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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » War is on the decline, want to know why?

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122 posts found
  Locklain

Novice Member

Joined: 5/30/04
Posts: 2201

10/22/08 3:41:01 PM#41

I expected another one of those Xfire topics, to my suprise the OP actually used valid points.

It's a Jeep thing. . .
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You wouldn't understand

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/22/08 3:43:18 PM#42
Originally posted by Netzoko

For the record I won't be replying to troll/flamer/tard posts, just reporting them (IE, Greg).

I honestly think the biggest problem with ORvR is popluation on the servers. Scenarios and terrible chat system hurt it, yes, but the world is simply too big and there are too many keeps for the tiny amount of players per server. They need merges, and they need them now.

And I don't think its the community's fault at all. Like I said in my post, Mythic laid down mechanics that make scenarios so much easier and rewarding, it isn't really the players fault. It's not the community that made too many servers either, nor is it the community's fault that there are so many damn keeps and battle objectives. The world is huge, there's just not people to make it work, it feels like a ghost town.


 

I have a few friends who continue to play and one thing they frequently mention as a positive to this game, is that the lack of chat is great.  The lack of the barrens style of chatting is a big draw to them. Let's face, chuck norris talk was never funny.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/22/08 4:06:45 PM#43
Originally posted by skydragonren
Originally posted by banthis

Its not a very personal level if you just send them a random tell.  A personal level would be making friends with them, hanging out and grouping for a while.  Chatting being social not some random X tell.   I don't suggest anyone to my guild unless I've hung with them even if its for just a few hours or a few days.  We also dont' send realm invite messages its tended to net us nothing but trouble.   

 

The tell is to initiate conversation.

I do not accept people off a "sure" response. If I get a "sure" response I always reply with a "shouldn't I tell you more about the guild first"

I almost always have to explain our guild because it isn't a typical take everyone guild. It is a racial guild for dwarves only.

 

The other 10% from that 100% I mentioned earlier will usually ask "Sure, but could you tell me more about your guild."

This opens up the conversation phase and allows me to get to know them, maybe not how well they can play but at least the type of person they are. I am a very good judge of character. I can tell based off someone's first 2 responses if they are 12 or 23. I can tell if they are mature or kiddish. If they reply like some 12 year old pnwzor gangsta, I let them know they are not what we are looking for.

If the conversation seems to go well off the first few responses, and they like everything I have to say about the guild. Then I send them the invite. Which leads to phase 2 of hopping on vent and getting know everyone. So far everyone who has made it to Ventrilo stage has been well recieved and liked.

 

The point to my thread is there are way to many solo heroes in WAR right now. Wanting to go at the keep lord alone, they do not need help to take down the hero ++ they got it you just sit back and watch.

 

Well this just isn't how war was intended to be played. The community needs to come together and start playing as a faction or realm.

In DAoC that is what set it apart from all the others. Realm loyalty, we always loved to see and play with our fellow realmers and loved to play with the guilds around us. WAR has none of that at the moment. It is hurting the game very much.

So basically you Telemarket your guild.  Thats NOT personal.  People ... good ones that is JOIN guilds that they feel they can be a part of ... a social group.  In order to be personal with someone you have to know them even if its just from talking to them for a couple of mins while grouping. 

The last time I invited someone to apply for our guild the guy was pretty cool I'd randomly met him in the city and he was asking for help finding the Librarians.  So we chatted as I lead him there because it was at the time for new people to be walked there instead of pointed.  After we chatted just about random stuff related to the game I was like this guy is pretty cool we were on a 'personal' level or as personal as a person gets in a game without tellin gthem your life story so I invited him.
 

Thats being personal.  Telemarketing is not personal at all.  Its selling something.   You don't sell your guild you get to know people and invite them into your 'social' network because you think they'd mesh and be fun to group with.   This is why guilds for the past few years have been a turn off to me people sell their guild in order to boost numbers and not actually increase their network and form bonds.  Luckily I found a guild while randomly searching we got to know their recruiters and things meshed from there.

