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Originally posted by AmazingAvery
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Originally posted by neonwire
I have never really understood why a person would want to log on to an online computer game that is primarily all about killing things and then try and do something relaxing. If you want to feel relaxed then dont play a game that is about fighting a war. There are plenty of PvE games around that allow you to stand around in virtual taverns twiddling your virtual thumbs and imagining that you are soaking up the virtual atmosphere. They do that in EQ2 where they all gather in taverns and pretend to be doing stuff rather than playing the game. I would rather be playing the game though and I am finding Warhammer rather good fun. I like the fact that finally I can log on to a game and actually encounter other players that want to cut my head off. Why the hell would I want to stand in a virtual tavern doing buggerall? You mentioned real life. Why would I want to play a game that is like real life? Great so I can sit down in my room with a drink and some food and log onto an online game where I can sit down in a room with a drink and some food. Yeah that sounds like great fun! But yes your right in real life no-one wants to live in a war torn nation..........but Warhammer isnt real life.......its a game. Killing people in real life sucks but killing people in a computer game is great fun. You want it to be possible to "win the war"? You want the war to end sometime? Well you can. You play through to the end content and then you stop playing it and go and do something else. Sorry but no-one can EVER complete the story in an mmo. You never beat the big bad guy at the end. You never save the damsel in distress. You never save the city from the forces of evil. You can never really achieve any major goal in an mmo because its static and it always will be. Thats the nature of an mmo. To complete it would mean the end of the game.......all the players would just go back home and live an ordinary life. How exactly would that happen in a game? "Sorry guys the wars over now. Nothing to kill any more. We're shutting down the servers now cos its all over. We're working on extra content though in which you can all play peaceful characters and do things like baking bread, working the fields, running a shop......all the ordinary things you do in life basicly" In WAR though you can enjoy the process of the big battle even though we all know it will never end because an mmo is simply a freeze-frame of a place in time. No matter what the game actually is there is always one background story that occurs that never gets mentioned and thats this: There is a little Wizard who sits in another dimension and he has cast a spell over the game world which causes time to freeze which is why no-one ever dies, all the npcs always give everyone the same quests and basicly the whole game world stays static. So no the war will never end in Warhammer because that pesky dimensional Wizard froze time. What a git. You said a very odd thing at the end. "Nowhere was it really safe to just adventure and let loose". What the hell does that mean? Safe? Adventure? How do those two words fit together......and how do you "let loose"? You want to just wander around an empty landscape and jump about lots? Is that what you mean? Maybe every once in a while you encounter another player and you bow to each other, say "how do you do?", have a little dance, cook a bit of food or something, tell a few jokes and then resume the pressing of the W key as you "explore" the 3d modeled landscape safe in the knowledge that no-one will break the monotonous routine and the warm fuzzy feeling that nothing out of the ordinary is ever going to happen. Yeah thats why I log on to online games with thousands of people.......NOT! You loved DAoC because it had a world you could live in? Ermmm no it didnt. It had a 3d landscape populated with the graphics of monsters that waited for your avatar to walk up to them and kill them and then go up levels so you could walk to other areas and kill other graphics of monsters that allowed your avatar to do more of the same....just like every mmo has. The only "individual life" that your avatar had was in your imagination and that can be applied to any game. This is Warhammer not Peacehammer. War is everywhere and thank god it is cos otherwise I would be bored. If you want a peaceful safe environement where nothing stressful or surprising ever happens then I would recommend a game like Vanguard or EQ2.
