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78 posts found
GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 2:12:23 PM#26
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.

Steelrose

Novice Member

Joined: 10/23/07
Posts: 226

10/22/08 2:15:58 PM#27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

I really hope some big egocentric company like EA-Bioware will take a big loss and goes to bancrupcy if they keep doing games with little risk and little innovation.

Flyte27

Apprentice Member

Joined: 12/13/05
Posts: 1381

10/22/08 2:16:38 PM#28
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

That logic doesn't make any sense.  There are a small but fanatic group of SWG players, but Bioware already has a large group of KOTOR fans with which they will have to please amoungst their playerbase.  Obviously they are going to stick with their own ideas instead of trying to use someone elses.  It makes sense to use your own ideas and do what you believe  makes a good game.  Not what someone else believes will make a great game.

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 2:24:49 PM#29
Originally posted by Steelrose
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

I really hope some big egocentric company like EA-Bioware will take a big loss and goes to bancrupcy if they keep doing games with little risk and little innovation.


 

I do to lol. the problem is what many don't realise is that going the theme park route now days IS the big risk. There's absolutely way to much competition. WoW being the big one. The more theme parks that hit the shelve's trying to play it safe the more likely the next one will fail. If you list all MMO's on the market now The sandbox genre is by far the least tried. Themeparks are every where. WoW, EQ2, LoTR, AoC, War, Lineage 2, and it just goes on and on. The risky genre now days is Themepark because the competition out  there is numerous, and sadly things are beggining to look like the same shirt just a different colour more and more.

Sanbox use to be risky, but I think now days there a breath of fresh air to many because well 90% of the MMO's that release are theme parks that generaly rehash the majority of the ideas of the others because the genre is so over done on a regular basis that there truely isn't a whole lot you can do different now days. So everything looks like a clone of a clone that was originaly a clone of another clone. The safety net for Themeparks is almost gone if not gone already.

Flyte27

Apprentice Member

Joined: 12/13/05
Posts: 1381

10/22/08 2:28:41 PM#30
Originally posted by GrayGhost79
Originally posted by Steelrose
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

I really hope some big egocentric company like EA-Bioware will take a big loss and goes to bancrupcy if they keep doing games with little risk and little innovation.


 

I do to lol. the problem is what many don't realise is that going the theme park route now days IS the big risk. There's absolutely way to much competition. WoW being the big one. The more theme parks that hit the shelve's trying to play it safe the more likely the next one will fail. If you list all MMO's on the market now The sandbox genre is by far the least tried. Themeparks are every where. WoW, EQ2, LoTR, AoC, War, Lineage 2, and it just goes on and on. The risky genre now days is Themepark because the competition out  there is numerous, and sadly things are beggining to look like the same shirt just a different colour more and more.

Sanbox use to be risky, but I think now days there a breath of fresh air to many because well 90% of the MMO's that release are theme parks that generaly rehash the majority of the ideas of the others because the genre is so over done on a regular basis that there truely isn't a whole lot you can do different now days. So everything looks like a clone of a clone that was originaly a clone of another clone. The safety net for Themeparks is almost gone if not gone already.


 

Again you discregaurd what the developer thinks about making the game.  You would like a sandbox game made so you complain that it's what should be done no matter what the developer of the game feels about it.  It's clear that the Bioware devs have strong feelings about how the game should be done and thats the same way they have developer their past single player games.  I can't figure out why people think Bioware is just doing this because they are chasing the money.  They have always been a company who has developed niche RPG games and they are sticking with the style they have always used in the past.

severius

Novice Member

Joined: 8/10/04
Posts: 1001

10/22/08 2:30:50 PM#31
Originally posted by Fishermage

From what I am seeing it looks like that. I always loved the "sandbox with toys" concept of Raph Koster, even though it was never fully or properly implemented with SWG.

It seems, however, that LA/Bioware have completely thrown that idea out, and decided just to go with the toys.

I can see how this can make a very enjoyable game, but well, personally, I wanted something more.