 

BTW this is not a GUILD Oriented game.  This is a Realm Game.    Every Activity in the game is accessable to anyone regardless of being in a guild or with the guild running it.  Want to Siege on a keep? A guild less player can easily watch the chat channels or start up a roaving band to go after a keep or simply help a guild thats already sieging on one take it.  No one can tell you "you can't fight here we're fighting here"   If they want to siege on the city they can...there is NO activity other than Claiming the keep or using the Viper Pit / Guild Hall that is guilds only.  

I think you perhaps are the one mistaken skydragonren.  Being a guild makes things easier and opens up a few more options but not being in a guild doesnt' punish you.  Its not like other games where you can't do this or can't do taht or can't do end game if your not in a guild.   City sieging is not a guild activity its a realm activity, it'll be spear headed by guilds and alliances but alot of solo people are going to show up and group up too.

  Grauhase

Novice Member

Joined: 12/12/07
Posts: 43

10/22/08 4:10:59 PM#44
Originally posted by Netzoko

Hey Mythic, your game is dying and apparently you don't know why. When you take a successful setup (Like Daoc), then join EA and try to copy WoW you get a bloody mess. I'm going to be concise and tell why this game is declining, and will not be a long term success.

- Failure to create the social aspects of MMOs. (Deep craft systems, social hubs, guild halls and housing, player cities, economy). This game is shallow.

- Too much dumbing down for the inbreds and WoW players. It's alright to make a complex game, most people like that. This game requires NO skill or intellectual thought to succeed in any way. Even WoW's combat is more diverse, complex, and interesting. They tried to make this game playable for 7 year olds instead of making it satisfying for the true MMO players. Another thing is the utter lack of character customization in talent trees. You basically get 3 choices, all of which don't make the slightest difference, and every class has 1 tree that's totally worthless. Oh, you rolled X class? Pick from these 3 choices for your build! <-- that is not character custimization, its dumbed down crap.

- Scenarios. Let's make an RvR game, but put Areana games accessable anywhere, anytime, with tons of rewards! Wait, what? Why would people play RvR? I don't blame them for grinding scenarios, War gave them no choice.

- Poor server planning syndrome. Side effects include massive numbers of empty servers due to poor planning and incompetence. Even on the highest pop servers you walk for hours and never see anyone.

- Far, far too casual. This isn't a hardcore v casual argument, what I mean is simply that you can't really progress in the game enough. The game caters to the FPS crowd in the sense that you hop in and kill shit, nothing more. In result you get a bunch of foaming at the mouth, instant-gradification players refusing to take the time to organize a keep raid, because they'd rather just quickly do a scenario. Mythic, if you make something very easy to do, and another thing hard to do, what do you think the population will choose? The game is overrun by casuals because the game mechanics force it.

- Items, money, and it's lack of effect. Mythic could remove items, gold, vendors, and everything associated and the game would honestly not be much different. Items look the same, and barely alter the character. I suppose this was a poorly planned and implemented way of not letting the gear kings pwn everything. The AH is empty, just like the capital cities. Items are worthless, simple as that. This is once again showing like an FPS game. You don't worry about stuff like items, economy, and money.  You get in and kill shit, WAR is just like this. It just isn't the MMO way.

 

It's obvious that EA wanted a piece of the WoW pie, they made a -somewhat- unique version of WoW, but they don't realize that this saturated MMO market is sick of bullshit. One day EA will realize that they can make tons of money with integirty and quality games instead of regurgitated excrement. Just read these forums, a top notch sandbox MMO would get subs in the millions.

 

 

BEST post about the game. 

I agree with everything the OP posted.

 

The community in WAR is one of the worst of any game ever.  [2]

 

  User Deleted
10/22/08 4:14:14 PM#45

The problem with Warhammer and all the other online games that have come out in the last 2 years are the FO ( forum online ) players who constantly come here and talk sh1t about every game that comes out.

Seriously, play the game you like and leave the rest of us alone.

  Dharok

Novice Member

Joined: 10/18/08
Posts: 13

10/22/08 4:23:31 PM#46

I totally agree with the OP. Some decent points. It is FAR to dumbed down. Even when you try to play the "hardest" or "most under powered" class it is still a complete brain ache in the sense that anyone could do this... And it is so, very, very casual. I'm not a total hardcore gamer, but anything that resembles a challenge would have been brilliant.