Confrontational much? You don't know anything about me, so please, drop your assumptions and take the flaming elsewhere. I take it you're an adult? Well start acting like one. MMORPG's w/ Max level characters: DAoC, SWG, & WoW Currently Playing: WAR |
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About "stunning" graphics of Lotro ... ok, environment as such in ok, but Lotro also "feature" unnatural running of characters, topped with ugly, crippled, grotesque, ... movement of bear pet. The worst I have ever seen in any game. But I like(d) the lore. Controls did never felt right. Etc. On the other side, AoC had great potential ... many bugs, after months program was still like closed-beta, ... but the worst thing was complete ignorance from Funcom. In everything they said, in every report, ... they just ignored all complains from players, which were considered dumbbers, so I felt. They just stick their head in sand. Gathereing, crafting, ... to be rewritten from scratch. But graphics are really great not to speak about fatalities. I guess some day I will return to see if they finished beta. So far I like War every day more and more ... they have already fixed two most disturbing things (there was no autoloot checkbox, delay between mails was 20 secs) ... the only pain in the ass remain incredibly bad gathering and crafting. Ok, alchemy can be leveled pretty easy. Talismans are close to impossible, not to mention it looks have to destroy PURPLE equipment to get fragment for permanent talismans, all others are only TEMPORARY. From few hours to days. !?! Not to mention that in game about WAR some weapon and armor crafting would fit perfectly and not some talisman making. And for sure there should be minning and herb gathering. Ok, there were Goa problem with open beta lounch ... but they were more then fair extending free period twice. To me did never felt like cheap way to buy customers, ... it looked completely honest. And producers are very fair to players in any way, support is very very fast, .... To me for sure most complete universe is still by large WoW ... but for sure also I will play War for long time. |
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Very interesting. I was thinking about the exact same topic awhile ago.
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This thread is full of stupid, especially Thachsanh. The worst part by far is the article. Fanboi stench all over it, like being biased is the new black. This site use to mean something, with Frank destroying all the stupid casual "debates." Now, it's full of retards that don't know any better. So sad. |
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Originally posted by LiquidWolf
MMORPG.com Warhammer Online Correspondent Asaf Yonsian writes this interesting piece about Mythic's use of the Warhammer IP in an MMO compared to both Turbine and Funcom's handling of their IPs.
It's the Warhammer Correspondent. Of COURSE it is going to biased. You don't send a Sony fanatic to review an Xbox event... The correspondents are going to advocate their game. You should realise this.
Agreed. It's an opinion piece to stimulate debate. Judging by some of the comments it is succeeding. Bottom line is- are you having fun while playing? I never thought I'd say this about an mmo without crafting, I loved the uniqueness of the SWG system and have been praying for a game to come close that works, but I think I'm having more fun in WAR than any other MMO I've ever played. I'm not that young so that's quite a lot! |
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Originally posted by Guillermo197
No it's not but it is an awful lot of fun :)
RvR can't beat it, PQ's great idea and gives me a vehicle to meet other realm mates I normally wouldn't interact with. Fun yep perfect nope but since I'm asfter fun not perfection I simply don't care.
As for wow clone /facepalm go check your MMO history and after that go check your GW history or Bliz history.... |
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Originally posted by herennow
Agreed. It's an opinion piece to stimulate debate. Judging by some of the comments it is succeeding. Bottom line is- are you having fun while playing? I never thought I'd say this about an mmo without crafting, I loved the uniqueness of the SWG system and have been praying for a game to come close that works, but I think I'm having more fun in WAR than any other MMO I've ever played. I'm not that young so that's quite a lot!
Yeah it surprised me too! I really wasnt expecting to enjoy this game that much as I am hoping for something more detailed and deep but I'm actually having a lot of fun with it despite its simplicity.......and I'm not a young un either. |
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Originally posted by nogardnaz
The only retard here is you! It said in clear writing that this article was written by a WAR corespondent. So then you know it will be a biased article. Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by AmazingAvery
Dear Avery, I am pretty sure you didn't even figured out that in WAR when you go to a Dye merchant you can also use that button on the right of your mouse, also called right button, to right click on a color. So from the basic 9 colors available in the lower Tiers you can dye primary areas AND secundary areas of your gear. Basically giving you countless dye possibilities! Next to that you DO get a lot of custom dye drops in the first two Tiers (as you obviously even haven't gotten to the end of the second Tier to access to some really nice armor sets (wich already start in early Tier2) and thus didn't see them). In the first two Tiers I have gotten around 5-6 custom dye rewards through quests alone (and I didn't even leave my pairing even) as well. Now lets talk about Age of Conan where everyone DOES look the same. Even several classes haven't even gotten their own armor all the way up until level80! All clothies look the same. All leather classes look the same. All heavy armor classes look the same. The only thing Funcom added were finally some PVP armor sets people can get through farming players to get PVP level. Took them over 4 months till it was patched in! Where are those promised 1500 armor sets in Age of Conan? 5 months after launch still no word on them! As only a tiny fraction of it is in the game! People didn't only MASS quit Age of Conan because of all the bugs and lack of content. They also MASS quit, because everyone looked boring and EXACTLY the same 40-50 levels later as they were at level10 ! Not to mention that in a lot of cases level 10 armor was better then most of the level 40+ crap you got. And then you come here in this topic to tell us that Age of Conan has more customisation and Armor looks? HAHAHAHAHA. Your fanboi preaches have now taken a very desperate form my friend. Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Pretty accurate write up. Kudos. |
