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Age of Conan: Unchained

Age of Conan 

General Discussion  » How is PVP CURRENTLY in AOC?

19 posts found
  MMORPDEATH

Novice Member

Joined: 9/21/06
Posts: 402

 
10/10/08 6:08:25 PM#1

I have read every review I can get get my hands on regarding AOC and WAR in trying to decide which to buy(PM Buddy Key Plz). While WAR seems to win clearly on the PVP front and the heir apparent to my favorite MMO ever DAOC, I actually prefer the FFA Guild vs Guild style PVP that Shadowbane has. It seems like in theory AOC has recreated Shadowbane PVP, with PVE that sounds pretty immersive as well. For those of you that never played Shadowbane, it was basically a huge, barren world with Guild keeps everywhere and  constant warfare. Does AOC have this sort of  expansive "frontier"? How does Guild vs Guild differ between PVE and PVP servers? Thanks.

I think in the long run WAR will be my game, but I just dont dig the cartoony graphics, lore, boring combat(did they learn nothing from DAOC?) and scenario PVP....at least not for 50 bucks!

Extremism in the defense of Liberty is no vice.

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

10/10/08 6:40:22 PM#2

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com. with regards to buddy key, mail adress??
 

  MMORPDEATH

Novice Member

Joined: 9/21/06
Posts: 402

 
10/10/08 6:54:43 PM#3

hu1kster@yahoo.com !!!!

Extremism in the defense of Liberty is no vice.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3321

10/10/08 7:00:06 PM#4
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.

  MMORPDEATH

Novice Member

Joined: 9/21/06
Posts: 402

 
10/10/08 7:08:46 PM#5

One thing that worries me is that this game is supposed to be a guild vs guild game, yet the only thing people address is gank-proofing the games. I thought this game was more like Shadowbane than Lineage 2.

Extremism in the defense of Liberty is no vice.

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

10/10/08 7:32:20 PM#6

Think both may let ya down...

You cant go into Warhammer with DAOC expectations, its actually alot more like WoW unfortunetly....

Not like DAOC the RvR in WAR mostly takes place in BG like instances called scenarios than you can Que up for from almost anywhere in the game...Keep RvR feels kinda irrelevant unlike in DAOC your not fighting for DF or Realm bonuses...

AoC is alot more cutthroat in the spirit of Shadowbane but i left after the first month due to Consequence less and Reward less PvP, from what i hear they've finally put out the first PvP patch and the 2nd is on the way,Guild battles though are a bit different...just like shadowbane you hafta construct your keep from the ground up with resources but when it comes down to keep raids (banes) AOC is instanced to like a 46 man i think ( cant recall)....

Now your question was Warhammer (DAOC) or Age Of Conan (Shadowbane)...bottomline is AOC resembles Shadowbane a hell of alot more than Warhammer resembles DAOC...

Warhammers a great game in the sense that WoWs a great game but neither of em held my attention for very long because i desire alot more when it comes to pvp (maybe too much)....

Age of Conan is what it is....Shallow when it comes to PvE...PvP wise it offers what War doesn't though, That true FFA experience that has you looking over your shoulder after every kill and some promising guild vs guild experiances...some real unique combat mechanics...a better community imo even though War has like 8x more people the lack of a global chat makes it feel like a Barren wasteland...

Hell if AOC had full or partial PvP looting then it would be a no brainer to me but as it stands i have a little less than 2 weeks on my free month in War, gonna ride it out but most likely IL be playing AOC when that time expires maybe even sooner....

 

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3321

10/10/08 7:45:31 PM#7
Originally posted by youngkg

Think both may let ya down...

You cant go into Warhammer with DAOC expectations, its actually alot more like WoW unfortunetly....

Not like DAOC the RvR in WAR mostly takes place in BG like instances called scenarios than you can Que up for from almost anywhere in the game...Keep RvR feels kinda irrelevant unlike in DAOC your not fighting for DF or Realm bonuses...

AoC is alot more cutthroat in the spirit of Shadowbane but i left after the first month due to Consequence less and Reward less PvP, from what i hear they've finally put out the first PvP patch and the 2nd is on the way,Guild battles though are a bit different...just like shadowbane you hafta construct your keep from the ground up with resources but when it comes down to keep raids (banes) AOC is instanced to like a 46 man i think ( cant recall)....

Now your question was Warhammer (DAOC) or Age Of Conan (Shadowbane)...bottomline is AOC resembles Shadowbane a hell of alot more than Warhammer resembles DAOC...

Warhammers a great game in the sense that WoWs a great game but neither of em held my attention for very long because i desire alot more when it comes to pvp (maybe too much)....

Age of Conan is what it is....Shallow when it comes to PvE...PvP wise it offers what War doesn't though, That true FFA experience that has you looking over your shoulder after every kill and some promising guild vs guild experiances...some real unique combat mechanics...a better community imo even though War has like 8x more people the lack of a global chat makes it feel like a Barren wasteland...

