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mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
10/29/08 1:43:50 AM#41
Originally posted by Zayne3145 Your narrow mindedness and igorance is truly something to behold. This very kind of self-righteous attitude by players such as yourself who feel the need to dictate to everyone the type of game that they should be playing is sickening. Quite frankly you and the rest of your elitist friends can fester in some dying game barely sustaining a playerbase of 100k lamenting the state of the MMO industry. I'll stay with the goldsellers, multiboxers and the rest of the 11 'deluded' people who are actually enjoying themselves. FOR SHAME!
No offense, but if your going to call him an elitist, then don't sound like one yourself. Anyways, congratulations Blizzard, you deserve it. WoW is a great game, people just like to be bitter. I don't play it, and do play WAR. They are both great games. WAR never set out to be the "ten-ton" gorilla. I think they were more satisfied to top there previous MMO. Also most people need to understand why so many people play WoW. They have been in the gaming scene for along time and, have multiple hits including : Star-craft, Diablo and War-craft. All of which are very popular in places like US and China. Plus you need to also remember this number means globally, for all we know they are all China or Euro accounts. It really does not matter, its a nice achievement for the mmorpg scene nonetheless.
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10/29/08 6:49:08 AM#42
11 million players?? hmm Victor Meldrew would say sumthing like " I dont beliiiiieve it!! " ------------------------------
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10/29/08 7:10:05 AM#43
Originally posted by AlienShirt
Good to see uneducated people still can't figure out that a
Ah yes here is a nice post just some time before the 11 mill announcement, maybe you will notice who wrote it too.
It has nothing to do with AoC or WaR or any other MMORPG but WoW's heyday is over. The new expansion brings nothing new. WoW will have the EXACT same gameplay next month as it did when it first launched. The MMORPG desperately needs a breath of fresh air. Too bad nothing on the horizon is promising that.
I was kinda also including this but then again i have already included myself into this ironic cycle as well, so meh. We are all fools in a garden.
But blizzard knows what they are doing and the hay day is long from over.
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10/29/08 7:42:31 AM#44
Funny part is that they made the game assuming they'd get a stable player base smaller than what EQ2 had at the time. |
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10/29/08 8:03:01 AM#45
Whilst I don't play WoW anymore, it is a very well produced, well polished game for the masses. Well done Blizzard, and very well deserved. If anything I find it funny that all these WoW killers have still not topled the giant, or even remotely scratched its armour. Now playing: Nothing |
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10/29/08 10:11:15 AM#46
Originally posted by MyPreciousss
Sounds like someone is in denial. MMORPG's w/ Max level characters: DAoC, SWG, & WoW Currently Playing: WAR |
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10/29/08 10:22:49 AM#47
Go, go, McWarcraft!!! "Mommy, mommy! There's a new toy pet in my mealbox! It's called 'Wolpertinger'! It looks just like a jackelope, and i LOVE it! "That's sweet, honey..." *Pats child on head* "Mommy, can you buy me one more mealbox so I can get the Phoenix Hatchling?... Please?" <fade to black> |
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10/29/08 10:34:44 AM#48
Originally posted by JK-Kanosi
Sounds like someone is in denial.
Sounds to me he is just being dismissive and has assigned some level of superiority to himself based upon what his tastes are. I wonder if we were to go into his house and look through his music or books or movie collection if we might not find a heap of mainstream entertainment or even entertainment that stems from mainstream influences. My guess is we would and he probably doesn't even know it. WoW is a fine game and regardless of what gamers say, is aimed at casual audiences. It is the gamers who have driven the game to be something that it'is not. No casual player in their right mind would find themselves raiding for hour and hours every night. Yet this is something that people have glommed onto and have in essence created their own little hells. but the average person who has become excited about the social aspects of a game like WoW will find that it is something that one can do and not dedicate their lives to. And this will appeal to a greater amount of people. If one were to peruse this site one might think that all people who play online games only want hardcore, sandbox, open worlds with no levels. Not one person I know who plays wow even thinks about those things. Playing online games is not a way of life but is more of something to do like playing scrabble or watching tv or riding their bike. They don't require anything other than to log on, have some fun and log off. The nice thing is that the more people who do play wow then the more people who will get turned onto online games. And because of that you might have a few people who will want to try other types of games and who might help with solidifying new types of games. Of course those games will most likely come from smaller developers. |
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10/29/08 10:40:32 AM#49
