Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,143  Online:0
Guests:0  Posts:4,845,223
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Fallen Earth: Travelers and Lightbearers

2 Pages 1 2 » Search
27 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
11/05/08 8:33:59 AM#1

In the third part of our developer journal series from our friends over at Icarus Studios, the makers of the upcoming MMORPG Fallen Earth. In this journal, the team gives us a look at the Travelers and the Lightbearers.

Last week we posted images of the gear used by the nature-oriented Vistas and the science-obsessed Techs, and this week we move on to the Travelers and the Lightbearers.


The Travelers exist in the junction between traveling performers, underworld crime bosses, and used car salesmen. Their primary concern is money and trade, and they will go to great lengths to make a profit, even if some legs have to get broken in the process. The Travelers believe that trade in and of itself is a worthwhile goal, as it allows people to trade what they have for what they need, and the Travelers want some portion of that transaction. While most Traveler operations are concerned with trading, entertainment, or servicing the various vices that survived the apocalypse, they also have more than a few less pleasant activities. Assassination, extortion, and flat-out robbery are all part of Traveler operations. Travelers avoid standup fights where possible since they are rarely profitable, preferring a knife in the back or a silenced pistol to a fight where their enemies can see them coming. Through trade and their own handiwork, the Travelers are well equipped with a variety of new and salvaged equipment.

 

Read the Fallen Earth Journal.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Mortemia

Advanced Member

Joined: 10/21/07
Posts: 697

MMOHOLIC

11/05/08 8:56:11 AM#2

 Damn that traveler on the center looks badass.

  User Deleted
11/05/08 9:10:50 AM#3

Looks fantastic, i look foward to this one. Outside the box is good.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

11/05/08 9:22:28 AM#4

Quit teasing us and release the game :)

 

Looks good guys, keep it up.

  z80paranoia

Apprentice Member

Joined: 7/26/05
Posts: 410

Guild Wars 2 nutter

11/05/08 10:52:12 AM#5

with all the factions revealed, i've decided on vista

Guild Wars 2 is my religion

  Baio2k

Apprentice Member

Joined: 5/05/07
Posts: 161

11/05/08 11:28:00 AM#6

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

11/05/08 11:36:13 AM#7
Originally posted by Baio2k

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.

 

Well there will always be your typical builds like somone who is a melee fighter or ranged or a healer. You can make a character proficient in one thing or a jack of all trades.  There is no point in character creation where you have to pick a class like, Solder, Sniper,Medic if you catch my drift.

  SXRchosen1

Novice Member

Joined: 10/28/08
Posts: 190

MMOFPS 4 life!

11/05/08 11:37:52 AM#8
Originally posted by Baio2k

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.


 

They are most likely going to allow you the choice of a neutral character and choose a faction upon its relationship/reputation. Just a thought.

I am going Techs for sure


http://acominos.evony.com <- if your bored at work :)

  Hazmal

Novice Member

Joined: 1/30/08
Posts: 1063

If you can read this post, it means admins didn''t rickroll me again.

11/05/08 12:08:49 PM#9
Originally posted by Baio2k

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.


 

Do you mean faction classes or character classes?  Either way, you are wrong.

Yeah, you end up having the option to go with a faction, you gain access to faction missions/gear; without a faction you can go anywhere, but pvp won't be an option.  Since reputation will be gained and lost depending on what you do.

As for classes, there are none in a traditional sense.  You place points in to attributes so that you can use certain items/skills/abilities.  There isn't a screen where you click on the guy holding a medkit and *poof* you are healbot!

------------------
Originally posted by javac

well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  Baio2k

Apprentice Member

Joined: 5/05/07
Posts: 161

11/05/08 12:56:15 PM#10
Originally posted by Hazmal
Originally posted by Baio2k

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.


 

Do you mean faction classes or character classes?  Either way, you are wrong.

Yeah, you end up having the option to go with a faction, you gain access to faction missions/gear; without a faction you can go anywhere, but pvp won't be an option.  Since reputation will be gained and lost depending on what you do.

As for classes, there are none in a traditional sense.  You place points in to attributes so that you can use certain items/skills/abilities.  There isn't a screen where you click on the guy holding a medkit and *poof* you are healbot!

 

Except that your faction determines skill proficency, and the factions themselves are given class like descriptions: 

"Travelers avoid standup fights where possible since they are rarely profitable, preferring a knife in the back or a silenced pistol to a fight where their enemies can see them coming."