Hell if AOC had full or partial PvP looting then it would be a no brainer to me but as it stands i have a little less than 2 weeks on my free month in War, gonna ride it out but most likely IL be playing AOC when that time expires maybe even sooner....

 


 

If you read the Patch Notes there losing what little resemblence to FFA PvP they had left. First there are already safe zones so that kills the FFA PvP a bit. Now they are making some instances PvP free and for groups only and making it so the mobs won't respawn. It's moving farther and farther away from any resemblence to a FFA PvP game. Once the gear patch comes there making it so gear represents 50% of your stats and such where it was originaly only about 20-25%. So AoC instead of getting fixed is being changed and pulled farther away from what it could have been.

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

10/10/08 8:00:36 PM#8
Originally posted by GrayGhost79
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.


 

Good comments, but you need to considder kill to death ratio and the fact that you might loose equipment (a certain chance.. I am not sure how is computed) if someone kill you while being criminal or murderer. These are implementations that bigtime stop fightclubbing. Also, your fightclub fear is basically exagerated even with the current form of PvP as you loose XP when someone kill you. Alos, for any advancement beyond PvP lvl 2 you need so much XP to advance that you basically need to kill half the server to go up to level 3 and that is simply not going to happen. Fight clubbers are idiots as they screw their characters up with poor kill to death ratio on this nonsens which anyway take longer time than doing it the regular way. I have seen several posts in AoC forum where the word is that fightclubbing is not going on anymore. Some people were initially trying it, but they soon figuered out that their scheme was very inefficient as well as people got second thoughts on trashing their kill to death ratio..
 

Since you all here seem to know very much on AoC (which is a great relief considering how badly trolled most threads are). I have been looking for more information on powerpoints. Have any of you captured anything on this?

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

10/10/08 10:25:19 PM#9
Originally posted by GrayGhost79
Originally posted by youngkg

Think both may let ya down...

You cant go into Warhammer with DAOC expectations, its actually alot more like WoW unfortunetly....

Not like DAOC the RvR in WAR mostly takes place in BG like instances called scenarios than you can Que up for from almost anywhere in the game...Keep RvR feels kinda irrelevant unlike in DAOC your not fighting for DF or Realm bonuses...

AoC is alot more cutthroat in the spirit of Shadowbane but i left after the first month due to Consequence less and Reward less PvP, from what i hear they've finally put out the first PvP patch and the 2nd is on the way,Guild battles though are a bit different...just like shadowbane you hafta construct your keep from the ground up with resources but when it comes down to keep raids (banes) AOC is instanced to like a 46 man i think ( cant recall)....

Now your question was Warhammer (DAOC) or Age Of Conan (Shadowbane)...bottomline is AOC resembles Shadowbane a hell of alot more than Warhammer resembles DAOC...

Warhammers a great game in the sense that WoWs a great game but neither of em held my attention for very long because i desire alot more when it comes to pvp (maybe too much)....

Age of Conan is what it is....Shallow when it comes to PvE...PvP wise it offers what War doesn't though, That true FFA experience that has you looking over your shoulder after every kill and some promising guild vs guild experiances...some real unique combat mechanics...a better community imo even though War has like 8x more people the lack of a global chat makes it feel like a Barren wasteland...

Hell if AOC had full or partial PvP looting then it would be a no brainer to me but as it stands i have a little less than 2 weeks on my free month in War, gonna ride it out but most likely IL be playing AOC when that time expires maybe even sooner....

 


 

If you read the Patch Notes there losing what little resemblence to FFA PvP they had left. First there are already safe zones so that kills the FFA PvP a bit. Now they are making some instances PvP free and for groups only and making it so the mobs won't respawn. It's moving farther and farther away from any resemblence to a FFA PvP game. Once the gear patch comes there making it so gear represents 50% of your stats and such where it was originaly only about 20-25%. So AoC instead of getting fixed is being changed and pulled farther away from what it could have been.

Were being ushered out the mmo genre entirely.....
 

Guess il start searching for Bigfoot and subscribe to the Darkfall newsletter and see which i get my hands on first....

 

 

  Steelguru

Novice Member

Joined: 8/05/08
Posts: 119

10/10/08 11:23:28 PM#10

 

PvP was a horrid experience in AoC, due to gem suits and unbalanced classes.   Last I read on the forums, they still hadn't adjusted the OP Bear Shamans, and were nerfing the poor Conquerers and Dark Templars which were already in bad shape.   Last I saw about adjusting gems, they still hadn't got it right - i.e. nerfing the wrong aspects of them.   And to boot, they still haven't fixed the 5000k latency spike issue that is a constant occurance for thousands of users, as evidenced by the data provided in their technical support forum.    Hop on for yourself, there is a 2000+ post thread that Funcom refuses to address.   Even if they do at some point - far too little, too late.   Just an example of the type of treatment you get from Funcom - you get ignored, problem won't be fixed, and if you bring it up on the general boards they will delete your post.    Only a masochist could enjoy the AoC experience.

