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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Save Your Money.. Unless..

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82 posts found
DAS1337

Novice Member

Joined: 11/28/07
Posts: 723

10/06/08 1:45:50 PM#51
Originally posted by ssjkakarotto

I agree with OP that the game is not worth it the way it stands now.  Here are some reasons why:

I'll use this post because it's actually written in a way that we can all comprehend.

1. The classes are heavily unbalanced, CC is way out of CC.  There's a ton of threads on these issues on various forums. I'm currently playing a rank 26 Warrior Priest.  The only thing about CC's that I can say.. is that I haven't noticed what you are talking about here.  The only time I get CC'd, it breaks within 6-8 seconds if no one does any damage to me.  I'm also almost renown rank 23, so I've done my fair share of PvP thus far.

2. Too many bugs still in game: from graphic/animation glicthes, falling through the world, targetting issues, ton of collision detection issues, combat unresponsiveness ( especially for melee, need ot spam skills forever before they go off, especially in pvp)  I've never fallen through the world, haven't had any animation glitches at all.  Collision detection works just fine in my opinion.  I have no problem targetting people either.  The only skills that I have that need fixing are morale abilities.  Other than that, all of my combat skills work just like I'd expect them to.

3. Public Quests (PQs) are an interesting idea but they get old fast. Gets very grindy quickly.  On top of that, PQ rewards are good mostly for pve only, except for weapons and ocasional accesories.  Would you rather grind a PQ for 3 hours or 3 weeks to get the highest bonus?  WoW players should rejoice because of these quests.

4. Itemization is terrible.  PQ rewards are mostly good forpve only as they lack resistances which are need for pvp by everyone.  Also stat selection on PQ is very poor in most part.  Renown rewards are fairly poor as well, your best bet is farm AH for green gear with resists.  Lets not forget the loot tables which are a huge mess.   Mythic told all of us that PvP gear would come from renown and PvE gear would come from PvE.  That is not a difficult concept to grasp.  There is nothing wrong with the loot tables that I have seen.  Again.. not really sure that you're playing the same game.

5. Chat channels are a joke.  Unless you're in your factions main city, it's quite impossible to communicate with others outside your own guild or vc server.  There are no global or regional channels, as chat channels change every few steps you take outside of cities.  Can't communicate to people aout objective x or keep y being taken who aren't in your guild or vc.

While I'm absolutely thrilled there is no global chat, I do think they should allow you to send tell to anyone, no matter where they are in the game.  This is something that I'm sure will be fixed in the near future.

6. Scenarios are bane of open Rvr which is supposed to be core of gameplay here. Scenarios are essentially BGs of WoW.  Most people flock to scenerios for most oftheir lvl grinding and RvR is completely empty most of the time, with order coming out usually during off peak time to cap some keeps/objectives.  This will unlikely change at rnk 40 as peopel grind for Renown ranks and order continues to avoid open Rvr during peak times. I'll admit that there is alot  more variety in bgs in WAR than in WoW, but some are so flawed in designed it's not even funny.  TA scenario from tier 3 is a perfect example, it should have not even been released. Essentaillly most order queue up only for TA due tremendous advantage and extreme ease they have in that one.

Maybe Order ignores peak times in RvR on your server, but on Praag.. I don't see much of that.  Both Saturday and Sunday, we took several keeps from Destruction and defended just as many.  These were fairly large 30v30 or bigger seiges.  My guild alone went out and capped at least 12 objectives and took 4 or 5 different keeps.  Some in T2 and some in T3.  There are simply more Destruction players and it is sometimes hard to fight 3v1 or 2v1.  Tor Annoc is easier for Destruction, but honestly, in my server, Order typically wins 66% of the time when levels are even.  Oh yeah, by the way.  White Lions can jump right over the cliff and run over the lava.  If we have a lion that knows that, we can get the bauble every single time.  He's there before we get half way there.

 

 

Maybe I'm confused.. but I don't see most of the things that you've mentioned in this post.

Random_mage

Novice Member

Joined: 8/15/08
Posts: 1091

10/06/08 1:46:09 PM#52
Originally posted by mattneil2004
Originally posted by DuraheLL

Who cares what game is better?
WoW is so BORING I can't stand playing it for more than 10 minutes.