I am curious as to what people's opinions are on this :)


 

This is not a Koster game :)

SWG was, spiritually, UO2.  However that part of the game died with the advent of the hologrind and continued to become less and less a sandbox.  BioWare does not make sandboxes, they make very good narrative driven games and I suspect this will be more of the same as far as BioWare games are concerned.  What sort of longevity it will have, I dare not venture to guess, unless there is a plan in place to keep adding a plethora of content on a regular basis.... and not just any content, high quality BioWare content, I doubt it will have that long of a life :(


Hrothmund

Hard Core Member

Joined: 9/15/04
Posts: 763

10/22/08 2:32:28 PM#32
Originally posted by GrayGhost79

 

I do to lol. the problem is what many don't realise is that going the theme park route now days IS the big risk. There's absolutely way to much competition. WoW being the big one. The more theme parks that hit the shelve's trying to play it safe the more likely the next one will fail. If you list all MMO's on the market now The sandbox genre is by far the least tried. Themeparks are every where. WoW, EQ2, LoTR, AoC, War, Lineage 2, and it just goes on and on. The risky genre now days is Themepark because the competition out  there is numerous, and sadly things are beggining to look like the same shirt just a different colour more and more.

Sanbox use to be risky, but I think now days there a breath of fresh air to many because well 90% of the MMO's that release are theme parks that generaly rehash the majority of the ideas of the others because the genre is so over done on a regular basis that there truely isn't a whole lot you can do different now days. So everything looks like a clone of a clone that was originaly a clone of another clone. The safety net for Themeparks is almost gone if not gone already.

Yes, you are correct. This is exactly why the iPhone is successful. Uhm, wait, no it isn't! The masses still want the same thing, a relatively easily approacheable game that appeals to most types of both casual and hardcore gamers alike. The masses still do not want a community-based timesink.

Imagine Bioware does go sandbox. I bet you are going to enjoy the community driven economy and game balance, when it is being determined by tween fans of episodes 1-3 and the Clone Wars! I beg to differ.

Bioware will go for the teen rating, but in reality what they want is a core audience between the ages of ten and twenty-five. Bioware won't go sandbox, because they want to create revenue, not cater to a marginal fan-base.

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 2:40:40 PM#33
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

That logic doesn't make any sense.  There are a small but fanatic group of SWG players, but Bioware already has a large group of KOTOR fans with which they will have to please amoungst their playerbase.  Obviously they are going to stick with their own ideas instead of trying to use someone elses.  It makes sense to use your own ideas and do what you believe  makes a good game.  Not what someone else believes will make a great game.


 

Picking a genre isn't taking the idea's of another Dev. There are linear games and non-linear games and there are linear games with sandbox elements and non-linear games with themepark elements. By what you are saying they HAVE taken the idea's of other developers because they chose one of these pre-existing styles to begin with. To truely fit in with what you are saying they would have to completely create a brand new style of game that firs in neither sandbox or themepark, nor themepark with sandbox elements or sandbox with themepark elements.

And to be honest there story telling aspect sounds like a clone of the Citedale of Sorcery feature which has been in development for awhile now.

So what I am saying is, in my opinion, the fan base wanted a sandbox SW MMO and it looks like they are making a Themepark SW MMO which is the opposite of the majority of those that are willing to play a SW MMO wanted which to me is not very logical and I will specify on LA's part not BioWare's. Having control of the liscence gives LA controll over what style of game it will be because they can deny use if they wish.

Flyte27

Apprentice Member

Joined: 12/13/05
Posts: 1381

10/22/08 2:45:25 PM#34
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

That logic doesn't make any sense.  There are a small but fanatic group of SWG players, but Bioware already has a large group of KOTOR fans with which they will have to please amoungst their playerbase.  Obviously they are going to stick with their own ideas instead of trying to use someone elses.  It makes sense to use your own ideas and do what you believe  makes a good game.  Not what someone else believes will make a great game.


 

Picking a genre isn't taking the idea's of another Dev. There are linear games and non-linear games and there are linear games with sandbox elements and non-linear games with themepark elements. By what you are saying they HAVE taken the idea's of other developers because they chose one of these pre-existing styles to begin with. To truely fit in with what you are saying they would have to completely create a brand new style of game that firs in neither sandbox or themepark, nor themepark with sandbox elements or sandbox with themepark elements.

And to be honest there story telling aspect sounds like a clone of the Citedale of Sorcery feature which has been in development for awhile now.

So what I am saying is, in my opinion, the fan base wanted a sandbox SW MMO and it looks like they are making a Themepark SW MMO which is the opposite of the majority of those that are willing to play a SW MMO wanted which to me is not very logical and I will specify on LA's part not BioWare's. Having control of the liscence gives LA controll over what style of game it will be because they can deny use if they wish.