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

10/11/08 12:28:40 PM#11

Your entire post is probably as fare off the facts as possible. It's a troll waiting for answers which you wount get, because it is growing so old that nobody reply to this type of nonsens anymore. Go to the AoC official forums and point out the issues you describe to us. I promise you it will be very hard to find anything after patch 2.0. That is not because posts are deleted but becuase everything is working pretty well in fact. Test the game, then you know better. 

Also it is hillarious to see you and WAR player coming to the AoC forums talking about Lag. WAR is FCKed up laggwise. That is the number one reason for people quitting WAR. Didn't you know that?

  Hamrtime2

Novice Member

Joined: 2/11/06
Posts: 399

10/11/08 1:45:32 PM#12


Originally posted by OrionMan
Your entire post is probably as fare off the facts as possible. It's a troll waiting for answers which you wount get, because it is growing so old that nobody reply to this type of nonsens anymore. Go to the AoC official forums and point out the issues you describe to us. I promise you it will be very hard to find anything after patch 2.0. That is not because posts are deleted but becuase everything is working pretty well in fact. Test the game, then you know better. 
Also it is hillarious to see you and WAR player coming to the AoC forums talking about Lag. WAR is FCKed up laggwise. That is the number one reason for people quitting WAR. Didn't you know that?


Youre sounding more and more like Barack Obama every day. In AoC (a few months ago I admit) if there were more than 3 or 4 people in my screen the fps went from around 15 to 5. Any more than that and it was around 3-2. I even have a newer computer (quad core with a decent v-card). I get no lag in war unless there is more than 35 people in my screen with does happen quite frequently but my fps goes from around 35 to 15 so it is playable.

Nice try though.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3321

10/11/08 3:08:21 PM#13
Originally posted by CobraSolidus
Originally posted by GrayGhost79
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.


 

Good comments, but you need to considder kill to death ratio and the fact that you might loose equipment (a certain chance.. I am not sure how is computed) if someone kill you while being criminal or murderer. These are implementations that bigtime stop fightclubbing. Also, your fightclub fear is basically exagerated even with the current form of PvP as you loose XP when someone kill you. Alos, for any advancement beyond PvP lvl 2 you need so much XP to advance that you basically need to kill half the server to go up to level 3 and that is simply not going to happen. Fight clubbers are idiots as they screw their characters up with poor kill to death ratio on this nonsens which anyway take longer time than doing it the regular way. I have seen several posts in AoC forum where the word is that fightclubbing is not going on anymore. Some people were initially trying it, but they soon figuered out that their scheme was very inefficient as well as people got second thoughts on trashing their kill to death ratio..
 

Since you all here seem to know very much on AoC (which is a great relief considering how badly trolled most threads are). I have been looking for more information on powerpoints. Have any of you captured anything on this?


 

The thing with fight clubbing is that everyone participating are either friends or guild mates. Secondly it takes next to no time to level a char to what ever level you need them to be. Thirdly once there a murderer/criminal they can just where white gear and go PvE since a percentage of the xp takes off criminal counters. The whole system has way way way to many loop holes and exploits for it to do anything remotely close to its initial intention. I mean in less than a week you can hit 80 and help all of your guild mates hit lvl 10 pvp by being a murderer. It's not like being a murderer/criminal is going to do any harm to your level 80 alt lol.

 

As far as power points there way way back on the back burner right now and Sil has barely mentioned them. For now the focus is on fixing what they can and trying to add a few easier things to increase enjoyment. After that some of the things left out at launch will get attention.

As far as being able to find more info here at times you can thank the lack of pure fanbois besides Orionman who is Worgpest on the official forums. Avery comes in has been a lot less biased and gives the good and atleast some of the bad now which has helped a lot. This has allowed for actuall discussion. The only downside is though there aren't many fanboi trolls there are many more hater trolls. So it's a trade off. My advice is when you want info look at both forums. Read the official dev/mod comments on the official forums, listen to those that atleast seem unbiased and are atleast willing to admit things aren't perfect and ignore those that try and convience you everything is wonderful in the land of AoC. Read the forums here and listen to those that don't seem like there on an Anti-Funcom campaigne and ignore those that try and say that Funcom is the anti crist and you will burn for paying and playing lol. If you filter through the trolls, haters and fanbois on both forums you can find decent debates on issues and find relatively accurate infortmation.

 

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

10/12/08 12:19:33 AM#14
Originally posted by GrayGhost79
Originally posted by CobraSolidus
Originally posted by GrayGhost79
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.


