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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Jackdog That had to be the biggest problem I had with the game. There were a bunch of other issues also, but I felt like I was playing a first person shooter. In AoC's case MMORPG stood for Miniature Multiplayer Online. I realize they had to do it that way to get those pretty graphics, but it was the most restrictive MMO I have ever played. By the way they announced no DX10 2 weeks before launch. However they also saifd it would be in by August. it is now November and still no DX10. www.videogamer.com/news/19-05-2008-8332.html
In the original official statement prior to launch of the game they said they would be showing DX10 off at two conventions in August and not that it would be in the game then. Many of AoC's zone are bigger than the average Guild Wars zone. Ymir's pass feels like its probably just about the biggest zone in the game. At the end of the day quality counts. Doesn't have to have fancy graphics or large wasteland sizes. Ymirs has genuine differences in terrain / mobs / quests that make it an enjoyable experience. The direction in the zone is lax at best.
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11/09/08 11:29:00 AM#22
one day a AOC thread will stay on topic...one day. anyhoo Ymirs looks nice |
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11/09/08 12:17:39 PM#23
Originally posted by AmazingAvery I don't play guild wars so I have no idea how big that is. Compare it to say EQII's Antonica. Also does it feel like a bunch of twisty little maze like hallways where you have almost no room to go sideways. Mostl MMO's have this to one degree or another. However in AoC it felt confined whereas in LoTRO, EQII and even DAoC ( my main three MMO experiances with a 3D engine) the level designers made the confines feel more natural. Also off topic but in Mines of Moria the engine is getting tweaked to allow absolutly huge indoor spaces without a lot of restrictions or lag issues. Anyway as I keep stating, one day after FC merges servers and provides a free trial I will go see exactly how much it has improved. According to some posters ~cough cough~ the game was absolutly amazing |
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11/09/08 12:19:53 PM#24
Afaik GW wasnt a mmo, so comparing the zones in a mmo to GW doesnt really help you. Then again defending AOC is very brave, keep it on avery I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by beaverz
A zone is a zone - we are talking size here. Sorry you didn't get it. it's not about defending its about facts.
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11/09/08 2:21:47 PM#26
I think everyone knows about that. What about the other stuff? Who is here working for them and hyping? Because someone likes the game makes them dishonest? If someone likes the game and spends THEIR money to play...how does that hurt you? To clarify, I don't play AoC but I'm thinking of returning to it. |
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11/09/08 3:44:40 PM#27
Originally posted by AmazingAvery Yes it does, and AoC has a serious lack of quality. I wish Funcom would stop trying to sell us their crappy old chopped up over instanced graphics engine and put some work into a real one. WoW has been out for years now, so there is no freaking reason Funcom could not provide an open seamless world like WoW with a better polygon count given the hardware requirements to run the game. Despite what Funcom may think, most people generally don’t want to play in a claustrophobic world. Even EverQuest 1 was better. It may have been zoned but at least it felt somewhat contiguous. |
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11/09/08 4:12:24 PM#28
Originally posted by polypterus Yes it does, and AoC has a serious lack of quality. I wish Funcom would stop trying to sell us their crappy old chopped up over instanced graphics engine and put some work into a real one. WoW has been out for years now, so there is no freaking reason Funcom could not provide an open seamless world like WoW with a better polygon count given the hardware requirements to run the game. Despite what Funcom may think, most people generally don’t want to play in a claustrophobic world. Even EverQuest 1 was better. It may have been zoned but at least it felt somewhat contiguous.
Thats pretty much where I fell of my chair. lol. old and choppy? |
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11/09/08 4:33:27 PM#29
Originally posted by CobraSolidus
Thats pretty much where I fell of my chair. lol. old and choppy?
@CobraSolidus: I hope you did not hurt your head (again) falling over but please...The guy wrote (and you quoted): ...old chopped up over instanced graphics engine... Notice the difference? I bet you would be able to stay in your seat a lot more if you read more than every third word. OT: Thanks Avery this DOES look nice, especially if the quests are a bit less generic and actually starting to appeal to a mature line of thinking. Is there anything new about possible changes to the resssurection point thing or (IMO much needed) changes to the chat interface?