And to the poster above. Some people may like the lack of chat within an MMO. Thats fine, just turn off the chat channels like you could in The Barrens chat. But those of us that like to feel that we are indeed, still playing an MMO, like the chat to remind us that others are still playing.

Again, the OP raises very good points. All of which I agree didnt help this game at all.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/22/08 4:26:24 PM#47
Originally posted by Dharok

I totally agree with the OP. Some decent points. It is FAR to dumbed down. Even when you try to play the "hardest" or "most under powered" class it is still a complete brain ache in the sense that anyone could do this... And it is so, very, very casual. I'm not a total hardcore gamer, but anything that resembles a challenge would have been brilliant.

Again, the OP raises very good points. All of which I agree didnt help this game at all.


 

This is an RvR / PvP game...the challenge is supposed to be mainly in the pvp.  People complaining about challenge are looking for some excellent PvE game.   The PvE is light at best and not supposed to be the main focus / challenge.  I keep getting confused why anyone bothers to whine over the PvE challenges when the game is supposed to be RvR based..oh wait it is RvR based..*gasp*.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/22/08 4:31:26 PM#48
Originally posted by JonMichael

Yet another "I don't like this game, therefore it's DOOOOMED" post.

The MMO community is ruining the genre itself.  It has become one of the most selfish communities out there.  A game isn't what you wanted or like... so therefore it's time to complain, whine, moan, flame, troll, yell, do anything to get your feelings across that the developing company didn't make the game YOU wanted.

Guess what?  They didn't make the game just for YOU.  There are thousands of people out there who enjoy WAR and who will continue to enjoy WAR, no matter how many of these "Chicken Little" posts are made. 

Face it people.  The genre has changed.  The 5 hours of camping a spawn are GONE.  Wanna know why?  Because the majority of people today do not have the time nor do they want to INVEST that much time in playing a GAME.  If you don't like where the genre is headed, go play a single player game where you can do what you want to do when you want to. 

The best part is... all these complaining and doomsday posts will accomplish absolutely nothing.  No one is going to quit the game because a bunch of people think it's shallow and not hard core enough.  WoW showed developers what they need to do in order to be successful. 

You want hard core?  Try real life.  That's hard core enough for most of us. We look to mmo's and gaming for FUN.

 

 

 

I don't think that all the people complaining want to go back in time to evercamp or hardcore days of grinding hours of mindless killing just to see small movement in the leveling bar. 

You seem to be blaming the MMO community for the failure rate of games and at the same time say the "doomsday" postings accomplish nothing.  If you ask me they sure seem to go hand in hand and while the posts may not cause the downfall, they are an indicator.

 

Is warhammer on the decline as the original poster suggest, yes.  Has Mythic already announced some psuedo server mergers not even a month into the game?  Again yes.  The original poster makes some very valid and insightful points.  Sticking fingers in your ears and pretending there is nothing wrong isn't going to make it go away.  Criticizing anyone who points out a problem with the game will not fix anything either.

 

Like you said, WoW has shown companies how to be successful, but who has really capitalized on that?  Sure the players of the genre have changed, but it sure seems like companies keep making the same launch mistakes over and over.  Tell me you don't see the same pattern here as several other recent MMOs releases?  Different issues and different problems, but the pattern sure seems the same do they not?  Warhammer wasn't made for one person, but can you really deny that the issues in the "chicken little" posts almost always share the same points?  When you start adding up all those individuals you so easily dismiss then you might just see a larger market share. 

 

 

I think Mythic needs to address some of these issues before Nov13, because come December I don't think those who are on the fence will still be around.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/22/08 4:34:13 PM#49
Originally posted by banthis
Originally posted by Dharok

I totally agree with the OP. Some decent points. It is FAR to dumbed down. Even when you try to play the "hardest" or "most under powered" class it is still a complete brain ache in the sense that anyone could do this... And it is so, very, very casual. I'm not a total hardcore gamer, but anything that resembles a challenge would have been brilliant.

Again, the OP raises very good points. All of which I agree didnt help this game at all.


