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10/09/08 9:42:42 AM#26
Originally posted by xsarkaix
LOL ...JUst Dont do it over and over QUESTION: |
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10/09/08 9:43:32 AM#27
Originally posted by kingofnothin
Everything gets boring eventually. Thats a fact of reality. What I am trying to point out is that RvR has the highest replayability of anything MMORPG's can offer. Note: I am NOT saying that RvR is ENDLESSLY replayable! Nothing can be. ..but then I notice you liked SWG before SOE cocked it up. So are you telling me that SWG (as it was) would never ever get boring? No, of course it would. Eventually. So the argument is really about HOW LONG before sieging gets boring, isn't it? So why do you think sieging will get boring quickly? Theres lots of variation and possibilities in PvP so I cant see people getting tired of it soon.
EDIT: Guy above me noticed you clocked 700 hours of WoW.. you've really lost credibility with that revelation. lol. |
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10/09/08 9:54:35 AM#28
Originally posted by kingofnothin
Your remark about keep sieging being instanced reveals you as being a sordid troll who obviously hasn't even played the game.... or made an effort to actually get informed about it. Good bye and good riddance. |
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10/09/08 9:57:01 AM#29
Originally posted by peteski123
Grindfest?????? lvl 40 in 2 weeks is a grind now is it lol.... please.. shoot me
It isn't to hard to level to max in most games in a few weeks. It all boils down to how entertaining and rewarding the journey is.
Some people define grind by the amount of experience awarded doing tasks in game [scenarios, quests, pvp, etc]. Others define it by the amount of time needed to reach a goal. You may not think leveling to max in 2 weeks is grinding, but for me that would be a total grindfest where gaining the most amount of experience per activity was more important than enjoying the game. I'm not looking down on your acheivement at all. In fact that is most likely what I will do when I get a character or two to max level.
I've played games were it tooks many months to reach end game and never felt like I was grinding. The reverse is true where I felt the entire game was a grind.
So far Warhammer is falling somewhere in between that. Quests in the world just do not offer enough reward for their time. At my current level I estimate it will take me somewhere around 35-50 PvE quests to reach a new level. If the quests were entertaining it wouldn't bother me, but they are pretty bland most of the time. I enjoy scenarios very much and they reward far more than questing, so win win for me here. Not much to comment on from public quests and world pvp as there isn't much going on in that department. |
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10/09/08 10:10:51 AM#30
Mythic prefers people to be afk in scenarios? Hahaha! Read the patchnotes for today. A player can no longer get xp and renown while in the loading zone. A player in a loading zone more than 2 minutes will be automaticly ejected form the scenario. Kinda blows your theory right out of the water huh.
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10/09/08 10:36:03 AM#31
Originally posted by nogardnaz
Laff
Yeah I sorta chuckled at that one, too. "I had a fun experience in the game, therefor it is the best game, of any genre, period". Imagine if that were the industry-wide standard of a successful game? And you thought the music industry was rife with one-trick ponies? By the by, aside from the pouring of oil, Lineage 2 has had large scale sieges with siege weapons, archers on walls and sometimes 200+ players fighting it out on the battlefield for a few years now. I understand the excitement of doing it for the first time, but like others have said... After a while it becomes routine and the only real excitement is in the dynamics of the fight or, as in L2 where there are no pre-defined factions, the inter-clan/alliance politics surrounding castle sieges. To the OP, I'm sure you'll argue WAR still beats L2 hands down because, well.. you've pretty much already said it. That's subjective at best. Point is, it's not exactly anything new.