Only MMO-players manage to start an argument over the amount of "sparkling" in a lightsaber... |
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11/09/08 4:38:25 PM#30
Originally posted by CobraSolidus I see we have a genius here who didn't know that AoC uses Funcom’s slightly reworked Dreamworld engine from AO. So it is therefore *** OLD***. As for choppy that needs no explanation. I'm glad you are easily amused though. Hopefully you hurt yourself falling off your chair. |
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11/09/08 4:54:56 PM#31
That really look amazing. I about to start AoC any moment now. Look so forward to this stuff. |
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11/09/08 5:29:25 PM#32
Originally posted by Halandir I actually did originally mean chopped up as in zoned but since he said choppy I figured I'd go with that too since my frame rate was pretty sorry at times and that was with a new graphics card. I haven’t played for a while so maybe they have improved the performance some but that still doesn't fix the other problems. |
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11/09/08 5:45:13 PM#33
Originally posted by Jackdog
actually those are not lvl 50 bows. It is just not usable by your character till lvl 50. AoC is kinda odd in that it shows the level you can use something not the intrinsic level limit of the item. Plenty of issues in AoC but this isn't one :) |
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11/09/08 6:34:06 PM#34
Originally posted by OrionMan
Referances please. I have heard that FC announced no DX10 like 1 week before launch. I would really enjoy reading the interview you claim Gaute gave like 3 days before launch. lol When you say there are some serious game archtecture issues in AoC, what do you really mean? can you explain a bit more? And of course you would beleive that he only found out a week before release that wasnt ready right? Or would you be willing to admit that he obviously knew while he was out there using dx-10 as a marketing tool even though he knew it wasnt going to be in the game at launch? Lets see if you pick the factual one or stick with your marleting plan. |
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11/10/08 2:21:49 AM#35
Originally posted by Jackdog
Same but I can't see it beeing more than a bit of a diversion. |
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11/10/08 4:29:41 AM#36
Originally posted by Capn23
mmmkay
and why is that important? I can have awesome graphics or even more awesome graphics.
but seriously...why should someone who has never played the game care about DX10 graphics? I'm just curious because I haven't played this game yet.
Its simple. The game is AWESOME on so many levels the haters can only decry how its terrible because the developers backed off on DX10 until they had it better optimized. (It was there and was removed to improve short term performance. And it was removed too late in the process to take the printing off the box)
And guess what? DX10 is coming in the next update being tested on Testlive right now... so soon this last bastion of hope will Die along with most of the rest of the criticisms as well. There are enough quests. More zones and quest being fixed. Raid performance is now high enough they may soon consider expanding the numbers that can participate in sieges ... and so on..
Its a shame. If they'd give it another chance ( and had a decent computer) they'd love it. |
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
11/10/08 4:44:07 AM#37
Another example of hype several hundred pvp fighting, fighting on mounts, oh and lets not forget asking a question on the funcom forums and getting banned. As far as DX 10 how is it that Turbine can have it in LOTR online and D&D online which has been there now several months but Funcom can't. Answer is lets say we can, get the money and will put it in later. The new area does nothing to add anything but more hype. |
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11/10/08 7:36:01 AM#38
The game is so awsome the boxes are flying off the shelves and all the servers are full. I was in a que for 35 min last night on deathwhisper. My guild has over 350 people in it and is doing great. I have no idea how xfire numbers can be so low. It must be a bug. (sarcasm off) |
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11/10/08 8:11:01 AM#39
Originally posted by convict You're like the guy who smokes all his life and never gets cancer and therefore thinks that smoking does not contribute to cancer. Just because you don't have problems, does not mean there aren't any. It very much depends on what applications you are running. I've even had Vista crash Microsoft software, such as Developer's studio. It is well know that Vista has compatibility issues. When a product get's a bad word of mouth rap there is usually a reason behind it even if every complaint isn't 100% accurate. Look at GM and their crappy cars. The government should just let them go out of business since it's their fault, but unfortunately in that case the US public will probably end up subsidizing more crappy cars. |
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11/10/08 8:25:29 AM#40
@Elsabolts. Because LOTRO and DDO used very few of the DX10 features. LOTRO mainly used dynamic shadows. and water effects. AoC is going to use the full features of DX10 and physics systems also. On top of that AoC is a much more complicated engine. LOTRO and DDO run on the same engine which was an updated version of an older engine in the first place. The point is theres so many variables between games that you can't just say, hey this has DX10 why doesnt that? |
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