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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What is your one piece of advice to the development team of ST:tor?

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69 posts found
  Dark_Lord_13

Novice Member

Joined: 6/12/05
Posts: 248

10/27/08 12:06:59 PM#41
Originally posted by Draenor

Don't listen to the effing SWG vets who think that they are owed something

 

 


 

This is offensive.  Because I believe the OP's intent was to ask for ALL persons advise to Bioware not only a certain group, reguardless of if that group is the SWG Vets who are disgruntled or those who enjoy the game in it's current content.

My advise to Bioware would be to stay in contact with your fanbase, the CoH Dev team is a good basis for this.  They post on the boards talking to us about issues we have and answer our questions about all things we want in game, letting us know either why they will not do something, or that they may try to do something we want.  The ideal game for me would be a Star Wars based game with the type of devs that will keep in touch with those who play the game.

  thexrated

Advanced Member

Joined: 11/26/04
Posts: 1233

10/27/08 1:03:31 PM#42

To Bioware: Do not listen to whiny FANS, create your own vision.


"The person who experiences greatness must have a feeling for the myth he is in."

  Rollotamasi

Apprentice Member

Joined: 12/20/06
Posts: 910

10/27/08 1:06:02 PM#43

I have to agree with the posters above me.

 

Advice to Bioware = Don't listen to the vets.

-Currently looking forward to FFXIV

-Currently playing EvE and Global Agenda

  Airwren

Advanced Member

Joined: 5/12/08
Posts: 588

10/27/08 1:44:42 PM#44
Originally posted by Rollotamasi

I have to agree with the posters above me.

 

Advice to Bioware = Don't listen to the vets.


 

Yes, don't listen to those who experienced LA's epic failure of an MMO.  They certainly have no ideas that could help prevent a repeat of the past.  Those who don't learn from their mistakes are bound to repeat them.  It also helps to have a reminder of past mistakes, lest you forget them.  Seriously though, my best advice is don't listen to anything Haden Blackman says, just do the opposite.  Secoondly, take your time!

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/27/08 3:24:30 PM#45
Originally posted by Kailash

HUGE open world

Skill based not level based

Instances to a LOW LOW minimum

Crafting must be exceptional so it can help create a social community also make crafting very important to the game not an afterthought

Jedi's like SWG must be a unlockable class, imo and MANY other people i know dont like the idea of 245745737 jedi's because it just destroys the lore.

No set paths, make it that you feel like your story is diffrent from everyother player out there. Pretty much like SWG pre cu

LOTs and LOTs of vehicles that can have a strategic part in battle (tanks, APC, etc)

No right off the bat picks of what side you want to fight on. For example ima sith commando that decides to abandon his dark brothers and choose the light. This will also allow for a more feeling of freedom for the player.

Good guild controls. Alliances, unlockable content for the guilds players to use.

PvP allowing of town captures. Maybe even alittle RvR

PVE make sure the AI isnt dumb "cough WAR cough"

NO ABSOLUTLY NO SCENARIO//Battle grounds this has destroyed PvP in MMOs.

PLZ do not favor the idiotic crowd//youth. Difficulty is your friend and the MMO industry is lacking it. Now im not saying only favor the incredible players but dont make it that ANYONE can have incredible gear only the people who deserve it should have it "cough WoW cough"

SPACE COMBAT!!! ALSO EXPLORATION!!!

For endgame raiding try to stay away from instanced raiding but careful with the respawn rate. It can really destroy raiding if the spawn rate is too high.
 

Also possibly the most important thing of all. Make sure you have only one or 2 "social grounds"possibly a cantina or something MANY MANY MMOs have not grasped the secret to a successful community development and thats its social grounds. For example WoW has (had) Iron forge, Star wars galaxies has its cantinas and EQ2 has its main cities. This is VERY VERY important.

And finally DO NOT DO NOT DO NOT DO NOT hurry this games development you have a VERY VERY popular title on your hands do not fuck it up. The key atm to create a successful MMO it to acually FINISH the product. AND then start building on it. Not the old ship the game half finished type deal and let the subs pay for the missing content. Gamers are TIRED of this BS and as u can see from the last emmm 15 MMOs were not puting up with it....

 

Thanks alot Bioware and good luck!!!

P.S to the beta testers do your fucking job so when the game is shiped it aint half assed. Remember Beta isnt a demo!!!


 

I wouldn't touch your version of the game.

 

My advice, don't listen to the old swg players.

