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The clunky slow paced combat system and the annoying turbine downloader. Melee combat doesn't feel fluid enough and I sure do hope there are changes coming but I think it's like that to make use of the ability queue they have implemented... |
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10/19/08 5:32:15 AM#2
Mmmh, well the combat system: click on a monster and click on a spell to attack it.. Is verry common in mmo's. I don't believe it's really slow. You have to like it or not. Is the turbine downloader annoying? strange I never have problems with it. You should maby describe your problem with the downloader. And I have to say it seems your picking on little things. Melee combat isn't fluid? explain! I don't understand it because I can't see anny problem with the melee combat. I play a hunter so I do quite a lot melee combat. ------------------------------------------------------------------- |
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10/19/08 5:42:34 AM#3
Well lotro combat is more tactical and you have more time to decide so its less stressful. It's actually not far from turn-based combat in a way. Some people like it, others don't. |
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10/19/08 8:33:03 AM#4
If you do come back, please choose a server other than Silverlode. There were entirely too many players mining dwarf iron in the trollshaws last night. Darn place looked like Grand Central Station at rush hour. By trhe way you want clicky combat stick to WoW, absolutly no skill whatsoever required there. |
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10/19/08 10:11:18 AM#5
Originally posted by Jackdog
lol what on earth are you talking about, lotro's combat is EXACTLY the same as wow's except it's slower. you target a monster, you click 1 through = to activate an ability. it's 100% exactly the same, the only difference is fellowship manuevers.
and yes, i know everquest did it before wow, but wow was brought up here so it was the game in question ;p |
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10/19/08 10:45:15 AM#6
Originally posted by kingtommyboy
Combat in WoW is more smooth/fluid and you know that if you have played both games. I think its mostly because WoW has lots of "Instant" skills/spells and LOTRO has very few (if at all). If you are playing only hunter you may not know this but running after something and hitting it in melee feels awkward in LOTRO because there are relatively long delays in melee skills. |
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10/19/08 11:02:24 AM#7
I've played WoW and LOTRO and honestly I give LOTRO's combat system the edge with no competition. I disagree with what you are saying about the chasing after mobs with melee being awkward with the cooldowns -- keep in mind I have a 50 Guard and a 42 champion -- my main is a 50 minstrel. If you play your class well the journey through the skills is quite smooth and a lot more strategic than WoW IMO. So your statement that if you'd played both games it would be absolutely clear that WoW is more fluid/smooth is not accurate. It is still just your subjective opinion which you are entitled to but it's hardly fact. People are going to enjoy different things about combat systems in all the MMO's and will play what they are most comfortable with an enjoy. As a steady player of LOTRO I see very little about the current combat system the actual community is overly worried about them changing. The one issue LOTRO has that WoW doesn't have is it demands a fairly powerful PC so if you're experienced a stutterred or chunky game play I'd wager your graphics levels are set too high for your PC to really handle it. WoW being an old game runs very very well on a multitude of older PC's.
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10/19/08 11:35:56 AM#8
Yeh WOW by far has the best combat and really makes you respect what a fantastic job Blizzard done. The problem is now I can't like any other game because they all feel like shit after you played WOW. |
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10/19/08 3:36:03 PM#9
The combat system in LOTRO is like almost everything else (except the music system) not innovative. In fact its a pretty close copy of WoW's combat system in the beginning and has elements of DAoC and other games too. In my opinion (read: MY OPINION) its just another not-innovative disappointment in the game. Tabula Rasa changed the combat a little but that game felt too fps like for my taste. For those who state its more tactical or strategical... For me tactical or stategical elements come to a big part from the possible pool of varieties during a combat and that pool of possible combat moves is in my opinion far too limited in LOTRO for the simple fact that there are only so few different classes. (i am talking about group or raid tactics) I can understand the OP that he dont like the combat system - it would most likely not be the only thing he find "boring" when playing more. Question to the OP: did you "enjoy" the crafting? |
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10/19/08 5:00:43 PM#10
Originally posted by musicman2000
I have enough power on my PC to run LOTRO in DX10 and very high settings smoothly so the problem is not there. I have level 50 Champion on LOTRO and Had 60 Druid and Rogue in WoW so I dont really see why or how LOTRO would be "a lot more strategic than WoW" its almost the same except in LOTRO you are doing it in slow motion with skills that have small delay even if they are described "instant cast". Not saying LOTRO is bad game but just slower paced. |
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10/19/08 11:27:47 PM#11
I respect your opinin on the slow paced combat system, though I disagree with it. I think this disapears quick as you level up with more and more combat options becoming available. It may also be the classes you are playing. I especially find that grouped combat is anything but slow paced. My captain is buffing, removing aweful buffs, healing, drawing aggro off the squishies and still trying to attack to be incredibly fast paced. My loremaster is even more hard pressed than my captain. My hunter is probably "relatively" slower in that its task is to focus fire on the mob we are trying to cull. With regards to the Turbine downloader... I am not sure why you use this when you can also direct download the full game and content updates from many other sites which mirror content updates. I can direct download the full game client (for book 14) from my ISP. My ISP also hosts any free content update files several days before the content goes live, so I am ready to play the moment a new content update becomes available. But you are certainly entitled to express your opinion and have it respected. I hope you have found a game which is better suited to you and one you can enjoy. I just want to point out for any others reading this forum that; (1) the slow paced combat claim is subjective and perhaps class based; and (2) the Turbine Downloader is not something you really need to use at all to enjoy the game. I would like to encourage the OP to come back and try one on the new characters introduced in Mines of Moria. I hope that one of those could hold your interest. The LOTRO community is always ready to have more people enjoy the game with us! |