WAR I'm having a blast with so far, what more do I need to know?


 

this discussion is all over the place, how it works is people like something new, i love mmo-rpg games since i started playing back on shadowbane in early 2000. for me games dont really need to stack up against each other. its a more of a new content & fresh ideas thing. this of course can be killed by repedidity. warhammer gives my a few smiles here & there cause i messed around with the tabletop game for a little while way back when. plus the gameplay isnt all that bad, its just another quest-grind / PVP game just like every other MMO on the market but it is definately one of the better ones ive seen. in my opinion a game having a good solid lore background helps a little to bring players as well.

but all in all it really has to each individual everyone has there own likes & dislikes. so its good to check these forums for info on a game before u buy it but difinately try something for yourself to get a feel. im glad i picked up WH it will fill up my month before WotLK comes out, (seeing as my guilds finished all the content including sunwell.)


 

Not a flame.. just stating a fact.. but..

Shadowbane was released on 03..

 

And I'll go back to my statement..

If you got 10 hours of entertainmet out of Warhammer.. You got your 50 bucks worth.   and now.. No one is making you play.. So.. You can leave.. don't need to say good bye..

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

Meridion

Advanced Member

Joined: 6/22/06
Posts: 947

DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO

10/06/08 3:37:19 PM#53
Originally posted by DAS1337
Originally posted by ssjkakarotto

I agree with OP that the game is not worth it the way it stands now.  Here are some reasons why:

I'll use this post because it's actually written in a way that we can all comprehend.

1. The classes are heavily unbalanced, CC is way out of CC.  There's a ton of threads on these issues on various forums. I'm currently playing a rank 26 Warrior Priest.  The only thing about CC's that I can say.. is that I haven't noticed what you are talking about here.  The only time I get CC'd, it breaks within 6-8 seconds if no one does any damage to me.  I'm also almost renown rank 23, so I've done my fair share of PvP thus far.

2. Too many bugs still in game: from graphic/animation glicthes, falling through the world, targetting issues, ton of collision detection issues, combat unresponsiveness ( especially for melee, need ot spam skills forever before they go off, especially in pvp)  I've never fallen through the world, haven't had any animation glitches at all.  Collision detection works just fine in my opinion.  I have no problem targetting people either.  The only skills that I have that need fixing are morale abilities.  Other than that, all of my combat skills work just like I'd expect them to.

Rank 22 Witchelf, knockback produces a bug that keeps you on the ground until relog, sustained attacks don't reset after they should be finished, animation freezes at last frame. Silencer attack on casters does sometimes not work, combo finishers don't go off although the animation and the sound has been played. Slows don't break with the "break stun" ability although it is ready and animation has been played. Kiss of Death does not initiate although sound and animation has been played. No lag issues, happens at 4 am against NPCs. Morale direct damage does not initate instantly although marked as "instant cast", Potion initiate after several attempts although marked as "instant cast" Just to name a few.

Got stuck in rocks some times and needed about 30, 45 seconds to free myself. Ballistas break stealth and turn without any mob using them. Mobs appearing at melee range are in fact out of range, retreating or marked dead. Aggro works through walls sometimes, you get attacked out of nowhere with a "out of range" message when trying to attack back.

Just a few. these are no game breakers for me, and they are not in every fight, but saying there are no problems is just untrue. At least Witchelf melee combat is bugged as hell.

3. Public Quests (PQs) are an interesting idea but they get old fast. Gets very grindy quickly.  On top of that, PQ rewards are good mostly for pve only, except for weapons and ocasional accesories.  Would you rather grind a PQ for 3 hours or 3 weeks to get the highest bonus?  WoW players should rejoice because of these quests.

PQ problem is that you CAN grind the quests for the rewards. Rewards should only come if you complete chapters with some people so it forces you to actually team up. Would take grind away and will probably be done. ATM PQs are mostly used as "influence grind centers".