 

Perhaps, but if you read what they are doing they are using what they have used in their past games.  No one ever said you have to be innovative in any industry.  All you have to do is make a product people enjoy.  The product just requires to be of entertainment to people.  I will not critisize Bioware for trying to do what they like to do or for making game that they feel is fun.  Most of us would make the game we feel would be fun if we had the money to do so.

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 2:48:19 PM#35
Originally posted by Hrothmund
Originally posted by GrayGhost79

 

I do to lol. the problem is what many don't realise is that going the theme park route now days IS the big risk. There's absolutely way to much competition. WoW being the big one. The more theme parks that hit the shelve's trying to play it safe the more likely the next one will fail. If you list all MMO's on the market now The sandbox genre is by far the least tried. Themeparks are every where. WoW, EQ2, LoTR, AoC, War, Lineage 2, and it just goes on and on. The risky genre now days is Themepark because the competition out  there is numerous, and sadly things are beggining to look like the same shirt just a different colour more and more.

Sanbox use to be risky, but I think now days there a breath of fresh air to many because well 90% of the MMO's that release are theme parks that generaly rehash the majority of the ideas of the others because the genre is so over done on a regular basis that there truely isn't a whole lot you can do different now days. So everything looks like a clone of a clone that was originaly a clone of another clone. The safety net for Themeparks is almost gone if not gone already.

Yes, you are correct. This is exactly why the iPhone is successful. Uhm, wait, no it isn't! The masses still want the same thing, a relatively easily approacheable game that appeals to most types of both casual and hardcore gamers alike. The masses still do not want a community-based timesink.

Imagine Bioware does go sandbox. I bet you are going to enjoy the community driven economy and game balance, when it is being determined by tween fans of episodes 1-3 and the Clone Wars! I beg to differ.

Bioware will go for the teen rating, but in reality what they want is a core audience between the ages of ten and twenty-five. Bioware won't go sandbox, because they want to create revenue, not cater to a marginal fan-base.


 

No IPhones havent been very successful but Vonage (Internet Home Phone) sure has. For around 20 bucks a month I get everything, Caller ID, Voice mail (That I can check on my comp if I'm not at home if I want), Free long distance to anywhere at all oO. So ..... yeah everything eventualy hits that point where there's to much of the same on the market and something new is needed. For 20 dollars a month I get what someone pays 100+ dollars a month for with some other Phone services. So which would be risker? Starting a tried and true style company similar to AT&T or going with a Vonage style company? The markets full of AT&T style companies yet a bit slim on Vonage style companies.

Sorry for the Phone service example oO but your iPhone made me do it lol.

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1747

Google is your friend.

10/22/08 2:50:02 PM#36
Originally posted by Steelrose
Originally posted by Malickie
Originally posted by Steelrose
Originally posted by Malickie

There's no argument there man, compared to just about anything SWG is still the game most open to differing play styles in the industry right now. This a sad fact to be honest, here it is 2008 and the most innovative game on the market is from 2003.


 

You can only blame the community and the subscribers. The games that are being made are just a reflection of player desires.

That is definitely part of the cause, not the entire cause IMO. The other factor is developers who are afraid to break that mold.


Would you risk 100$mil to do a sandbox nowadays? Or would you rather pick a popular IP and appeal to masses with your gameplay?

Yeah, I would. If you spend anytime on relevant gaming forums around the internet you'd see that there is a large market for a sci-fi sandbox style MMO that is done well and by a AAA capable company that has the funding to "do it right". The market is flooded with the WoW method of making games now because people want to try to get that same level of success. Well, if it hasn't worked by now it isn't going to happen. That in mind why not try to do something that is different? You can make a game resembling all the latest AAA games and know that it will have mediocre success at best or you could take that shot of giving the people "a different kind of cake" to eat knowing they probably had their fill of the vanilla.
 

Will be a great day when someone actually makes a world for not only the money but also to show that it is possible to make a mmo that has depth in ALL areas, not just combat. Sure, we don't know everything about SW:TOR yet, but from the initial video and the information on the site it looks like it'll be more of the same with a little more emphasis on story, which translates to more lines of NPC dialogue to read.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 2:52:17 PM#37
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79
Originally posted by Flyte27
Originally posted by GrayGhost79

I honestly do not understand it. The outcry that happend after NGE was that it killed a lot of the sandboxness of the game. So the answer is to kill even more????  SWG Pre NGE had me hopeful SWG NGE was a kick in the teeth. I am not sure what to make of SWTOR honestly it's starting to sound like a Sci Fi WoW with new ellements. I don't know, I was hoping they would re-do SWG  after the NGE thing but .... not like this so I will sit back and just watch and see what happens. Deffinetly not optomistic about it right now.