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Originally posted by Guillermo197 So? WAR is still 24 times more alike WoW than EQ1 anyway URL="http://www.darkfallonline.com/"]IMG]http://i92.photobucket.com/albums/l1/rwp80/Darkfall%20Ad%20Banners/DFadsigbanner5.jpg[/IMG][/url] |
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Originally posted by jakin
I have to agree. Whether someone likes what Turbine did or not is one thing. But they tried to set the game in the world of middle earth. It just so happens that that world is not as flashy as people want it (looks at the writer of the article, what are you thinking? Are we not more than just players wanting flash withou substance?). And quite frankly, besides Turbine's mistake of adding a more flashier magic using character (my opinion) I think there is room for more "war" in middle earth as the game progresses. As far as conan, we know what those issues are. I like Warhammer and play it. I didn't expect to even try it but it's fun. But a game based in an IP is going to have its drawbacks as well as strengths. Watering it down too much will only make more people like it and brign it farther away from why anyone was intrigued in the first place. Any game that is watered down and whose thrust of story is compromised will eventually just be a shadow of itself. |
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Well I just have to disagree with the author. Now, I am not criticizing War, it is a good game, but come on, Lotro just nailed the lore. Warhammer, they made it fit their rvr scheme. Problem with War, you can only retake that castle so many times and it just become boring. Some people like that, I certainly had enough of it in DAoC to last me a lifetime. As to magic, did you notice all the crowd control in War? The Mythic people just love crowd control. They just cannot grasp how disliked that ability is. As to magic, there is nothing wrong with a fantasy game having limited magic. I think the OP failed to prove his point. When it comes to lore, Lotro owns War. |
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Edowin
Novice Member
Joined: 9/08/08
"You''ll never be lonely if you learn to befriend yourself." |
This is an awesome article. Very accurate and well thought out! Great read :) :) Bahlo |
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Hey guys, Asaf here (AKA OP). First of all, thanks for reading this and commenting, regardless of the positive or negative reaction in the comment. A couple of points I wanted to clarify in regards to the article and some replies:
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First I think both LotRo and WAR fits their lore better than AoC. Then In WAR you have the feeling of moving around Warhammer figurines and war but not so much as there is a story going on. In that LotRo does an awesome job to make you feel you are part of the story and not a peon as in WAR or some pseudo Conanesque "hero". Where LotRo failed is where AoC was good and WAR excellent : marketing. Lets say AoC, LotRo and WAR had the same marketing campaing I'd bet 1000 to 1 LotRo would be the #1 game now. And I mark my words even over WOW. I'm having fun in WAR now and I think it's a very well polished game but I know this game will be boring in the long term. About WAR the public quests sounds interesting but they still need a lot of tweaking like all players should be automatically grouped when participating in a PQ. Same for the tome of Knowledge, fun but pretty boring when you have the same entry for the 10th time on your alts. Also it needs tweaking like right click to get back to last page instead of having to click back. Most annoying when browsing many entries. We should be able to disable some alerts or entries. I'm looking forward TOK unlock ding! : you earn the ability to mark all know entries read in one click!!! Now for the mini scenarios, it's mostly a big mess as players don't group beforehand there should be way to enhance this. Also you can queue to different scenario zones but if you want to get the scenario bonus you have to be in the right zone near the right guy or you loose about 50% that you get form quest completion. Like 2 minutes before the launch of the scenario the players should be automatically added to a scenario chat so they could advise. Afterwards they would be optionally teleported to a neutral gound tavern where they would be able to chat with their last "ennemies" passing the door of the tavern would send them directly to the point they where before jumping into the scenario. As a final note I disagree with the fact a player has to feel epic. It is mostly right for the younger people (no offense) but not for the majority of MMO players. For example check pre-cu and CU SWG, I knew many entertainers, cooks, meds that never even fired a weapon and where having much fun. Now I do agree players have to feel their character is unique, read different. That's where character customisation and skill trees comes into the line. |
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Originally posted by Arinas
As far as your first point, I disagree. There is a difference between adapting a particular IP to another medium so that it works. Yes, these are games and they do have to primarily entertain. Also, since there mmo conventions such as a means for players to trade, to acquire skills, to travel to places in a reasonable amount of time then you obviously have to have methods of doing this. None of this has anything to do with adding things that just aren't in the world. To that point, you also shouldn't take things away from that world that makes it what it is. An example is all the skin in Conan and those who comlained that it was sexist. Well of course it's sexist, it's Conan! So not touching that which is a part of the world is important. But changing that world just becuase players think it's neat will sanitize the IP. As far as the second point, that is very correct, the game world for warhammer supports the table top game and it's imortant to remember that. |
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Yeah I like ingored all the talk about it being a bad game or Aoc being the bad game, etc... blah blah blah...