 

This is an RvR / PvP game...the challenge is supposed to be mainly in the pvp.  People complaining about challenge are looking for some excellent PvE game.   The PvE is light at best and not supposed to be the main focus / challenge.  I keep getting confused why anyone bothers to whine over the PvE challenges when the game is supposed to be RvR based..oh wait it is RvR based..*gasp*.

For the same reasons everyone keeps comparing this game to WoW.

 

Just because a game features keep battles is no excuse for the other areas to be bland, boring or unfinished.  Variety of fun tasks only makes a game better. 

  kcypher2000

Advanced Member

Joined: 12/05/04
Posts: 117

10/22/08 4:34:38 PM#50
Originally posted by Guillermo197

You are somewhat right.

1. There are too many servers. Especially here in EU were around 10 servers have low - low population!

2. Scenarios are too rewarding compaired to everything else in the game (XP and Renown wise).

3. The itemisation in this game is scewed! Thought that AoC had crappy itemisation? Well WAR isn't any better atm. Gear is class bound and yet half the stats are completely useless for your class.

4. Performance in this game is scewed! Thought that AoC had crappy performance? Well WAR isn't any better atm.

I don't think the gaming world is too big at all.

It's just for the simple fact that almost the entire playerbase is hidden inside scenarios all the time.

And when they are not inside a scenario, they are waiting in warcamps for one to pop up.

That is the problem.

The caps on the servers are 2500 - 2500 and yet you still not see anyone. Because of what I described above.

Altho I think they need to improve performance a lot and then merge the servers and rise the cap to 5000 - 5000.

Cheers

 

 

There are only 6 EU servers.  Its expected for only a few servers to have high population during EU prime time.  Guess what EU prime time is not NA prime time. 

Performance for me is just fine, I crashed more on WOW when it first launched and took a few months for them to fix that.  Go fix up your computer and stop generalizing for the whole community.

I agree that scenarios give too much XP.  They should just buff the hell out of quest xp and open rvr.

If you don't like the game then feel free to leave but stop following this sheep mentality to complain about a game that has more going for it at launch then most MMOs have after years.

  Soultice

Apprentice Member

Joined: 4/11/07
Posts: 100

10/22/08 4:36:20 PM#51

I agree that servers with low populations suck.  But quite frankly Jon said it best.

All the chicken little's  with the sky is falling because the game did not satisfy them, boo hoo.  Does the game  have some probelms yes. gamebreaking no.  But then that is my opinion just like so many other posters on these forums.

It is so funny how some of you posted about how AOC was going to kill WOW!!

I have a great group of older gaming friends and we are taking keeps and have formed a guild and the game is a blast.

PVP in this game is better then any mmorpg out  there to date except guild wars.  Again this is my opinion. Just like so many other posts here.

I happen to be enjoying the game myself and I am casual.  If you are not casual , who cares!!

My money spends just as well as yours.  Let me enlightnen the so called hardcore or semi hardcore from and old time MMORPG player.

There will come a day when you get into the sunshine, graduate from High School or college and then meet the love of your life, get a job and have to make real money as mom and pop are no longer paying your bills.  Guess what you will become a casual player as you no longer have the time to spend on the game.

The game is dying please give me a break.  Population lower sure WOLK is coming!!!

  Dharok

Novice Member

Joined: 10/18/08
Posts: 13

10/22/08 4:40:52 PM#52
Originally posted by banthis
Originally posted by Dharok

I totally agree with the OP. Some decent points. It is FAR to dumbed down. Even when you try to play the "hardest" or "most under powered" class it is still a complete brain ache in the sense that anyone could do this... And it is so, very, very casual. I'm not a total hardcore gamer, but anything that resembles a challenge would have been brilliant.

Again, the OP raises very good points. All of which I agree didnt help this game at all.


 

This is an RvR / PvP game...the challenge is supposed to be mainly in the pvp.  People complaining about challenge are looking for some excellent PvE game.   The PvE is light at best and not supposed to be the main focus / challenge.  I keep getting confused why anyone bothers to whine over the PvE challenges when the game is supposed to be RvR based..oh wait it is RvR based..*gasp*.

(Re-reads my post for anything to do with PvE in a PvP game.)
 