4. Itemization is terrible.  PQ rewards are mostly good forpve only as they lack resistances which are need for pvp by everyone.  Also stat selection on PQ is very poor in most part.  Renown rewards are fairly poor as well, your best bet is farm AH for green gear with resists.  Lets not forget the loot tables which are a huge mess.   Mythic told all of us that PvP gear would come from renown and PvE gear would come from PvE.  That is not a difficult concept to grasp.  There is nothing wrong with the loot tables that I have seen.  Again.. not really sure that you're playing the same game.

Itemization is fine, you cannot improve your char above a certain level with gear and that is fine. PvP desperately needs to be balanced!

5. Chat channels are a joke.  Unless you're in your factions main city, it's quite impossible to communicate with others outside your own guild or vc server.  There are no global or regional channels, as chat channels change every few steps you take outside of cities.  Can't communicate to people aout objective x or keep y being taken who aren't in your guild or vc.While I'm absolutely thrilled there is no global chat, I do think they should allow you to send tell to anyone, no matter where they are in the game.  This is something that I'm sure will be fixed in the near future.

Chat will be fixed, global or zone chats will be added, because about everyone I know is complaining. including me. I wanna play an MMO to actually SOCIALIZE, not play in mute  zombie land.

6. Scenarios are bane of open Rvr which is supposed to be core of gameplay here. Scenarios are essentially BGs of WoW.  Most people flock to scenerios for most oftheir lvl grinding and RvR is completely empty most of the time, with order coming out usually during off peak time to cap some keeps/objectives.  This will unlikely change at rnk 40 as peopel grind for Renown ranks and order continues to avoid open Rvr during peak times. I'll admit that there is alot  more variety in bgs in WAR than in WoW, but some are so flawed in designed it's not even funny.  TA scenario from tier 3 is a perfect example, it should have not even been released. Essentaillly most order queue up only for TA due tremendous advantage and extreme ease they have in that one.Maybe Order ignores peak times in RvR on your server, but on Praag.. I don't see much of that.  Both Saturday and Sunday, we took several keeps from Destruction and defended just as many.  These were fairly large 30v30 or bigger seiges.  My guild alone went out and capped at least 12 objectives and took 4 or 5 different keeps.  Some in T2 and some in T3.  There are simply more Destruction players and it is sometimes hard to fight 3v1 or 2v1.  Tor Annoc is easier for Destruction, but honestly, in my server, Order typically wins 66% of the time when levels are even.  Oh yeah, by the way.  White Lions can jump right over the cliff and run over the lava.  If we have a lion that knows that, we can get the bauble every single time.  He's there before we get half way there.

 Stupid argument, sorry to get profane here, but scenarios and RvR work alongside each other. In off times you can go PvE and scenarios while in peak times RvR battles go on. Both will, in the long run, coexist, independent from populations.


 

 

>You hit God with 'Atheism' for 0 points of damage (status immunity).
>Turn ends.
>God casts 'summon plague'
>You suffer from 'Glioblastoma multiforme'
>God's 'Glioblastoma multiforme' hits you for 73281 points of damage.
>You die. Quit? (y/n)

ssjkakarotto

Apprentice Member

Joined: 2/01/07
Posts: 8

10/06/08 3:50:32 PM#54
Originally posted by Kokushibyou
Originally posted by ssjkakarotto

2. Too many bugs still in game: from graphic/animation glicthes, falling through the world, targetting issues, ton of collision detection issues, combat unresponsiveness ( especially for melee, need ot spam skills forever before they go off, especially in pvp)

I hate it when people out and out lie in a post; WAR is by far one of the most bug free MMO launches ever.
 

Say what you will about the style of gameplay, that is a matter of personal taste, but coming on these boards to lie about the state of the game at release is just pathetic.  I have been playing since OB and not once have I ever fallen through the world.  Collision detection is exactly what it is supposed to be, yes you can get trapped by a group of enemy players (or even players of your own side who aren't smart enough to let you run away), but that was by design.  Skills go off as soon as their cool down is up no spamming neccessary, just look at the icon and you can see when they are going to go off.