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10/09/08 11:16:39 AM#32
I'm really looking forward to more open RvR action. It's the thing that really won me over during the Closed Beta. While scenarios are fun, they aren't open RvR :) |
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10/09/08 11:18:34 AM#33
I agree, I love this game. Chaos Waste is the best in my opinion. Just too damn fun to play anything else. |
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10/09/08 11:25:15 AM#34
Originally posted by Hamrtime2
I agree with Mythic not wanting afkers in scenarios for obvious reasons including the patch. Currently, leveling renown first is a little pointless. I'm max renown at level 37 and wear zero pieces of renown gear. All my gear are from PQs and drops on my BW. The only thing I plan on wearing from the renown merchant at 40 is the chespiece from 39 (but who knows). I think better stuff drops from the keep lords but hey winning a bag over 50 people is kinda hard. Sadly, the current rewards from renown are a bad including the gear and abilities. Added to this is the fact that at a lower renown, if you kill someone higher than you in renown you get a ton more renown. Thus if a level 40 with rank 1 renown went out and PvPed with his blue PQ gear, he can reap tons of renown and progress much faster in renown than if he started renown leveling at level 1. Level 40's were getting 4-5k renown like this in T4 scenarios. That being said some level 40s are so bad in PvP it's kinda funny :P And i do agree with you, I have no idea why someone would forgo the fun of PvP to be level 40 in 2 weeks but hey different strokes for different folks I guess. |
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10/09/08 11:35:20 AM#35
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10/09/08 12:08:10 PM#36
It's possible that it will be the greatest game EVER. It's on it's way, and it was an amazing launch. |
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kingofnothin
Novice Member
Joined: 6/21/07
"Don''t take like too seriously, you''ll never get out alive!" - Van Wilder |
10/09/08 12:54:34 PM#37
Originally posted by markoraos
Your remark about keep sieging being instanced reveals you as being a sordid troll who obviously hasn't even played the game.... or made an effort to actually get informed about it. Good bye and good riddance.
LOL you argue like a little 12 year old girl. Just because i have over 700 hours of WOW in 4 years, that makes me a fanboi? Good job on when you have nothing else to say you start calling people names. I am no fanboi and not a troll, and haven't played the game since february. I just started back last week because I don't find anything else exciting. And until something else comes out i'm just going to mess around in there. I'm not even having fun in WOW, but I find it better than WAR. And because I haven't done keep sieging means I haven't played the game? |
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IKShadow
Novice Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
10/09/08 1:02:19 PM#38
Originally posted by medafor
Dont agree about AoC part as I siege 2, 3 times per week and its always 48vs48, the siege it self is very entertaining and rewarding.
p.s. It sounds OP had a great time. Futilez Mature gaming guild |
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10/09/08 1:11:57 PM#39
Originally posted by kingofnothin
Yep this is why I quit. The game just got too repetative. I felt board going from city to city going in a straight line doing the quests or PQ or scenarios. Everything was the same just different set up. And the keep at end game may be fun 1 or 2 times, than boooooring. No Replay value.
Judging by your comment it sounds like you haven't played too many MMO's. Name 1 MMO that doesn't have repetative content. lol cmon....WOW is a prime example of that. They take the same mobs and add features to them and then rename them in their expansions and patches. The quests are the same way as well....Don't believe me wait until wrath of the lion king launches. |
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10/09/08 1:20:30 PM#40
guys this is a peaceful litlle forum do not get angry... hey you put that gun down i said put it down damn it |
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10/09/08 1:24:36 PM#41
Not the best game I've ever played but it really is fun and entertaining. SWG at launch was my best game in my opinion. WoW was fun at first but dwindled fast. This one is keeping me interested. PvP changed my outlook on gaming as a whole...and this game changed that for me. Which is a good thing. |
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10/10/08 5:13:27 AM#42
Originally posted by kingofnothin
Your remark about keep sieging being instanced reveals you as being a sordid troll who obviously hasn't even played the game.... or made an effort to actually get informed about it. Good bye and good riddance.
LOL you argue like a little 12 year old girl. Just because i have over 700 hours of WOW in 4 years, that makes me a fanboi? Good job on when you have nothing else to say you start calling people names. I am no fanboi and not a troll, and haven't played the game since february. I just started back last week because I don't find anything else exciting. And until something else comes out i'm just going to mess around in there. I'm not even having fun in WOW, but I find it better than WAR. And because I haven't done keep sieging means I haven't played the game?
Heh, I call you a troll because you are a troll by any objective definition. And I call you sordid which is my personal subjective opinion of your style of trolling. And yes, if you haven't done keep sieging you haven't played the game. That's like maintaining you can give an informed opinion on WoW without ever setting foot inside an instanced dungeon. |
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10/10/08 5:45:52 AM#43
Originally posted by WSIMike
Yeah I sorta chuckled at that one, too. "I had a fun experience in the game, therefor it is the best game, of any genre, period". Imagine if that were the industry-wide standard of a successful game? And you thought the music industry was rife with one-trick ponies? By the by, aside from the pouring of oil, Lineage 2 has had large scale sieges with siege weapons, archers on walls and sometimes 200+ players fighting it out on the battlefield for a few years now. I understand the excitement of doing it for the first time, but like others have said... After a while it becomes routine and the only real excitement is in the dynamics of the fight or, as in L2 where there are no pre-defined factions, the inter-clan/alliance politics surrounding castle sieges. To the OP, I'm sure you'll argue WAR still beats L2 hands down because, well.. you've pretty much already said it. That's subjective at best. Point is, it's not exactly anything new.