 

Good comments, but you need to considder kill to death ratio and the fact that you might loose equipment (a certain chance.. I am not sure how is computed) if someone kill you while being criminal or murderer. These are implementations that bigtime stop fightclubbing. Also, your fightclub fear is basically exagerated even with the current form of PvP as you loose XP when someone kill you. Alos, for any advancement beyond PvP lvl 2 you need so much XP to advance that you basically need to kill half the server to go up to level 3 and that is simply not going to happen. Fight clubbers are idiots as they screw their characters up with poor kill to death ratio on this nonsens which anyway take longer time than doing it the regular way. I have seen several posts in AoC forum where the word is that fightclubbing is not going on anymore. Some people were initially trying it, but they soon figuered out that their scheme was very inefficient as well as people got second thoughts on trashing their kill to death ratio..
 

Since you all here seem to know very much on AoC (which is a great relief considering how badly trolled most threads are). I have been looking for more information on powerpoints. Have any of you captured anything on this?


 

The thing with fight clubbing is that everyone participating are either friends or guild mates. Secondly it takes next to no time to level a char to what ever level you need them to be. Thirdly once there a murderer/criminal they can just where white gear and go PvE since a percentage of the xp takes off criminal counters. The whole system has way way way to many loop holes and exploits for it to do anything remotely close to its initial intention. I mean in less than a week you can hit 80 and help all of your guild mates hit lvl 10 pvp by being a murderer. It's not like being a murderer/criminal is going to do any harm to your level 80 alt lol.

 

As far as power points there way way back on the back burner right now and Sil has barely mentioned them. For now the focus is on fixing what they can and trying to add a few easier things to increase enjoyment. After that some of the things left out at launch will get attention.

As far as being able to find more info here at times you can thank the lack of pure fanbois besides Orionman who is Worgpest on the official forums. Avery comes in has been a lot less biased and gives the good and atleast some of the bad now which has helped a lot. This has allowed for actuall discussion. The only downside is though there aren't many fanboi trolls there are many more hater trolls. So it's a trade off. My advice is when you want info look at both forums. Read the official dev/mod comments on the official forums, listen to those that atleast seem unbiased and are atleast willing to admit things aren't perfect and ignore those that try and convience you everything is wonderful in the land of AoC. Read the forums here and listen to those that don't seem like there on an Anti-Funcom campaigne and ignore those that try and say that Funcom is the anti crist and you will burn for paying and playing lol. If you filter through the trolls, haters and fanbois on both forums you can find decent debates on issues and find relatively accurate infortmation.

 


 

You cant be serious are you still playing that Wargpest game? Look GrayGhost or should I say GrayHoof, which also is frequently seen on this forum (Hmmm... is that ok to have multiple profiles active in MMORPG).

Look, do you play the game? Do you know how much you XP you need to go from level 3 to 4 i.e ? You need a shit load of XP. In fact you need half the server to line up for you (all of them lvl 80, murderer and willing to FCK up their profile). Lets say that again, people must be willing to FCK up their kill to death ratio, which everybody know is a part of the system. I need some real comments on this if you plan to reply again.

Think it through, you are telling the MMORPG forum that people can screw up their character profile by letting other people hack him to pices (which wount do much difference as XP return is diminishing with every kill) and not get penalized somehow by doing that. You are certainly taking on a huge responsibility on yourself by advicing people to do that. Noone's doing this thing which I am sure you have gone through very well on paper. It just does not work very well in real life as people would have to FCK their character profile totally up.

For Avery I am sure he agree with me on this one. Avery, if you know more on the bogus this guy is claiming please drop in with a comment. I know Gwalhur server tried this sometime back. I know it stopped for two reasons. 1. People did not want to have a massive amounts of deaths on their character 2. This method only took the funnyguys to level 2. After that it did not really do anything as the XP amount required was too high. I heard that the whole thing dissolved and it basically ended up with a few guys exploiting a lot of idiots by talking them into dying willingly. What can you really do to prevent that. That's just idiotic.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3321

10/12/08 2:22:25 AM#15
Originally posted by OrionMan
Originally posted by GrayGhost79
Originally posted by CobraSolidus
Originally posted by GrayGhost79
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.


 

Good comments, but you need to considder kill to death ratio and the fact that you might loose equipment (a certain chance.. I am not sure how is computed) if someone kill you while being criminal or murderer. These are implementations that bigtime stop fightclubbing. Also, your fightclub fear is basically exagerated even with the current form of PvP as you loose XP when someone kill you. Alos, for any advancement beyond PvP lvl 2 you need so much XP to advance that you basically need to kill half the server to go up to level 3 and that is simply not going to happen. Fight clubbers are idiots as they screw their characters up with poor kill to death ratio on this nonsens which anyway take longer time than doing it the regular way. I have seen several posts in AoC forum where the word is that fightclubbing is not going on anymore. Some people were initially trying it, but they soon figuered out that their scheme was very inefficient as well as people got second thoughts on trashing their kill to death ratio..
 