"The Lightbearers are skilled healers, knowing much of pre-Fall medical science and natural remedies. Lightbearers use these skills to help save as many people as they can, and also use their respectable close-combat skills to protect those who cannot protect themselves. While the Lightbearers do not use much in the way of advanced weaponry or armor, they make up for it with skill and the powerful mutations they have developed. "

So while you will be able to pick up and advance any skill you can find, your faction still determines the skills you excell at and therefore rely most on.  That is not how everyone plays, but if you tell people this factions strengths are melee and healing, that is what they are going to focus on.

Heres from the June 4 2008 topic entitled:  Things that have changed over time.

"Lightbearers:

* Primary Skills: Dodge, Empathic, First Aid, Mutagenics, Medicine, Melee, Stealth, Telekinesis, Telepathy
* Secondary Skills: Armorcraft, Athletics, Group Tactics, Nature, Primal, Science, Sonic Manipulation, Suppression, Thermal Manipulation, Weaponry "
 

"Travelers:

*Primary Skills: Cooking, Athletics, Dodge, Melee, Pistol, Science, Sonic Manipulation, Stealth, Telepathy
*Secondary Skills: Armor use, Armorcraft, Ballistics, Enhancement, Geology, First Aid, Nano-Manipulation, Nature, Rifle, Weaponry"

 

Forgive me for thinking these resemble classes even if not in the traditional sense.

  Nithir

Novice Member

Joined: 3/11/06
Posts: 41

11/05/08 2:18:30 PM#11

Nobody tells you to go with that build though. That's just what the specific faction prefers. You could go all Melee if you want and still be an Enforcer.

nithir Xfire Miniprofile
  Hazmal

Novice Member

Joined: 1/30/08
Posts: 1063

If you can read this post, it means admins didn''t rickroll me again.

11/05/08 2:53:13 PM#12
Originally posted by Baio2k

 

Except that your faction determines skill proficency, and the factions themselves are given class like descriptions: 

"Travelers avoid standup fights where possible since they are rarely profitable, preferring a knife in the back or a silenced pistol to a fight where their enemies can see them coming."

"The Lightbearers are skilled healers, knowing much of pre-Fall medical science and natural remedies. Lightbearers use these skills to help save as many people as they can, and also use their respectable close-combat skills to protect those who cannot protect themselves. While the Lightbearers do not use much in the way of advanced weaponry or armor, they make up for it with skill and the powerful mutations they have developed. "

So while you will be able to pick up and advance any skill you can find, your faction still determines the skills you excell at and therefore rely most on.  That is not how everyone plays, but if you tell people this factions strengths are melee and healing, that is what they are going to focus on.

Heres from the June 4 2008 topic entitled:  Things that have changed over time.

"Lightbearers:

* Primary Skills: Dodge, Empathic, First Aid, Mutagenics, Medicine, Melee, Stealth, Telekinesis, Telepathy
* Secondary Skills: Armorcraft, Athletics, Group Tactics, Nature, Primal, Science, Sonic Manipulation, Suppression, Thermal Manipulation, Weaponry "
 

"Travelers:

*Primary Skills: Cooking, Athletics, Dodge, Melee, Pistol, Science, Sonic Manipulation, Stealth, Telepathy
*Secondary Skills: Armor use, Armorcraft, Ballistics, Enhancement, Geology, First Aid, Nano-Manipulation, Nature, Rifle, Weaponry"

 

Forgive me for thinking these resemble classes even if not in the traditional sense.


 

Closer this time, however your faction does not determine skill proficiency in the sense you are talking about.  It determines at what level your character will be able to learn that particular skill.  Those who are not proficient in medicine will have to wait till level 20 or 30 to use the same skills that a Lightbearer would at lower levels because their faction is better with medicine. 

Being a lightbearer won't make your standard healing abilities any more effective than another faction with a comprable skill-level in medicine. 

Perhaps you can be forgiven in time.

------------------
Originally posted by javac

well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  bigbudder

Novice Member

Joined: 3/22/06
Posts: 31

11/05/08 3:03:45 PM#13

Lets face it, a skill points system in a sandbox world is friggin awsome.