 

I think the question is why would you think it would be anything like SWG when it's being made by a different company that has their own ideas on what games should be like and are trying to use ideas from previous games they have made to make this one.


 

Personaly the reason why for me would be that I felt that it was a universal cry of WTF when NGE hit, and  it appeard that they were working on a new title due to the folly of SOE. Will you disagree that the biggest Folly that cost many subs of SOE was NGE? I can say if you don't many will. People that played SWG were in a few groups. Some simply liked the Star Wars IP, some simply enjoyed Sci Fi MMO's, some enjoyed Sci Fi MMO's and the Star Wars IP.  These players almost Universaly cried Fowl when NGE hit, so the response for that is to take even more of what made many enjoy SWG out. To me it just didn't make since that they would go the route so many had a problem with. The majority had a problem with NGE to some extent, many took it so far as to quit.

As I said I am just going to wait and see, as far as why I thought they would make it any thing like what SWG was originaly it is because of the outcry of the IP's fan base that were AGAINST the loss of the sandboxness of SWG. To remove even more just doesn't seem logical to me. I guess they are trying to branch out and grab WoW players which is fine. As I said at this point in time it is a wait and see thing.


 

One thing is obvious is that SWG players were very attached to the game.  People like to band together for a common cause and I believe thats what SWG players use NGE to do this.  As I said though this is a different developer so why expect them to recreate a game that had the ideas of a different developer?  I think if you want a SWG game you have to hope someone hires the developer who was in charge of creating SWG.


 

I have already stated why, There is already an existing fan base for the IP and the MMO. So the route they are going just doesn't seem the most logical to me. That is merely my opinion at this time. They are in essence going against what the current fan base wants which of course there choice I just don't see the logic of it. To me it would seem safer to go the sandbox route with Star Wars atleast because there is already an exisiting player base waiting. The themepark is the opposite if what many of these players want. I am not sure how StarTrek will play out but by the time the new SW MMO hit's there will be several established Themeparks Sci Fi MMO's and atleast 1 with an established IP fan base (If it delivers) and very few Sandbox Sci Fi competitors.

You asked why and I answerd. To me it seems like a big risk and against what the existing player base wants, this is just my opinion though and should not be taken for more than that.


 

That logic doesn't make any sense.  There are a small but fanatic group of SWG players, but Bioware already has a large group of KOTOR fans with which they will have to please amoungst their playerbase.  Obviously they are going to stick with their own ideas instead of trying to use someone elses.  It makes sense to use your own ideas and do what you believe  makes a good game.  Not what someone else believes will make a great game.


 

Picking a genre isn't taking the idea's of another Dev. There are linear games and non-linear games and there are linear games with sandbox elements and non-linear games with themepark elements. By what you are saying they HAVE taken the idea's of other developers because they chose one of these pre-existing styles to begin with. To truely fit in with what you are saying they would have to completely create a brand new style of game that firs in neither sandbox or themepark, nor themepark with sandbox elements or sandbox with themepark elements.

And to be honest there story telling aspect sounds like a clone of the Citedale of Sorcery feature which has been in development for awhile now.

So what I am saying is, in my opinion, the fan base wanted a sandbox SW MMO and it looks like they are making a Themepark SW MMO which is the opposite of the majority of those that are willing to play a SW MMO wanted which to me is not very logical and I will specify on LA's part not BioWare's. Having control of the liscence gives LA controll over what style of game it will be because they can deny use if they wish.


 

Perhaps, but if you read what they are doing they are using what they have used in their past games.  No one ever said you have to be innovative in any industry.  All you have to do is make a product people enjoy.  The product just requires to be of entertainment to people.  I will not critisize Bioware for trying to do what they like to do or for making game that they feel is fun.  Most of us would make the game we feel would be fun if we had the money to do so.