Since you all here seem to know very much on AoC (which is a great relief considering how badly trolled most threads are). I have been looking for more information on powerpoints. Have any of you captured anything on this?


 

The thing with fight clubbing is that everyone participating are either friends or guild mates. Secondly it takes next to no time to level a char to what ever level you need them to be. Thirdly once there a murderer/criminal they can just where white gear and go PvE since a percentage of the xp takes off criminal counters. The whole system has way way way to many loop holes and exploits for it to do anything remotely close to its initial intention. I mean in less than a week you can hit 80 and help all of your guild mates hit lvl 10 pvp by being a murderer. It's not like being a murderer/criminal is going to do any harm to your level 80 alt lol.

 

As far as power points there way way back on the back burner right now and Sil has barely mentioned them. For now the focus is on fixing what they can and trying to add a few easier things to increase enjoyment. After that some of the things left out at launch will get attention.

As far as being able to find more info here at times you can thank the lack of pure fanbois besides Orionman who is Worgpest on the official forums. Avery comes in has been a lot less biased and gives the good and atleast some of the bad now which has helped a lot. This has allowed for actuall discussion. The only downside is though there aren't many fanboi trolls there are many more hater trolls. So it's a trade off. My advice is when you want info look at both forums. Read the official dev/mod comments on the official forums, listen to those that atleast seem unbiased and are atleast willing to admit things aren't perfect and ignore those that try and convience you everything is wonderful in the land of AoC. Read the forums here and listen to those that don't seem like there on an Anti-Funcom campaigne and ignore those that try and say that Funcom is the anti crist and you will burn for paying and playing lol. If you filter through the trolls, haters and fanbois on both forums you can find decent debates on issues and find relatively accurate infortmation.

 


 

You cant be serious are you still playing that Wargpest game? Look GrayGhost or should I say GrayHoof, which also is frequently seen on this forum (Hmmm... is that ok to have multiple profiles active in MMORPG).

Look, do you play the game? Do you know how much you XP you need to go from level 3 to 4 i.e ? You need a shit load of XP. In fact you need half the server to line up for you (all of them lvl 80, murderer and willing to FCK up their profile). Lets say that again, people must be willing to FCK up their kill to death ratio, which everybody know is a part of the system. I need some real comments on this if you plan to reply again.

Think it through, you are telling the MMORPG forum that people can screw up their character profile by letting other people hack him to pices (which wount do much difference as XP return is diminishing with every kill) and not get penalized somehow by doing that. You are certainly taking on a huge responsibility on yourself by advicing people to do that. Noone's doing this thing which I am sure you have gone through very well on paper. It just does not work very well in real life as people would have to FCK their character profile totally up.

For Avery I am sure he agree with me on this one. Avery, if you know more on the bogus this guy is claiming please drop in with a comment. I know Gwalhur server tried this sometime back. I know it stopped for two reasons. 1. People did not want to have a massive amounts of deaths on their character 2. This method only took the funnyguys to level 2. After that it did not really do anything as the XP amount required was too high. I heard that the whole thing dissolved and it basically ended up with a few guys exploiting a lot of idiots by talking them into dying willingly. What can you really do to prevent that. That's just idiotic.


 

And the above proves my point lol. Number one GrayGhost79 is the only name I use on this forum on DarkFall forums on UO forums on any forums. Secondly if you truely do suspect someone of using multiple accounts you are well within your rights to report them. MMORPG.com staff will look into the matter and punish if needed.

Ok now how is using an Alt char going to mess up the kill/death ratio of your main char? Fight clubbing has already been going on IS going on and will continue to go on. The reason why has already been discussed to death on this forum and the AoC forum so we won't go into that.

As far as Worgpest goes yes we have already confirmed you Orionman are Worgpest on AoC official forums.

Come to these forums bearing facts Orionman and people will take you a bit more seriously. Trying to bash anyone with legitimet issue's with mechanics or the game or the staff will get you now where. I have defended AoC at times and have issues with AoC at times. No again I do not know how many times I have to tell you, I do not have an active account. Once or twice a month I log into my friends account to play on the Test server and see how the new stuff looks to see if I am even remotely interested in comming back. Sadly the answer is still a no.

So in closing

1) No it is not ok to have multiple accounts on MMORPG.com and you should report any that you suspect are running Multiple accounts. As for me, My only account is GrayGhost79.

2) Trying to discredit someone (Which by the way you do with anyone that has anything remotely negative about AoC here and on the official forums) isn't going to get you far man. You need to take a breath, and try and keep an open mind. Wether you are oblivious to any issue AoC may have because you simply refuse to admit they are there or you really don't experience them is fine but others do experience them and admit they are there so I am sorry man it's not perfect.