Sure the Mythic used the ip well... You less know your a dwarf or orcs & goblins... Dwarfs got a lame tank, an okay range unit, and a class that just breaks the ip by casting spells. Instead of getting Hammers, thunders, rangers, slayers, or heck warriors. Orcs & Goblins are just as bad, they got black orcs, shaman, and a hunter(with a pet that doesn't really work). No Savage Orc Boyz, no night goblins, no choppas, no arrers, and heck the shaman anit even orc or night goblin. |
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Originally posted by Thachsanh
Hmm.. I have been painting and playing warhammer for 15 years, on and off, and have to call a bs on your painting guidlines. You do not have to follow any basic guidlines when painting models, it solely up to you as a player to paint your army any way you like. It is one of warhammer major points is to make your own fluff and painting ideas. ".......guide lines you cannot break" As for the OP; I disagree with you. Mythic totally failed on creating Warhammer IP into a MMO world. There is less than nothing enviroment, or lore to explore, even AoC felt more like a world to me. Restricted, comes to mind. If I want a PvP game with a shallow world, I rmight as well just play Rakion. |
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Originally posted by neonwire
I have never really understood why a person would want to log on to an online computer game that is primarily all about killing things and then try and do something relaxing. If you want to feel relaxed then dont play a game that is about fighting a war. There are plenty of PvE games around that allow you to stand around in virtual taverns twiddling your virtual thumbs and imagining that you are soaking up the virtual atmosphere. They do that in EQ2 where they all gather in taverns and pretend to be doing stuff rather than playing the game. I would rather be playing the game though and I am finding Warhammer rather good fun. I like the fact that finally I can log on to a game and actually encounter other players that want to cut my head off. Why the hell would I want to stand in a virtual tavern doing buggerall? You mentioned real life. Why would I want to play a game that is like real life? Great so I can sit down in my room with a drink and some food and log onto an online game where I can sit down in a room with a drink and some food. Yeah that sounds like great fun! But yes your right in real life no-one wants to live in a war torn nation..........but Warhammer isnt real life.......its a game. Killing people in real life sucks but killing people in a computer game is great fun. You want it to be possible to "win the war"? You want the war to end sometime? Well you can. You play through to the end content and then you stop playing it and go and do something else. Sorry but no-one can EVER complete the story in an mmo. You never beat the big bad guy at the end. You never save the damsel in distress. You never save the city from the forces of evil. You can never really achieve any major goal in an mmo because its static and it always will be. Thats the nature of an mmo. To complete it would mean the end of the game.......all the players would just go back home and live an ordinary life. How exactly would that happen in a game? "Sorry guys the wars over now. Nothing to kill any more. We're shutting down the servers now cos its all over. We're working on extra content though in which you can all play peaceful characters and do things like baking bread, working the fields, running a shop......all the ordinary things you do in life basicly" In WAR though you can enjoy the process of the big battle even though we all know it will never end because an mmo is simply a freeze-frame of a place in time. No matter what the game actually is there is always one background story that occurs that never gets mentioned and thats this: There is a little Wizard who sits in another dimension and he has cast a spell over the game world which causes time to freeze which is why no-one ever dies, all the npcs always give everyone the same quests and basicly the whole game world stays static. So no the war will never end in Warhammer because that pesky dimensional Wizard froze time. What a git. You said a very odd thing at the end. "Nowhere was it really safe to just adventure and let loose". What the hell does that mean? Safe? Adventure? How do those two words fit together......and how do you "let loose"? You want to just wander around an empty landscape and jump about lots? Is that what you mean? Maybe every once in a while you encounter another player and you bow to each other, say "how do you do?", have a little dance, cook a bit of food or something, tell a few jokes and then resume the pressing of the W key as you "explore" the 3d modeled landscape safe in the knowledge that no-one will break the monotonous routine and the warm fuzzy feeling that nothing out of the ordinary is ever going to happen. Yeah thats why I log on to online games with thousands of people.......NOT! You loved DAoC because it had a world you could live in? Ermmm no it didnt. It had a 3d landscape populated with the graphics of monsters that waited for your avatar to walk up to them and kill them and then go up levels so you could walk to other areas and kill other graphics of monsters that allowed your avatar to do more of the same....just like every mmo has. The only "individual life" that your avatar had was in your imagination and that can be applied to any game. This is Warhammer not Peacehammer. War is everywhere and thank god it is cos otherwise I would be bored. If you want a peaceful safe environement where nothing stressful or surprising ever happens then I would recommend a game like Vanguard or EQ2.
