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11/02/08 12:32:43 PM#121
Originally posted by Realbigdeal
sounds a lot better. lulz. |
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11/02/08 12:44:58 PM#122
its going to be a great game i just wish they would do what the chronicles of spellborn and darkfall are doin that would hands down make it the best upcoming game if they added the aiming your attacks and real time dodging ect. and they still could do it so i really hope they do because i really wanna play tcos and i really wanna play aion but i can only pay for one :p lol Anyways for all you people that dont like it because it was originaly made in asia thats fucked up its a great game definatley better than all f the bullshit games (cept for war and the ones coming out like drakfalll, tcos, runes of magic..)out now and its also going (so ive heard )to be the most graphical mmo ever made and yes that means better graphics than aoc even lol so research your shit before you start bitching about o its a grindfest ect. |
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11/02/08 1:00:36 PM#123
Originally posted by stayontarget For life or until you see that the game suks then you will be running off to mortal online. I'm a pvper also and I want a game engine that does not suk.
He/she isn't a DFO fan. Its just a troll trying to feed a war between both communities. |
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11/02/08 1:31:57 PM#124
Originally posted by kingbarth
Dodging - sure they MIGHT be able to code it in so if you move just before an attack hits it misses. MAYBE. But fitting in an aiming system would be almost impossible. The combat in aion is very different to many other mmos such as darkfall and tcos where you just stand there, maybe moving around while attacking. You need to remember that the attack moves are HEAVILY animated. Some attacks involve flips through the air, cartwheels etc. Try aiming with that lol. BTW, I agree on the anti predudice stuff. My comment to these Predudice idiots: Seriously if you think aion will suck because it is made by koreans then honestly you can just go **** yourself. I - and probably the entire aion community is with me on this - do not want people like you in the game anyway. ------------------------------
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11/02/08 1:36:09 PM#125
Originally posted by Neyon
Dodging - sure they MIGHT be able to code it in so if you move just before an attack hits it misses. MAYBE. But fitting in an aiming system would be almost impossible. The combat in aion is very different to many other mmos such as darkfall and tcos where you just stand there, maybe moving around while attacking. You need to remember that the attack moves are HEAVILY animated. Some attacks involve flips through the air, cartwheels etc. Try aiming with that lol. BTW, I agree on the anti predudice stuff. My comment to these Predudice idiots: Seriously if you think aion will suck because it is made by koreans then honestly you can just go **** yourself. I - and probably the entire aion community is with me on this - do not want people like you in the game anyway.
hmm yea i didnt think about those effects but u have to admit if they did do the aiming thing somehow it would make the game so much better than its already going to be and darkfall would look like nothing compared to it i think if they did... |
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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/02/08 1:39:45 PM#126
Aion graphically looks great but I want to know about the meat and bones of the game not just flashy graphics. Guess we will find out soon enough. |
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11/02/08 2:24:48 PM#127
"hmm yea i didnt think about those effects but u have to admit if they did do the aiming thing somehow it would make the game so much better than its already going to be and darkfall would look like nothing compared to it i think if they did..." Well as I said, aiming would be stupidly difficult given the style of aion's combat. Furthermore, with the high detail graphics, detailed animations it may just be too laggy to fix in aiming. Especially at this late stage. Besides, the fact that they havn't done it already at this late stage preety much means it is not going to be an aspect of aion. Tbh, I'm glad - I think it would overcomplicate the combat. ------------------------------
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11/02/08 2:28:10 PM#128
Tcos doesnt have massive pvps, darkfall is yet to be seen, aiming in massive pvps would turn it into a "i lag less, i win" battle. It's cool for channeled battlegrounds, just like FPS's, but in this game it just can't be. |
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11/02/08 2:46:56 PM#129
hmmmm idk theirs always a way to make things work but you do make a good point it might be too late i just dont think this should be another click a button to attack game and it aso makes my decison harder if they keep it click to attack because ill have to shoose between it and tcos or darkfall...... |
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11/02/08 2:48:40 PM#130
ewww ncsoft |
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11/02/08 2:56:25 PM#131
Originally posted by kingbarth
The combat is a bit more complex than click a button. It's about skill chains with conditional effects that activate certain skills, choosing which skill to do once the skill tree opens depending on wether you want to take risk for a higher damage output or play safe and do less damage.