3) They would not be trashing there main, they would be using an Alt that takes next to no time to level. None of the information I have supplied as fact are incorrect. From personal experience and from looking at the forums and keeping tabs on AoC as I have for some time now combined with general knowledge of MMORPG's, the community itself and game mechanics I would say my evaluations are pretty accurate.

and lastly number 4

If the Wargpest thing you mentioned was to suggest that I play War then you are incorrect.

If the Wargpest thing you mentioned was to try and say that your AoC official forums SN isn't Worgpest then you are incorrect. Several have already confirmed you to be Worgpest. You also made the mistake of linking to a post here on MMORPG.com and stating in your forum Message that it was your post. Guess who the author was of that post? It was Orionman.  Secondly if anyone looks at your Worgpest posts and threads and looks here at your Orionman posts and threads it's beyong obvious that they are one and the same. The evidence was just icing on the cake.

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

10/12/08 2:22:36 AM#16
Originally posted by OrionMan

 Look, do you play the game? Do you know how much you XP you need to go from level 3 to 4 i.e ? You need a shit load of XP.


Orion, If you actualy played the game you would be able to tell us the exact amount of XP required to ding from PVP LvL 3 to 4. Instead of qualifying that amount as a 'sh!tload'

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

10/12/08 11:34:32 AM#17
Originally posted by GrayGhost79
Originally posted by OrionMan
Originally posted by GrayGhost79
Originally posted by CobraSolidus
Originally posted by GrayGhost79
Originally posted by CobraSolidus

 

I cut and paste a good summary I found in a different post.

PvP in AoC is such that you gain PvP level (max 10) with PvP XP. You gain PvP XP when you win a match and you loose PvP XP if you are defeated. XP earned is proportional to level difference between and it is also diminishing if you kill someone more than once (reset every 24 h, and 0 xp is kill more than 5 times). As you gain PvP XP you will gain PvP Lvl, status and access to various skills and gear. With patch 3.0 implementation (currently on testlive server and planned for live servers very soon) you will gain criminal status and eventually murder status if you gank low level characters (lower than 7 levels below you). Criminals and murderers might loose gear if they are defeated. Once a murderer you need to redeem yourself to get back to criminal or normal status. This happens through specific murder communities that only will be accessible to murderers. Special quests and merchants are also available in the murderer comunities (so it might even be attracting for some people to get there). Being a murderer however will be tough on you as nobody want to traide and raid with you unless you end up in a huge outlaw community. Wanted posters will put a price on your head and city guards will attack you on the mere sight. Pretty cool stuff. By the way also AoC is based on guild structure, city/fortress building and Sieges.

That was the short version. There is a more elaborate explanation on the AoC forum pages. www.ageofconan.com.
 


 

People forget to mention the criminal counter isn't just for killing or attacking people 7 levels or lower than you. You get a criminal counter for attacking or killing anyone that isn't a murderer/criminal  you just get more counters for killing or attacking players 7 levels or lower that aren't murderers/criminals.

Mechanics wise it just is way to exploitable with AoE's not triggering a criminal counter. If you don't fight back after the AoE and there much higher level they can kill you penalty free. If you do fight back you get a criminal counter.

Thats not even mentioning how the 100% more pvp xp from killing murderers is going to help fight clubbing out. All in all play Age of Conan because you like the IP or the content. If you playing just for the PvP your not going to like it long if at all.


 

Good comments, but you need to considder kill to death ratio and the fact that you might loose equipment (a certain chance.. I am not sure how is computed) if someone kill you while being criminal or murderer. These are implementations that bigtime stop fightclubbing. Also, your fightclub fear is basically exagerated even with the current form of PvP as you loose XP when someone kill you. Alos, for any advancement beyond PvP lvl 2 you need so much XP to advance that you basically need to kill half the server to go up to level 3 and that is simply not going to happen. Fight clubbers are idiots as they screw their characters up with poor kill to death ratio on this nonsens which anyway take longer time than doing it the regular way. I have seen several posts in AoC forum where the word is that fightclubbing is not going on anymore. Some people were initially trying it, but they soon figuered out that their scheme was very inefficient as well as people got second thoughts on trashing their kill to death ratio..
 

Since you all here seem to know very much on AoC (which is a great relief considering how badly trolled most threads are). I have been looking for more information on powerpoints. Have any of you captured anything on this?


 

The thing with fight clubbing is that everyone participating are either friends or guild mates. Secondly it takes next to no time to level a char to what ever level you need them to be. Thirdly once there a murderer/criminal they can just where white gear and go PvE since a percentage of the xp takes off criminal counters. The whole system has way way way to many loop holes and exploits for it to do anything remotely close to its initial intention. I mean in less than a week you can hit 80 and help all of your guild mates hit lvl 10 pvp by being a murderer. It's not like being a murderer/criminal is going to do any harm to your level 80 alt lol.