 

That I can agree with and will now move on. My issue truely isn't with BioWare, when NGE happend and there was an outcry LA blamed SOE and many of us were just expecting a new SW Sandbox to come. Many thought this was it but will be a bit dissapointed many may enjoy it. It's all a matter of opinion and prefference.

sunlion69

Novice Member

Joined: 6/25/07
Posts: 94

10/22/08 2:55:42 PM#38
Originally posted by Flyte27

I'm not sure why people expect this perticular game to be a sandbox.  Is it because SWG players have something in their head that Star Wars games need to be sandbox?  If people checked things out there are a lot of Star Wars games out there that have been successful and they are generally story driven.  This includes KOTOR which was designed by Bioware.  Now some people want to see Bioware do something they have never done because it's the way they want the game.  Unfortunately for you and fortunately for fans of the KOTOR game they don't listen these complaints because they want to make the game like they have made most of their other games and one of their most successful games which is KOTOR.  I'm sure that they hired SWG devs because the project is just to big for them to complete.  That doesn't mean they will have involvement in how the game is made.  It's likely they will just be told what to code, draw, or whatever their job is.


 

Although it is too early to tell, I do get the impression from some of the videos that the game will be a KOTOR , just on a massive scale. KOTORs were pretty good story games, but not really sure how they will translate to an MMO world.

Hrothmund

Hard Core Member

Joined: 9/15/04
Posts: 763

10/22/08 3:08:39 PM#39
Originally posted by GrayGhost79
No IPhones havent been very successful but Vonage (Internet Home Phone) sure has. For around 20 bucks a month I get everything, Caller ID, Voice mail (That I can check on my comp if I'm not at home if I want), Free long distance to anywhere at all oO. So ..... yeah everything eventualy hits that point where there's to much of the same on the market and something new is needed. For 20 dollars a month I get what someone pays 100+ dollars a month for with some other Phone services. So which would be risker? Starting a tried and true style company similar to AT&T or going with a Vonage style company? The markets full of AT&T style companies yet a bit slim on Vonage style companies.
Sorry for the Phone service example oO but your iPhone made me do it lol.

 

Uh, wait. The iPhone has surpassed its international sales target by a large margin, and Apple is now the third largest mobile phone company in terms of sales. This is after an extremely short time of operating in the mobile phone market. How is that not immensely successful?

I am sorry, but it seems you do not understand the basis on which large corporation make risk assessments and business decisions. Vonage internet telephony services might be successful, I don't know the reality, but there is no way the general pbulic would be willing to start using only internet telephony.

I am not going to go into detail here about business realities, but let's put it this way; you dismissed my iPhone analogy by stating "No IPhones havent been very successful", with nothing to back your statement up and completely ignored the rest of my post where I detailed why making a sandbox game is risky and not worthwhile for a big publisher/developer. Not a very strong argument, in my opinion.

GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 1342

10/22/08 3:27:59 PM#40
Originally posted by Hrothmund
Originally posted by GrayGhost79
No IPhones havent been very successful but Vonage (Internet Home Phone) sure has. For around 20 bucks a month I get everything, Caller ID, Voice mail (That I can check on my comp if I'm not at home if I want), Free long distance to anywhere at all oO. So ..... yeah everything eventualy hits that point where there's to much of the same on the market and something new is needed. For 20 dollars a month I get what someone pays 100+ dollars a month for with some other Phone services. So which would be risker? Starting a tried and true style company similar to AT&T or going with a Vonage style company? The markets full of AT&T style companies yet a bit slim on Vonage style companies.
Sorry for the Phone service example oO but your iPhone made me do it lol.

 

Uh, wait. The iPhone has surpassed its international sales target by a large margin, and Apple is now the third largest mobile phone company in terms of sales. This is after an extremely short time of operating in the mobile phone market. How is that not immensely successful?

I am sorry, but it seems you do not understand the basis on which large corporation make risk assessments and business decisions. Vonage internet telephony services might be successful, I don't know the reality, but there is no way the general pbulic would be willing to start using only internet telephony.

I am not going to go into detail here about business realities, but let's put it this way; you dismissed my iPhone analogy by stating "No IPhones havent been very successful", with nothing to back your statement up and completely ignored the rest of my post where I detailed why making a sandbox game is risky and not worthwhile for a big publisher/developer. Not a very strong argument, in my opinion.


 

AH I completely missunderstood you then lol. I know nothng about iPhones vs Cell phones so assumed you were saying that since it wasn't along the lines of tried and true like themeparks it was to big of a risk so I was giving a counter example.