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10/20/08 12:04:32 AM#12
Originally posted by Legato89
I agree with the combat issue. But, this may be from being spoiled on the games that have increased combat to make it semi or even realtime. Age of Conan, Guild Wars and down the road with Spellborn...these really up the ante. Even DDO has a really great system, and I wish they would have put that into LOTRO... Luckily it is not as slow as WAR (lol) |
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10/20/08 12:09:14 AM#13
Let me see some video of how fluid you would be swinging a 20 pound sword for for a few hours .. add a 30 pound shield too. I'm sure with all the armor and stuff you would be flying around like a ballarena lol , seriously, 2 year old arguments that have never changed, get over it , move on into your games forum. |
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10/20/08 12:17:50 AM#14
Originally posted by solareus
Certainly. Here is sword fighting... http://www.youtube.com/watch?v=6jhDOPblXcA&feature=related And pay attention here to the mo-caps (AoC realtime) http://www.youtube.com/watch?v=E6FWHaZ8A8c The Witcher with a HUGE Bastard Sword...look how fast he swings http://www.gametrailers.com/player/11398.html?type=wmv Then LOTRO with the repeating animations for swordfights (could not find too many as most of these are just people running around showing the landscapes...) http://www.youtube.com/watch?v=w8yb698XORk&feature=related Seems we can see just how fast someone CAN swing that sword with a shield. |
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10/20/08 9:52:54 AM#15
lol, if you think conan has better animations, more power to you. Your opinion and many trolls like you, is just "your opinion. Thanks for sharing and make sure you post your comments on the official site !
www.youtube.com/watch lolol your video was 56 seconds, that a little short of 20 minutes of running, swinging, running , swinging.... you keep trolling cause maybe someone will actually beleive you besides other trolls |
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10/20/08 10:36:06 AM#16
Originally posted by openedge1
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10/20/08 10:58:49 AM#17
Originally posted by Bronks
Actually swords in medieval times were not heavy. Even the heaviest 2-handed swords weight around 3kg and thats around 6,5lb Also Witchers combat was based on real medieval sword-fighting techniques. And what comes to LOTROs animations I think they are at "ok" level but could be alot better and characters do look a little cartoony. |
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10/20/08 11:10:47 AM#18
Originally posted by Darth_Pete
Actually swords in medieval times were not heavy. Even the heaviest 2-handed swords weight around 3kg and thats around 6,5lb Also Witchers combat was based on real medieval sword-fighting techniques. And what comes to LOTROs animations I think they are at "ok" level but could be alot better and characters do look a little cartoony. This link has a very in-depth analysis of this very subject: www.thearma.org/essays/weights.htm
Summary: Medieval swords didn't weigh as much as we thought they did. At least in the experts opinion of that link above. |
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Deathstrike2
Apprentice Member
Joined: 2/04/06
"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr. |
10/20/08 11:14:05 AM#19
Originally posted by solareus
LMAO! I'll show you that when you show me a video of a elf or hobbit in real life. Bottom line - it's a game. It doesn't have to be nor is it supposed to just like real life. How boring would that be?
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10/20/08 11:43:14 AM#20
Originally posted by Deathstrike2
LMAO! I'll show you that when you show me a video of a elf or hobbit in real life. Bottom line - it's a game. It doesn't have to be nor is it supposed to just like real life. How boring would that be?
This is exactly the issue. The animations are rigid, non-realistic in LOTRO. While the animations in...say..Age of Conan or Witcher are motion captured. Quite a few games have tried to capture the essence and weight of a real people swinging weapons around. LOTRO did not. LOTRO does not capture this realistic nature, and even though it is Hobbits and Elves, which we have no clue of how they WOULD move, I would think they would be less stuttery and stiff like LOTRO's version of combat animations. The diaper run of the Hobbit and the humans run from the hip like a Mech based piece of machinery, are just two of many examples of not trying to work on making better animations in LOTRO.
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10/20/08 12:14:22 PM#21
The difference with LotrOs combat is that the global cooldown is before the skill instead of after (sort of) which can make it feel slow if you are used to alot of instant skills! I really like the relaxed pace of LotrOs combat and it have a more rythmic feel than other games IMO and the Fellowship manouvers makes group combat alot more interesting! Some like it and some dont, and some maybe just needs to ge used to something different :) If WoW = The Beatles |
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10/20/08 4:48:25 PM#22
LOTRO does have a slower combat pace (ie. a slightly longer "combat round") than some other games, namely WoW which is one of the faster ones. AoC also has very fast rounds. The other thing that throws people with LOTRO is that it will queue skills. If you're used the the WoW feeling of click a button and instantly see the animation, LOTRO will seem "off" to you. On the other hand, in WoW you have to wait for cooldowns or get a "action not ready" type warning, same as in many other games. WAR also uses a slower combat pace, as well as skill queuing... just for comparison. I mainly notice the slower pace in both LOTRO and WAR when solo, when I have time to pay attention to such things. In groups, the sensation of combat pace seems to speed up dramatically due to all the action and the inter-class synergies, so it's a non-issue for me then. |
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10/23/08 3:32:27 PM#23
Didnt mind about those issues. The lack of free and open world pvp is what put me off. Monsterplay is just another version of pvp in a can. Love everything else about this game though. I really do. I just can't play an mmo without living, thinking enemies out in the world since that adds a very fat layer of excitement to a game.
*temporarily sigless* |
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