pretty sure I didn't dream it

As for the architecture the main think that occurs to me is to support the high level of graphic detail they have had to introduce dynamic zone instancing. Thats really not conducive to a PvP experience. Also the zone's tend to be small and somewhat 'on rails'...that would is surmountable with new zone designs but is likely to hit performance. It's a shame that siege warfare is a 'mini game' too, again that is surmountable, in a year or two PC specs will have moved on.

I can understand why some decisions have been taken but they are limiting. Funnily enough WAR suffers from a different (and almost opposite) set of issues. Worth checking out to do a 'compare and contrast'.

 

That had to be the biggest problem I had with the game. There were a bunch of other issues also, but I felt like I was playing a first person shooter. In AoC's case  MMORPG stood for Miniature Multiplayer Online. I realize they  had to do it that way to get those pretty graphics, but it was the most restrictive MMO I have ever played.

By the way they announced no DX10 2 weeks before launch. However they also saifd it would be in by August. it is now November and still no DX10.

www.videogamer.com/news/19-05-2008-8332.html


 

In the original official statement prior to launch of the game they said they would be showing DX10 off at two conventions in August and not that it would be in the game then. Many of AoC's zone are bigger than the average Guild Wars zone.

Ymir's pass feels like its probably just about the biggest zone in the game.

At the end of the day quality counts. Doesn't have to have fancy graphics or large wasteland sizes. Ymirs has genuine differences in terrain / mobs / quests that make it an enjoyable experience.

The direction in the zone is lax at best.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  kazson

Novice Member

Joined: 9/16/04
Posts: 224

11/09/08 11:29:00 AM#22

one day a AOC thread will stay on topic...one day.

anyhoo Ymirs looks nice

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

11/09/08 12:17:39 PM#23
Originally posted by AmazingAvery

 

In the original official statement prior to launch of the game they said they would be showing DX10 off at two conventions in August and not that it would be in the game then. Many of AoC's zone are bigger than the average Guild Wars zone.

Ymir's pass feels like its probably just about the biggest zone in the game.

At the end of the day quality counts. Doesn't have to have fancy graphics or large wasteland sizes. Ymirs has genuine differences in terrain / mobs / quests that make it an enjoyable experience.

The direction in the zone is lax at best.

  I don't play guild wars so I have no idea how big that is. Compare it to say EQII's Antonica. Also does it feel like a bunch of twisty little maze like hallways where you have almost no room to go sideways. Mostl MMO's have this to one degree or another. However in AoC it felt confined whereas in LoTRO, EQII and even DAoC ( my main three MMO experiances with a 3D engine) the level designers made the confines feel more natural. Also off topic but in Mines of Moria the engine is getting tweaked to allow absolutly huge indoor spaces without a lot of restrictions or lag issues.

Anyway as I keep stating, one day after FC merges servers and provides a free trial I will go see exactly how much it has improved. According to some posters ~cough cough~ the game was absolutly amazing  and was perfect  at launch so you will have to excuse me if I am sceptical of any improvement posts that appear on this website.

I miss DAoC

  beaverz

Novice Member

Joined: 11/02/07
Posts: 681

11/09/08 12:19:53 PM#24

Afaik GW wasnt a mmo, so comparing the zones in a mmo to GW doesnt really help you. Then again defending AOC is very brave, keep it on avery

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
11/09/08 2:11:42 PM#25
Originally posted by beaverz

Afaik GW wasnt a mmo, so comparing the zones in a mmo to GW doesnt really help you. Then again defending AOC is very brave, keep it on avery


 

A zone is a zone - we are talking size here. Sorry you didn't get it. it's not about defending its about facts.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Redmow

Novice Member

Joined: 2/07/04
Posts: 196

11/09/08 2:21:47 PM#26

 I think everyone knows about that.

 What about the other stuff? Who is here working for them and hyping? Because someone likes the game makes them dishonest? If someone likes the game and spends THEIR money to play...how does that hurt you?

 To clarify, I don't play AoC but I'm thinking of returning to it.

  polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

11/09/08 3:44:40 PM#27
Originally posted by AmazingAvery

At the end of the day quality counts.

Yes it does, and AoC has a serious lack of quality. I wish Funcom would stop trying to sell us their crappy old chopped up over instanced graphics engine and put some work into a real one. WoW has been out for years now, so there is no freaking reason Funcom could not provide an open seamless world like WoW with a better polygon count given the hardware requirements to run the game. Despite what Funcom may think, most people generally don’t want to play in a claustrophobic world. Even EverQuest 1 was better. It may have been zoned but at least it felt somewhat contiguous.

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

11/09/08 4:12:24 PM#28
Originally posted by polypterus
Originally posted by AmazingAvery

At the end of the day quality counts.

Yes it does, and AoC has a serious lack of quality. I wish Funcom would stop trying to sell us their crappy old chopped up over instanced graphics engine and put some work into a real one. WoW has been out for years now, so there is no freaking reason Funcom could not provide an open seamless world like WoW with a better polygon count given the hardware requirements to run the game. Despite what Funcom may think, most people generally don’t want to play in a claustrophobic world. Even EverQuest 1 was better. It may have been zoned but at least it felt somewhat contiguous.