Being a RvR/PvP game is what sold it to my before release. One thing that game has seemed to of stepped away from is the whole raiding and gear aspect which I liked.I thought this combined, would make a very nice, somewhat skill based PvP game. But as the OP, and several others pointed out, it didnt turn out that way.

  skydragonren

Advanced Member

Joined: 7/17/08
Posts: 708

10/22/08 4:43:56 PM#53
Originally posted by banthis
Originally posted by skydragonren
Originally posted by banthis

Its not a very personal level if you just send them a random tell.  A personal level would be making friends with them, hanging out and grouping for a while.  Chatting being social not some random X tell.   I don't suggest anyone to my guild unless I've hung with them even if its for just a few hours or a few days.  We also dont' send realm invite messages its tended to net us nothing but trouble.   

 

The tell is to initiate conversation.

I do not accept people off a "sure" response. If I get a "sure" response I always reply with a "shouldn't I tell you more about the guild first"

I almost always have to explain our guild because it isn't a typical take everyone guild. It is a racial guild for dwarves only.

 

The other 10% from that 100% I mentioned earlier will usually ask "Sure, but could you tell me more about your guild."

This opens up the conversation phase and allows me to get to know them, maybe not how well they can play but at least the type of person they are. I am a very good judge of character. I can tell based off someone's first 2 responses if they are 12 or 23. I can tell if they are mature or kiddish. If they reply like some 12 year old pnwzor gangsta, I let them know they are not what we are looking for.

If the conversation seems to go well off the first few responses, and they like everything I have to say about the guild. Then I send them the invite. Which leads to phase 2 of hopping on vent and getting know everyone. So far everyone who has made it to Ventrilo stage has been well recieved and liked.

 

The point to my thread is there are way to many solo heroes in WAR right now. Wanting to go at the keep lord alone, they do not need help to take down the hero ++ they got it you just sit back and watch.

 

Well this just isn't how war was intended to be played. The community needs to come together and start playing as a faction or realm.

In DAoC that is what set it apart from all the others. Realm loyalty, we always loved to see and play with our fellow realmers and loved to play with the guilds around us. WAR has none of that at the moment. It is hurting the game very much.

So basically you Telemarket your guild.  Thats NOT personal.  People ... good ones that is JOIN guilds that they feel they can be a part of ... a social group.  In order to be personal with someone you have to know them even if its just from talking to them for a couple of mins while grouping. 

The last time I invited someone to apply for our guild the guy was pretty cool I'd randomly met him in the city and he was asking for help finding the Librarians.  So we chatted as I lead him there because it was at the time for new people to be walked there instead of pointed.  After we chatted just about random stuff related to the game I was like this guy is pretty cool we were on a 'personal' level or as personal as a person gets in a game without tellin gthem your life story so I invited him.
 

Thats being personal.  Telemarketing is not personal at all.  Its selling something.   You don't sell your guild you get to know people and invite them into your 'social' network because you think they'd mesh and be fun to group with.   This is why guilds for the past few years have been a turn off to me people sell their guild in order to boost numbers and not actually increase their network and form bonds.  Luckily I found a guild while randomly searching we got to know their recruiters and things meshed from there.

 

BTW this is not a GUILD Oriented game.  This is a Realm Game.    Every Activity in the game is accessable to anyone regardless of being in a guild or with the guild running it.  Want to Siege on a keep? A guild less player can easily watch the chat channels or start up a roaving band to go after a keep or simply help a guild thats already sieging on one take it.  No one can tell you "you can't fight here we're fighting here"   If they want to siege on the city they can...there is NO activity other than Claiming the keep or using the Viper Pit / Guild Hall that is guilds only.  

I think you perhaps are the one mistaken skydragonren.  Being a guild makes things easier and opens up a few more options but not being in a guild doesnt' punish you.  Its not like other games where you can't do this or can't do taht or can't do end game if your not in a guild.   City sieging is not a guild activity its a realm activity, it'll be spear headed by guilds and alliances but alot of solo people are going to show up and group up too.

 

Sigh, this is the problem with WAR right here.....

 

I don't really have to say much else.