The difference between L2 and WAR endgame is that normal people with lives that don't play 80+ hours a week can get to WAR endgame. L2 is the biggest grind in MMOs, it takes forever to get the gear you need to be able to have any chance of being useful in PvP. Maybe L2 has just as good an endgame as WAR, maybe better, but I will never know because I have a life outside the game and can't spend the time to get there. In WAR, I can play 5-10 a week and get the chance to do all the things you do in L2 with my level 16 Warrior Priest. |
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10/10/08 7:19:48 AM#44
Originally posted by medafor
Guess you werent around for the same thing done better 7 years ago :(. |
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10/10/08 7:35:40 AM#45
Originally posted by finnmacool1
Guess you werent around for the same thing done better 7 years ago :(.
He wasnt around for the hippie movement in the 60's as well :(
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10/10/08 8:01:26 AM#46
Originally posted by rav3n2
He wasnt around for the hippie movement in the 60's as well :(
Not sure what the hippie movement of the 60's has to do with video games of 2000. Big difference comparing a game released in 2001 that was superior in every way to one released in 2008 and the hippie movement of the 60's. |
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10/10/08 8:35:49 AM#47
Originally posted by finnmacool1
He wasnt around for the hippie movement in the 60's as well :(
Not sure what the hippie movement of the 60's has to do with video games of 2000. Big difference comparing a game released in 2001 that was superior in every way to one released in 2008 and the hippie movement of the 60's.
Thats your opinion but that doesn't make it true. It only makes it true to you. To me this game is, as of right now, the 2nd best MMORPG out on the market. (No its not WoW thats #1.)
Edit From your posts it looks like your ALMOST a troll. All you do is come on the WAR forums to say how bad, when its not bad at all. |
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10/10/08 9:20:46 AM#48
Heh talking about skill or "bad at PVP"? WAR is just a really really dumb game... meaning it has really really dumbed-down gameplay. The entire PVE experience lvl 1-40 is zerging Public Quests with 15 other noobs until you get max rep and gear then moving 100 yards down the zone to the next PQ location to rinse repeat. PVP it's about spamming and zerging together with your team in instanced and pointless scenarios or tank and spank on extremely boring keep guards and bosses with a laughable battering ram minigame that looks like it should be running on a 386 from 1984 Simply put there's very little room for skill in this game. Some of the class design ideas are kind of cool, and of course the IP and Lore is great courtesy of Games Workshop but the combat engine is extremely poor and the gameplay is just straight noob, especially if you're coming from a high-level (2200+ arena/Rank 14) WOW or any sort of competitve FPS environment. To give an idea to those of you who haven't tried WAR, first of all, the way the game handles packets is extremely unresponsive (aka laggy). To compensate for this, WAR has an extremely LONG buffer... I've been playing PVP MMOs 10 years ago starting with UO (then EQ then DAOC then WOW, GW etc etc) Warhammer Online is the first game where server lag is distractingly noticable in every aspect of gameplay. Anything you do in game you feel lag before your avatar responds in-game. You literally press attack or mount up or any action and can literally count off "one and two and..." before you see the action in game. Sure in other games you can occasionally see the same effects (for example summoning a mount in WOW or casting a long 6 second spell you can cheat and start moving 200ms before the client registers it on-screen... now imagine that EVERY action in the game has that same lag x10.) This has ramifications on gameplay beyond normal annoyance. For example interacting with mobs... if you're running through some mobs and you drop a root on them as you run past, the game doesn't register it until it updates your and their locations a couple seconds later. In every situation they'll continue to beat on you within melee range for those 1...2...3... seconds until the server registers the proper positions of the mobs... then they ghost back to being rooted in the proper location 30 yards behind you.... and yes the game REGISTERS the damage it's done to you. If they kill you during that time of latency with those "ghost" hits, when the game updates you'll ghost to dead. If they do something like knock you back or otherwise interact with your location, the client will drag you back to THEIR location and knock you back/down starting from that location. If you're a noob and you're just standing there toe-to-toe not moving with the mobs it's not such a big deal... but if you are executing intricate fine-motor