"World of Warcraft was recently launched in Russia and Latin America, and is currently available in eight languages. In addition to North America and Europe, the game is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau. " That's just crazy when you think about it, but then I climb outside the box and stop being a gamer and ask myself theoretically if this is as large a following as a Western MMO can achieve. Obviously its been marketed world wide, and I'm not trying to minimize the success that the numbers show.. I'm just wondering what the ceiling for a Western MMO really is. I'd also be interested to know the total unit numbers and account turnover/retention... never going to happen though. I kept in contact with a lot of friends that I've made over the years while gaming, and pretty much everyone has moved on from WoW. Story I hear over and over is that the guild turned into a bunch of strangers because people stopped playing, their friends moved on to different games, or life took over and became more important than a game. I think MMOs are accessible to just about everyone now days, but I haven't heard one conversation about gaming this term from anyone. I don't exactly live in a box.. I have two huge lectures during the week, a few smaller classroom courses, some independant study groups, a young **** political organization, and I go into the dorms to give bass lessons. My point is that even given the success of WoW and the accessibility of the genre, its still small precentages of the total population when the ceiling can go much much higher, but I think MMO have reached a saturation point in North America. Just my opinion though. |
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10/29/08 10:59:18 AM#50
There are 10 Russian servers right now. 9 of them are full. 3 more Russian servers will be opened soon. So WoW still has some place to grow. But. Even though I myself gonna get back to WoW and see what WotLK will look like, I doubt this tendency will last too long. Because WotLK will be the same old WoW in general. The same raiding, the same arenas... Everything other will remain as unimportant as it was and is. I hope Mythic will change combat mechanic in WAR, implement new classes (Choppa and Slayer above all), and then i'll return... |
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10/29/08 5:21:04 PM#51
Now its out in Russia does that mean they are going to get Russian Gold Farmers? or will they just buy off the Chinese? when will the Chinese stop saying there communists and admit to being good capitalists? If a wood chuck, could chuck, wood, how much wood, would a wood chuck chuck? Chuck Norris? |
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10/29/08 6:08:45 PM#52
WoW is Great for a reason - Blizzard design has hit the "sweet spot" of what the majority of gamers want in a mmog. Curious that elite mmogers, who clamor for a company that listens to its base and delivers what that base wants, don't recognize that their goal has already been achieved in WoW. |
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10/29/08 11:14:59 PM#53
After a quick chat with a CSR I've dealt with a few times ("mgillies@blizzard.com" <mgillies@blizzard.com>; ) I can say that a suscriber IS "anyone who has bought software and/or paid subscription fees, and is either currently either active or inactive, regardless of account standing" The detail being bought software.. so 11 million people have paid for software.. regardless of them being active or inactive, blizzard are boasting total numbers, not active numbers.
Kind of small if you consider solitare.., everyone who bought windows also bought solitare in the package.. so I wonder what kind of numbers Wes Cherry could boast ) |
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10/30/08 12:23:04 AM#54
Originally posted by Lochrin Just read the press release to find out what Blizzard details as a subscriber. World of Warcraft's Subscriber Definition
Honestly, just look at how many game servers that there are. North America and Europe have just a bit over 475 realms. Think about how many people it actually takes to fill that many servers. I found the numbers hard to believe also, but the math seems to work out accounts/server ratio and peak online populations.
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10/30/08 2:50:36 AM#55
It's so fun to read theese threads about sub numbers. People who just can't accept that WoW HAS the numbers are the best, followed closely by people who rationalise WoWs succes in the first place. Good show, good show I say!
*goes back into the safety of the herd*
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Soupgoblin
Novice Member
Joined: 4/30/05
A mind is like a parachute, it only works when it is OPEN. - |
10/30/08 3:32:37 AM#56
Originally posted by dwillpower
The Gold Farmer thing is the biggest myth ever. 10 Percent of the players are not gold farmers. I actually never see gold farmers...I think WoW killed that problem making gold easy to get/ farmers have gold piled up. Next...How do you get it doesnt mean WoW has 11 million subscribers now, what you think it means. Did you read the post before you replied?
I just wonder how many of those 11 million are children and how many of those 11 million accounts are actually one person with multiple accounts. I wouldn't be suprised if only 1 million adults play (some with multiple accounts) and the rest are underaged children, mainly due to the maturity lvl found in WoW. I would almost swear that Elmo's World has a more mature audience. As far as the gold farmers, I report at least one in every major city I go to. |
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10/30/08 3:43:00 AM#57
Originally posted by Lochrin
Quite an imagination you have there Lochrin. You've already been caught out so I wont bang on.. in future read the full press release before making stuff up. |
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10/30/08 3:46:07 AM#58
I'm playing since release and I very rarely had any problems with maturity in wow. Sure there's an occasional retard but I'm not really bothered. And fyi older players are just as often immature as 12 year old kiddies. Stop pulling numbers out of your ass please. |
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10/30/08 9:06:13 AM#59
Feel free to email the CSR at that address, he is a great guy, and the information HE related was what he has in his FAQ. I wasn't debating the numbers, dumbo. I was refering to an earlier post when someone asked how exactly a subscriber was defined. So I wasn't 'caught out' at anything. I wasn't attempting anything to be 'caught out at' The only stinging remark anyone could read out of that was the reference to wes cherry.. if you even know who that is.. coffee sounds like he should go back to Elmo's World and keep away from the adult chat.. |
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10/30/08 9:50:57 AM#60
Originally posted by Lochrin
He's not the one making stuff up.
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