The Solo player had no business playing DAoC.... and they have no business playing WAR..... It is pretty much as simple as that.

In 7 years of playing DAoC I never once.... that is right not once did I see a player in the frontiers without a guild tag below his/her name.

On that note I never once seen a player in frontiers period solo unless it was a stealther, who even then were picking off other lone stealthers or scouting ahead of his guild.

The guilds are the realm. Not Joe Smoe #89217389271301473 doing his Neo thing running around with his sword out trying to be the hero. 

The way your telling it, I need to spend each night trying to cuddle with some random guy out in marsh of madness, getting to know him, holding his hand swaying in the moon light.

I'm sorry but this is WAR. We do have a job to do. My guild is tight. My guild plays to have fun and crush the other side. Not sure about your recruiters but I don't really have 2 years to cuddle 24 players to form a nice tight net group and form a warband.

I speak to people to see if they fit. If they seem like they will fit, I invite them, talk to them over voice chat, and play with them in groups. If they are an ass, guess what I am GM I have kick power. They leave go bye bye, on to the next task at hand.

I am not in WAR to babysit others, I am all about making friends, but I am not gonna lead all possible guild invitees around by the collar doing good deeds all night so they will like me.

In a way it has some to do with numbers, you have to form up a guild. Your guild has to be larger than 6 people if you want to stand a chance against the zerg and you don't have forever to accomplish this goal.

So you take what you can get, and you sort out the bad from the good, and toss the bad back out the door.

You can build a successful guild this way as I have done it in every MMO that has came out in the last 15 years. 300 players PMed 10% asked questions and found it sounded good to them. So I picked up 30 nice like minded members who wanted to be a part of a larger picture. 30 people who wanted to fight for order and play as part of a team. 30 people who seem to mesh pretty well.

I just feel sorry for the other 270 John Rambo's running around. Because they bring our realm down, and our server down with their I can do it all alone attitudes.

Nothing further to say about this crap either. WAR has a horrible community and that is all there is to it.

  kcypher2000

Advanced Member

Joined: 12/05/04
Posts: 117

10/22/08 4:50:24 PM#54
Originally posted by Netzoko

Hey Mythic, your game is dying and apparently you don't know why. When you take a successful setup (Like Daoc), then join EA and try to copy WoW you get a bloody mess. I'm going to be concise and tell why this game is declining, and will not be a long term success.

- Failure to create the social aspects of MMOs. (Deep craft systems, social hubs, guild halls and housing, player cities, economy). This game is shallow.

- Too much dumbing down for the inbreds and WoW players. It's alright to make a complex game, most people like that. This game requires NO skill or intellectual thought to succeed in any way. Even WoW's combat is more diverse, complex, and interesting. They tried to make this game playable for 7 year olds instead of making it satisfying for the true MMO players. Another thing is the utter lack of character customization in talent trees. You basically get 3 choices, all of which don't make the slightest difference, and every class has 1 tree that's totally worthless. Oh, you rolled X class? Pick from these 3 choices for your build! <-- that is not character custimization, its dumbed down crap.

- Scenarios. Let's make an RvR game, but put Areana games accessable anywhere, anytime, with tons of rewards! Wait, what? Why would people play RvR? I don't blame them for grinding scenarios, War gave them no choice.

- Poor server planning syndrome. Side effects include massive numbers of empty servers due to poor planning and incompetence. Even on the highest pop servers you walk for hours and never see anyone.

- Far, far too casual. This isn't a hardcore v casual argument, what I mean is simply that you can't really progress in the game enough. The game caters to the FPS crowd in the sense that you hop in and kill shit, nothing more. In result you get a bunch of foaming at the mouth, instant-gradification players refusing to take the time to organize a keep raid, because they'd rather just quickly do a scenario. Mythic, if you make something very easy to do, and another thing hard to do, what do you think the population will choose? The game is overrun by casuals because the game mechanics force it.

- Items, money, and it's lack of effect. Mythic could remove items, gold, vendors, and everything associated and the game would honestly not be much different. Items look the same, and barely alter the character. I suppose this was a poorly planned and implemented way of not letting the gear kings pwn everything. The AH is empty, just like the capital cities. Items are worthless, simple as that. This is once again showing like an FPS game. You don't worry about stuff like items, economy, and money.  You get in and kill shit, WAR is just like this. It just isn't the MMO way.