 

As far as power points there way way back on the back burner right now and Sil has barely mentioned them. For now the focus is on fixing what they can and trying to add a few easier things to increase enjoyment. After that some of the things left out at launch will get attention.

As far as being able to find more info here at times you can thank the lack of pure fanbois besides Orionman who is Worgpest on the official forums. Avery comes in has been a lot less biased and gives the good and atleast some of the bad now which has helped a lot. This has allowed for actuall discussion. The only downside is though there aren't many fanboi trolls there are many more hater trolls. So it's a trade off. My advice is when you want info look at both forums. Read the official dev/mod comments on the official forums, listen to those that atleast seem unbiased and are atleast willing to admit things aren't perfect and ignore those that try and convience you everything is wonderful in the land of AoC. Read the forums here and listen to those that don't seem like there on an Anti-Funcom campaigne and ignore those that try and say that Funcom is the anti crist and you will burn for paying and playing lol. If you filter through the trolls, haters and fanbois on both forums you can find decent debates on issues and find relatively accurate infortmation.

 


 

You cant be serious are you still playing that Wargpest game? Look GrayGhost or should I say GrayHoof, which also is frequently seen on this forum (Hmmm... is that ok to have multiple profiles active in MMORPG).

Look, do you play the game? Do you know how much you XP you need to go from level 3 to 4 i.e ? You need a shit load of XP. In fact you need half the server to line up for you (all of them lvl 80, murderer and willing to FCK up their profile). Lets say that again, people must be willing to FCK up their kill to death ratio, which everybody know is a part of the system. I need some real comments on this if you plan to reply again.

Think it through, you are telling the MMORPG forum that people can screw up their character profile by letting other people hack him to pices (which wount do much difference as XP return is diminishing with every kill) and not get penalized somehow by doing that. You are certainly taking on a huge responsibility on yourself by advicing people to do that. Noone's doing this thing which I am sure you have gone through very well on paper. It just does not work very well in real life as people would have to FCK their character profile totally up.

For Avery I am sure he agree with me on this one. Avery, if you know more on the bogus this guy is claiming please drop in with a comment. I know Gwalhur server tried this sometime back. I know it stopped for two reasons. 1. People did not want to have a massive amounts of deaths on their character 2. This method only took the funnyguys to level 2. After that it did not really do anything as the XP amount required was too high. I heard that the whole thing dissolved and it basically ended up with a few guys exploiting a lot of idiots by talking them into dying willingly. What can you really do to prevent that. That's just idiotic.


 

And the above proves my point lol. Number one GrayGhost79 is the only name I use on this forum on DarkFall forums on UO forums on any forums. Secondly if you truely do suspect someone of using multiple accounts you are well within your rights to report them. MMORPG.com staff will look into the matter and punish if needed.

Ok now how is using an Alt char going to mess up the kill/death ratio of your main char? Fight clubbing has already been going on IS going on and will continue to go on. The reason why has already been discussed to death on this forum and the AoC forum so we won't go into that.

As far as Worgpest goes yes we have already confirmed you Orionman are Worgpest on AoC official forums.

Come to these forums bearing facts Orionman and people will take you a bit more seriously. Trying to bash anyone with legitimet issue's with mechanics or the game or the staff will get you now where. I have defended AoC at times and have issues with AoC at times. No again I do not know how many times I have to tell you, I do not have an active account. Once or twice a month I log into my friends account to play on the Test server and see how the new stuff looks to see if I am even remotely interested in comming back. Sadly the answer is still a no.

So in closing

1) No it is not ok to have multiple accounts on MMORPG.com and you should report any that you suspect are running Multiple accounts. As for me, My only account is GrayGhost79.

2) Trying to discredit someone (Which by the way you do with anyone that has anything remotely negative about AoC here and on the official forums) isn't going to get you far man. You need to take a breath, and try and keep an open mind. Wether you are oblivious to any issue AoC may have because you simply refuse to admit they are there or you really don't experience them is fine but others do experience them and admit they are there so I am sorry man it's not perfect.

3) They would not be trashing there main, they would be using an Alt that takes next to no time to level. None of the information I have supplied as fact are incorrect. From personal experience and from looking at the forums and keeping tabs on AoC as I have for some time now combined with general knowledge of MMORPG's, the community itself and game mechanics I would say my evaluations are pretty accurate.

and lastly number 4

If the Wargpest thing you mentioned was to suggest that I play War then you are incorrect.

If the Wargpest thing you mentioned was to try and say that your AoC official forums SN isn't Worgpest then you are incorrect. Several have already confirmed you to be Worgpest. You also made the mistake of linking to a post here on MMORPG.com and stating in your forum Message that it was your post. Guess who the author was of that post? It was Orionman.  Secondly if anyone looks at your Worgpest posts and threads and looks here at your Orionman posts and threads it's beyong obvious that they are one and the same. The evidence was just icing on the cake.