 

Thats pretty much where I fell of my chair. lol.    old and choppy?

  Halandir

Hard Core Member

Joined: 8/02/08
Posts: 457

11/09/08 4:33:27 PM#29
Originally posted by CobraSolidus
Originally posted by polypterus
Originally posted by AmazingAvery

At the end of the day quality counts.

Yes it does, and AoC has a serious lack of quality. I wish Funcom would stop trying to sell us their crappy old chopped up over instanced graphics engine and put some work into a real one. WoW has been out for years now, so there is no freaking reason Funcom could not provide an open seamless world like WoW with a better polygon count given the hardware requirements to run the game. Despite what Funcom may think, most people generally don’t want to play in a claustrophobic world. Even EverQuest 1 was better. It may have been zoned but at least it felt somewhat contiguous.


 

Thats pretty much where I fell of my chair. lol.    old and choppy?

 

@CobraSolidus: I hope you did not hurt your head (again) falling over but please...The guy wrote (and you quoted): ...old chopped up over instanced graphics engine...

Notice the difference? I bet you would be able to stay in your seat a lot more if you read more than every third word.

OT: Thanks Avery this DOES look nice, especially if the quests are a bit less generic and actually starting to appeal to a mature line of thinking.

Is there anything new about possible changes to the resssurection point thing or (IMO much needed) changes to the chat interface?

 

Only MMO-players manage to start an argument over the amount of "sparkling" in a lightsaber...

  polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

11/09/08 4:38:25 PM#30
Originally posted by CobraSolidus

Thats pretty much where I fell of my chair. lol.    old and choppy?

I see we have a genius here who didn't know that AoC uses Funcom’s slightly reworked Dreamworld engine from AO. So it is therefore *** OLD***. As for choppy that needs no explanation. I'm glad you are easily amused though. Hopefully you hurt yourself falling off your chair.

  ScamMan

Novice Member

Joined: 10/20/08
Posts: 157

11/09/08 4:54:56 PM#31

That really look amazing. I about to start AoC any moment now. Look so forward to this stuff.

  polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

11/09/08 5:29:25 PM#32
Originally posted by Halandir

 

@CobraSolidus: I hope you did not hurt your head (again) falling over but please...The guy wrote (and you quoted): ...old chopped up over instanced graphics engine...

Notice the difference? I bet you would be able to stay in your seat a lot more if you read more than every third word.

 

I actually did originally mean chopped up as in zoned but since he said choppy I figured I'd go with that too since my frame rate was pretty sorry at times and that was with a new graphics card. I haven’t played for a while so maybe they have improved the performance some but that still doesn't fix the other problems.

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

11/09/08 5:45:13 PM#33
Originally posted by Jackdog

The game has it's good points such as gorgeous graphics, and good music. However the overly restricted pathing and other design and management flaws were just too much for me to bear just to see pretty graphics. pretty can only carry you so far. I would be more interested in about  whetehr the loot tables have been straightened out ot if lvl 15 mobs are still dropping lvl 50 placeholder bows.  There was a poster on the  Dark and Light forums who always posted beautiful screenshots, but that game could not survive on pure graphics alon either.

 

actually those are not lvl 50 bows.  It is just not usable by your character till lvl  50.  AoC is kinda odd in that it shows the level you can use something not the intrinsic level limit of the item.  Plenty of issues in AoC but this isn't one :) 

ethion21 Xfire Miniprofile
  courtsdad

Apprentice Member

Joined: 7/01/08
Posts: 361

11/09/08 6:34:06 PM#34
Originally posted by OrionMan
Originally posted by Gorilla

I bought a new machine and operating system to enjoy DX10. <shrug> Personally I dont like being lied too. 3 days before release Gaulte said it was in and he was playing it and it was amazing. One of many out and out lies. Most people don't like being treated like this. It's worth playing the early stages of the game graphics are good some of the music is outstanding (I want the soundtrack) but as an ongoing MMORPG it really aint great. I guess FC will get there eventually but there are some serious issues with game architecture that will be hard to sumount.


 

Referances please. I have heard that FC announced no DX10 like 1 week before launch. I would really enjoy reading the interview you claim Gaute gave like 3 days before launch. lol

When you say there are some serious game archtecture issues in AoC, what do you really mean? can you explain a bit more?

And of course you would beleive that he only found out a week before release that wasnt ready right? Or would you be willing to admit that he obviously knew while he was out there using dx-10 as a marketing tool even though he knew it wasnt going to be in the game at launch?
 

Lets see if you pick the factual one or stick with your marleting plan.