 

It's obvious that EA wanted a piece of the WoW pie, they made a -somewhat- unique version of WoW, but they don't realize that this saturated MMO market is sick of bullshit. One day EA will realize that they can make tons of money with integirty and quality games instead of regurgitated excrement. Just read these forums, a top notch sandbox MMO would get subs in the millions.


Why  do the sheep applaud a troll who doesn't even think of creating a new innovative post on Wars problems.  All you did is reiterate what every War hater has stated before you.  I would also love to see your facts as to how the game is dying.

You complain about lack of crafting, housing, economy blah blah blah.  Crafting does suck i agree, then again its a waste of time in most games.  Housing? nice feature but you add in housing and whiners like you will just complain that all the guilds just spend their time in houses and not doing what you want them to do. 

You complain about everyone focusing on scenarios while they level, well i'd rather do more instancing to level and have valid optional open world rvr then have an end game like Wow that is dedicated to instancing.  (raids, arenas, bgs....all instanced.  Your entire time at 70/80 will be spent away from the world you leveled in).  And War did give them a choice. Unlike people like you who can't make up their mind some people decide to do scenarios, others decide to do questing.  I personally do both.  If some one from mythic is holding a gun to your head telling you to just play scenarios then log off now and go call the police.

Many games go through the ebb and flow of finding the right server balance.  This game is new, give it time before you whine.  If you are forty already, which i doubt from your post, you will realize its a ghost town at end game right now since most casual players are still leveling.  Guess what, this is true in every new game.  If you were higher you would start to realize that items do start to gain some effects and procs when you are at the end of tier 4.  Then again since you are probably level 8 i doubt you'd know that.

The biggest convincing point that you are a troll is claiming that Wow has more intricate combat than this game.  That is the most confused fan boy defense in your entire post.  Wows combat is very simple.  No matter what class you are you just have to spam 1 to 4 buttons and occasonally hit a trinket and use a cooldown.  The rest of your abilities are useless and most fight outcomes will be determined by gear not skill.

 

Btw if you don't like the game, then don't play it.  Save your money.  There are things in this game i hate, crashes to desktop, the mailing system, some collision detection on terrain etc, getting mail and being forced to use the damn mailing system.  Difference is being constructive or just a troll.  The very "tone" of your post proves that you are not trying to be the former so that only leaves the latter option.

 

  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

 
10/22/08 5:02:43 PM#55

To clarify, I didn't say War was failing or doomed. I simply meant that the game IS declining, just look at the populations and amount of people who did not sub after the free month. This is evidence, not opinion.

On the subject of guilds, we too have had tough times recruiting. But in their defense, there really isn't much reason to join a guild. People in MMOs join guilds to have people to play with. With scenarios, PQs, and ORvR, there are people everywhere to play with removing the need for a guild.

-------------------------

  Urrelles

Apprentice Member

Joined: 1/10/08
Posts: 575

10/22/08 5:06:53 PM#56

On the point of guilds talked abotu earlier.  I won't join a guild just because someone ask me.  I join guilds after I group with a guild member for some time and really enjoy my time with that memeber.  Then I'll join their guild.  Most of the time when I do this method, I get into a guild that I can really interact with.

  kcypher2000

Advanced Member

Joined: 12/05/04
Posts: 117

10/22/08 5:15:07 PM#57
Originally posted by Netzoko

To clarify, I didn't say War was failing or doomed. I simply meant that the game IS declining, just look at the populations and amount of people who did not sub after the free month. This is evidence, not opinion.

On the subject of guilds, we too have had tough times recruiting. But in their defense, there really isn't much reason to join a guild. People in MMOs join guilds to have people to play with. With scenarios, PQs, and ORvR, there are people everywhere to play with removing the need for a guild.

 

Learn to read your own post "Mythic your game is dying..."   Btw only a real War fan boy would not admit that the game will take a large hit with the upcoming release of WOTLK.  Hell even mythic themselves admitted they are expecting a hit from that.  The game expired on me because it never asked for my credit info when i created my account, wouldn't be surprised if that happened to others as well.