 

HAve you even played a melee class? Go try pvp with melee then talk about combat responsiveness.  Collision detection is terrible, and im not talking about collision detection between PC, but between pcs and environment and objects.  As far as collision detection between pcs the design is terribly flawed.  IT's too easy to defend in keep sieges by placing 1 tank on stairs.  Healer or rdps can run behind a wall of freindly pcs and still nuke a mdps while the melee dps is completely blocked off.  If you wanna make it fine, make rdps get los issues if there are pcs between them and their target.

I have fallen throughthe world countless times, especially in inevitable city.

If you dont like that some people have the guts and post what the state of the game really is, then dont read the forums.

MephistoXV

Novice Member

Joined: 7/14/08
Posts: 72

Pistons?

10/06/08 10:46:15 PM#55
Originally posted by in4sit

Unless you like how AOC plays or Guild Wars.

I guess I hate the way the combat in this game is,.. its very lame. I know some of you find this fun, but as I said,.. if you did not like AOC or Guild Wars, do not touch this game.

A lot of you have come here from WOW and trust me, this game is not even close to WOW. I am not a WOW fan but WOW is better than this game... I haye to say that but its ture.

I was playing DAOC and I was really wanting this game to be like DAOC, but what a HUGE let down.

i have played: DAOC, AOC, SWG, EVE,  POTBS, Guild Wars, Asheron's Call, and COH, and WOW and I would say by far, this is the worst combat game play I have seen in a game.

The missions stink, the pick of toon's you can play stink, and just about everything stinks with this game..

The good??.. It looks pretty, nice job on the art work, but thats about it. I will not keep playing this after the 30 days and this was by far a waste of 50.00.


 

Good for you. Next?

Oh, and to compare any game (regardless of what it is, even) to AoC is an insult beyond belief. Get a better one for your thoughts.

---------------------
Sniper is another term for unorthodox surgeon.

Syyth007

Apprentice Member

Joined: 5/15/08
Posts: 249

10/06/08 11:48:24 PM#56

My main is a level 27 maruader, and so far I haven't had many problems with the combat system. I havent had any combat resposive issues (except for the moral abilites). I don't mind the way they did the collision detection, although tanks can block the softies, its very easy to entrap one and easily slaughter them without any escape.  I, also, have not encountered any of the graphical nor geometric bugs.  The chat system is definately in need of a serious revamp, but I don't doubt that one will be incoming sooner then later.

I can see people disagreeing on the gameplay mechanics, but claiming the game is a bug ridden mess is a bit of a stretch in my opinion.  Sure, I have encountered a few bugs, but nothing game breaking.  I played AoC at launch, didn't encounter as many memory leaks/game breaking bugs as many others, but as for general game play bugs, I found many more in Aoc then War.  There are definate fixxes that Mythic needs to make to improve WAR, but atm I'm enjoying my playtime, as many of my friends are, and will continue to as long as the game progresess in a positive manner.

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

10/07/08 12:01:31 AM#57

Save your freedom of choice...  Unless you think the OP isn't a moron..

Antarious

Hard Core Member

Joined: 10/14/05
Posts: 1999

10/07/08 12:16:18 AM#58
Originally posted by in4sit

Guys, damn,.. you would think I kick your dog or something..  many people come here and tell you what they think of games and thats why most people come here and read before they waste 50.00 to go buy a game,..  me,.   I just feel it was a waste of money.

When I say AOC and WAR are kinda the same,.. I mean they are the same as the same old lame combat moves,.. the same lame move as in POTBS.  The combat is also like D & D.. 

I like the comabt in DAOC and I was hoping it would be more like that. DAOC had a lot of cool things in it and I was hoping they would bring more from that game to this one.

I think this game will turn out like another Vanguard,..  lots of people loving and in about a few months or so,.. the game will be empty.

I also think that most of the games that come out today are junk to what they use to be..  just my thought, but oh well...  maybe someday someone will make a game I can like.


 

My comment was due to the fact that the combat "moves" in WAR are nothing like those in AoC.

Then again they aren't anything like potbs (which could have been the next great skill based pvp game...)

Which to me is why again.. I said what I said.  I don't understand what you are trying to say I guess.. because to me its like saying... I hate daytime.. its just like nighttime.

I don't like WAR that much either and preferred DAoC as well (see I agree).