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/27/08 3:25:09 PM#46
Originally posted by Rollotamasi

I have to agree with the posters above me.

 

Advice to Bioware = Don't listen to the vets.


 

I agree, they should make their own vision.

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/27/08 3:26:22 PM#47
Originally posted by Airwren
Originally posted by Rollotamasi

I have to agree with the posters above me.

 

Advice to Bioware = Don't listen to the vets.


 

Yes, don't listen to those who experienced LA's epic failure of an MMO.  They certainly have no ideas that could help prevent a repeat of the past.  Those who don't learn from their mistakes are bound to repeat them.  It also helps to have a reminder of past mistakes, lest you forget them.  Seriously though, my best advice is don't listen to anything Haden Blackman says, just do the opposite.  Secoondly, take your time!


 

Their mistakes, now bioware made swf what it was.  You have demonstrated why the advice of don't listen to the vets is a valid one.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 1825

10/27/08 4:08:28 PM#48

Stick to your original concept and be descriminating when listening to potential customers.

  Xenosaiyan

Novice Member

Joined: 4/21/08
Posts: 215

What you don''t know, could hurt you.

10/28/08 12:11:19 PM#49

ONE THING!!! Make good END GAME!!! 

I don't think one game that I've ever played had good end game, so this is going to be the first game that I've played that I'm hoping that there will be good end game, screwed not only Warhammer, Tabula Rasa, but also Age of Conan

  smaklaga

Novice Member

Joined: 12/12/05
Posts: 50

10/28/08 12:33:48 PM#50

My advice, as a seemingly hated SWG vet, to the devs of  SWTOR is: 

 

Listen to your customers.  Give them what they want.  If you force something on them, they WILL go elsewhere.  It's simple human nature and economics. 

 

Speaking of economics, crafting and gathering of some form will be a MUST for a good player economy.

 

As I have seen in other posts, don't hype it if you can't deliver it.

 

 

Having said all of that, I have a pretty good bit of faith in Bio-ware, that they can dev an awesome game.  And LucasArts needs to help by NOT helping!  Fund Bio-ware, give them license to use your properties, police the lore, and stay out of the way!

 

  Flyte27

Apprentice Member

Joined: 12/13/05
Posts: 1381

10/28/08 12:45:00 PM#51

I don't agree with the people saying listen to the customers.  I understand that Sony may have made a mistake by changing their game into a different game.  As far as developing a game from scratch I'd rather have the developer make the game they would enjoy to play.  The problem with listening to the customer is there are to many different opinions on what makes a good game.  This is what has me worried about this game already.  They have said they want to make many different groups happy.  For instance they want to make the solo, social, and pvp groups all happy.  Many games have tried to do this, but something is always done poorly.  In WoW PvP was done pretty poorly.  In Warhammer PvE was done pretty poorly.  On top of this you are forcing each group to do something they don't want to do for portions of the game.  The social people will have to solo for large parts of the game.  The solo people will have to group for small parts of the game.  The pvpers will have to solo and group PvE for parts of the game.  Everyone ends up unhappy.  I wish a developer would just pick one group to please and stick with it.  Bioware makes good PvE games so they should be concentrating most of their efforts on making a good PvE game IMO.

  Airwren

Advanced Member

Joined: 5/12/08
Posts: 588

10/28/08 3:29:11 PM#52
Originally posted by Flyte27

I don't agree with the people saying listen to the customers.  I understand that Sony may have made a mistake by changing their game into a different game.  As far as developing a game from scratch I'd rather have the developer make the game they would enjoy to play.  The problem with listening to the customer is there are to many different opinions on what makes a good game.  This is what has me worried about this game already.  They have said they want to make many different groups happy.  For instance they want to make the solo, social, and pvp groups all happy.  Many games have tried to do this, but something is always done poorly.  In WoW PvP was done pretty poorly.  In Warhammer PvE was done pretty poorly.  On top of this you are forcing each group to do something they don't want to do for portions of the game.  The social people will have to solo for large parts of the game.  The solo people will have to group for small parts of the game.  The pvpers will have to solo and group PvE for parts of the game.  Everyone ends up unhappy.  I wish a developer would just pick one group to please and stick with it.  Bioware makes good PvE games so they should be concentrating most of their efforts on making a good PvE game IMO.