So let me get this straight earlier, you post complaining that everyone just does scenarios.  Now you complain that you don't need a guild because its easy to find people every where to do scenarios, pqs and orvr?  Sounds like the game is doing fine to me!

When Wow first came out all the EQ fan boys would troll the game saying it was going to be a niche game for blizzard fans and die.  Wow succeeded because it created a fun and polished but not perfect game.  While War may never kill Wow it is riding in the same boat Wow was when it launched.  It took everything Wow has that made it successful and trying to do it better.  Its still far from perfect but it has a lot of potential. 

If you really want to claim a game dyingthen wait a year, lets compare the state of the games after WOTLK and War have both had time to mature.  Personally im going to stick it out with War a while because im in WOTLK beta and think it feels somewhat rushed and just a recycle of WOW-BC.  One new BG can only hold over my lust for pvp for so long.

  crysomore

Apprentice Member

Joined: 10/17/08
Posts: 23

10/22/08 6:24:19 PM#58

Hmm amazing.  A war detracter's thread wasn't flammed by fanboys multiple times on first page.  Looks like people are slowly coming around and seeing what a lot of us projected and didn't care for in the beta. 

One of the bloggers hit it right on the head.  EA is buying up potential innovators and letting them die--maybe not on purpose but that's what's happening.  I believe warhammer had real promise in the beginning. EA seems to be just relying on muscle, insane marketing, and shrewd business right now and smart gamers should stay away.  I'm not sure if they'll recover and give us something fresh like battlefield again but who knows.

As far as mmo's?  I realized finally that I don't need a replacement.  I feel like a sucker thinking about buying wrath only to do it all over again and have little respect for some of blizzards decisions lately--hoping they don't go the way of other big developers.  Nope, I'm enjoying going back to classical gaming: single play rpg and online FPS... and I got my humanity back.  Cheers.

  TheBrewer

Novice Member

Joined: 10/19/08
Posts: 126

10/22/08 6:47:06 PM#59
Originally posted by skydragonren
Originally posted by banthis

Its not a very personal level if you just send them a random tell.  A personal level would be making friends with them, hanging out and grouping for a while.  Chatting being social not some random X tell.   I don't suggest anyone to my guild unless I've hung with them even if its for just a few hours or a few days.  We also dont' send realm invite messages its tended to net us nothing but trouble.   

 

The tell is to initiate conversation.

I do not accept people off a "sure" response. If I get a "sure" response I always reply with a "shouldn't I tell you more about the guild first"

I almost always have to explain our guild because it isn't a typical take everyone guild. It is a racial guild for dwarves only.

 

The other 10% from that 100% I mentioned earlier will usually ask "Sure, but could you tell me more about your guild."

This opens up the conversation phase and allows me to get to know them, maybe not how well they can play but at least the type of person they are. I am a very good judge of character. I can tell based off someone's first 2 responses if they are 12 or 23. I can tell if they are mature or kiddish. If they reply like some 12 year old pnwzor gangsta, I let them know they are not what we are looking for.

If the conversation seems to go well off the first few responses, and they like everything I have to say about the guild. Then I send them the invite. Which leads to phase 2 of hopping on vent and getting know everyone. So far everyone who has made it to Ventrilo stage has been well recieved and liked.

 

The point to my thread is there are way to many solo heroes in WAR right now. Wanting to go at the keep lord alone, they do not need help to take down the hero ++ they got it you just sit back and watch.

 

Well this just isn't how war was intended to be played. The community needs to come together and start playing as a faction or realm.

In DAoC that is what set it apart from all the others. Realm loyalty, we always loved to see and play with our fellow realmers and loved to play with the guilds around us. WAR has none of that at the moment. It is hurting the game very much.


 

Reading all your hate posts who would wanna join your flimsy lil guild?

  vidiotking

Novice Member

Joined: 4/05/08
Posts: 222

one in the bush is better than one in the hand.

10/22/08 7:55:52 PM#60

I like WAR, and enjoy logging in to play.  That being said, the OP is right on most points.... I'll prolly play WAR till AION comes out.

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