Man, i dont understand those people neither and I agree with your point of view. BTW great article =) |
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Thanks to Arinas aka Asaf, Neonwire & Thachsanh for the kind comments on my earlier post! I'm sure eventually someone will figure out how to translate a novel into a decent MMORPG, we just haven't seen it yet. It will just take more attempts like Hollywood has been figuring out how to translate some books and comic books into movies - but for every good one there are more bad ones. MMORPGs will get it eventually. Originally posted by Deewe I really have to disagree with that statement. Whether you like WoW or hate WoW, you can't claim that only marketing gave Blizzard its incredible success. No game - not LotRO, not AoC and not even WAR would have been able to do what WoW did even with 10 times the marketing. Certainly much of the hype was the result of Blizzard's track record. But there was more to it than that. Hellgate London had an impressive pedigree and look what happned there. Hellgate was hype with nothing to back it up. The reason WoW was so successful was not due to marketing brainwashing players. It was because for the first time ever, a MMORPG finally attracted mainstream gamers who refused to touch the previous generations of MMORPG for nearly a decade. Those gamers didn't play those MMORPGs simply because they didn't find them fun. Maybe WoW was not as much fun for hardcore, dedicated MMORPG players (like so many on these forums), but WoW was fun for a heck of a lot of gamers outside of the traditional MMORPG niche market. Blizzard knew this and they made certain to lift their NDA well before their release and let people play their game at conventions. This was a marketing strategy but it never would have worked if WoW didn't have something to draw those players in. I don't like the direction WoW has taken since it's release and I don't play it anymore, but ignoring the reasons WoW became successful is like ignoring the horrible failures of other MMORPGs we've seen. The only way the genre will evolve is if everyone remembers the history of MMORPGs, both the successes and failures, and not try to make excuses for either.
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Originally posted by Alienovrlord
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Originally posted by BesCirga
Well, right back at ya, my friend. You, of course have the freedom to do whatever you wanted to do. You don't have to follow anything. The important thing is, would people accept them like you do when you bring them to play in public? You see, everything will be ok to YOU. It's like a child, he can draw a dog looks like a cow, as long as he does not display it and expect people to accept that is a drawing of a dog. You have the freedom to be creative as long as it doesn't go against the IP and lore. You can't just paint the orcs red and go on without any explaination. People will laugh at you. There are guild lines, color theme that a unit traditionally painted with. If you break that, some people will not even let you field those units. If you go paint your Blood Angel unit black, will it still be a Blood Angel unit? You can make your own fluffs, of couse, but when you bring your army out to play with people, will they accept it? Now, an MMORPG like WAR has to maintain those exact guild lines for the model because it has to have the images that were accepted by the public for so long. If you allow people to have the freedom to change everything like you have with the real model, Games Workshop would not be very pleased if there are giant pink rainbow body color goblins running around. Just like your own painting, you are free to make pink rainbow giant goblin but don't expect to bring them out to play in public and not get laugh at. |
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Originally posted by Thachsanh
No, no! Wait! I want to see pink rainbow giant goblin! You cannot deprive me of that pleasure or I will set a battalion of Turkish horsemen mounted in Ford Escorts on you! |
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