 

I think that despite what they might be saying about making the game to please many groups you will see that they do exactly opposite of that.  If they really want to make this game popular to the masses then they need to make the game a PvE centric game with elements of PvP spattered in.  It is my opinion that this is exactly what it sounds like they are doing.  Focusing on player stories which leads me to infer a heavy emphasis on PvE. 

As far as solo vs. group play I really believe you can please both groups equally.  There should be content that allows for grouping and content that allows for solo play.  There's no reason that either needs to be required.  All this takes is planning and smart development.  As I've said before, let's just sit back and see what they say about the game over the next 6 months.  After that we'll all have a much better sense of what the Devs are focusing on.

  knite16

Novice Member

Joined: 12/28/06
Posts: 20

10/28/08 6:02:16 PM#53

Advice?

 

Listen to the hundreds and hundreds of posts and CHANGE THE ART STYLE.  As it sits, the way this game looks has dropped almost every ounce of excitement I had for it.  I've been waiting for this as long as the next guy, but the visuals so far are utterly disappointing.

The MMO is moving into a next gen market with games like Aion, Blade & Soul, and Age of Conan (visually).  These visuals are not what people want and this has been voiced in more threads and posts at swtor.com than I can count.

Don't do what SOE did and ignore what the community wants.  BioWare has a much better reputation to protect than SOE.

Knite - Administrator, AionSource.com

  tkreep

Novice Member

Joined: 10/28/06
Posts: 1223

"Old enough to party"
McLovin

10/28/08 6:09:23 PM#54

Stay true to your vision.

  Kasimir

Novice Member

Joined: 5/31/07
Posts: 204

10/28/08 6:16:31 PM#55

Ban anyone from forum talking about SWG like a model MMO. It did not work properly from beta 2 and forward, it was never that good, all NGE did was make it worse. if people think that is the best evah.. then they are religious fanatics and could not stay constructive and helpful under any cirumstance. Build an MMO based on KotOR and make it fun... People start spewing SWG ideas.. just ban them immediatly and no regrets.

___________________________________________________

Anatomy of a Fanboi

This is you.

  Tzimiscechi

Novice Member

Joined: 8/04/07
Posts: 233

Ah my favorite brain soup: cream of no where.

What''s the matter kid, don''t you like clowns?

10/28/08 10:56:47 PM#56

 

Use SOE's example of what NOT to do.

 

 

  dgagley

Novice Member

Joined: 5/13/07
Posts: 6

10/29/08 12:26:08 AM#57

I would like it to follow a good story like the original two games. The artwork can be similar too since I cant upgrade my computer every 2 months. I'm in need of a good story that can be played and updated, mabey take examples from LOTR.

 

I hope this turns out well, Im tired of what is out there now.

 

  Jefferson81

Novice Member

Joined: 8/21/08
Posts: 760

10/29/08 3:41:56 AM#58

Make Battle Droids a playable race/class.

  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1581

"Free crack and everybody gets laid."

 
10/29/08 4:16:03 AM#59
Originally posted by Flyte27

I don't agree with the people saying listen to the customers.  I understand that Sony may have made a mistake by changing their game into a different game.  As far as developing a game from scratch I'd rather have the developer make the game they would enjoy to play.  The problem with listening to the customer is there are to many different opinions on what makes a good game.  This is what has me worried about this game already.  They have said they want to make many different groups happy.  For instance they want to make the solo, social, and pvp groups all happy.  Many games have tried to do this, but something is always done poorly.  In WoW PvP was done pretty poorly.  In Warhammer PvE was done pretty poorly.  On top of this you are forcing each group to do something they don't want to do for portions of the game.  The social people will have to solo for large parts of the game.  The solo people will have to group for small parts of the game.  The pvpers will have to solo and group PvE for parts of the game.  Everyone ends up unhappy.  I wish a developer would just pick one group to please and stick with it.  Bioware makes good PvE games so they should be concentrating most of their efforts on making a good PvE game IMO.

I disagree.

I think Bioware should listen to their fanbase or atleast take the most vocal critics of the current top mmorpgs and hire them (which is exactly what blizzard did when they made world of warcraft). 

The fact of the matter is WE, the mmorpg community, knows what fails and what doesn't fail.  Sure we vary on taste, but we know what works.

"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10

So WoW is dead?

  User Deleted
10/29/08 4:37:16 AM#60

My only advice is the same as a few people have said ........ take absoulutley no notice of SWG Vets ... make the game you want to make SWG Vets are living in the past. And if you do anything to upset them they'll try and bring your game down as well .( although they hav'nt succeeded with SWG thank goodness )

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