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News Discussion  » Star Trek Online: New Screenshots

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30 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
10/17/08 12:24:27 PM#1

Today we present five new images which have been added to our Star Trek Online screenshot gallery.

Follow the link to see all of the Star Trek Online Screenshots.

  User Deleted
10/17/08 12:44:37 PM#2

Linky no worky.

  User Deleted
10/17/08 1:12:43 PM#3

I'm not really liking the art direction of this game much. I guess it's not the most important aspect of the game though.

  Cladhopper

Novice Member

Joined: 2/01/07
Posts: 30

10/17/08 1:58:46 PM#4

All of these screen shots are coming from the preview trailer they showed and the Game Informer mag. There hasn't really been anythign new in the images other than the background Images they posted a couple weeks ago. And than they took 3 of those and made them new images.

  FomarThain

Novice Member

Joined: 6/22/06
Posts: 55

10/17/08 4:37:22 PM#5

I am hopeful about this game since it is Cryptic as I loved City of Heroes. But I tell ya given the history of this game and the fact that it is a TV/Movie license I am very skeptical. I hope to be pleasantly surprised but I don't know... I am keeping my expectations low...

  Keogh

Advanced Member

Joined: 11/18/03
Posts: 1082

"My interest in what you are talking about is low to moderate"
Vork (The Guild)

10/17/08 5:21:20 PM#6

 

Set and lock on course... "Expectations". Ahead slow, impulse power.

 

"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)

  BaldyMike

Novice Member

Joined: 9/20/06
Posts: 66

EVE
Retired:
BF1942,DC/FH
BF2
SWG, MCH
WoW, 70 Hunter
LoTRo, 40 Hunter

10/17/08 7:18:24 PM#7
Originally posted by Keogh

 

Set and lock on course... "Expectations". Ahead slow, impulse power.

 

 

Heheh...Aye Cap'n

I've seen things, you...people, wouldn't believe... . Attack ships on fire, off the shoulder of Orion... . I watched C-Beams, glitter in the darkness near the Tannhauser Gate... . All those...moments will be lost in time... . Like...tears...in the rain...
Time to die.....
Roy Batty
Blade Runner

  Deathstrike2

Apprentice Member

Joined: 2/04/06
Posts: 1772

"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr.

10/17/08 7:54:08 PM#8

You know something that bothers me about Star Trek?  I've watched most of the episodes from all the series with the exception of DS9, and I don't think I've ever once see a toilet on the show.  Not in the cabins, not in the hallways, not anywhere on the ship. 

I have to admit, that scares me a little... 

 

  Tails1

Novice Member

Joined: 10/10/08
Posts: 11

10/18/08 6:55:36 AM#9

what? its in the cabin bathroom, and yes the bathroom does exist,

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

10/18/08 11:15:36 AM#10
Originally posted by Deathstrike2

You know something that bothers me about Star Trek?  I've watched most of the episodes from all the series with the exception of DS9, and I don't think I've ever once see a toilet on the show.  Not in the cabins, not in the hallways, not anywhere on the ship. 

I have to admit, that scares me a little... 

 

 

I'm going to sound really trekky but what the hell

toilets are hidden in the walls ( check out final frontier (movie number 5)), as are the baths etc in next gen

  cocojambo

Novice Member

Joined: 10/03/08
Posts: 1

10/18/08 1:06:44 PM#11

Nothing special

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

10/18/08 2:08:11 PM#12

I think the screens under the member submitted portion look better, but the do make it look like they've done the eve style backgrounds of all badly coloured nebulas

  Gruug

Hard Core Member

Joined: 4/03/08
Posts: 686

The more you know, the more you know you don't know.

10/18/08 8:32:56 PM#13

I am afraid the STO is going to go the route of Star Wars Galaxies. Namely, it will have the name of Star Trek and look like Star Trek but won't be any at all like Star Trek. Going to just have to wait and see.

Let's party like it is 1863!

  Wolfdor

Novice Member

Joined: 4/11/06
Posts: 123

10/19/08 4:24:21 AM#14

I was excited for this game til I read it was going to be mostly Singleplayer, where you are forced to be the Captain and you control your Mastermind Pets as your crew.  Sounds to much like the Sims for my tastes.

Oh well, here's to hoping the rumored KotOR MMO doesn't screw things up!