manuevers like spinning around and knocking back that tank that's on you then whirling around and DPSing the caster you're after is basically impossible... the game updates after you've done both actions and will basically default to whichever movement you executed last. Things like running behind someone to knock them back in the oppostie direction back to your team (a pretty basic manuver in a game like WOW or FPS) is impossible since the game autofaces and lags... you'll simply end up hitting them in the same direction you were running before you turned your character around to do the knockback (basically you'll appear to knock them BEHIND you opposite the direction you just turned) For all the criticisms WOW has as a true E-sport at least the game mechanics are smooth... you can quickly target enemies, execute moves and the client responds smoothly like in a FPS... Warhammer is extremely crude its PVP will never evolve beyond the rudimentary team tactics of early DAOC. I mean, I've played from 3 different locations all with <100ms ping and the game is laggy as hell because of the poor game engine and server architecture... and this is supposed to be a PVP game... Another huge issue is related to the way WAR handles latency and how it compensates with that huge ass buffer. The game eats keystrokes... basically EVERY discrete action in the game locks out EVERY other thing in the game. So if you dismount, click stop moving on your mouse and press attack on the run you'll end up running past your target as the game eats your mouse click in order to process your attack keystroke. Good news is now your attack (the last thing you pressed) is on... bad news is the game ate your mouse click and you're running with your attack on in the opposite direction of your target. Basically every single thing in the game even looting has a .5 second lockout. What that means is that things like Chosen auras and Chosen attack moves which are technically on separate cooldowns, in reality all share a .5 second game-global cooldown (in addition to sharing a global cooldown with everything from moving to looting in-game). So something like looting can't be done without lag... if you click click click on 3 corpses the game basically only recognizes the last thing you clicked... so now you're standing there spamming click to loot to make sure you loot everything. If you suck, this is actually kind of good... means no one can actually do anything quicker in-game due to better reactions but this in effect dumbs down PVP and makes skill even less important. Even a 60 year old retard can click on something every .5 seconds or so while the game auto-faces you in the direction of your opponent. As for the PVP bugs and imbalances... it's hard to believe this game was in beta for...what? 15 months? I'm averaging 6+ bug submissions a day and that's not including issues with quests or art. The things people are bitching about like problems with Tab targeting, flight masters crashing your client etc are mere inconveniences that will eventually be fixed some time into release... that combat engine though... it's going to ensure the game hovers around 300-500k for its entire life and never makes it into the big time. It's simply not fun enough to draw in casuals console players like WOW did nor is it responsive or complex enough to entice hardcore skilled PVPers. It's a sort of middle of the road, dumb, spammable PVP like EQ and DAOC were. Honestly you'd rate it below WOW which was released in 04 or Guildwars, Lineage 2, and even UO which is 10 years old but at least was a decent PVP game. I'd honestly rate it at about Everquest Zek quality in terms of complexity and responsiveness... which isn't great considering that EQ was basically built on a MUD text-based engine from 94 and EQ was released in 1998 |
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10/10/08 9:20:47 AM#49
Originally posted by Manchine
Not sure what the hippie movement of the 60's has to do with video games of 2000. Big difference comparing a game released in 2001 that was superior in every way to one released in 2008 and the hippie movement of the 60's.
Thats your opinion but that doesn't make it true. It only makes it true to you. To me this game is, as of right now, the 2nd best MMORPG out on the market. (No its not WoW thats #1.)
Edit From your posts it looks like your ALMOST a troll. All you do is come on the WAR forums to say how bad, when its not bad at all.
BINGO!
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10/10/08 7:06:17 PM#50
Originally posted by temuchin
Today's lesson "How to identify a long winded troll." Step 1: look for complete untruths in the post. Highlighted above you see such an untruth. WoW, in its current release state, does not have a knockback mechanic, so it cannot be a basic manuver in WoW to run behind someone to knock them back towards your team. Please, remember to always be on the look out for trolls. |
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