I just don't get the comparison to AoC's combat system.... or potbs for that matter.  Since they are totally different systems.

/shrug

just my point of view... didn't say I had some universal truth on the matter.

Being able to choose the skills you want to use, offers much less variety than pre-made class based systems.

-Future Game Developer

biggerplanet

Novice Member

Joined: 9/07/08
Posts: 36

10/07/08 12:49:39 AM#59
Originally posted by ProfRed

Save your freedom of choice...  Unless you think the OP isn't a moron..

 

OP is not a moron. What he said is true.

Syyth007

Apprentice Member

Joined: 5/15/08
Posts: 249

10/07/08 1:02:26 AM#60
Originally posted by biggerplanet
Originally posted by ProfRed

Save your freedom of choice...  Unless you think the OP isn't a moron..

 

OP is not a moron. What he said is true.


 

Says the person who only posted negative posts about WAR since your account was created.. It's pretty obvious to anyone who has played the mmo's the OP stated were similar were not in anyway related in the ways he made them out to be.. 

JonnyBigBoss

Novice Member

Joined: 6/13/07
Posts: 555

10/07/08 1:03:00 AM#61

To say the combat in this game is lame is an understatement. It's worse than any game I've played.

- - -
Playing: Nothing
Retired: EVE, FFXI, Lineage 2, PristonTale, Ragnarok, WAR, WoW

EvolvedMonky

Novice Member

Joined: 8/25/08
Posts: 355

10/07/08 1:42:07 AM#62

Okay drama queen. Worst you played huh.  Plays like most MMORPGs.

 

cukimunga

Elite Member

Joined: 4/03/05
Posts: 1734

Hey same car

10/07/08 1:56:17 AM#63
Originally posted by EvolvedMonky

Okay drama queen. Worst you played huh.  Plays like most MMORPGs.

 

 

 

 

It plays just like any mmo that has auto attack and skills in the quick bar.

"So I slathered the bat with wesson oil and cream cheese." Johnny Tug

_Shadowmage

Novice Member

Joined: 7/13/05
Posts: 1461

10/07/08 3:26:23 AM#64


Originally posted by bodypass
No matter what the die hard fans may say:
War is a GIANT step back in every respect of what a MMORPG should be AND it is clunky, lagyy and badly designed both in server capacity, PVE challenge AND RvR wise.
Those who LOVE it fall in 3 categories:
- DAoC lovers who think they can come back to the high days of that game
- Wow haters who just want to love it because they played Wow to death and now hate their ex love.
- The MMORPG jumpers who jump from MMORPG to MMORPG every time a new launch is announced.
All 3 categories "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it. All three will drop the ball.
The first category have to admit it's a shadow of the orginal DAoC, the second group are just loving it because they can hate their old love even more (forgetting that War is even more of less)... until they wake up and the third group will leave when the next new kid comes to town.
ALL the rest of the buyers can't look at it without having this feeling of: a clunky PvP, lagyy and badly designed game both in server capacity, PVE challenge AND RvR wise.


Talk about generalization
- I have never played DAOC
- I have never played WOW
- I dont jump from MMO to MMO I stick with a game I like until I am no longer having fun, then find something else to play.

So yes I am enjoying WAR. Previous MMO's I have played/ enjoyed and stuck to for 18 months - Tabula Rasa (9 months in beta) and Guild Wars.

But I agree there are a lot of people posting who jump from MMO to MMO and hate every one of them as its not the same as whatever precious first MMO they played.

bodypass

Novice Member

Joined: 9/16/08
Posts: 805

10/07/08 3:50:22 AM#65
Originally posted by _Shadowmage

 


Originally posted by bodypass
No matter what the die hard fans may say:
War is a GIANT step back in every respect of what a MMORPG should be AND it is clunky, laggy and badly designed both in server capacity, PVE challenge AND RvR wise.
Those who LOVE it fall in 3 categories:
- DAoC lovers who think they can come back to the high days of that game
- Wow haters who just want to love it because they played Wow to death and now hate their ex love.
- The MMORPG jumpers who jump from MMORPG to MMORPG every time a new launch is announced.
All 3 categories "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it. All three will drop the ball.
The first category have to admit it's a shadow of the orginal DAoC, the second group are just loving it because they can hate their old love even more (forgetting that War is even more of less)... until they wake up and the third group will leave when the next new kid comes to town.
ALL the rest of the buyers can't look at it without having this feeling of: a clunky PvP, laggy and badly designed game both in server capacity, PVE challenge AND RvR wise.