Edited because I reread your post and realised how I misunderstood it,

I don't see sandbox's as much of a risk now days due to how few there are vs, Themeparks, I mean considering sandbox's are what originaly brought popularity to MMO's and investors they are viable. As far as themeparks go more have failed than succeeded as of late making this a very high risk genre. The life span of a themepark is very dependent on the money your willing to continualy invest to keep it alive with additional content. When that content stops comming people eventualy run out of things to do. This has to be compaired with UO which has had minimal investment and while not as popular as it once was still has enough of a player base to keep it around and has for what 11 to 10 years now? and even it sees new and returning players. The money required to develop and mantain a themepark is considerably more than that of a sandbox was means it costs more initialy and down the road making it a higher risk on it's own. Couple that with the number of competing themeparks on the market and it's even riskier to do a themepark than a sandbox at the moment. By normal buisness measures a themepark is higher risk at this point in time than a sandbox and this is comming from someone with a background in both advertising and marketing.

Obraik

Ewok

Joined: 5/02/05
Posts: 7114

10/22/08 5:26:48 PM#41

The way I see it is that LA have no reason to make SW:TOR a sandbox style game when they already have a sandbox style game that fills that role.  By the sounds of things, they're not done with SWG yet.

We all know that the NGE was an attempt to make SWG more attractive to those playing WoW like games and obviously, that hasn't worked - the majority of people playing SWG are not WoW type players.  SW:TOR will now be LA's new attempt at attracting the "WoW crowd" and arguably, it probably should have been what they went with from the start then trying to transform SWG with the NGE.

Contray to what people will say, and I will likely be flamed, again, for saying this but SW:TOR could be good news for those wanting more sandbox type features back in SWG.  With LA now having a game designed to get their "WoW crowd", there won't be as much pressure now for SWG to appeal to that crowd anymore and will allow for features more expect in SWG.  This seems to have already started happening over the last few months with the Storyteller features, Munitions upgrade and the upcoming Player City update.

firefly2003

Hard Core Member

Joined: 1/16/08
Posts: 730

EVE, Saga Of Ryzom,Star Quest Online,SWG, Ultima Online, Fallen Earth, Darkfall

10/22/08 5:40:53 PM#42

Last time I looked and played SWG it was nothin like a sandbox it was a poorly implemented version of WOW. Lets look Heroics (WOW) Collections (WOW) this Halloween even Ive been reading about (WOW) uber gear and jewelry (WOW) loot based economny is still a major part of the market and that GU5 didnt really do much loot is still king (WOW) dumbed down crafting system wiped out by NGE (WOW). 32 classes all squished together down to to 9 uniconic professions (WOW) only thing anything remotely that resemembles the old CU -Pre CU is space combat and player housing and storyteller if your a RP nut. Even the PVP that was once fun is nothing more than a side note . SWG has become nothing more than the SIMS ONLINE with a SW skin..

With all the complaints, whines, and cries in that game's forums I wonder how they manage to keep anyone playing.

For the number of times that SOE has destroyed the game I loved, even after it was very clear it was not what the majority wanted, I feel that they should start making donations to us- Paradox (SWG)

http://www.fragglerockforever.com/swg/antiTCGloot.gif

WRyan

Novice Member

Joined: 9/28/05
Posts: 253

10/22/08 5:57:28 PM#43
Originally posted by Forcan
Originally posted by Fishermage

From what I am seeing it looks like that. I always loved the "sandbox with toys" concept of Raph Koster, even though it was never fully or properly implemented with SWG.

It seems, however, that LA/Bioware have completely thrown that idea out, and decided just to go with the toys.

I can see how this can make a very enjoyable game, but well, personally, I wanted something more.

I am curious as to what people's opinions are on this :)

 

Yeah, from the various live blogs and the audio clip on their Story Presentation seminar with the press they did mentioned that they are going for the "heroic" feeling instead of the "everyday" feeling.

So they are focusing on their story-telling and delivery system, instead of the simulation-world.

It may very well turn out that SW:TOR will be the more polished, better designed NGE-type game with heavy emphasis on character stories for LA's vision of this generation's Star Wars lore, which means SOE screwed themselves over with their NGE.

 


 

That wouldn't be so bad really.  I mean, the NGE was actually a good idea.  But it's implimentation and execution were just incredibly... bad is the only word to use.  It's true... they just screwed everything up.  It's like the took an idea, and only went half way with it.

As a Pre-CU vet (since Sept 03), it's not that I hated what they were trying to do with the NGE.  It's all the perfectly viable stuff they threw out that could have easily been kept, that would have made the game even better.  I understand the focus on heroic events.  I get that.  I understand why they needed to seriously downsize the Professions.  Really, I do.  I get the whole psuedo-FPS approach - hell, I even invisioned such a combat system for SWG.