  Gorilla

Old School

Joined: 6/07/04
Posts: 1733

11/10/08 2:21:49 AM#35
Originally posted by Jackdog

Anyway as I keep stating, one day after FC merges servers and provides a free trial I will go see exactly how much it has improved. According to some posters ~cough cough~ the game was absolutly amazing  and was perfect  at launch so you will have to excuse me if I am sceptical of any improvement posts that appear on this website.

 

Same but I can't see it beeing more than a bit of a diversion.

  Lughsan

Apprentice Member

Joined: 5/08/06
Posts: 316

11/10/08 4:29:41 AM#36
Originally posted by Capn23
Originally posted by Elsabolts

I will give you one example of many Capt. Direct X 10 was promised at release then just before launch they need to work on it.


 

mmmkay

 

and why is that important? I can have awesome graphics or even more awesome graphics.

 

but seriously...why should someone who has never played the game care about DX10 graphics? I'm just curious because I haven't played this game yet.


 

Its simple.  The game is AWESOME on so many levels the haters can only decry how its terrible because the developers backed off on DX10 until they had it better optimized. (It was there and was removed to improve short term performance.  And it was removed too late in the process to take the printing off the box)

 

And guess what? DX10 is coming in the next update being tested on Testlive right now... so soon this last bastion of hope will Die along with most of the rest of the criticisms as well.

There are enough quests.  More zones and quest being fixed.  Raid performance is now high enough they may soon consider expanding the numbers that can participate in sieges ... and so on..

 

 Its was made cool to hate on Conan.  Those that still do aren't playing anymore and have no real place to talk anymore.

Its a shame.  If they'd give it another chance ( and had a decent computer) they'd love it.

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2096

Life Liberty and the Pursuit of those that would threaten It

11/10/08 4:44:07 AM#37

Another example of hype several hundred pvp fighting, fighting on mounts, oh and lets not forget asking a question on the funcom forums and getting banned. As far as DX 10 how is it that Turbine can have it in LOTR online and D&D online which has been there now several months but Funcom can't. Answer is lets say we can, get the money and will put it in later. The new area does nothing to add anything but more hype.

  Hamrtime2

Novice Member

Joined: 2/11/06
Posts: 399

11/10/08 7:36:01 AM#38


Originally posted by Lughsan

Originally posted by Capn23

Originally posted by Elsabolts

I will give you one example of many Capt. Direct X 10 was promised at release then just before launch they need to work on it.


 
mmmkay
 
and why is that important? I can have awesome graphics or even more awesome graphics.
 
but seriously...why should someone who has never played the game care about DX10 graphics? I'm just curious because I haven't played this game yet.


 
Its simple.  The game is AWESOME on so many levels the haters can only decry how its terrible because the developers backed off on DX10 until they had it better optimized. (It was there and was removed to improve short term performance.  And it was removed too late in the process to take the printing off the box)
 
And guess what? DX10 is coming in the next update being tested on Testlive right now... so soon this last bastion of hope will Die along with most of the rest of the criticisms as well.
There are enough quests.  More zones and quest being fixed.  Raid performance is now high enough they may soon consider expanding the numbers that can participate in sieges ... and so on..
 
 Its was made cool to hate on Conan.  Those that still do aren't playing anymore and have no real place to talk anymore.
Its a shame.  If they'd give it another chance ( and had a decent computer) they'd love it.


The game is so awsome the boxes are flying off the shelves and all the servers are full. I was in a que for 35 min last night on deathwhisper. My guild has over 350 people in it and is doing great. I have no idea how xfire numbers can be so low. It must be a bug. (sarcasm off)

  polypterus

Apprentice Member

Joined: 8/25/08
Posts: 204

11/10/08 8:11:01 AM#39
Originally posted by convict

Same here. Of course we're probably clueless like the genius says. I notice he skipped right past the part where I said I have had zero issues since I installed in February. I must be lying since he's had crashes and problems. Of course my wife has had some issues with her XP in the past year, but she's probably clueless too.

To get back on topic, I see FC has their boy out in full force. Maybe their trying to get as many people to resub by Wednesday so they can get some better numbers. 

You're like the guy who smokes all his life and never gets cancer and therefore thinks that smoking does not contribute to cancer. Just because you don't have problems, does not mean there aren't any. It very much depends on what applications you are running. I've even had Vista crash Microsoft software, such as Developer's studio. It is well know that Vista has compatibility issues. When a product get's a bad word of mouth rap there is usually a reason behind it even if every complaint isn't 100% accurate. Look at GM and their crappy cars. The government should just let them go out of business since it's their fault, but unfortunately in that case the US public will probably end up subsidizing more crappy cars.

  arimer

Novice Member

Joined: 5/13/06
Posts: 130

11/10/08 8:25:29 AM#40

@Elsabolts.

Because LOTRO and DDO used very few of the DX10 features.  LOTRO mainly used dynamic shadows. and water effects.  AoC is going to use the full features of DX10 and physics systems also.   On top of that AoC is a much more complicated engine.  LOTRO and DDO run on the same engine which was an updated version of an older engine in the first place.  The point is theres so many variables between games that you can't just say, hey this has DX10 why doesnt that?

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