 

Talk about generalization
- I have never played DAOC
- I have never played WOW
- I dont jump from MMO to MMO I stick with a game I like until I am no longer having fun, then find something else to play.

So yes I am enjoying WAR. Previous MMO's I have played/ enjoyed and stuck to for 18 months - Tabula Rasa (9 months in beta) and Guild Wars.

But I agree there are a lot of people posting who jump from MMO to MMO and hate every one of them as its not the same as whatever precious first MMO they played.
 

I said those who LOVE War.
 

You're enjoying the game. I am talking about the lover boys who defend it like it would be the "next generation of MMORPG's". Well it is not.

I agree we NEED another excellent MMORPG  game that has the standard Blizzard quality of games. But neither AoC or War fall into this category. And the reasons why : I summed them up in my last sentence.

I made these categories because people in that categoy tend to "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it.

I already saw the most fanatic followers open their eyes these last days (I won't sum them up - some are even in this post). But WANTING to love a new game with the above kind of basics isn't a good long term driving force.

Of course there are other categories of War players, but these 3 categories are the most prone to why they adore a game which simply is lacking for far too many trying it. And this isn't even an opinion: it is a fact:

Just look at xfire this afternoon: lowest number of playings since launch - in the free time period and after having a status of 15 days best seller at the box office.

 

 

Deto123

Apprentice Member

Joined: 5/02/08
Posts: 528

10/07/08 3:57:19 AM#66
Originally posted by bodypass
Originally posted by _Shadowmage

 


Originally posted by bodypass
No matter what the die hard fans may say:
War is a GIANT step back in every respect of what a MMORPG should be AND it is clunky, laggy and badly designed both in server capacity, PVE challenge AND RvR wise.
Those who LOVE it fall in 3 categories:
- DAoC lovers who think they can come back to the high days of that game
- Wow haters who just want to love it because they played Wow to death and now hate their ex love.
- The MMORPG jumpers who jump from MMORPG to MMORPG every time a new launch is announced.
All 3 categories "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it. All three will drop the ball.
The first category have to admit it's a shadow of the orginal DAoC, the second group are just loving it because they can hate their old love even more (forgetting that War is even more of less)... until they wake up and the third group will leave when the next new kid comes to town.
ALL the rest of the buyers can't look at it without having this feeling of: a clunky PvP, laggy and badly designed game both in server capacity, PVE challenge AND RvR wise.


 

Talk about generalization
- I have never played DAOC
- I have never played WOW
- I dont jump from MMO to MMO I stick with a game I like until I am no longer having fun, then find something else to play.

So yes I am enjoying WAR. Previous MMO's I have played/ enjoyed and stuck to for 18 months - Tabula Rasa (9 months in beta) and Guild Wars.

But I agree there are a lot of people posting who jump from MMO to MMO and hate every one of them as its not the same as whatever precious first MMO they played.
 

I said those who LOVE War.
 

You're enjoying the game. I am talking about the lover boys who defend it like it would be the "next generation of MMORPG's". Well it is not.

I agree we NEED another excellent MMORPG  game that has the standard Blizzard quality of games. But neither AoC or War fall into this category. And the reasons why : I summed them up in my last sentence.

I made these categories because people in that categoy tend to "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it.

I already saw the most fanatic followers open their eyes these last days (I won't sum them up - some are even in this post). But WANTING to love a new game with the above kind of basics isn't a good long term driving force.

Of course there are other categories of War players, but these 3 categories are the most prone to why they adore a game which simply is lacking for far too many trying it. And this isn't even an opinion: it is a fact:

Just look at xfire this afternoon: lowest number of playings since launch - in the free time period and after having a status of 15 days best seller at the box office.