All I'm saying is that the NGE, had they just done it the way it should have been done, could have been even better than Pre-CU.  By the way, Sandbox doesn't necessarily have to be Skill Based.  It's just that Sandbox designs lend themselves quite freely to the design.  The NGE could have worked, and it could have been a truely great game - had they not pulled an SOE on it and quit giving a crap halfway through it.

Be that as it may... you should never make such a change in a Live game... EVER!  And as much as I can respect the NGE, no reason can justify what they did.  So whether the NGE would have worked or not... they should have just quit their bitching and fixed the game they made in the first place.

On a personal note... I quit playing SWG off and on right after the CU, and took a long leave of absense when the NGE hit, but came back when they introduced Smuggling.  After about a week of that, I quit it for good, and haven't looked back.  I was determined to actually do at least one Smuggling Run as the Smuggler I'd played since I started playing.... After the complete waste that system was... I was convinced that SOE was worthless.

 

 

Because I could see the potential in the NGE, I can see the potential in SWTOR... and because it's a fresh start with a company who has never been known to halfass their game production - I am extremely optimistic!

Obraik

Ewok

Joined: 5/02/05
Posts: 7114

10/22/08 6:03:29 PM#44
Originally posted by firefly2003

Last time I looked and played SWG it was nothin like a sandbox it was a poorly implemented version of WOW. Lets look Heroics (WOW) Collections (WOW) this Halloween even Ive been reading about (WOW) uber gear and jewelry (WOW) loot based economny is still a major part of the market and that GU5 didnt really do much loot is still king (WOW) dumbed down crafting system wiped out by NGE (WOW). 32 classes all squished together down to to 9 uniconic professions (WOW) only thing anything remotely that resemembles the old CU -Pre CU is space combat and player housing and storyteller if your a RP nut. Even the PVP that was once fun is nothing more than a side note . SWG has become nothing more than the SIMS ONLINE with a SW skin..

With all the complaints, whines, and cries in that game's forums I wonder how they manage to keep anyone playing.

 

It's a mix of sandbox and "modern" MMO.  A point of note, Instance (Heroics) have been in SWG before WoW was released (remember the Corvette series of instances?), uber gear has always been part of SWG (remember legendary weapons?) and Collections is an idea that comes from EQ2.

There are currently no loot items in SWG that are better then crafted (except for vehicles).  Since GU5, crafted weapons are most definetly superior to what you can get from a loot.  All new weapons that have been added have been in schematic form and the majority of unique loot weapons can now be deconstructed and recrafted.  GU5 also brought back the complexity of the weapon crafting process.

Sandbox features include the player housing and storyteller systems you mentioned, but also the open worlds and the open-ended game play.  There's no one set way to play the game.

tillamook

Guide

Joined: 9/14/05
Posts: 4377

10/22/08 6:39:34 PM#45

SWG is a MUTT MMO, and an ugly one at that, or maybe it's the chubacabra.

jaxsundane

Elite Member

Joined: 5/20/07
Posts: 1046

10/22/08 6:43:04 PM#46
Originally posted by Fishermage

From what I am seeing it looks like that. I always loved the "sandbox with toys" concept of Raph Koster, even though it was never fully or properly implemented with SWG.

It seems, however, that LA/Bioware have completely thrown that idea out, and decided just to go with the toys.

I can see how this can make a very enjoyable game, but well, personally, I wanted something more.

I am curious as to what people's opinions are on this :)


 

I am personally looking forward to a well done mmo set in the star wars universe I like the concept of "sandbox" games but I think people go overboard a bit with the expectations especially where Star Wars is now concerned I fear this game isn't going to get a fair shake because it isn't sandbox. It makes you wonder if those who we know are going to bash the game because it's not ever really had interest in playing a well done star wars mmo or if they just need a sandbox game period.

 

Alindale

Novice Member

Joined: 7/04/08
Posts: 134

10/22/08 9:17:21 PM#47

I would have loved to hear that this was a sandbox game like Pre-NGE SWG, but that is not Bioware's style.  Bioware allowed players to create their own content in games like Neverwinter Nights via a toolset that players could use to build their persistant worlds and host themselves for others to play on.  Their other games have been story line quest based games that demonstrated very in-depth character developement thru choices you made in the quest strings. 