 

Thanks for actually taking the time to read what I wrote. I don't know what your favorite game is, but Age of Conan is my favorite game. Perhaps I am not qualified to give a review of a game as I play so few, but I have a viewpoint that is valid above all for the reason that I play the game now (most of the haters here have not done that for months). Let me post a few things about communication in this forum before I answer you.

You say I post my viewes in a fanboistyle with little tolerance for others viewes. I think this is not right. I have noticed that people post this regular "Of course there are issues to still workon.." or "It is very bugged, but it's getting there.." statements for people to kind give other readers the impression that you are very objective. That is all good. I like integrity, but I think this stuff has gone a bit over the board with the AoC forum. If you ask me, I would say the game is fun as hell now. There are very few glitches and I hardly ever bump into any bug. Therefore I feel little need to write those mandatory statements above. The reason why I think things are like this now is due to all the issues that were around at AoC launch. The game was bashed so hard in this forum by the WARsquad that a poor guy would be verbally abused with no moderation if he was so stupid that he mentioned he liked the game. Well I tell you, that time is over now bud, I will not plaster inn that regular bugstatement above or appologize for me liking this game. It is that simple.. Take a step back yourself in fact, ask yourself, how long is it since I played this game now? could something possibly have changed, could I be outdated?

In the end, I am not going to comment on your worgpest stuff more than, I am aware of that I have been cut/pasted on the AoC forum a couple of times due to my honest AoC views and that's all that is to say about that.

Now to get back to the essence of our chat. Ok so we agree that you need an alternative set of characters to even make "the club possible". To this I agree, I will still argue that the club is a longer route than the regular way as:

XP for PvP kill is only given for a certain XP range about your Characters level. I am very positive the lower limit is 7 levels... meaning noone would get XP for killing anyone with 7 levels less than you (it is diminishing XP return). There is also a upper limit (not entirely sure what limit is). It is not such that a lvl 1 can kill a lvl 80 that give it up willingly and get a shit load  of XP (This could not have happened even if they wanted to, as health regeneration increase pretty rapidly with the levels in AoC. I would argue that a level 60 could not kill a level 80 either if they wanted to as lvl 80 regenerate very fast. So you see, to get a system that actually work for all levels, each subscriber could not just have one alternative lvl 80 (which by the way take very long time to make), he would also need to have a set of other characters in suitable level as his main character gain levels. A cheat is to apply a method that take less time than the actual play and get all the benefits in the game. I am not sure if this is a cheat as it probably take longer time to do all this to gain PvP levels. It is no easy thing to get from one PvP level to next past PvP lvl 2.

Finally to Mr. Unfinished. I have played a good deal PvP but I have not made it to level 4 yet so I don't have those numbers on top of my head. You can however read those in AoC forum. I will not go over there to get them for ya, sorry. I can say this much though. The XP needed to get from one PvP level to the next is massive, one of the complains of gamers are that it take too long time in fact. A club could simply not stick together long enough to complete higher levels. I have not seen any posts on people making it to PvP levels above >lvl 5 in fact. If you know any of this I would like to get a link.

  Gurtelrose

Apprentice Member

Joined: 6/01/07
Posts: 192

Be careful when you fight the trolls, lest you become one.

10/12/08 12:10:04 PM#18

Funcom didn't have a chance of saving itself. With Warhammer Online and Wrath of the Lich King coming out in the next 3 months, nobody was going to give a company with an established reputation for releasing poor and unfinished games (not just Age of Conan, don't forget the disaster that was Anarchy Online) a second chance. Why would they pay to start playing again a game that left a sour taste in their mouth the first time, when there are two other competitors offering things much more promising right ahead in the horizon?


Spoils of War - The quickest way of ending a war is to lose it.

  WargPest

Apprentice Member

Joined: 9/29/08
Posts: 184

10/12/08 1:25:23 PM#19
Originally posted by Gurtelrose

Funcom didn't have a chance of saving itself. With Warhammer Online and Wrath of the Lich King coming out in the next 3 months, nobody was going to give a company with an established reputation for releasing poor and unfinished games (not just Age of Conan, don't forget the disaster that was Anarchy Online) a second chance. Why would they pay to start playing again a game that left a sour taste in their mouth the first time, when there are two other competitors offering things much more promising right ahead in the horizon?


 

Comic... So this game http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/, which in general have a gaming population decline of 20% on a weekly basis is supposed to be a problem for AoC... That is so funny, the free sub month is not over yet and still is the game dropping like a rock.

I believe much more in Lich King. I think Lich King will have a greate launch, but WAR will primarily suffer from that as the devteam made WAR as similar as possible to WOW. You might ask yourself now if that was such a greate idea?