 

 


 

This is fact, lol give me a break.

zimmy910

Novice Member

Joined: 6/24/05
Posts: 135

10/07/08 4:53:23 AM#67


Originally posted by cukimunga

Originally posted by EvolvedMonky
Okay drama queen. Worst you played huh.  Plays like most MMORPGs. 


 

 
It plays just like any mmo that has auto attack and skills in the quick bar.

No it doesn't. It's very slow and unreponsive. Plus the animations aren't in sync with your actions.

Meridion

Advanced Member

Joined: 6/22/06
Posts: 947

DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO

10/07/08 5:33:14 AM#68
Originally posted by zimmy910

 


Originally posted by cukimunga

Originally posted by EvolvedMonky
Okay drama queen. Worst you played huh.  Plays like most MMORPGs. 


 

 
It plays just like any mmo that has auto attack and skills in the quick bar.

 

No it doesn't. It's very slow and unreponsive. Plus the animations aren't in sync with your actions.

 

You say that with a straight face with MMOs ilke EQ2 and SWG on the market, where the clang hits in 2 seconds after you pressed the button?

Stop comparing to World of Twitchcraft and their monster budget with monster serverpark...

>You hit God with 'Atheism' for 0 points of damage (status immunity).
>Turn ends.
>God casts 'summon plague'
>You suffer from 'Glioblastoma multiforme'
>God's 'Glioblastoma multiforme' hits you for 73281 points of damage.
>You die. Quit? (y/n)

69Cuda

Novice Member

Joined: 9/10/08
Posts: 70

10/07/08 6:32:55 AM#69
Originally posted by bodypass

No matter what the die hard fans may say:

War is a GIANT step back in every respect of what a MMORPG should be AND it is clunky, lagyy and badly designed both in server capacity, PVE challenge AND RvR wise.

Those who LOVE it fall in 3 categories:

- DAoC lovers who think they can come back to the high days of that game

- Wow haters who just want to love it because they played Wow to death and now hate their ex love.

- The MMORPG jumpers who jump from MMORPG to MMORPG every time a new launch is announced.

All 3 categories "love" this game for the wrong reasons, they "think" they love it, but they have the wrong driving force to love and support it. All three will drop the ball.

The first category have to admit it's a shadow of the orginal DAoC, the second group are just loving it because they can hate their old love even more (forgetting that War is even more of less)... until they wake up and the third group will leave when the next new kid comes to town.

ALL the rest of the buyers can't look at it without having this feeling of: a clunky PvP, lagyy and badly designed game both in server capacity, PVE challenge AND RvR wise.

 

 

You forgot category 4..
 

People like me that are playing it and loving it just to piss you off.

Oh and 100$ says you play NE Huntard.

That is all.

Sikhander

Novice Member

Joined: 7/03/08
Posts: 176

10/07/08 6:37:06 AM#70

So...WAR has just pulled off the most successfull MMO launch in history in terms of numbers (we only have 1st week data so far).

1. Does the game suffer from newly released problems of any kind? Yes (such as some servers being under populated, some animations are not perfectly synched, some servers are laggy (others are not) etc).

2. Does WAR have the most comprehensive single person PvP package in the market (open, BGs, dynamic world)? Yes (I would put EVE here as well but it is not single person)

So depending on what floats your way 2>1 or 1>2. If 2>1 you play and love WAR. If 1>2 you are angry and mostly annoyed over people that like it.

bleyzwun

Apprentice Member

Joined: 8/29/05
Posts: 671

10/07/08 6:47:40 AM#71

War does have some bug to be fixed, but I am having fun so far. 

bodypass

Novice Member

Joined: 9/16/08
Posts: 805

10/07/08 8:57:25 AM#72
Originally posted by Sikhander

So...WAR has just pulled off the most successfull MMO launch in history in terms of numbers (we only have 1st week data so far).

1. Does the game suffer from newly released problems of any kind? Yes (such as some servers being under populated, some animations are not perfectly synched, some servers are laggy (others are not) etc).

2. Does WAR have the most comprehensive single person PvP package in the market (open, BGs, dynamic world)? Yes (I would put EVE here as well but it is not single person)

So depending on what floats your way 2>1 or 1>2. If 2>1 you play and love WAR. If 1>2 you are angry and mostly annoyed over people that like it.