 

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

10/19/08 8:18:15 PM#15
Originally posted by Wolfdor

I was excited for this game til I read it was going to be mostly Singleplayer, where you are forced to be the Captain and you control your Mastermind Pets as your crew.  Sounds to much like the Sims for my tastes.

Oh well, here's to hoping the rumored KotOR MMO doesn't screw things up!

 

 

As far as i know it has single player ships but away missions aren't solo only and you can group fleets

and exactly how does this sound like the sims?

forced grouping of ship crews will cut this game down to 10% pop from the offset

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

10/19/08 8:22:37 PM#16
Originally posted by Karahandras
Originally posted by Wolfdor

I was excited for this game til I read it was going to be mostly Singleplayer, where you are forced to be the Captain and you control your Mastermind Pets as your crew.  Sounds to much like the Sims for my tastes.

Oh well, here's to hoping the rumored KotOR MMO doesn't screw things up!

 

 

As far as i know it has single player ships but away missions aren't solo only and you can group fleets

and exactly how does this sound like the sims?

forced grouping of ship crews will cut this game down to 10% pop from the offset


Consider the possibility of whole guilds manning one starship.  I think that could be rather cool myself.

SWG toyed around with the idea I believe for JTL.  But if it was a core option in an MMO I think it could work.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5449

Girlfriends come and go but Epic battles are Soulbound

10/19/08 8:26:49 PM#17

They should atleast have the option to do both. If they don't it will be a big mistake in my eyes.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  jmd10222

Novice Member

Joined: 2/08/04
Posts: 420

10/19/08 11:21:12 PM#18

As much as I like the idea of player crew, I have to admit it would be a nightmare to try to set up in game. The Devs would have to come up with enough content to make several people in each position busy plus dealing with the fact that it would have to depend on player crews getting along and following orders from player captain. Kinda mind boggling to think about.

  Votary

Novice Member

Joined: 8/01/05
Posts: 32

10/20/08 7:41:33 AM#19

Player-manned crew implementation, as faithful to the show:

Tactical Player sees on his screen "Shield being targeted on his screen."
Tactical Player: Captain, they are targeting our rear desk.
Captain: Ensign, shift power to rear.
Ensign Player presses a button on his screen "Shifts Power to Rear".
Ensign Player: Captain, power shifted.
Tactical Player sees on his screen "Attack absorbed, shield at 80%."
Tactical Player: Captain, shield holding at 80%.
Captain: Let's get out of here. Set a course for <insert system name here>.
Pilot Player: Aye Captain.
Pilot Player clicks on something in the map system.
Pilot Player: Course set, captain.
Captain Player: Very well. Engage.
Pilot Player presses the "Engage" button on his screen.

Does that sound like fun? In the show, all decision making are concentrated on the captain, no other member on the bridge can do much without the captain's order. It just doesn't sound fun to me at all. Does anyone really want to just repeat to the captain where shield is at, when that information can be just easily shown on his screen? I have always thought that's stupid in the show already, but that's TV. This is a game, it needs to be fun!

  tysonj25

Novice Member

Joined: 1/03/06
Posts: 52

10/20/08 9:52:00 AM#20
Originally posted by Votary

Player-manned crew implementation, as faithful to the show:

Tactical Player sees on his screen "Shield being targeted on his screen."
Tactical Player: Captain, they are targeting our rear desk.
Captain: Ensign, shift power to rear.
Ensign Player presses a button on his screen "Shifts Power to Rear".
Ensign Player: Captain, power shifted.
Tactical Player sees on his screen "Attack absorbed, shield at 80%."
Tactical Player: Captain, shield holding at 80%.
Captain: Let's get out of here. Set a course for <insert system name here>.
Pilot Player: Aye Captain.
Pilot Player clicks on something in the map system.
Pilot Player: Course set, captain.
Captain Player: Very well. Engage.
Pilot Player presses the "Engage" button on his screen.

Does that sound like fun? In the show, all decision making are concentrated on the captain, no other member on the bridge can do much without the captain's order. It just doesn't sound fun to me at all. Does anyone really want to just repeat to the captain where shield is at, when that information can be just easily shown on his screen? I have always thought that's stupid in the show already, but that's TV. This is a game, it needs to be fun!