Oh how i miss you original swg

 

  zombie_nixon

Novice Member

Joined: 10/29/08
Posts: 13

11/05/08 3:44:44 PM#14
Originally posted by Baio2k
Originally posted by Hazmal
Originally posted by Baio2k

From Fallen Earth FAQ

"What classes will be available?
We're not making our players choose a class. Instead, players will customize their characters with stats, skills, abilities, and mutations."

 

Really?  Sounds like classes to me.


 

Do you mean faction classes or character classes?  Either way, you are wrong.

Yeah, you end up having the option to go with a faction, you gain access to faction missions/gear; without a faction you can go anywhere, but pvp won't be an option.  Since reputation will be gained and lost depending on what you do.

As for classes, there are none in a traditional sense.  You place points in to attributes so that you can use certain items/skills/abilities.  There isn't a screen where you click on the guy holding a medkit and *poof* you are healbot!

 

Except that your faction determines skill proficency, and the factions themselves are given class like descriptions: 

"Travelers avoid standup fights where possible since they are rarely profitable, preferring a knife in the back or a silenced pistol to a fight where their enemies can see them coming."

"The Lightbearers are skilled healers, knowing much of pre-Fall medical science and natural remedies. Lightbearers use these skills to help save as many people as they can, and also use their respectable close-combat skills to protect those who cannot protect themselves. While the Lightbearers do not use much in the way of advanced weaponry or armor, they make up for it with skill and the powerful mutations they have developed. "

So while you will be able to pick up and advance any skill you can find, your faction still determines the skills you excell at and therefore rely most on.  That is not how everyone plays, but if you tell people this factions strengths are melee and healing, that is what they are going to focus on.

Heres from the June 4 2008 topic entitled:  Things that have changed over time.

"Lightbearers:

* Primary Skills: Dodge, Empathic, First Aid, Mutagenics, Medicine, Melee, Stealth, Telekinesis, Telepathy
* Secondary Skills: Armorcraft, Athletics, Group Tactics, Nature, Primal, Science, Sonic Manipulation, Suppression, Thermal Manipulation, Weaponry "
 

"Travelers:

*Primary Skills: Cooking, Athletics, Dodge, Melee, Pistol, Science, Sonic Manipulation, Stealth, Telepathy
*Secondary Skills: Armor use, Armorcraft, Ballistics, Enhancement, Geology, First Aid, Nano-Manipulation, Nature, Rifle, Weaponry"

 

Forgive me for thinking these resemble classes even if not in the traditional sense.

 

it determines how soon you will be able to learn a skill. but not necesarily proficiency.

  Seiren

Novice Member

Joined: 1/09/06
Posts: 85

11/05/08 5:17:35 PM#15

[quote]"While most Traveler operations are concerned with trading, entertainment, or servicing the various vices that survived the apocalypse, they also have more than a few less pleasant activities. Assassination, extortion, and flat-out robbery are all part of Traveler operations."[/quote]

From the moment I read about the factions the Travelers have stood out. I like their look as well. Seems I'll be joining the Travelers afterall.

 

  Punk999

Novice Member

Joined: 10/26/04
Posts: 514

11/06/08 1:08:08 AM#16

Wow Travelers look good!

  Mahlo

Novice Member

Joined: 10/15/06
Posts: 749

Nostalgia is bad.

11/06/08 4:54:47 AM#17

They've smoothed the graphics but I still think the design is a bit uninspired.

  caemsg

Novice Member

Joined: 1/25/08
Posts: 104

i hate grinding alot

11/06/08 5:01:32 AM#18

this game sounds great

pitty most games dont deliver now days lets hope this company has learned

but with that aside id have to go techs they sound like me

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

11/06/08 5:09:02 AM#19

I'm looking forward to this game but to be honest I haven't read into it much (want to be suprised and not over hype it).

From the description it sounds like we will be given profession choices in the beggining Ala SWG and then through skill system we could basicially tweak them to hell, Is this correct?

To be honest every sandbox game lets you select a group of attributes and skills to start with If you guys are trying to say this game will have full blown classes you're wrong.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2204

11/06/08 7:02:53 AM#20
Originally posted by bigbudder

Lets face it, a skill points system in a sandbox world is friggin awsome.

Oh how i miss you original swg

 


 

Well put!

There isnt many out there and more companys should take that risk (easy for me to say), the rewards for discovering a new type of mmo style of playing would be a cash cow in this era of gaming.

2 Pages 1 2 » Search