 

Most succesfull launch ???

So why the game is losing more players than it gains in its first two weeks of "free" play?

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

Less players than launch date and a best seller at the box office ??? That only means one thing.

A game of THIS hyped magnitude would have gained at least 10% on average vs the opening date.

And the subscription will set in within 2 weeks time. Oh dear....

But hey "some servers are underpopulated, some animations are not perfect synched, some servers are lagg", etc ...."

Especially the "etc"... is breath taking.

Oh BTW Sikhander: Wow PvP beats War pace, animation and handling of the avatars hands down.

But you knew that already didn't you ?

Loke666

Elite Member

Joined: 10/29/07
Posts: 3407

10/07/08 9:02:29 AM#73
Originally posted by bodypass

Most succesfull launch ???

So why the game is losing more players than it gains in its first two weeks of "free" play?

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

Less players than launch date and a best seller at the box office ??? That only means one thing.

A game of THIS hyped magnitude would have gained at least 10% on average vs the opening date.

And the subscription will set in within 2 weeks time. Oh dear....

But hey "some servers are underpopulated, some animations are not perfect synched, some servers are lagg", etc ...."

Especially the "etc"... is breath taking.

 

Youre reading to much in X-fire numbers, the first week of a game many fans take a few days off work/school or call in sick. People always spend more hours just after launch.

This doesn't really mean anything one way or another. But anyone saying most succesful launch never played Guildwars at launch... And I don't think they live in EU either because GOA messed up as usual.  And no, Im not saying the launch were bad but it was surely not the best.

zimmy910

Novice Member

Joined: 6/24/05
Posts: 135

10/07/08 9:11:53 AM#74


Originally posted by Meridion

Originally posted by zimmy910

 



Originally posted by cukimunga


Originally posted by EvolvedMonky
Okay drama queen. Worst you played huh.  Plays like most MMORPGs. 



 

 
It plays just like any mmo that has auto attack and skills in the quick bar.


 
No it doesn't. It's very slow and unreponsive. Plus the animations aren't in sync with your actions. 


You say that with a straight face with MMOs ilke EQ2 and SWG on the market, where the clang hits in 2 seconds after you pressed the button?
Stop comparing to World of Twitchcraft and their monster budget with monster serverpark...

So I have to put up with this crappy combat system because other games can't get it right either ?

Why can't we compare the two ? The one game that DOES get it right can't be discussed here ?

Thekandy

Novice Member

Joined: 8/09/06
Posts: 242

10/07/08 9:49:14 AM#75
Originally posted by bodypass
Originally posted by Sikhander

So...WAR has just pulled off the most successfull MMO launch in history in terms of numbers (we only have 1st week data so far).

1. Does the game suffer from newly released problems of any kind? Yes (such as some servers being under populated, some animations are not perfectly synched, some servers are laggy (others are not) etc).

2. Does WAR have the most comprehensive single person PvP package in the market (open, BGs, dynamic world)? Yes (I would put EVE here as well but it is not single person)

So depending on what floats your way 2>1 or 1>2. If 2>1 you play and love WAR. If 1>2 you are angry and mostly annoyed over people that like it.


 

Most succesfull launch ???

So why the game is losing more players than it gains in its first two weeks of "free" play?

http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

Less players than launch date and a best seller at the box office ??? That only means one thing.

A game of THIS hyped magnitude would have gained at least 10% on average vs the opening date.

And the subscription will set in within 2 weeks time. Oh dear....

But hey "some servers are underpopulated, some animations are not perfect synched, some servers are lagg", etc ...."

Especially the "etc"... is breath taking.

Oh BTW Sikhander: Wow PvP beats War pace, animation and handling of the avatars hands down.

But you knew that already didn't you ?

 

Your analysis of the player numbers is flawed, you have to take into account the people who haven't got xfire. That and the fact that there were a bug with xfire not long ago that caused player number drops for most games.

Just to make it clear, i didn't like Warhammer Online much either, but that was due to personal preference and not anything the game could have helped.

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