Example:
You use fatal strike, once you do, there are 2 options on the skill chain, mortal strike, which deals 500 damage, or headbutt, which deals 300 damage, but headbutt has a % chance of popping a 3rd skill on the chain which is stun hit, which deals 400 damage and stuns the enemy for 3 seconds. So you might want to chose headbutt to try your luck, or pick mortal strike and play safe. There are also conditional attacks and counter skills, example, you're a templar, a dude hits you and you block his hit, a new skill will popup for you called revenge which deals 600 damage during 6 seconds, it only pops up when you block. Then, there are also enemy condition skills, if a character is in knocked down status, you would be able to hit him with the crush the weak skill, that opens party combos possibilitys. The effects I got to see, on enemy: Air restraint, knocked back, knocked down. The counter attacks: Evasion, shield block. There are more, those are however the ones I got to see at this years games convention. |
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11/02/08 3:02:13 PM#132
Originally posted by Ephimero
The combat is a bit more complex than click a button. It's about skill chains with conditional effects that activate certain skills, choosing which skill to do once the skill tree opens depending on wether you want to take risk for a higher damage output or play safe and do less damage.
i know that but your are using the skill chains but your still clicking buttons instead of having control of whats happening,... |
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11/02/08 3:03:42 PM#133
edited and explained it better. |
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11/02/08 3:12:06 PM#134
im not saying i dont like that because i do i think aion is most likley ganna be the game i play even if it doenst have aim to attack but i mean it would be better if they did add it because right now every mmo uses the exact click to attack and it doesnt matter how in depth it is like u explained its still click to attack |
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11/02/08 3:57:02 PM#135
Originally posted by EATtheDEAD
*sarcasm*Thank you for your intelligent and insightful post.*sarcasm*
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Pezhead
Novice Member
Joined: 9/03/08
If it ain''t got killing, it ain''t a real video game. |
11/02/08 4:01:11 PM#136
If by aim you mean general direction-then yes, 75% of MMOs use the "facing direction" style of aim. But if by aim you mean like an FPS, that opens up a WHOLE new can of worms. Because if you had to aim, you would need to add line of sight(IE you cant shoot a fireball through a friendly player) and if you added Line of sight you would need to add a collision system(IE you can't walk through other players). With current technology and connection speeds, the line of sight may be plausible but the Collision system is just not realistic. Expecially in skirmishes with up to 200 people... there is no way that such a system could be supported-properly. Shooters are different as these are generally in arenas of 4-20 people in controlled environments with exception of the battlefield series and a few others. But witht he sheer number of skills and outrageous abilities that you can use in MMOs, it is unlikely that such a system-an efficient one- will be implemented. It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. |
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11/02/08 11:01:42 PM#137
Originally posted by Pezhead
well if darkfall athe chronicles of spellborn can do it...... |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/02/08 11:07:26 PM#138
Yes spellborn can do it, but we must wait and see how it works with many people fighting together. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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Pezhead
Novice Member
Joined: 9/03/08
If it ain''t got killing, it ain''t a real video game. |
11/03/08 12:23:38 AM#139
Maybe I'm just an ignorant fool (probably) as I haven't actually gotten to play either DarkFall or Chronicles of Spellborn BUT my guess-and it's just a guess- that both games will have major lag issues. Even games without an aiming system have lag issues from time to time. Ever notice while playing WoW other players toons just running in place? Or maybe seeing them "skip" from spot to spot? There's lag for you. How hard would it be to hit something like that? And with such a system even lag on a smaller scale would be detrimental to gameplay. This isn't to say it can't be done-as you said, bot CoS and Darkfall are using this system and AoC as well. But-to me-it remains to be seen how connection issues will pan out. I'll keep an eye out for both games for ya. It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. |
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11/03/08 1:08:46 AM#140
Originally posted by Pezhead
They may end up with lag issue's, least they were brave enough to try. On paper DarkFalls answer to lag seems pretty sound, this of course is just on paper and we will have to wait and see. The Dev playing it live infront of the crowd seem to run pretty smooth though as did the 17 minute in game footage they showed, however it still is a wait and see. The point is though just because something may be difficult to try does that mean they should not try? I mean Aion is trying to be a East meets West type of MMO, this isn't done and seems like it may have been a hard thing to accomplish in the beggining, should they have not tried? Yes it may not work, but then again it has a chance to. Do we want more of the same, or do we want them to try and push the bar is what it boils down to. |
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