For Bioware to do anything other than the story line quest based scenario would be going against what they are known for.  They could very well suprise me, but I cannot see this game being anything like Pre-NGE's skill based sandbox style.  When I buy a copy of the game, I am not expecting anything other than what Bioware is known for, so I doubt I will be disappointed.  If it will last me untill a new Star Wars themed sandbox comes out, it is money well spent.

Fishermage

Elite Member

Joined: 11/23/05
Posts: 6986

"I find your lack of faith disturbing."

 
10/22/08 9:47:50 PM#48
Originally posted by jadan2000

yes

I think its will be a totally new take on Star wars games, and i welcome it. You should have never thought there would be remnants of SWG in it, other then the same places to explore. They are still in alpha stages so you never know what all is coming out of it, but you can be sure it wont have those everyday things to do like SWG. That my friend is gone. I personally would liek to see soem systems in SWG make it into this game:

space flight

some player driven crafting system

story telling tools

but other then these i welcoem a totally new game with no references to SWG. I had a great tiem in SWG, but that was SWG. i want to build a new community with people who love SWG. i just hope they have tools and systems set to do so.

Actually, I never thought there would be remnants of SWG in it, and I didn't say so.

Fishermage

Elite Member

Joined: 11/23/05
Posts: 6986

"I find your lack of faith disturbing."

 
10/22/08 9:52:15 PM#49
Originally posted by Hrothmund
Originally posted by Fishermage
Originally posted by Hrothmund
Originally posted by Fishermage

From what I am seeing it looks like that. I always loved the "sandbox with toys" concept of Raph Koster, even though it was never fully or properly implemented with SWG.

It seems, however, that LA/Bioware have completely thrown that idea out, and decided just to go with the toys.

I can see how this can make a very enjoyable game, but well, personally, I wanted something more.

I am curious as to what people's opinions are on this :)

If you use common sense, there is no way the executives at Bioware/Lucasarts would have greenlighted a pre-CU SWG-like sandbox game. SWG was a failure for SOE in so many ways that I find this extremely unlikely.

In my opinion the game will be a pseudo Guildwars meets KotOR meets WoW meets WAR type of ordeal. I just hope they can combine the different aspectes of these titles in a way that makes the end product enjoyable.

Frankly, I don't understand all the post mortem pre-CU expectations of this title. SWTOR was most probably never intended to be any sort of substitute or bear any likeness to pre-CU SWG.

Here's a suggestion to disgruntled SWG vets, stop complaining and subscribe to Vanguard!

 

Hmm. I don't believe I sounded disgruntled, in fact I said I will probably enjoy the game. I never said I expected SWTOR to be a sandbox or anything of the sort. I said I wanted something more, not that I won't like this game.

I was making a simple observation and pointing out an irony. Where yo got the idea I was complaining is beyond me.

My remarks weren't directed at you, my apologies for putting my message across a little unclearly.  I am just extremely annoyed at the numerous cry-baby posts from SWG vets proclaiming the death of SWTOR before it has even launched and before they hold any actual information about the title.

Ahhh okay, my apologies for misunderstanding. I'm actually looking forward to it, and it looks like it's gonne be a great game. Honestly though, you are absolutely right -- people should have a wait and see approach. I am very enthusiastic at the story concepts they are putting forward.

I would love to play an MMO where I am emmersed in my character and his/her story, and feel that my decisions matter. That's something missing from all the games I play. This 'do quests to get experience to get gear to do quests to get xp to get gear and so on, until the end game is a drag.

I would love to love the journey more -- and that's what this game seems to be offering.

Fishermage

Elite Member

Joined: 11/23/05
Posts: 6986

"I find your lack of faith disturbing."

 
10/22/08 9:53:30 PM#50
Originally posted by Flyte27

I'm not sure why people expect this perticular game to be a sandbox.  Is it because SWG players have something in their head that Star Wars games need to be sandbox?  If people checked things out there are a lot of Star Wars games out there that have been successful and they are generally story driven.  This includes KOTOR which was designed by Bioware.  Now some people want to see Bioware do something they have never done because it's the way they want the game.  Unfortunately for you and fortunately for fans of the KOTOR game they don't listen these complaints because they want to make the game like they have made most of their other games and one of their most successful games which is KOTOR.  I'm sure that they hired SWG devs because the project is just to big for them to complete.  That doesn't mean they will have involvement in how the game is made.  It's likely they will just be told what to code, draw, or whatever their job is.

Wow, seems everyone isn't reading my post, and merely reading what they want to read in it :) Interesting.

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