Did you ever see Galaxy Quest where sigourny weaver yells at the captain "I have only one job on this ship and thats to repeat what the computer says and I am going to do it"....F'in funny

Yeah I agree that does not sound fun at all....Away team missions are differrent but ship side...bleh! I'll be the neelix and just sit in the kitchen waiting with simulated doritos and red bull!

  windasm

Novice Member

Joined: 7/30/07
Posts: 87

10/20/08 12:38:59 PM#21
Originally posted by Votary

Player-manned crew implementation, as faithful to the show:

Tactical Player sees on his screen "Shield being targeted on his screen."
Tactical Player: Captain, they are targeting our rear desk.
Captain: Ensign, shift power to rear.
Ensign Player presses a button on his screen "Shifts Power to Rear".
Ensign Player: Captain, power shifted.
Tactical Player sees on his screen "Attack absorbed, shield at 80%."
Tactical Player: Captain, shield holding at 80%.
Captain: Let's get out of here. Set a course for <insert system name here>.
Pilot Player: Aye Captain.
Pilot Player clicks on something in the map system.
Pilot Player: Course set, captain.
Captain Player: Very well. Engage.
Pilot Player presses the "Engage" button on his screen.

Does that sound like fun? In the show, all decision making are concentrated on the captain, no other member on the bridge can do much without the captain's order. It just doesn't sound fun to me at all. Does anyone really want to just repeat to the captain where shield is at, when that information can be just easily shown on his screen? I have always thought that's stupid in the show already, but that's TV. This is a game, it needs to be fun!


 

Of course it wouldnt be any fun if the captain says lets get out of here..I think player crews would be awesome if STO is more of the pvp type game.

  User Deleted
10/20/08 6:45:21 PM#22

 As long as it's not another World of Warcraft or fantasy based mmo...I'm interested in at least checking it out on release day.

So sick of the fantasy mmo clones.

  EbenEmael

Novice Member

Joined: 2/15/07
Posts: 343

10/20/08 6:49:33 PM#23
Originally posted by Tarka
Originally posted by Karahandras
Originally posted by Wolfdor

I was excited for this game til I read it was going to be mostly Singleplayer, where you are forced to be the Captain and you control your Mastermind Pets as your crew.  Sounds to much like the Sims for my tastes.

Oh well, here's to hoping the rumored KotOR MMO doesn't screw things up!

 

 

As far as i know it has single player ships but away missions aren't solo only and you can group fleets

and exactly how does this sound like the sims?

forced grouping of ship crews will cut this game down to 10% pop from the offset


Consider the possibility of whole guilds manning one starship.  I think that could be rather cool myself.

SWG toyed around with the idea I believe for JTL.  But if it was a core option in an MMO I think it could work.

SOE lied to the player base when they said that capital ships would be implemented. Just another carrot to tease the fanbois with.

  Smintar

Apprentice Member

Joined: 7/12/06
Posts: 96

10/20/08 8:26:09 PM#24

my 2cents worth, I particulary don't like the screenies Kinda blan looking, I suggest that they  enlist graphics from egosoft, those people r a can do !! if you have never seen good space graphics give them a visit.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1624

Free speech is a right, common sense is a duty.

10/20/08 8:28:38 PM#25
Originally posted by EbenEmael
Originally posted by Tarka
Originally posted by Karahandras
Originally posted by Wolfdor

I was excited for this game til I read it was going to be mostly Singleplayer, where you are forced to be the Captain and you control your Mastermind Pets as your crew.  Sounds to much like the Sims for my tastes.

Oh well, here's to hoping the rumored KotOR MMO doesn't screw things up!

 

 

As far as i know it has single player ships but away missions aren't solo only and you can group fleets

and exactly how does this sound like the sims?

forced grouping of ship crews will cut this game down to 10% pop from the offset


Consider the possibility of whole guilds manning one starship.  I think that could be rather cool myself.

SWG toyed around with the idea I believe for JTL.  But if it was a core option in an MMO I think it could work.

SOE lied to the player base when they said that capital ships would be implemented. Just another carrot to tease the fanbois with.

I never played JTL enough to find out, but I heard that the YT1300 (millenium falcon type ship) could allow multiple players in it.  One was piloting whilst others manned the guns.  Isn't that true?

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